v0.2.2a: refactored and tweaked placement of key items in rooms.
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@@ -82,27 +82,30 @@ public class PoolPainter extends Painter {
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}
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private static Item prize( Level level ) {
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Item prize = level.itemToSpanAsPrize();
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if (prize != null) {
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return prize;
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}
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prize = Generator.random( Random.oneOf(
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Generator.Category.WEAPON,
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Generator.Category.ARMOR
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) );
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for (int i=0; i < 4; i++) {
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Item another = Generator.random( Random.oneOf(
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Generator.Category.WEAPON,
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Generator.Category.ARMOR
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) );
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if (another.level > prize.level) {
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prize = another;
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}
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}
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return prize;
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Item prize;
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if (Random.Int(3) != 0){
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prize = level.findPrizeItem();
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if (prize != null)
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return prize;
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}
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prize = Generator.random( Random.oneOf(
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Generator.Category.WEAPON,
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Generator.Category.ARMOR
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) );
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for (int i=0; i < 4; i++) {
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Item another = Generator.random( Random.oneOf(
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Generator.Category.WEAPON,
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Generator.Category.ARMOR
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) );
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if (another.level > prize.level) {
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prize = another;
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}
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}
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return prize;
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}
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}
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