v0.2.2a: refactored and tweaked placement of key items in rooms.
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@@ -78,13 +78,10 @@ public class LibraryPainter extends Painter {
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private static Item prize( Level level ) {
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Item prize = level.itemToSpanAsPrize();
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if (prize instanceof Scroll) {
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return prize;
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} else if (prize != null) {
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level.addItemToSpawn( prize );
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}
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Item prize = level.findPrizeItem( Scroll.class );
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if (prize == null)
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prize = Generator.random( Generator.Category.SCROLL );
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return Generator.random( Generator.Category.SCROLL );
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return prize;
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}
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}
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