v0.2.4: tweaked item generation: treasuries spawn a bit more gold, bombs are in armories, and honeypots are in shortages.
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@@ -103,7 +103,7 @@ public class Gold extends Item {
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@Override
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public Item random() {
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quantity = Random.Int( 20 + Dungeon.depth * 10, 40 + Dungeon.depth * 20 );
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quantity = Random.Int( 30 + Dungeon.depth * 10, 60 + Dungeon.depth * 20 );
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return this;
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}
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