v0.2.4: buffed the huntress, improved some logic for thrown weapons
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@@ -26,6 +26,7 @@ import com.shatteredpixel.shatteredpixeldungeon.items.TomeOfMastery;
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import com.shatteredpixel.shatteredpixeldungeon.items.armor.ClothArmor;
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import com.shatteredpixel.shatteredpixeldungeon.items.artifacts.CloakOfShadows;
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import com.shatteredpixel.shatteredpixeldungeon.items.food.Food;
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import com.shatteredpixel.shatteredpixeldungeon.items.potions.PotionOfMindVision;
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import com.shatteredpixel.shatteredpixeldungeon.items.potions.PotionOfStrength;
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import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfIdentify;
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import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfMagicMapping;
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@@ -75,9 +76,11 @@ public enum HeroClass {
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public static final String[] HUN_PERKS = {
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"Huntresses start with 15 points of Health.",
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"Huntresses start with a unique upgradeable boomerang.",
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"Huntresses are proficient with missile weapons and get damage bonus for excessive strength when using them.",
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"Huntresses are proficient with missile weapons, getting bonus damage from excess strength.",
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"Huntresses are able to recover a single used missile weapon from each enemy.",
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"Huntresses gain more health from dewdrops.",
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"Huntresses sense neighbouring monsters even if they are hidden behind obstacles."
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"Huntresses sense neighbouring monsters even if they are hidden behind obstacles.",
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"Potions of Mind Vision are identified from the beginning."
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};
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public void initHero( Hero hero ) {
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@@ -182,6 +185,8 @@ public enum HeroClass {
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boomerang.identify().collect();
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Dungeon.quickslot.setSlot(0, boomerang);
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new PotionOfMindVision().setKnown();
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}
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public String title() {
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