v0.8.0: added basic key action and key mapping support

This commit is contained in:
Evan Debenham
2019-10-28 21:06:02 -04:00
parent 4f430015c3
commit df3a0a010b
8 changed files with 136 additions and 35 deletions

View File

@@ -0,0 +1,61 @@
/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2019 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.watabou.input;
import com.badlogic.gdx.Input;
import java.util.HashMap;
public class KeyBindings {
private static HashMap<Integer, KeyAction> bindings;
static {
bindings = new HashMap<>();
bindings.put( Input.Keys.BACK, KeyAction.BACK );
bindings.put( Input.Keys.MENU, KeyAction.MENU );
bindings.put( Input.Keys.UP, KeyAction.N );
bindings.put( Input.Keys.RIGHT, KeyAction.E );
bindings.put( Input.Keys.DOWN, KeyAction.S );
bindings.put( Input.Keys.LEFT, KeyAction.W );
bindings.put( Input.Keys.NUMPAD_8, KeyAction.N );
bindings.put( Input.Keys.NUMPAD_9, KeyAction.NE );
bindings.put( Input.Keys.NUMPAD_6, KeyAction.E );
bindings.put( Input.Keys.NUMPAD_3, KeyAction.SE );
bindings.put( Input.Keys.NUMPAD_2, KeyAction.S );
bindings.put( Input.Keys.NUMPAD_1, KeyAction.SW );
bindings.put( Input.Keys.NUMPAD_4, KeyAction.W );
bindings.put( Input.Keys.NUMPAD_7, KeyAction.NW );
}
public static boolean isBound( int keyCode ){
return bindings.keySet().contains( keyCode );
}
public static KeyAction getBinding( KeyEvent event ){
return bindings.get( event.code );
}
}