v3.0.0: fixed a crash error in new AI logic

This commit is contained in:
Evan Debenham
2024-11-29 13:31:01 -05:00
parent c8648a4ed5
commit df1408e928

View File

@@ -784,7 +784,7 @@ public abstract class Mob extends Char {
//assume the hero is hitting us in these common cases //assume the hero is hitting us in these common cases
if (src instanceof Wand || src instanceof ClericSpell || src instanceof ArmorAbility) { if (src instanceof Wand || src instanceof ClericSpell || src instanceof ArmorAbility) {
aggro(Dungeon.hero); aggro(Dungeon.hero);
target = enemy.pos; target = Dungeon.hero.pos;
} }
} else { } else {
if (src instanceof Wand || src instanceof ClericSpell || src instanceof ArmorAbility) { if (src instanceof Wand || src instanceof ClericSpell || src instanceof ArmorAbility) {