v0.3.0c: refactored finding a character, no longer need to maintain chars[] array
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@@ -271,7 +271,6 @@ public class CursedWand {
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sheep.pos = ch.pos;
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ch.sprite.killAndErase();
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Actor.remove(ch);
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Actor.freeCell(ch.pos);
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Dungeon.level.mobs.remove(ch);
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HealthIndicator.instance.target(null);
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GameScene.add(sheep);
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