v0.2.4: buffed the huntress, improved some logic for thrown weapons

This commit is contained in:
Evan Debenham
2015-02-09 01:05:55 -05:00
parent 071403a7aa
commit db326d87d5
5 changed files with 64 additions and 24 deletions
@@ -26,6 +26,7 @@ import com.shatteredpixel.shatteredpixeldungeon.items.TomeOfMastery;
import com.shatteredpixel.shatteredpixeldungeon.items.armor.ClothArmor;
import com.shatteredpixel.shatteredpixeldungeon.items.artifacts.CloakOfShadows;
import com.shatteredpixel.shatteredpixeldungeon.items.food.Food;
import com.shatteredpixel.shatteredpixeldungeon.items.potions.PotionOfMindVision;
import com.shatteredpixel.shatteredpixeldungeon.items.potions.PotionOfStrength;
import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfIdentify;
import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfMagicMapping;
@@ -75,9 +76,11 @@ public enum HeroClass {
public static final String[] HUN_PERKS = {
"Huntresses start with 15 points of Health.",
"Huntresses start with a unique upgradeable boomerang.",
"Huntresses are proficient with missile weapons and get damage bonus for excessive strength when using them.",
"Huntresses are proficient with missile weapons, getting bonus damage from excess strength.",
"Huntresses are able to recover a single used missile weapon from each enemy.",
"Huntresses gain more health from dewdrops.",
"Huntresses sense neighbouring monsters even if they are hidden behind obstacles."
"Huntresses sense neighbouring monsters even if they are hidden behind obstacles.",
"Potions of Mind Vision are identified from the beginning."
};
public void initHero( Hero hero ) {
@@ -182,6 +185,8 @@ public enum HeroClass {
boomerang.identify().collect();
Dungeon.quickslot.setSlot(0, boomerang);
new PotionOfMindVision().setKnown();
}
public String title() {