diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/scenes/WelcomeScene.java b/src/com/shatteredpixel/shatteredpixeldungeon/scenes/WelcomeScene.java index 767362e34..562b79bed 100644 --- a/src/com/shatteredpixel/shatteredpixeldungeon/scenes/WelcomeScene.java +++ b/src/com/shatteredpixel/shatteredpixeldungeon/scenes/WelcomeScene.java @@ -26,8 +26,8 @@ public class WelcomeScene extends PixelScene { "Happy Dungeoneering!"; private static final String TXT_LastVer = - "This update brings improvements from the Pixel Dungeon source, and various small improvements.\n\n" + - "There are now two new plants, look out for dreamfoil and stormvine! potion of levitation has been buffed as well.\n\n" + + "This update brings improvements from the Pixel Dungeon source, and various small tweaks.\n\n" + + "There are now two new plants, look out for dreamfoil and stormvine! Potions of levitation has been buffed as well.\n\n" + "The heroes remains system has been reworked to be more helpful and less exploitable.\n\n" + "Weightstones have been added, but they are reworked from the base game.\n\n" + "There are various other small tweaks and improvements, for example, falling items will now appear on the next depth!"; @@ -38,8 +38,8 @@ public class WelcomeScene extends PixelScene { "level generation.\n\nHappy Dungeoneering!"; private static final String TXT_Future = - "It seems that your current saves are from a future version of Shattered Pixel Dungeon.\n\n"+ - "You have either been messing around with backup software, or something has gone buggy.\n\n"+ + "It seems that your current saves are from a future version of Shattered Pixel Dungeon!\n\n"+ + "Either you're messing around with older versions of the app, or something has gone buggy.\n\n"+ "Regardless, tread with caution! Your saves may contain things which don't exist in this version, "+ "this could cause some very weird errors to occur."; @@ -49,7 +49,7 @@ public class WelcomeScene extends PixelScene { public void create() { super.create(); - int gameversion = ShatteredPixelDungeon.version(); + final int gameversion = ShatteredPixelDungeon.version(); BitmapTextMultiline text; BitmapTextMultiline title; @@ -95,7 +95,8 @@ public class WelcomeScene extends PixelScene { RedButton okay = new RedButton("Okay!") { @Override protected void onClick() { - ShatteredPixelDungeon.version(Game.versionCode); + if (gameversion <= Game.versionCode) + ShatteredPixelDungeon.version(Game.versionCode); Game.switchScene(TitleScene.class); } };