v0.3.1: added a button to allow re-checking of changes
This commit is contained in:
committed by
Evan Debenham
parent
f1bece816f
commit
dae5aca01b
@@ -0,0 +1,72 @@
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/*
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* Pixel Dungeon
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* Copyright (C) 2012-2015 Oleg Dolya
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*
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* Shattered Pixel Dungeon
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* Copyright (C) 2014-2015 Evan Debenham
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.ui;
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import com.shatteredpixel.shatteredpixeldungeon.Assets;
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import com.shatteredpixel.shatteredpixeldungeon.ShatteredPixelDungeon;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.WelcomeScene;
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import com.watabou.noosa.Image;
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import com.watabou.noosa.audio.Sample;
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import com.watabou.noosa.ui.Button;
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public class ChangesButton extends Button {
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protected Image image;
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public ChangesButton() {
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super();
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width = image.width;
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height = image.height;
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}
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@Override
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protected void createChildren() {
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super.createChildren();
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image = Icons.NOTES.get();
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add( image );
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}
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@Override
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protected void layout() {
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super.layout();
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image.x = x;
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image.y = y;
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}
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@Override
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protected void onTouchDown() {
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image.brightness( 1.5f );
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Sample.INSTANCE.play( Assets.SND_CLICK );
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}
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@Override
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protected void onTouchUp() {
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image.resetColor();
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}
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@Override
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protected void onClick() {
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ShatteredPixelDungeon.switchNoFade(WelcomeScene.class);
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}
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}
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@@ -53,6 +53,7 @@ public enum Icons {
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CHECKED,
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UNCHECKED,
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EXIT,
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NOTES,
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CHALLENGE_OFF,
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CHALLENGE_ON,
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RESUME;
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@@ -145,6 +146,9 @@ public enum Icons {
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case EXIT:
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icon.frame( icon.texture.uvRect( 108, 0, 124, 16 ) );
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break;
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case NOTES:
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icon.frame( icon.texture.uvRect( 79, 40, 94, 56 ) );
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break;
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case CHALLENGE_OFF:
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icon.frame( icon.texture.uvRect( 78, 16, 102, 40 ) );
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break;
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