v0.3.0c: refactored finding a character, no longer need to maintain chars[] array

This commit is contained in:
Evan Debenham
2015-06-06 00:17:07 -04:00
parent 3cf7979a4c
commit dbeff25d2c
12 changed files with 9 additions and 46 deletions
@@ -591,7 +591,6 @@ public abstract class RegularLevel extends Level {
if (Actor.findChar(mob.pos) == null && Level.passable[mob.pos]) {
mobsToSpawn--;
mobs.add(mob);
Actor.occupyCell(mob);
//TODO: perhaps externalize this logic into a method. Do I want to make mobs more likely to clump deeper down?
if (mobsToSpawn > 0 && Random.Int(4) == 0){
@@ -601,7 +600,6 @@ public abstract class RegularLevel extends Level {
if (Actor.findChar(mob.pos) == null && Level.passable[mob.pos]) {
mobsToSpawn--;
mobs.add(mob);
Actor.occupyCell(mob);
}
}
}