v0.3.5: various logic fixes to accommodate chars that are 0 hp, but not dead.
This commit is contained in:
@@ -274,7 +274,10 @@ public abstract class Char extends Actor {
|
||||
CharSprite.NEGATIVE,
|
||||
Integer.toString( dmg ) );
|
||||
}
|
||||
if (HP <= 0) {
|
||||
|
||||
if (HP < 0) HP = 0;
|
||||
|
||||
if (!isAlive()) {
|
||||
die( src );
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user