v0.3.0c: refactored finding a character, no longer need to maintain chars[] array
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@@ -546,14 +546,12 @@ public class GameScene extends PixelScene {
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public static void add( Mob mob ) {
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Dungeon.level.mobs.add( mob );
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Actor.add( mob );
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Actor.occupyCell( mob );
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scene.addMobSprite( mob );
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}
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public static void add( Mob mob, float delay ) {
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Dungeon.level.mobs.add( mob );
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Actor.addDelayed( mob, delay );
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Actor.occupyCell( mob );
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scene.addMobSprite( mob );
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}
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