v1.1.2: removed waiting on pause and improved bundle saving efficiency

This will hopefully address save corruption errors for Pixel phones on Android 12
This commit is contained in:
Evan Debenham
2022-01-04 18:37:03 -05:00
parent c4d0017ff7
commit db74efea10
2 changed files with 2 additions and 2 deletions
@@ -627,7 +627,6 @@ public class GameScene extends PixelScene {
@Override
public synchronized void onPause() {
try {
if (Dungeon.hero != null && !Dungeon.hero.ready) waitForActorThread(500, false);
Dungeon.saveAll();
Badges.saveGlobal();
Journal.saveGlobal();