v3.0.0: fixed a crash error in new AI logic
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@@ -784,7 +784,7 @@ public abstract class Mob extends Char {
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//assume the hero is hitting us in these common cases
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//assume the hero is hitting us in these common cases
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if (src instanceof Wand || src instanceof ClericSpell || src instanceof ArmorAbility) {
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if (src instanceof Wand || src instanceof ClericSpell || src instanceof ArmorAbility) {
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aggro(Dungeon.hero);
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aggro(Dungeon.hero);
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target = enemy.pos;
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target = Dungeon.hero.pos;
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}
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}
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} else {
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} else {
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if (src instanceof Wand || src instanceof ClericSpell || src instanceof ArmorAbility) {
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if (src instanceof Wand || src instanceof ClericSpell || src instanceof ArmorAbility) {
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