v0.6.1: fixed evil eyes being able to shoot through walls in rare cases
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@@ -133,7 +133,8 @@ public class Eye extends Mob {
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} else {
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spend( attackDelay() );
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beam = new Ballistica(pos, beamTarget, Ballistica.STOP_TERRAIN);
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if (Dungeon.visible[pos] || Dungeon.visible[beam.collisionPos] ) {
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sprite.zap( beam.collisionPos );
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return false;
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