v3.2.0: transmuting a thrown set no longer repairs it
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@@ -262,6 +262,8 @@ public class ScrollOfTransmutation extends InventoryScroll {
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//technically a new set, ensure old one is destroyed (except for darts)
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//technically a new set, ensure old one is destroyed (except for darts)
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if (w instanceof MissileWeapon && w.isUpgradable()){
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if (w instanceof MissileWeapon && w.isUpgradable()){
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Buff.affect(Dungeon.hero, MissileWeapon.UpgradedSetTracker.class).levelThresholds.put(((MissileWeapon) w).setID, Integer.MAX_VALUE);
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Buff.affect(Dungeon.hero, MissileWeapon.UpgradedSetTracker.class).levelThresholds.put(((MissileWeapon) w).setID, Integer.MAX_VALUE);
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//also extra missile weapon properties
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((MissileWeapon) n).damage(100 - ((MissileWeapon)w).durabilityLeft());
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}
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}
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return n;
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return n;
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