v1.1.2: removed waiting on pause and improved bundle saving efficiency
This will hopefully address save corruption errors for Pixel phones on Android 12
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@@ -627,7 +627,6 @@ public class GameScene extends PixelScene {
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@Override
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public synchronized void onPause() {
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try {
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if (Dungeon.hero != null && !Dungeon.hero.ready) waitForActorThread(500, false);
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Dungeon.saveAll();
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Badges.saveGlobal();
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Journal.saveGlobal();
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