v2.2.0: implemented new rewards for the blacksmith quest

This commit is contained in:
Evan Debenham
2023-08-23 15:01:41 -04:00
parent d2b8bc5dab
commit de86487aaa
10 changed files with 488 additions and 251 deletions
@@ -977,12 +977,6 @@ actors.mobs.npcs.blacksmith.exit_warn_gnoll=That gnoll geomancer's still down th
actors.mobs.npcs.blacksmith.exit_yes=I'm Done
actors.mobs.npcs.blacksmith.exit_no=Not Yet
actors.mobs.npcs.blacksmith.get_lost=I'm busy. Get lost!
actors.mobs.npcs.blacksmith.same_item=Select 2 different items, not the same item twice!
actors.mobs.npcs.blacksmith.diff_type=Select 2 items of the same type!
actors.mobs.npcs.blacksmith.un_ided=I need to know what I'm working with, identify them first!
actors.mobs.npcs.blacksmith.cursed=I don't work with cursed items!
actors.mobs.npcs.blacksmith.degraded=It's junk, the quality is too poor!
actors.mobs.npcs.blacksmith.cant_reforge=I can't reforge these items!
actors.mobs.npcs.blacksmith.entrance_blocked=The way down is blocked.
actors.mobs.npcs.blacksmith.cant_enter_old=That area is not accessible on this run. Play a new game to try the new quest!
actors.mobs.npcs.blacksmith.def_verb=blocked
@@ -77,6 +77,7 @@ items.armor.armor.ac_detach=DETACH
items.armor.armor.detach_seal=You detach the seal from your armor.
items.armor.armor.equip_cursed=The armor constricts around you painfully.
items.armor.armor.identify=You are now familiar enough with your armor to identify it.
items.armor.armor.hardening_gone=The hardening on this armor has worn off!
items.armor.armor.incompatible=Interaction of different types of magic has erased the glyph on this armor!
items.armor.armor.curr_absorb=This _tier-%1$d_ armor blocks _%2$d-%3$d damage_ and requires _%4$d strength_ to use properly.
items.armor.armor.avg_absorb=Typically this _tier-%1$d_ armor blocks _%2$d-%3$d damage_ and requires _%4$d strength_ to use properly.
@@ -86,6 +87,8 @@ items.armor.armor.excess_str=Because of your excess strength, you are _more evas
items.armor.armor.evasion=It is augmented to enhance _evasion._
items.armor.armor.defense=It is augmented to enhance _defense._
items.armor.armor.inscribed=it is inscribed with a _%s._
items.armor.armor.glyph_hardened=It has been _hardened._
items.armor.armor.hardened_no_glyph=This armor has been _hardened,_ but is not currently inscribed with a glyph.
items.armor.armor.cursed_worn=Because this armor is cursed, you are powerless to remove it.
items.armor.armor.cursed=You can feel a malevolent magic lurking within this armor.
items.armor.armor.weak_cursed=Despite the curse, you are able to unequip this armor.
@@ -1877,6 +1880,7 @@ items.weapon.spiritbow.desc=A bow made out of ancient magical wood. The bow's st
items.weapon.weapon.identify=You are now familiar enough with your weapon to identify it.
items.weapon.weapon.too_heavy=Because of your inadequate strength this weapon will hinder your attack speed, accuracy, and ability to surprise attack.
items.weapon.weapon.excess_str=Because of your excess strength, you will deal up to _%d bonus damage_ with this weapon.
items.weapon.weapon.hardening_gone=The hardening on this weapon has worn off!
items.weapon.weapon.incompatible=Interaction of different types of magic has negated the enchantment on this weapon!
items.weapon.weapon.cursed_worn=Because this weapon is cursed, you are powerless to remove it.
items.weapon.weapon.cursed=You can feel a malevolent magic lurking within this weapon.
@@ -1885,6 +1889,8 @@ items.weapon.weapon.not_cursed=This weapon is free of malevolent magic.
items.weapon.weapon.faster=It is augmented to enhance _speed._
items.weapon.weapon.stronger=It is augmented to enhance _damage._
items.weapon.weapon.enchanted=it has a _%s._
items.weapon.weapon.enchant_hardened=It has been _hardened._
items.weapon.weapon.hardened_no_enchant=This weapon has been _hardened,_ but is not currently enchanted.
items.weapon.weapon$enchantment.enchant=enchantment
@@ -1,6 +1,16 @@
windows.wndblacksmithold.prompt=Ok, a deal is a deal, here's what I can do for you: I can reforge 2 items and turn them into one of a better quality.
windows.wndblacksmithold.select=Reforge an item
windows.wndblacksmithold.reforge=Reforge them
windows.wndblacksmith.prompt=Okay, a deal's a deal. Here's what I can do for you.\n\n_Current Favor: %d_
windows.wndblacksmith.pickaxe=_Pickaxe (%d favor):_ I guess I can give you the pickaxe back if you want. I've got plenty more.
windows.wndblacksmith.reforge=_Reforge (%d favor):_ I can reforge two of the same type of identified item into one of a higher quality.
windows.wndblacksmith.harden=_Harden (%d favor):_ I can harden an identified weapon or armor, so it's easier to keep an enchantment or glyph.
windows.wndblacksmith.upgrade=_Upgrade (%d favor):_ If you've got an identified item below +3 I can upgrade it for you.
windows.wndblacksmith.smith=_Smith (%d favor):_ I can try forging a weapon or armor for you from scratch. It'll be higher tier and probably upgraded, and you'll get some choice over what you get.
windows.wndblacksmith.cashout=_Cash Out (%d favor):_ I can just give you some regular gold I've got lyin' around.
windows.wndblacksmith$wndreforge.message=Okay, I can reforge two identified items of the same type and turn them into one of a better quality.
windows.wndblacksmith$wndreforge.prompt=Reforge an item
windows.wndblacksmith$wndreforge.reforge=Reforge them
windows.wndblacksmith$hardenselector.prompt=Harden an item
windows.wndblacksmith$upgradeselector.prompt=Upgrade an item
windows.wndblacksmith$wndsmith.prompt=Okay, here's what I can make. I've already got the forge fired up so choose quickly.
windows.wndchallenges.title=Challenges