v0.3.4: added rendered text to a few more places
This commit is contained in:
committed by
Evan Debenham
parent
e01e408f77
commit
de99b6110f
@@ -20,14 +20,15 @@
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*/
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package com.shatteredpixel.shatteredpixeldungeon.windows;
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import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.PixelScene;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.HeroSubClass;
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import com.shatteredpixel.shatteredpixeldungeon.items.TomeOfMastery;
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import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSprite;
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import com.shatteredpixel.shatteredpixeldungeon.ui.HighlightedText;
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import com.shatteredpixel.shatteredpixeldungeon.ui.RedButton;
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import com.shatteredpixel.shatteredpixeldungeon.ui.Window;
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import com.shatteredpixel.shatteredpixeldungeon.utils.Utils;
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import com.watabou.noosa.RenderedTextMultiline;
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public class WndChooseWay extends Window {
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@@ -45,7 +46,7 @@ public class WndChooseWay extends Window {
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titlebar.setRect( 0, 0, WIDTH, 0 );
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add( titlebar );
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HighlightedText hl = new HighlightedText( 6 );
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RenderedTextMultiline hl = PixelScene.renderMultiline( 6 );
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hl.text( way1.desc() + "\n\n" + way2.desc() + "\n\n" + Messages.get(this, "message"), WIDTH );
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hl.setPos( titlebar.left(), titlebar.bottom() + GAP );
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add( hl );
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