v0.2.4: tweaked item generation: treasuries spawn a bit more gold, bombs are in armories, and honeypots are in shortages.

This commit is contained in:
Evan Debenham
2015-02-10 13:50:15 -05:00
parent 72975a49cc
commit dded8b5dc4
4 changed files with 17 additions and 7 deletions
@@ -103,7 +103,7 @@ public class Gold extends Item {
@Override
public Item random() {
quantity = Random.Int( 20 + Dungeon.depth * 10, 40 + Dungeon.depth * 20 );
quantity = Random.Int( 30 + Dungeon.depth * 10, 60 + Dungeon.depth * 20 );
return this;
}