From dc61994f197096a554af4cf435b4b4ffa7640cef Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Thu, 2 May 2024 16:56:13 -0400 Subject: [PATCH] v2.4.0: fixed seer shot not working in alternate branches --- .../shatteredpixeldungeon/items/weapon/SpiritBow.java | 1 + 1 file changed, 1 insertion(+) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/SpiritBow.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/SpiritBow.java index f24640df1..832c78377 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/SpiritBow.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/SpiritBow.java @@ -456,6 +456,7 @@ public class SpiritBow extends Weapon { if (Actor.findChar(shotPos) == null) { RevealedArea a = Buff.affect(user, RevealedArea.class, 5 * user.pointsInTalent(Talent.SEER_SHOT)); a.depth = Dungeon.depth; + a.branch = Dungeon.branch; a.pos = shotPos; Buff.affect(user, Talent.SeerShotCooldown.class, 20f); }