v0.2.2a: refactored and tweaked placement of key items in rooms.
This commit is contained in:
@@ -78,11 +78,14 @@ public class TrapsPainter extends Painter {
|
||||
}
|
||||
|
||||
private static Item prize( Level level ) {
|
||||
|
||||
Item prize = level.itemToSpanAsPrize();
|
||||
if (prize != null) {
|
||||
return prize;
|
||||
}
|
||||
|
||||
Item prize;
|
||||
|
||||
if (Random.Int(4) != 0){
|
||||
prize = level.findPrizeItem();
|
||||
if (prize != null)
|
||||
return prize;
|
||||
}
|
||||
|
||||
prize = Generator.random( Random.oneOf(
|
||||
Generator.Category.WEAPON,
|
||||
|
||||
Reference in New Issue
Block a user