v0.2.4: tweaked item generation: treasuries spawn a bit more gold, bombs are in armories, and honeypots are in shortages.
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@@ -52,7 +52,7 @@ public class TreasuryPainter extends Painter {
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do {
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pos = room.random();
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} while (level.map[pos] != Terrain.EMPTY);
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level.drop( new Gold( Random.IntRange( 1, 3 ) ), pos );
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level.drop( new Gold( Random.IntRange( 5, 12 ) ), pos );
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}
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}
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