v2.2.0: updated translations, changelog, and version for ALPHA-1.0
This commit is contained in:
@@ -956,9 +956,9 @@ actors.mobs.npcs.blacksmith.intro_quest_huntress=Хэй, Чалавек! Выг
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actors.mobs.npcs.blacksmith.intro_quest_duelist=Хэй, Чалавек! Выглядаеш дастаткова храбра.
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actors.mobs.npcs.blacksmith.intro_quest_cleric=Хэй, Чалавек! Выглядаеш дастаткова асабіста.
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actors.mobs.npcs.blacksmith.intro_quest_start=Зробіш нешта карыснае, а? Ёсць праца. Я пабудаваў гэту краму на старой пячоры, якая ўнізу гэтых сходаў. Бяры кірку і накапай мне _40 штук цёмнага золата_.\n\nШто значыць, як я расплачуся? Ты прагны...\n\nДобра, добра, я магу зрабіць нешта наўзамен. Лічы, што табе пашансавала, - я адзіны каваль навокал.
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actors.mobs.npcs.blacksmith.intro_quest_crystal=Careful though, the mine's dangerous for a little human like you. It's been abandoned for a while, and bunch of crystals have started growing. They're shiny, but too fragile to be worth anythin', and they've got some magic things protecting 'em. They're pretty strong, so _be careful where you mine_ or you'll get their attention.\n\nThere's a _giant crystal_ somewhere too. It's a lot tougher, so be prepared for a fight if you start breakin' it. I'll bet smashing it will slow all other crystals down though, so I'll pay extra if you can do it.
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actors.mobs.npcs.blacksmith.intro_quest_fungi=Careful though, the mine's dangerous for a little human like you. There's some sorta fungus monster that's been growing down there. It's got mushroom sentries that're really deadly if they see you, but they can't get up and chase you at least. _Keep out of sight_ if you want to stay alive.\n\nI'll pay extra if you can manage to take down the _biggest mushrom,_ but it'll take some real effort. It's connected to a bunch of mycelium nodes that're hidden in the walls. You'll have to break most of 'em before you can really damage it.
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actors.mobs.npcs.blacksmith.intro_quest_gnoll=Careful though, the mine's dangerous for a little human like you. Some gnolls want the gold too and now they're wreckin' the place. They're stupid things, so their mining has caused all sorts of collapses and cave-ins. You'll have to mine though it, so _look for recently disturbed rock._\n\nI think one of the gnolls is causing most of the trouble, probably a _geomancer shaman_ or somethin'. I'll pay extra, if you can find and kill it, but I'm sure it'll fight back.
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actors.mobs.npcs.blacksmith.intro_quest_crystal=Careful though, the mine's dangerous for a little human like you. It's been abandoned for a while, and bunch of crystals have started growing. They're shiny, but too fragile to be worth anythin', and they've got some magic things protecting 'em. They're pretty strong, so _be careful where you mine_ or you'll get their attention.\n\nThere's a _giant crystal_ somewhere too. It's a lot tougher, so be prepared for a fight if you start breakin' it. I'll bet smashing it will slow all the crystal growth down though, so I'll pay extra if you can do it.
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actors.mobs.npcs.blacksmith.intro_quest_fungi=Будзь асцярожны. Пячора небяспечная для такога маленькага чалавечка, як ты. Унізе расце нейкі грыбны монстр са сваімі грыбнымі вартавым, якія могуць апынуцца сапраўды смяротнымі, калі ўбачаць вас. Прынамсі, яны не могуць ўстаць і пагнацца кімсьці. _Хавайся з вачэй далоў_, калі хочаш застацца ў жывых.\n\nЯ заплачу дадаткова, калі атрымаецца сарваць самы вялікі грыб, але гэта запатрабуе пэўных намаганняў. Ён злучаны з мноствам вузлоў міцэліем, якія схаваны ў сценах. Прыйдзецца зламаць большасць з іх, перш атрымаецца па-сапраўднаму пашкодзіць яго.
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actors.mobs.npcs.blacksmith.intro_quest_gnoll=Будзь асцярожны. Пячора небяспечная для такога маленькага чалавечка, як ты. Некаторым гнолам таксама трэба золата, і цяпер яны руйнуюць гэтае месца. Гэта дурныя стварэння, таму іх здабыча прывяла да разнастайных абвалаў. Прыйдзецца здабываць яго, так што _шукай нядаўна патрывожаную пароду._\n\nЯ думаю, гнол, які прычыняе большую частку непрыемнасцяў, - гэта гнол-копач ці нешта ў гэтым родзе. Я заплачу дадаткова, калі зможаш знайсці і забіць яго. Але я ўпэўнены, што ён будзе супраціўляцца.
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actors.mobs.npcs.blacksmith.reminder=Ты скончыў марнаваць мой час? Уваход прама перад табой.
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actors.mobs.npcs.blacksmith.lost_pick=Ты здзекуешся? Дзе кірка мая?!
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actors.mobs.npcs.blacksmith.quest_start_prompt=Ты гатовы спусціцца ўніз? Пераўварыся, што у заплечніку дастаткова месца для золата\n\n_Я даю толькі адну спробу!_
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@@ -969,14 +969,14 @@ actors.mobs.npcs.blacksmith.exit_warn_low=Ты ужо скончыў? У цяб
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actors.mobs.npcs.blacksmith.exit_warn_med=Ты скончыў? У заплечніку ёсць трошкі золата, але у пячоры, відавочна, можна знайсці яшчэ.\n\n_Я не буду двойчы апускаць табе сюды._
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actors.mobs.npcs.blacksmith.exit_warn_high=Ты скончыў? У цябе многа золата, але можаш накапаць яшчэ трошкі.\n\n_Я не буду двойчы апускаць табе сюды._
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actors.mobs.npcs.blacksmith.exit_warn_full=Ты скончыў? У цябе многа золата, але пераўтварыся, што не аставіў нічога са сваіх рэчаў.\n\n_Я не буду двойчы апускаць табе сюды._
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actors.mobs.npcs.blacksmith.exit_warn_crystal=That giant crystal's still down there too. I'll pay extra if you destroy it.
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actors.mobs.npcs.blacksmith.exit_warn_fungi=That giant mushroom's still down there too. I'll pay extra if you kill it.
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actors.mobs.npcs.blacksmith.exit_warn_gnoll=That gnoll geomancer's still down there too. I'll pay extra if you kill it.
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actors.mobs.npcs.blacksmith.exit_warn_crystal=Гэты гіганскі крышталь таксама яшчэ унізе. Я дадаткова заплачу, калі атрымаецца разбурыць яго.
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actors.mobs.npcs.blacksmith.exit_warn_fungi=Гэты грыбны монстр таксама яшчэ унізе. Я дадаткова заплачу, калі атрымаецца забіць яго.
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actors.mobs.npcs.blacksmith.exit_warn_gnoll=Гэты гнол-копач таксама яшчэ унізе. Я дадаткова заплачу, калі атрымаецца забіць яго.
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actors.mobs.npcs.blacksmith.exit_yes=Я гатовы
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actors.mobs.npcs.blacksmith.exit_no=Яшчэ не
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actors.mobs.npcs.blacksmith.get_lost=Я заняты. Знікні!
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actors.mobs.npcs.blacksmith.entrance_blocked=Шлях уніз заблакаваны.
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actors.mobs.npcs.blacksmith.cant_enter_old=That area is not accessible on this run. Play a new game to try the new quest!
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actors.mobs.npcs.blacksmith.cant_enter_old=У гэта месяца нельга трапіць у гэтым забеге. Сыграй новы забег, каб паспрабаваць новы квэст!ё
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actors.mobs.npcs.blacksmith.def_verb=заблакаваў
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actors.mobs.npcs.blacksmith.desc=Троль-каваль выглядае як і ўсе тролі: высокі і худы, а скура падобная на камень і колерам, і фактурай. Ён працуе непрапарцыйна маленькімі інструментамі.
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@@ -1044,7 +1044,7 @@ actors.mobs.npcs.sheep.desc=Гэта чароўная авечка. Што ў ё
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actors.mobs.npcs.shopkeeper.name=гандляр
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actors.mobs.npcs.shopkeeper.thief=Злодзей, Злодзей!
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actors.mobs.npcs.shopkeeper.warn=Watch it! I won't warn you again.
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actors.mobs.npcs.shopkeeper.warn=Ну глядзі мне! Я не буду паўтараць двойчы.
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actors.mobs.npcs.shopkeeper.sell=Прадаць прадмет
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actors.mobs.npcs.shopkeeper.talk=Пагутарыць
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actors.mobs.npcs.shopkeeper.buyback=Прадавец неахвотна вяртае ваш тавар.
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@@ -1111,11 +1111,23 @@ actors.mobs.causticslime.desc=Гэты смоўж, павінна быць, бы
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actors.mobs.crab.name=сцёкавы краб
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actors.mobs.crab.desc=Гэтыя буйныя крабы знаходзяцца на вяршыні харчовага ланцугу ў каналізацыі. Яны вельмі хуткія, а іх тоўсты панцыр дазваляе ім перажыць магутныя ўдары.
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actors.mobs.crystalguardian.name=crystal guardian
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actors.mobs.crystalguardian.desc=These large crystalline guardians almost look like statues, if it weren't for their bright glowing eyes. The hardened crystal they're made out of causes them to be sluggish but very tough, so _it's best to leave them to sleep in their crystal nest for as long as possible._\n\nDue to their size, crystal guardians will move much more slowly in enclosed spaces. They're also so durable that they're impossible to kill outright. They can be beaten down and temporarily disabled, but they'll just get back up again after a little while.
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actors.mobs.crystalmimic.name=крыштальны мімік
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actors.mobs.crystalmimic.ate=Мімік з'еў ваш %s!
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actors.mobs.crystalmimic.escaped=Крыштальны мімік збяжаў!
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actors.mobs.crystalmimic.desc=Мімікі - чароўныя істоты, здольныя прымаць любое аблічча. У сутарэннях яны амаль заўсёды прымаюць аблічча куфра, каб прывабіць нічога не падазравалых падарожнікаў.\n\nКрыштальныя мімікі складаней сваіх звычайных субратаў. Яны імкнуцца пазбягаць канфліктаў, але крадуць скарбы. Калі іх выяўляюць, яны спрабуюць схавацца, і, акрамя таго, яны здольныя зрушваць ворагаў з месца, калі яны атакуюць.
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actors.mobs.crystalspire.name=crystal spire
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actors.mobs.crystalspire.warning=The crystal vibrates as you strike it. Keeping this up is bound to draw attention to you...
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actors.mobs.crystalspire.alert=The vibration grows and rumbles through the whole cave!
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actors.mobs.crystalspire.desc=This gigantic spire of ultra hard crystal is probably the source of all the strange crystalline creatures in this cave. Your regular weapons are ineffective against it, so you'll need to use your pickaxe if you want to destroy it.\n\n_Make sure you're prepared before you start breaking it._ Such a big crystal is likely to take a while to mine through, and you probably won't be able to do it undisturbed. The spire itself may even have some means of defending itself as well. _Perhaps the spire's own attacks would be used against its minions._
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actors.mobs.crystalwisp.name=crystal wisp
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actors.mobs.crystalwisp.beam_kill=The beam of light killed you...
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actors.mobs.crystalwisp.desc=A small angry floating chunk of hardened crystal that's producing a bright glow. While not especially strong, crystal wisps will shoot a damaging beam of light at you if they have a clear shot.\n\nWisps are small enough to easily move through the various crystal outcroppings, but they aren't able to shoot through them.
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actors.mobs.demonspawner.name=рассаднік дэманаў
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actors.mobs.demonspawner.on_death=Са смерцю рассадніка дэманічная энергія гэтага месца слабее.
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actors.mobs.demonspawner.desc=Гэты віхор сплаваў з плоці дварфаў вырабляе дэманаў-патрашыцеляў з частак дварфаўсіх тэл. Відавочна, дэманы не грэбуюць выкарыстаннем любога падручнага матэрыялу супраць сваіх ворагаў.\n\nМаючы жахлівы выгляд, гэтыя вытворцы дэманаў, з іншага боку, не маюць сродкаў для перамяшчэння або для прамой абароны. Усё ж, іх вялікая маса перашкаджае іх хуткаму знішчэнню, а пры небяспецы яны будуць хутчэй вырабляць дэманаў-патрашыцеляў.\n\n_Рассаднікі дэманаў, падобна, звязаны з нейкай цэнтральнай крыніцай дэманічнай сілы. Іх знішчэнне можа прывесці да яго аслаблення._
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@@ -1170,10 +1182,10 @@ actors.mobs.dwarfking$dkwarlock.rankings_desc=Схіхілся перад Кар
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actors.mobs.elemental$fireelemental.name=вогненны элементаль
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actors.mobs.elemental$fireelemental.desc=Элементалі - хаатычныя істоты, якіх часта вырабляюць на свет тады, калі моцная акультная магія не дастаткова кантралюецца. У элементаляў маецца мінімальны розум, і звычайна іх звязваюць з пэўным відам магіі.\n\nВогненныя элементалі - часта сустракаемы від, які прычыняе страты вогненнай магіяй. Яны прыводзяць да ўзгарання сваёй цэлі, якую яны атакуюць ў блізкім баі, і часам яны таксама могуць стрэліць вогненным зарадам.
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actors.mobs.elemental$newbornfireelemental.name=нованароджаны вогненны элементаль
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actors.mobs.elemental$newbornfireelemental.charging=The elemental is charging up!
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actors.mobs.elemental$newbornfireelemental.charging=Элементаль зараджаецца!
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actors.mobs.elemental$newbornfireelemental.desc=Элементалі - хаатычныя істоты, якіх часта вырабляюць на свет пры дрэнна кантраляваных рытуалах. У элементаляў маецца мінімальны розум, і звычайна іх звязваюць з пэўным відам магіі.\n\nГэты элементаль полымі быў прызваны нядаўна, але ён ўсё роўна небяспечны.
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actors.mobs.elemental$newbornfireelemental.desc_boss=Because of the chaotic nature of its summoning, this elemental can only spread fire in inaccurate blasts after charging for a turn.
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actors.mobs.elemental$newbornfireelemental.desc_ally=Because this elemental was summoned by a spell, it has a little more control over its flame. It's incapable of making ranged attacks, but will ignite enemies it attacks in melee.
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actors.mobs.elemental$newbornfireelemental.desc_boss=З-за хаатычнай прыроды гэтага прызыву, гэты элементаль можа стрэліць огненнымі ўспышкамі пасля зарадкі, якая доўжыцца адзін ход.
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actors.mobs.elemental$newbornfireelemental.desc_ally=З-за прызыву элементаля праз заклінанне, у яго лепей атрымліваецца кантраліраваць полымя. Ён не здольны стрэліць агнём, але можа падпальваць ворагаў пры кантакце.
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actors.mobs.elemental$frostelemental.name=ледзяны элементаль
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actors.mobs.elemental$frostelemental.desc=Элементалі - хаатычныя істоты, якіх часта вырабляюць на свет пры дрэнна кантраляваных рытуалах. У элементаляў маецца мінімальны розум, і звычайна іх звязваюць з пэўным відам магіі.\n\nЛедзяныя элементалі - часта сустракаемы від, які аслабляе сваіх праціўнікаў магіяй холаду. Яны замарожваюць сваю цэль ў блізкім баі, і, часам, нападамі здалёку. Іх магія нашмат больш эфектыўна ў вадзе.
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actors.mobs.elemental$shockelemental.name=электрычны элементаль
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@@ -956,7 +956,7 @@ actors.mobs.npcs.blacksmith.intro_quest_huntress=Hej, člověče! Vypadáš mrš
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actors.mobs.npcs.blacksmith.intro_quest_duelist=Hej, člověče! Vypadáš odvážně.
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actors.mobs.npcs.blacksmith.intro_quest_cleric=Hej, člověče! Vypadáš jako někdo důležitej.
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actors.mobs.npcs.blacksmith.intro_quest_start=Chceš bejt užitečnej, co? Jo, mám pro tebe nějakou fachu. Tudle dílnu jsem udělal nad starym dolem, stačí slýzt tadyhle po žebříku. Vem si tedle krumpáč a nakopej mi nějaký _temný zlato_. Čtyřicet kusů rudy by mohlo stačit.\n\nJak to myslíš, jak ti zaplatím? Ty vydřiduchu...\n\nDobře, dobře, mohl bych pro tebe udělat nějakou tu kovařinu. A máš kliku, jsem jedinej kovář široko daleko.
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actors.mobs.npcs.blacksmith.intro_quest_crystal=Dej si bacha, ten důl může bejt nebezpečnej pro tak malý lidi, jako jseš ty. Ňákou dobu je opuštěnej, a začaly tam vyrůstat podivný krystaly. Pěkně se lesknou, ale jsou moc křehký, než aby k něčemu byly, a chráněj je nějaký divný kouzelný věci. Jsou dost silný, takže _opatrně kam kopneš_, jinak přilákáš jejich pozornost.\n\nNěkde je tam taky takovej _obří krystal_. Je to vo dost tvrdší voříšek, takže se připrav na pořádnou melu, jestli ho začneš ničit. Vsadim se ale, že když do něj flákneš, mohlo by to zpomalit ty další krystaly, takže jestli ho dokážeš ničit, zaplatím ti extra.
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actors.mobs.npcs.blacksmith.intro_quest_crystal=Careful though, the mine's dangerous for a little human like you. It's been abandoned for a while, and bunch of crystals have started growing. They're shiny, but too fragile to be worth anythin', and they've got some magic things protecting 'em. They're pretty strong, so _be careful where you mine_ or you'll get their attention.\n\nThere's a _giant crystal_ somewhere too. It's a lot tougher, so be prepared for a fight if you start breakin' it. I'll bet smashing it will slow all the crystal growth down though, so I'll pay extra if you can do it.
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actors.mobs.npcs.blacksmith.intro_quest_fungi=Dej si bacha, ten důl může bejt nebezpečnej pro tak malý lidi, jako jseš ty. Někde tam v hlubinách roste vobří houbová příšera. Má spoustu houbovejch stráží, který jsou nebezpečný, když tě spatří, ale aspoň se nemůžou zvednout a chytit tě. Jestli chceš přežít, drž se jim z dohledu.\n\nZaplatím ti extra, pokud se ti povede zničit _největší houbu_, ale bude to chtít pořádnej kus práce. Je skrz podhoubí napojená na několik houbovejch spletenců, který jsou schovaný ve zdech. Abys jí mohl nějak ublížit, budeš jich asi muset většinu rozbít.
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actors.mobs.npcs.blacksmith.intro_quest_gnoll=Dej si bacha, ten důl může bejt nebezpečnej pro tak malý lidi, jako jseš ty. Nějakejm gnollům se to zlato taky zalíbilo a chtějí ho pro sebe, a teď tam dělaj pěknej svinčík. Jsou to hlupáci, takže jejich kopání způsobilo hafo závalů a propadů. Budeš se tím muset prokopat, takže _hledej nedávno narušený kusy kamení_.\n\nMyslím, že největší trable tam dělá jeden z nich, nejspíš nějakej _šaman geomancer_ nebo něco takovýho. Jestli ho vyřídíš, zaplatím ti extra, ale vsadím se, že se bude bránit.
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actors.mobs.npcs.blacksmith.reminder=Už jsi skončil s plejtváním mýho času? Vlez do dolů je támhle.
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@@ -1111,11 +1111,23 @@ actors.mobs.causticslime.desc=Zdá se, že tento Slizoun byl poskvrněn temnou m
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actors.mobs.crab.name=Krab
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||||
actors.mobs.crab.desc=Tito velcí krabi jsou ve stokách na vrcholu potravinového řetězce. Jsou extrémně rychlí a jejich tlustý krunýř odolává těžkým úderům.
|
||||
|
||||
actors.mobs.crystalguardian.name=crystal guardian
|
||||
actors.mobs.crystalguardian.desc=These large crystalline guardians almost look like statues, if it weren't for their bright glowing eyes. The hardened crystal they're made out of causes them to be sluggish but very tough, so _it's best to leave them to sleep in their crystal nest for as long as possible._\n\nDue to their size, crystal guardians will move much more slowly in enclosed spaces. They're also so durable that they're impossible to kill outright. They can be beaten down and temporarily disabled, but they'll just get back up again after a little while.
|
||||
|
||||
actors.mobs.crystalmimic.name=Krystalový mimik
|
||||
actors.mobs.crystalmimic.ate=Mimik pozřel tvůj předmět: %s!
|
||||
actors.mobs.crystalmimic.escaped=Krystalový mimik utekl!
|
||||
actors.mobs.crystalmimic.desc=Mimici jsou magické bytosti, které na sebe mohou převzít jakoukoliv podobu, kterou si přejí. V kobkách si téměř vždy vybírají podobu truhly s pokladem, aby přilákali nic netušící dobrodruhy.\n\nKrystaloví mimici jsou lstivější než jejich obyčejní bratranci, a ačkoliv s oblibou kradou cizí předměty, souboji se raději vyhýbají. Jakmile jsou objeveni, pokusí se utéct pryč a když zaútočí, mají navíc i schopnost přemístit své nepřátele.
|
||||
|
||||
actors.mobs.crystalspire.name=crystal spire
|
||||
actors.mobs.crystalspire.warning=The crystal vibrates as you strike it. Keeping this up is bound to draw attention to you...
|
||||
actors.mobs.crystalspire.alert=The vibration grows and rumbles through the whole cave!
|
||||
actors.mobs.crystalspire.desc=This gigantic spire of ultra hard crystal is probably the source of all the strange crystalline creatures in this cave. Your regular weapons are ineffective against it, so you'll need to use your pickaxe if you want to destroy it.\n\n_Make sure you're prepared before you start breaking it._ Such a big crystal is likely to take a while to mine through, and you probably won't be able to do it undisturbed. The spire itself may even have some means of defending itself as well. _Perhaps the spire's own attacks would be used against its minions._
|
||||
|
||||
actors.mobs.crystalwisp.name=crystal wisp
|
||||
actors.mobs.crystalwisp.beam_kill=The beam of light killed you...
|
||||
actors.mobs.crystalwisp.desc=A small angry floating chunk of hardened crystal that's producing a bright glow. While not especially strong, crystal wisps will shoot a damaging beam of light at you if they have a clear shot.\n\nWisps are small enough to easily move through the various crystal outcroppings, but they aren't able to shoot through them.
|
||||
|
||||
actors.mobs.demonspawner.name=Líheň démonů
|
||||
actors.mobs.demonspawner.on_death=Zdá se, že se zničenou líhní je zde méně démonické energie.
|
||||
actors.mobs.demonspawner.desc=Tato zvrácená směsice trpasličího masa je zodpovědná za vytváření rozparovačů z těl trpaslíků, kteří v této oblasti zahynuli. Je zřejmé, že démoni nemají žádný problém využívat proti svým nepřátelům všechny zdroje, které mohou.\n\nPřestože je vizuálně děsivá, nemá líheň démonů žádnou možnost, jak se pohybovat nebo přímo bránit. Její značná velikost ovšem znesnadňuje ji rychle zabít a jakmile je v ohrožení, plodí rozparovače mnohem rychleji.\n\n_Zdá se, že líheň démonů je napojena na nějaký centrální zdroj démonické síly. Její zničení by mohlo tento zdroj oslabit._
|
||||
|
||||
@@ -818,7 +818,7 @@ actors.hero.talent.natures_aid.desc=_+1:_ Die Jägerin erhält eine Rindenhaut-R
|
||||
actors.hero.talent.invigorating_meal.title=stärkende Mahlzeit
|
||||
actors.hero.talent.invigorating_meal.desc=_+1:_ Das Essen von Nahrung benötigt bei der Jägerin 1 Zug (Beeren werden sofort verspeist) und gewährt ihr _1 Zug Eile_.\n\n_+2:_ Das Essen von Nahrung benötigt bei der Jägerin 1 Zug (Beeren werden sofort verspeist) und gewährt ihr _2 Züge Eile_.
|
||||
actors.hero.talent.liquid_nature.title=flüssige Natur
|
||||
actors.hero.talent.liquid_nature.desc=_+1:_ When the Huntress drinks or throws a potion, _up to 4 grass tiles_ sprout in the surrounding area, and adjacent enemies are rooted for _1 turn_.\n\n_+2:_ When the Huntress drinks or throws a potion, _up to 6 grass tiles_ sprout in the surrounding area, and adjacent enemies are rooted for _2 turns_.\n\nThe amount of grass and root duration are doubled when using potions of strength, experience, mastery, or divine inspiration.
|
||||
actors.hero.talent.liquid_nature.desc=_+1:_ Wenn die Jägerin einen Trank trinkt oder wirft, sprießt _Gras auf bis zu 4 Feldern_ in der Umgebung, und benachbarte Feinde werden _1 Zug lang_ verwurzelt.\n\n_+2:_ Wenn die Jägerin einen Trank trinkt oder wirft, sprießt _Gras auf bis zu 6 Feldern_ in der Umgebung, und benachbarte Feinde werden _2 Züge lang_ verwurzelt.\n\nDie Menge des Grases und die Dauer der Verwurzelung verdoppeln sich, wenn ein Trank der Stärke, der Erfahrung, der Meisterschaft oder der Göttlichen Inspiration verwendet werden.
|
||||
actors.hero.talent.rejuvenating_steps.title=Schritte der Verjüngung
|
||||
actors.hero.talent.rejuvenating_steps.desc=_+1:_ Wenn die Jägerin auf kurzes Gras oder Asche tritt, sprießt hohes Gras, das die Jägerin sofort zerfurcht. Dies hat eine Abklingzeit von _10 Züge_.\n\n_+2:_ Wenn die Jägerin auf kurzes Gras oder Asche tritt, sprießt hohes Gras, das die Jägerin sofort zerfurcht. Dies hat eine Abklingzeit von _5 Züge_.\n\nDieses Talent erzeugt zerfurchtes Gras, wenn passive Regenerationseffekte deaktiviert sind oder der Held längere Zeit keine Erfahrung gesammelt hat.
|
||||
actors.hero.talent.heightened_senses.title=geschärfte Sinne
|
||||
@@ -881,8 +881,8 @@ actors.hero.talent.aggressive_barrier.meta_desc=_Wenn dieses Talent durch einen
|
||||
actors.hero.talent.focused_meal.title=fokussierte Mahlzeit
|
||||
actors.hero.talent.focused_meal.desc=_+1:_ Das Essen von Nahrung dauert für die Zweikämpferin 1 Zug und gewährt ihr _1 Ladung_ auf ihre Primärwaffe.\n\n_+2:_ Das Essen von Nahrung dauert für die Zweikämpferin 1 Zug und gewährt ihr _1,5 Ladungen_ auf ihre Primärwaffe.
|
||||
actors.hero.talent.focused_meal.meta_desc=_Wenn dieses Talent durch einen anderen Helden gewonnen wird_, verleiht es stattdessen Bonusschaden beim nächsten Angriff in Höhe von einem Drittel der Stufe bei +1 oder der Hälfte der Stufe bei +2.
|
||||
actors.hero.talent.liquid_agility.title=liquid agility
|
||||
actors.hero.talent.liquid_agility.desc=_+1:_ The Duelist has _4x evasion_ while drinking or throwing a potion.\n\n_+2:_ The Duelist has _infinite evasion_ while drinking or throwing a potion.\n\nThis evasion bonus lasts for 1 additional turn when using potions of strength, experience, mastery, or divine inspiration.
|
||||
actors.hero.talent.liquid_agility.title=flüssige Wendigkeit
|
||||
actors.hero.talent.liquid_agility.desc=_+1:_ Die Zweikämpferin erhält _4x Ausweichen_, wenn sie einen Trank trinkt oder wirft.\n\n_+2:_ Die Zweikämpferin erhält _unendlich Ausweichen_, wenn sie einen Trank trinkt oder wirft.\n\nDieses Ausweichen hält 1 zusätzlichen Zug an, wenn ein Trank der Stärke, der Erfahrung, der Meisterschaft oder der Göttlichen Inspiration verwendet wird.
|
||||
actors.hero.talent.weapon_recharging.title=Waffenaufladung
|
||||
actors.hero.talent.weapon_recharging.desc=_+1:_ Die Zweikämpferin erhält aller _10 Züge_ eine Aufladung der Primärwaffe, solange ein Waffen- oder Artefakt-Aufladungseffekt anhält.\n\n_+2:_ Die Zweikämpferin erhält aller _6 Züge_ eine Aufladung der Primärwaffe, solange ein Waffen- oder Artefakt-Aufladungseffekt anhält.
|
||||
actors.hero.talent.weapon_recharging.meta_desc=_Wenn dieses Talent durch einen anderen Helden gewonnen wird_, führt es dazu, dass er beim Aufladen +5% Nahkampfschaden bei +1 verursacht, oder +7,5% Nahkampfschaden bei +2.
|
||||
@@ -949,36 +949,36 @@ actors.hero.talent.ratforcements.desc=_+1:_ Wenn du Rattifizierung auf dich selb
|
||||
|
||||
###npcs
|
||||
actors.mobs.npcs.blacksmith.name=Trollschmied
|
||||
actors.mobs.npcs.blacksmith.intro_quest_warrior=Hey Human! You look like a tough one.
|
||||
actors.mobs.npcs.blacksmith.intro_quest_mage=Hey Human! You look like a smart one.
|
||||
actors.mobs.npcs.blacksmith.intro_quest_rogue=Hey Human! You look like a sneaky one.
|
||||
actors.mobs.npcs.blacksmith.intro_quest_huntress=Hey Human! You look like a quick one.
|
||||
actors.mobs.npcs.blacksmith.intro_quest_duelist=Hey Human! You look like a brave one.
|
||||
actors.mobs.npcs.blacksmith.intro_quest_cleric=Hey Human! You look like an important one.
|
||||
actors.mobs.npcs.blacksmith.intro_quest_start=Wanna be useful, eh? Yeah I got something you could do. I built dis workshop ontop of an old mine, it's just down dat ladder. Take dis pickaxe and mine me some _dark gold ore. 40 pieces_ should be enough.\n\nWhat do you mean, how am I gonna pay? You greedy...\n\nOk, ok, I can do some smithin' for you. Consider yourself lucky, I'm the only blacksmith around.
|
||||
actors.mobs.npcs.blacksmith.intro_quest_crystal=Careful though, the mine's dangerous for a little human like you. It's been abandoned for a while, and bunch of crystals have started growing. They're shiny, but too fragile to be worth anythin', and they've got some magic things protecting 'em. They're pretty strong, so _be careful where you mine_ or you'll get their attention.\n\nThere's a _giant crystal_ somewhere too. It's a lot tougher, so be prepared for a fight if you start breakin' it. I'll bet smashing it will slow all other crystals down though, so I'll pay extra if you can do it.
|
||||
actors.mobs.npcs.blacksmith.intro_quest_fungi=Careful though, the mine's dangerous for a little human like you. There's some sorta fungus monster that's been growing down there. It's got mushroom sentries that're really deadly if they see you, but they can't get up and chase you at least. _Keep out of sight_ if you want to stay alive.\n\nI'll pay extra if you can manage to take down the _biggest mushrom,_ but it'll take some real effort. It's connected to a bunch of mycelium nodes that're hidden in the walls. You'll have to break most of 'em before you can really damage it.
|
||||
actors.mobs.npcs.blacksmith.intro_quest_gnoll=Careful though, the mine's dangerous for a little human like you. Some gnolls want the gold too and now they're wreckin' the place. They're stupid things, so their mining has caused all sorts of collapses and cave-ins. You'll have to mine though it, so _look for recently disturbed rock._\n\nI think one of the gnolls is causing most of the trouble, probably a _geomancer shaman_ or somethin'. I'll pay extra, if you can find and kill it, but I'm sure it'll fight back.
|
||||
actors.mobs.npcs.blacksmith.reminder=You done wastin' my time? The mine entrance is over there.
|
||||
actors.mobs.npcs.blacksmith.intro_quest_warrior=Hallo, Mensch! Du siehst robust aus.
|
||||
actors.mobs.npcs.blacksmith.intro_quest_mage=Hallo, Mensch! Du siehst schlau aus.
|
||||
actors.mobs.npcs.blacksmith.intro_quest_rogue=Hallo, Mensch! Du siehst raffiniert aus.
|
||||
actors.mobs.npcs.blacksmith.intro_quest_huntress=Hallo, Mensch! Du siehst flink aus.
|
||||
actors.mobs.npcs.blacksmith.intro_quest_duelist=Hallo, Mensch! Du siehst mutig aus.
|
||||
actors.mobs.npcs.blacksmith.intro_quest_cleric=Hallo, Mensch! Du siehst wichtig aus.
|
||||
actors.mobs.npcs.blacksmith.intro_quest_start=Willste dich nützlich machen, ja? Ich hätte da was, das du tun könntest. Ich hab' diese Werkstatt über einer Goldmine gebaut, die ist da am unteren Ende der Leiter. Nimm die Spitzhacke und schürfe mir etwas _Dunkelgold-Erz. 40 Stück_ dürften genügen.\n\nWas heißt hier, wie werde ich dafür bezahlen? Du gieriges...\n\nNa gut, na gut, ich kann dir was zusammenschmieden. Kannst dich glücklich schätzen, ich bin hier in der Gegend der einzige Schmied.
|
||||
actors.mobs.npcs.blacksmith.intro_quest_crystal=Careful though, the mine's dangerous for a little human like you. It's been abandoned for a while, and bunch of crystals have started growing. They're shiny, but too fragile to be worth anythin', and they've got some magic things protecting 'em. They're pretty strong, so _be careful where you mine_ or you'll get their attention.\n\nThere's a _giant crystal_ somewhere too. It's a lot tougher, so be prepared for a fight if you start breakin' it. I'll bet smashing it will slow all the crystal growth down though, so I'll pay extra if you can do it.
|
||||
actors.mobs.npcs.blacksmith.intro_quest_fungi=Aber pass auf, die Mine ist gefährlich für kleine Menschlein wie dich. Da wuchert inzwischen irgend so ein Pilzmonstrum herum. Das hat so eine Art Pilzwachen ausgebildet, die sind tödlich, wenn sie dich bemerken, aber wenigstens können sie dir nicht hinterherrennen. _Bleib außer Sichtweite,_ wenn du weiterleben willst.\n\nIch zahle extra, wenn du den _größten Pilz_ ausschalten kannst, aber das wird einige Anstrengung kosten. Er ist mit in den Wänden versteckten Myzel-Knoten verbunden. Die meisten davon musst du zerstören, bevor du ihm was anhaben kannst.
|
||||
actors.mobs.npcs.blacksmith.intro_quest_gnoll=Aber pass auf, die Mine ist gefährlich für kleine Menschlein wie dich. Eine Handvoll Gnolls sind auch auf das Gold aus, und nun zerlegen sie da unten alles. Sie sind stupide Kerle, durch ihr Vorhauen gibt es eine Menge an Brüchen und Einstürzen. Da musst du dich durchwühlen, also Obacht bei _frisch gebrochenem Fels._\n\nIch glaube, einer der Gnolls ist der Schlimmste von denen, vermutlich sowas wie ein _Geomancer-Schamane._ Ich zahle extra, wenn du den findest und tötest, aber der haut mit Sicherheit zurück.
|
||||
actors.mobs.npcs.blacksmith.reminder=Hör auf, mich abzulenken. Der Eingang zur Mine ist da drüben.
|
||||
actors.mobs.npcs.blacksmith.lost_pick=Ist dat´ dein Ernst? Wo ist meine Spitzhacke?!
|
||||
actors.mobs.npcs.blacksmith.quest_start_prompt=You ready to go down? Make sure you've got some free space for the gold.\n\n_I'm only lettin' you down der once!_
|
||||
actors.mobs.npcs.blacksmith.enter_yes=I'm Ready
|
||||
actors.mobs.npcs.blacksmith.enter_no=Not Yet
|
||||
actors.mobs.npcs.blacksmith.exit_warn_none=You done already? You've hardly got any gold at all!\n\n_Remember, I'm not lettin' you back in once you come up._
|
||||
actors.mobs.npcs.blacksmith.exit_warn_low=You done already? Doesn't look like you've got a lot of gold.\n\n_Remember, I'm not lettin' you back in once you come up._
|
||||
actors.mobs.npcs.blacksmith.exit_warn_med=You done? You've got some gold at least, but there's definitely more in the mine.\n\n_Remember, I'm not lettin' you back in once you come up._
|
||||
actors.mobs.npcs.blacksmith.exit_warn_high=You done? Looks like you've got a good amount of gold, but I could use a bit more.\n\n_Remember, I'm not lettin' you back in once you come up._
|
||||
actors.mobs.npcs.blacksmith.exit_warn_full=You done? You've got lots of gold, but make sure you haven't left any of your gear behind.\n\n_Remember, I'm not lettin' you back in once you come up._
|
||||
actors.mobs.npcs.blacksmith.exit_warn_crystal=That giant crystal's still down there too. I'll pay extra if you destroy it.
|
||||
actors.mobs.npcs.blacksmith.exit_warn_fungi=That giant mushroom's still down there too. I'll pay extra if you kill it.
|
||||
actors.mobs.npcs.blacksmith.exit_warn_gnoll=That gnoll geomancer's still down there too. I'll pay extra if you kill it.
|
||||
actors.mobs.npcs.blacksmith.exit_yes=I'm Done
|
||||
actors.mobs.npcs.blacksmith.exit_no=Not Yet
|
||||
actors.mobs.npcs.blacksmith.quest_start_prompt=Bereit zum Abstieg? Sieh zu, dass du etwas Stauraum für das Gold hast.\n\n_Ich lass’ dich nur einmal da runtergehen!_
|
||||
actors.mobs.npcs.blacksmith.enter_yes=Bin bereit
|
||||
actors.mobs.npcs.blacksmith.enter_no=Noch nicht
|
||||
actors.mobs.npcs.blacksmith.exit_warn_none=Bist du schon fertig? Du hast ja fast gar nix an Gold!\n\n_Denk dran, ich lass dich nicht noch mal runter, wenn du erst einmal wieder oben bist._
|
||||
actors.mobs.npcs.blacksmith.exit_warn_low=Bist du schon fertig? Sieht nicht so aus, als hättest du viel Gold dabei.\n\n_Denk dran, ich lass dich nicht noch mal runter, wenn du erst einmal wieder oben bist._
|
||||
actors.mobs.npcs.blacksmith.exit_warn_med=Bist du schon fertig? Bisschen Gold hast du ja, aber in der Mine ist definitiv noch mehr.\n\n_Denk dran, ich lass dich nicht noch mal runter, wenn du erst einmal wieder oben bist._
|
||||
actors.mobs.npcs.blacksmith.exit_warn_high=Bist du schon fertig? Hast ja ordentlich Gold dabei, aber ich könnte noch etwas mehr gebrauchen.\n\n_Denk dran, ich lass dich nicht noch mal runter, wenn du erst einmal wieder oben bist._
|
||||
actors.mobs.npcs.blacksmith.exit_warn_full=Bist du schon fertig? Du hast ja viel Gold dabei, aber sieh zu, dass du nichts von deinem Krempel unten vergisst.\n\n_Denk dran, ich lass dich nicht noch mal runter, wenn du erst einmal wieder oben bist._
|
||||
actors.mobs.npcs.blacksmith.exit_warn_crystal=Der Riesenkristall ist auch noch unten. Ich zahle extra, wenn du ihn zerstörst.
|
||||
actors.mobs.npcs.blacksmith.exit_warn_fungi=Der Riesenpilz ist auch noch unten. Ich zahle extra, wenn du ihn tötest.
|
||||
actors.mobs.npcs.blacksmith.exit_warn_gnoll=Der Gnoll-Geomancer ist auch noch unten. Ich zahle extra, wenn du ihn tötest.
|
||||
actors.mobs.npcs.blacksmith.exit_yes=Bin Fertig
|
||||
actors.mobs.npcs.blacksmith.exit_no=Noch nicht
|
||||
actors.mobs.npcs.blacksmith.get_lost=Ich bin beschäftigt. Zisch ab!
|
||||
actors.mobs.npcs.blacksmith.entrance_blocked=The way down is blocked.
|
||||
actors.mobs.npcs.blacksmith.cant_enter_old=That area is not accessible on this run. Play a new game to try the new quest!
|
||||
actors.mobs.npcs.blacksmith.entrance_blocked=Der Weg nach unten ist versperrt.
|
||||
actors.mobs.npcs.blacksmith.cant_enter_old=Dieses Gebiet ist in diesem Run nicht zugänglich. Beginne ein neues Spiel, um das neue Abenteuer zu versuchen!
|
||||
actors.mobs.npcs.blacksmith.def_verb=geblockt
|
||||
actors.mobs.npcs.blacksmith.desc=This troll blacksmith looks like all trolls look: he is tall and lean, and his skin resembles stone in both color and texture. The troll blacksmith is tinkering with disproportionally small tools.
|
||||
actors.mobs.npcs.blacksmith.desc=Der Trollschmied sieht aus wie alle Trolls: Er ist hochgewachsen und mager, seine Haut erinnert von ihrer Farbe und Struktur an Stein. Der Trollschmied hantiert mit unverhältnismäßig kleinen Werkzeugen.
|
||||
|
||||
##old blacksmith quest dialogue from pre-v2.2.0
|
||||
actors.mobs.npcs.blacksmith.gold_1=Hey Mensch! Willst’ nützlich sein, was? Nimm’ die Spitzhacke und hol’ mir mal _Dunkelgold-Erz. 15 Stück_ sollten genug sein. Wie? Du willst bezahlt werden? Du gieriges ... \n\nOkay, Okay, Ich hab’ zwar kein Geld, um dich zu bezahlen, aber ich kann was für dich anfertig’n. Schätze Dich glücklich, ich bin der einzige Schmied in dieser Gegend.
|
||||
@@ -1044,7 +1044,7 @@ actors.mobs.npcs.sheep.desc=Dies ist ein magisches Schaf. Was daran so magisch s
|
||||
|
||||
actors.mobs.npcs.shopkeeper.name=Händler
|
||||
actors.mobs.npcs.shopkeeper.thief=Dieb, Dieb!
|
||||
actors.mobs.npcs.shopkeeper.warn=Watch it! I won't warn you again.
|
||||
actors.mobs.npcs.shopkeeper.warn=Pass auf! Ich warne dich nicht nochmal.
|
||||
actors.mobs.npcs.shopkeeper.sell=Verkaufe einen Gegenstand
|
||||
actors.mobs.npcs.shopkeeper.talk=Unterhalten
|
||||
actors.mobs.npcs.shopkeeper.buyback=Der Ladenbesitzer gibt dir den Gegenstand widerwillig zurück.
|
||||
@@ -1068,7 +1068,7 @@ actors.mobs.npcs.wandmaker.intro_huntress=Oh, hallo, meine Dame! Ein freundliche
|
||||
actors.mobs.npcs.wandmaker.intro_duelist=Oh, hallo, meine Dame! Welch eine angenehme Überraschung, eine Heldin in dieser deprimierenden Umgebung anzutreffen! Wenn du Interesse hast, mal einem alten Mann auszuhelfen, hätte ich eine Aufgabe für dich.
|
||||
actors.mobs.npcs.wandmaker.intro_1=\n\nIch bin hier, um eine seltene Zutat für einen Zauberstab zu finden, doch habe ich mich verlaufen und mein magischer Schutzschild ist geschwächt. Ich muss diesen Ort bald verlassen, doch ich kann den Gedanken nicht ertragen, ihm mit leeren Händen den Rücken zu kehren.
|
||||
actors.mobs.npcs.wandmaker.intro_dust=Ich suche nach etwas _Leichenstaub._ Es ist eine bestimmte Variante von verfluchten Knochen, welche normalerweise an Orten wie diesem zu finden ist. Hier müsste irgendwo ein verbarrikadierter Raum sein, ich wette, da gibt es solchen Staub. Sei aber vorsichtig, der Fluch auf diesem Staub ist ziemlich mächtig, _komm so schnell wie möglich zurück,_ damit ich den Staub reinigen kann.
|
||||
actors.mobs.npcs.wandmaker.intro_ember=I'm looking for some _fresh embers_ from a newborn fire elemental. Elementals usually pop up when a summoning ritual isn't controlled, so just find some candles and a ritual site and I'm sure you can get one to pop up. You'll want to _avoid boxing yourself in_ while fighting it though, or you could _keep some sort of freezing item handy._ Newborn Elementals are pretty powerful and chaotic, but they can't stand the cold.
|
||||
actors.mobs.npcs.wandmaker.intro_ember=Ich suche nach etwas _frischer Asche_ von einem neugeborenen Feuerelementar. Elementare erscheinen normalerweise, wenn ein Beschwörungsritual außer Kontrolle gerät, also suche einfach Kerzen und einen Ritualplatz und ich bin mir sicher, dass du eins auftauchen lassen kannst. Pass auf, dass du dir beim Kampf _nicht selbst Rückzugsmöglichkeiten nimmst,_ oder halte _etwas in der Hinterhand bereit, was Frost erzeugen kann._ Neugeborene Elementare sind recht stark und chaotisch, aber Frost können sie nicht leiden.
|
||||
actors.mobs.npcs.wandmaker.intro_berry=Die frühere Wärterin dieses Gefängnisses züchtete hier eine _Faulbeere_ und ich brauche die Samen dieser Pflanze. Die Pflanze muss inzwischen außer Rand und Band sein, daher benötigt diese Aufgabe etwas Fingerspitzengefühl. Der Garten sollte sich hier irgendwo in der Nähe befinden. Versuche _Abstand von den Ranken zu gewinnen,_ wenn du nicht in kleine Stückchen geschnitten werden möchtest. Alles in Brand zu setzen wirkt verlockend, aber ich bitte dich das zu vermeiden, da es die gesamte Pflanze und ihre Samen vernichtet.
|
||||
actors.mobs.npcs.wandmaker.intro_2=\n\nWenn du mir das besorgen kannst, werde ich dich mit einem meiner ausgezeichneten Zauberstäbe belohnen. Ich habe zwei mitgebracht, daher darfst du dir einen aussuchen und behalten.
|
||||
actors.mobs.npcs.wandmaker.reminder_dust=Hast du Leichenstaub gefunden, %s? Suche nach verbarrikadierten Räumen.
|
||||
@@ -1111,11 +1111,23 @@ actors.mobs.causticslime.desc=Dieser Schleim scheint von der dunklen Magie, welc
|
||||
actors.mobs.crab.name=Kanalkrabbe
|
||||
actors.mobs.crab.desc=Diese riesigen Krabben stehen in der Nahrungskette der Abwasserkanäle am höchsten. Sie sind extremst schnell und ihr dicker Panzer widersteht auch schweren Schlägen.
|
||||
|
||||
actors.mobs.crystalguardian.name=crystal guardian
|
||||
actors.mobs.crystalguardian.desc=These large crystalline guardians almost look like statues, if it weren't for their bright glowing eyes. The hardened crystal they're made out of causes them to be sluggish but very tough, so _it's best to leave them to sleep in their crystal nest for as long as possible._\n\nDue to their size, crystal guardians will move much more slowly in enclosed spaces. They're also so durable that they're impossible to kill outright. They can be beaten down and temporarily disabled, but they'll just get back up again after a little while.
|
||||
|
||||
actors.mobs.crystalmimic.name=Kristall-Mimik
|
||||
actors.mobs.crystalmimic.ate=Das Mimik hat dein %s gefressen!
|
||||
actors.mobs.crystalmimic.escaped=Das Kristall-Mimik ist entkommen!
|
||||
actors.mobs.crystalmimic.desc=Mimiks sind magische Kreaturen, die jede beliebige Gestalt annehmen können. Im Dungeon nehmen sie fast immer die Gestalt einer Schatztruhe an, um damit arglose Abenteurer zu verführen.\n\nKristall-Mimiks sind schwieriger als ihre gewöhnlichen Artgenossen und ziehen es vor, den Kampf zu vermeiden und dabei Gegenstände zu stehlen. Werden sie entdeckt, so versuchen sie, das Weite zu suchen, außerdem sind sie dazu in der Lage, Feinde an eine andere Position zu verschieben, wenn sie angreifen.
|
||||
|
||||
actors.mobs.crystalspire.name=crystal spire
|
||||
actors.mobs.crystalspire.warning=The crystal vibrates as you strike it. Keeping this up is bound to draw attention to you...
|
||||
actors.mobs.crystalspire.alert=The vibration grows and rumbles through the whole cave!
|
||||
actors.mobs.crystalspire.desc=This gigantic spire of ultra hard crystal is probably the source of all the strange crystalline creatures in this cave. Your regular weapons are ineffective against it, so you'll need to use your pickaxe if you want to destroy it.\n\n_Make sure you're prepared before you start breaking it._ Such a big crystal is likely to take a while to mine through, and you probably won't be able to do it undisturbed. The spire itself may even have some means of defending itself as well. _Perhaps the spire's own attacks would be used against its minions._
|
||||
|
||||
actors.mobs.crystalwisp.name=crystal wisp
|
||||
actors.mobs.crystalwisp.beam_kill=The beam of light killed you...
|
||||
actors.mobs.crystalwisp.desc=A small angry floating chunk of hardened crystal that's producing a bright glow. While not especially strong, crystal wisps will shoot a damaging beam of light at you if they have a clear shot.\n\nWisps are small enough to easily move through the various crystal outcroppings, but they aren't able to shoot through them.
|
||||
|
||||
actors.mobs.demonspawner.name=Dämonenschleuder
|
||||
actors.mobs.demonspawner.on_death=Die dämonische Energie scheint hier nachzulassen, wenn die Dämonenschleuder stirbt.
|
||||
actors.mobs.demonspawner.desc=Diese sich drehende Masse aus Zwergenfleisch produziert Schlitzer-Dämonen aus den gefallenen Zwergen dieses Gebietes. Ganz offensichtlich haben diese Dämonen kein Problem damit, jede nur erdenkliche Ressource gegen ihre Feinde einzusetzen.\n\nOptisch sind sie zwar angsteinflößend, aber Dämonenschleudern haben kein Mittel der Fortbewegung oder der direkten Selbstverteidigung. Dabei macht es ihre erhebliche Masse einem aber schwer, sie schnell zu töten, und sie bringen bei Gefahr schneller Schlitzer-Dämonen hervor.\n\n_Dämonenschleudern scheinen mit einer zentralen Quelle von Dämonenenergie verbunden zu sein. Jene zu töten, könnte die Quelle schwächen._
|
||||
@@ -1170,10 +1182,10 @@ actors.mobs.dwarfking$dkwarlock.rankings_desc=Fiel vor dem König der Zwerge
|
||||
actors.mobs.elemental$fireelemental.name=Feuerelementar
|
||||
actors.mobs.elemental$fireelemental.desc=Elementare sind chaotische Wesen, die häufig hervorgebracht werden, wenn starke okkulte Magie nicht richtig kontrolliert wird. Elementare haben nur geringe Intelligenz, sie sind üblicherweise mit einer bestimmten Art von Magie verbunden.\n\nFeuerelementare sind eine häufige Art von Elementaren, sie fügen durch Feuermagie Schaden zu. Im Nahkampf setzen sie ihr Ziel in Brand, und gelegentlich können sie auch Feuerschläge schießen.
|
||||
actors.mobs.elemental$newbornfireelemental.name=neugeborenes Feuerelementar
|
||||
actors.mobs.elemental$newbornfireelemental.charging=The elemental is charging up!
|
||||
actors.mobs.elemental$newbornfireelemental.desc=Elementals are chaotic creatures that are often created when powerful occult magic isn't properly controlled. Elementals have minimal intelligence, and are usually associated with a particular type of magic.\n\nThis fire elemental is freshly summoned, but still quite dangerous!
|
||||
actors.mobs.elemental$newbornfireelemental.desc_boss=Because of the chaotic nature of its summoning, this elemental can only spread fire in inaccurate blasts after charging for a turn.
|
||||
actors.mobs.elemental$newbornfireelemental.desc_ally=Because this elemental was summoned by a spell, it has a little more control over its flame. It's incapable of making ranged attacks, but will ignite enemies it attacks in melee.
|
||||
actors.mobs.elemental$newbornfireelemental.charging=Das Elementar lädt sich auf!
|
||||
actors.mobs.elemental$newbornfireelemental.desc=Elementare sind chaotische Wesen, die häufig hervorgebracht werden, wenn starke, okkulte Magie nicht richtig kontrolliert wird. Elementare haben nur geringe Intelligenz, sie sind üblicherweise mit einer bestimmten Art von Magie verbunden.\n\nDieses Feuerelementar ist frisch beschworen, aber bereits recht gefährlich!
|
||||
actors.mobs.elemental$newbornfireelemental.desc_boss=Dieses Elementar kann Feuer nach einem Zug Aufladung nur in recht ungenauen Stößen verschießen, da es so chaotisch beschworen worden ist.
|
||||
actors.mobs.elemental$newbornfireelemental.desc_ally=Da dieses Elementar durch einen Zauberspruch beschworen wurde, hat es etwas mehr Kontrolle über seine Flamme. Es ist zu Fernangriffen nicht in der Lage, aber es kann Feinde durch Nahkampfangriffe in Flammen setzen.
|
||||
actors.mobs.elemental$frostelemental.name=Frostelementar
|
||||
actors.mobs.elemental$frostelemental.desc=Elementare sind chaotische Wesen, die häufig hervorgebracht werden, wenn starke okkulte Magie nicht richtig kontrolliert wird. Elementare haben nur geringe Intelligenz, sie sind üblicherweise mit einer bestimmten Art von Magie verbunden.\n\nFrostelementare sind eine häufige Art von Elementaren, sie schwächen ihre Feinde durch Kälte-Magie. Sie frieren ihr Ziel im Nahkampf oder durch einen gelegentlichen Fernkampfangriff ein. Ihre Magie ist in Wasser wesentlich effektiver.
|
||||
actors.mobs.elemental$shockelemental.name=Schockelementar
|
||||
@@ -1268,7 +1280,7 @@ actors.mobs.rotheart.name=Fäulnisherz
|
||||
actors.mobs.rotheart.desc=Die Frucht der Fäulnispflanze ist sehr einzigartig. Anstatt zu verrotten und Nährstoffe herzugeben, wächst diese Frucht, verhärtet sich und umschließt den Samen. Sie schützt damit die inneren Organe, welche in der Frucht wachsen. Diese große Kugelform bezeichnet man als das Herz einer ausgewachsenen Fäulnispflanze.
|
||||
|
||||
actors.mobs.rotlasher.name=Fäulnispeitsche
|
||||
actors.mobs.rotlasher.desc=The rot lasher is a part of a mature rotberry plant's root structure, and also their primary means of defense. Lashers are blind and stuck into the ground, but will violently assault any nearby threat after taking a moment to detect them. When there is no nearby enemies, they stand motionless, attempting to blend in with surrounding vegetation.
|
||||
actors.mobs.rotlasher.desc=Die Fäulnispeitsche ist Teil der Wurzelstruktur einer reifen Faulbeerenpflanze und zugleich ihr wichtigstes Verteidigungsmittel. Peitschen sind blind und stecken fest im Boden, greifen aber jede Bedrohung, die ihnen nahe kommt, heftig an. Wenn es keine Feinde in der Nähe gibt, stehen sie bewegungslos und versuchen, sich in die umgebende Vegetation einzufügen.
|
||||
actors.mobs.rotlasher$waiting.status=Dieser %s ist untätig.
|
||||
|
||||
actors.mobs.scorpio.name=Skorpion
|
||||
|
||||
@@ -127,7 +127,7 @@ actors.buffs.burning.desc=Λίγα πράγματα είναι χειρότερ
|
||||
|
||||
actors.buffs.championenemy.warn=Αισθάνεσαι μια θανατηφόρα παρουσία.
|
||||
actors.buffs.championenemy$blazing.name=φλογερός μαχητής
|
||||
actors.buffs.championenemy$blazing.desc=Οι φλογεροί μαχητές προκαλούν 25% επιπλέον ζημιά σε μάχη σώμα-με-σώμα· αναφλέγουν τους εχθρούς· είναι απρόσβλητοι από τη φωτιά· εξαπλώνουν φλόγες όταν πεθαίνουν. Δεν εξαπλώνουν φωτιά σε νερό.
|
||||
actors.buffs.championenemy$blazing.desc=Οι φλογεροί μαχητές προκαλούν 25% επιπλέον ζημιά στη μάχη σώμα-με-σώμα, αναφλέγουν τους εχθρούς στους οποίους επιτίθενται, είναι απρόσβλητοι από τη φωτιά και εξαπλώνουν φλόγες τριγύρω όταν πεθαίνουν. Όμως, δεν αναφλέγουν εχθρούς που βρίσκονται σε νερό.
|
||||
actors.buffs.championenemy$projecting.name=προβλητικός μαχητής
|
||||
actors.buffs.championenemy$projecting.desc=Οι προβλητικοί μαχητές έχουν +3 εμβέλεια επίθεσης και προκαλούν 25% επιπλέον ζημιά σε μάχη σώμα-με-σώμα.
|
||||
actors.buffs.championenemy$antimagic.name=αντι-μαγικός μαχητής
|
||||
@@ -956,7 +956,7 @@ actors.mobs.npcs.blacksmith.intro_quest_huntress=Ε, άνθρωπε! Σε κόβ
|
||||
actors.mobs.npcs.blacksmith.intro_quest_duelist=Ε, άνθρωπε! Σε κόβω για θαρραλέα.
|
||||
actors.mobs.npcs.blacksmith.intro_quest_cleric=Ε, άνθρωπε! Σε κόβω για σημαντική φιγούρα.
|
||||
actors.mobs.npcs.blacksmith.intro_quest_start=Θες να κάνεις ένα καλό, ε; Έλα, έχω κάτι που μπορείς να κάνεις. Έφτιαξα τούτο το εργαστήριο πάνω από 'να παλιό ορυχείο, να εδώ χάμω απ' τη σκάλα είναι. Πάρ' την αξίνα και φέρε λίγα _ψήγματα σκοτεινού χρυσού. 40 κομμάτια_ είναι καλά.\n\nΤι εννοείς πώς θα σε πληρώσω; Παλιοτσιφούτ...\n\nΚαλά, καλά... μπορώ να σου κάνω λίγη σιδηρουργική. Να ευχαριστείς την τύχη σου, είμαι ο μόνος σιδεράς εδώ γύρω.
|
||||
actors.mobs.npcs.blacksmith.intro_quest_crystal=Το νου σου ε, είναι επικίνδυνο το ορυχείο για ανθρωπάκους σαν του λόγου σου. Το έχουν παρατήσει καιρό τώρα κι έχουν αρχίσει και φυτρώνουν ένας σκασμός από κρύσταλλοι. Ωραία λάμπουν, αλλά είναι πολύ εύθραυστοι και δεν αξίζουν τίποτα... έχουν και κάτι μαγικά πράγματα που τα προστατεύουν. Είναι δυνατά αυτά, _το νου σου πού σκάβεις_ μη τους τραβήξεις την προσοχή.\n\nΚάπου έχει κι έναν _γιγάντιο κρύσταλλο_ εκεί πέρα. Είναι πολύ σκληρός αυτός, ετοιμάσου για μάχη άμα αρχίσεις και τον σπας. Βάζω στοίχημα πως άμα τον σπάσεις θα αργούν οι άλλοι κρύσταλλοι να φυτρώνουν... θα σε πληρώσω παραπάνω άμα το κάνεις.
|
||||
actors.mobs.npcs.blacksmith.intro_quest_crystal=Careful though, the mine's dangerous for a little human like you. It's been abandoned for a while, and bunch of crystals have started growing. They're shiny, but too fragile to be worth anythin', and they've got some magic things protecting 'em. They're pretty strong, so _be careful where you mine_ or you'll get their attention.\n\nThere's a _giant crystal_ somewhere too. It's a lot tougher, so be prepared for a fight if you start breakin' it. I'll bet smashing it will slow all the crystal growth down though, so I'll pay extra if you can do it.
|
||||
actors.mobs.npcs.blacksmith.intro_quest_fungi=Το νου σου ε, είναι επικίνδυνο το ορυχείο για ανθρωπάκους σαν του λόγου σου. Έχει ένα πράμα σαν τερατώδη μύκητα που μεγαλώνει εκεί χάμω. Έχει κάτι μανιτάρια φρουρούς που την έβαψες άμα σε δουν... πάλι καλά να λες που δεν μπορούν να σηκωθούν για να σε κυνηγήσουν.\n\nΘα σε πληρώσω παραπάνω άμα εξοντώσεις το _μεγαλύτερο μανιτάρι,_ αλλά θα ζοριστείς πολύ. Είναι ενωμένο με κάτι κόμβους μυκηλίου κρυμμένους μες στους τοίχους. Θα πρέπει να γκρεμίσεις τους περισσότερους για να του κάνεις καλή ζημιά.
|
||||
actors.mobs.npcs.blacksmith.intro_quest_gnoll=Το νου σου ε, είναι επικίνδυνο το ορυχείο για ανθρωπάκους σαν του λόγου σου. Μερικά γκνολ θέλουν κι αυτά τον χρυσό και έχουν ρημάξει τον τόπο. Είναι ηλίθια όντα, κι έτσι η εξόρυξη που κάνουν έχει προκαλέσει καταρρεύσεις παντού. Πρέπει να σκάψεις μέσα από αυτό, οπότε _ψάξε για βράχους που έχουν διαταραχθεί πρόσφατα._\n\nΜου φαίνεται πως ένα γκνολ κάνει τη μεγαλύτερη ζημιά, μάλλον ένας _γεωμάντης σαμάνος_ ή ξέρω 'γω τι. Θα σε πληρώσω παραπάνω άμα το βρεις και το σκοτώσεις, αλλά είμαι σίγουρος ότι θα αντισταθεί.
|
||||
actors.mobs.npcs.blacksmith.reminder=Όλο θα μου τρως την ώρα; Εκεί πέρα είναι η είσοδος του ορυχείου.
|
||||
@@ -1111,11 +1111,23 @@ actors.mobs.causticslime.desc=Αυτή η χλαπάτσα φαίνεται να
|
||||
actors.mobs.crab.name=καβούρι υπονόμου
|
||||
actors.mobs.crab.desc=Αυτά τα τεράστια καβούρια ανήκουν στην κορυφή της τροφικής αλυσίδας των υπονόμων. Είναι εξαιρετικά γρήγορα και το παχύ τους καύκαλο μπορεί να αντέξει βαριά χτυπήματα.
|
||||
|
||||
actors.mobs.crystalguardian.name=crystal guardian
|
||||
actors.mobs.crystalguardian.desc=These large crystalline guardians almost look like statues, if it weren't for their bright glowing eyes. The hardened crystal they're made out of causes them to be sluggish but very tough, so _it's best to leave them to sleep in their crystal nest for as long as possible._\n\nDue to their size, crystal guardians will move much more slowly in enclosed spaces. They're also so durable that they're impossible to kill outright. They can be beaten down and temporarily disabled, but they'll just get back up again after a little while.
|
||||
|
||||
actors.mobs.crystalmimic.name=κρυστάλλινος μίμος
|
||||
actors.mobs.crystalmimic.ate=Ο μίμος έφαγε: %s!
|
||||
actors.mobs.crystalmimic.escaped=Ο κρυστάλλινος μίμος ξέφυγε!
|
||||
actors.mobs.crystalmimic.desc=Οι μίμοι είναι μαγικά πλάσματα που μπορούν να πάρουν όποια μορφή θέλουν. Στις κατακόμβες, διαλέγουν σχεδόν πάντα το σχήμα ενός σεντουκιού. Έτσι προσελκύουν τους ανυποψίαστους εξερευνητές.\n\nΟι κρυστάλλινοι μίμοι είναι πιο ύπουλοι από τους κανονικούς· προτιμούν να αποφεύγουν τις συγκρούσεις και να λεηλατούν τους εξερευνητές. Θα προσπαθήσουν να διαφύγουν μόλις γίνουν αντιληπτοί, κι έχουν τη δυνατότητα να μετατοπίζουν τον εχθρό όταν επιτίθενται.
|
||||
|
||||
actors.mobs.crystalspire.name=crystal spire
|
||||
actors.mobs.crystalspire.warning=The crystal vibrates as you strike it. Keeping this up is bound to draw attention to you...
|
||||
actors.mobs.crystalspire.alert=The vibration grows and rumbles through the whole cave!
|
||||
actors.mobs.crystalspire.desc=This gigantic spire of ultra hard crystal is probably the source of all the strange crystalline creatures in this cave. Your regular weapons are ineffective against it, so you'll need to use your pickaxe if you want to destroy it.\n\n_Make sure you're prepared before you start breaking it._ Such a big crystal is likely to take a while to mine through, and you probably won't be able to do it undisturbed. The spire itself may even have some means of defending itself as well. _Perhaps the spire's own attacks would be used against its minions._
|
||||
|
||||
actors.mobs.crystalwisp.name=crystal wisp
|
||||
actors.mobs.crystalwisp.beam_kill=The beam of light killed you...
|
||||
actors.mobs.crystalwisp.desc=A small angry floating chunk of hardened crystal that's producing a bright glow. While not especially strong, crystal wisps will shoot a damaging beam of light at you if they have a clear shot.\n\nWisps are small enough to easily move through the various crystal outcroppings, but they aren't able to shoot through them.
|
||||
|
||||
actors.mobs.demonspawner.name=γεννήτωρ δαιμόνων
|
||||
actors.mobs.demonspawner.on_death=Η δαιμονική ενέργεια δείχνει να ελαττώνεται καθώς ο γεννήτωρ πεθαίνει.
|
||||
actors.mobs.demonspawner.desc=Αυτή η συστρεφόμενη μάζα από σάρκες νάνων γεννά τους δαίμονες αντεροβγάλτες. Χρησιμοποιεί τους νάνους που πέθαναν σε αυτήν την τοποθεσία. Προφανώς, οι δαίμονες δεν διστάζουν να χρησιμοποιήσουν κάθε μέσο κατά των εχθρών τους.\n\nΑν και φαίνονται τρομακτικοί, οι γεννήτορες δεν έχουν τρόπο να αμυνθούν ή να κινηθούν. Η μεγάλη τους μάζα, όμως, τους κάνει πολύ ανθεκτικούς. Δημιουργούν γρηγορότερα τους δαίμονες αντεροβγάλτες όταν απειλούνται.\n\n_Οι γεννήτορες δείχνουν να είναι συνδεδεμένοι σε μία κεντρική πηγή δαιμονικής ενέργειας. Ίσως αυτή να αποδυναμωθεί σκοτώνοντάς τους._
|
||||
|
||||
@@ -750,7 +750,7 @@ actors.hero.talent.thiefs_intuition.desc=_+1:_ El pícaro identifica anillos _el
|
||||
actors.hero.talent.sucker_punch.title=Golpe sorpresa
|
||||
actors.hero.talent.sucker_punch.desc=_+1:_ El Pícaro inflige _1-2 de daño adicional_ la primera vez que ataca por sorpresa a un enemigo.\n\n_+2:_ El Pícaro inflige _2 de daño adicional_ la primera vez que ataca por sorpresa a un enemigo.
|
||||
actors.hero.talent.protective_shadows.title=sombras protectoras
|
||||
actors.hero.talent.protective_shadows.desc=_+1:_ El Pícaro gana un punto de blindaje _cada dos turnos_ que esté invisible, _hasta un máximo de 3 puntos_.\n\n_+2:_ El Pícaro gana un punto de blindaje _cada turno_ que esté invisible, _hasta un máximo de 5 puntos_.
|
||||
actors.hero.talent.protective_shadows.desc=_+1:_ El Pícaro gana uno de blindaje _cada dos turnos_ que esté invisible, _hasta un máximo de 3_.\n\n_+2:_ El Pícaro gana uno de blindaje _cada turno_ que esté invisible, _hasta un máximo de 5_.
|
||||
|
||||
actors.hero.talent.mystical_meal.title=comida mística
|
||||
actors.hero.talent.mystical_meal.desc=_+1:_ Comer le toma al Pícaro 1 turno y le otorga _3 turnos de recarga de artefactos_.\n\n_+2:_ Comer le toma al Pícaro 1 turno y le otorga _5 turnos de recarga de artefactos_.\n\nEste talento no puede usarse para que el cuerno de la abundancia se recargue a sí mismo.
|
||||
@@ -792,7 +792,7 @@ actors.hero.talent.shadow_step.title=paso sombrío
|
||||
actors.hero.talent.shadow_step.desc=_+1:_ Si el Pícaro usa bomba de humo estando invisible, esta ocurre instantáneamente y tiene un coste _reducido en un 16%_, pero no ciega a enemigos ni activa otros talentos.\n\n_+2:_ Si el Pícaro usa bomba de humo estando invisible, esta ocurre instantáneamente y tiene un coste _reducido en un 30%_, pero no ciega a enemigos ni activa otros talentos.\n\n_+3:_ Si el Pícaro usa bomba de humo estando invisible, esta ocurre instantáneamente y tiene un coste _reducido en un 41%_, pero no ciega a enemigos ni activa otros talentos.\n\n_+4:_ Si el Pícaro usa bomba de humo estando invisible, esta ocurre instantáneamente y tiene un coste _reducido en un 50%_, pero no ciega a enemigos ni activa otros talentos.
|
||||
|
||||
actors.hero.talent.fear_the_reaper.title=muerte aterradora
|
||||
actors.hero.talent.fear_the_reaper.desc=_+1:_ Cuando un enemigo marcado por la muerte alcance los 0 PS, quedará _lisiado_.\n\n_+2:_ Cuando un enemigo marcado por la muerte alcance los 0 PS, quedará _aterrado y lisiado_.\n\n_+3:_ Cuando un enemigo marcado por la muerte alcance los 0 PS, quedará _aterrado y lisiado_ y los enemigos a 3 casillas de este quedarán _lisiados_.\n\n_+4:_ Cuando un enemigo marcado por la muerte alcance los 0 PS, quedará _aterrado y lisiado_ y los enemigos a 3 casillas de este quedarán _aterrados y lisiados_.
|
||||
actors.hero.talent.fear_the_reaper.desc=_+1:_ Cuando un enemigo marcado por la muerte alcance los 0 PS, quedará _lisiado_.\n\n_+2:_ Cuando un enemigo marcado por la muerte alcance los 0 PS, quedará _aterrado y lisiado_.\n\n_+3:_ Cuando un enemigo marcado por la muerte alcance los 0 PS, quedará _aterrado y lisiado_ y los enemigos a 3 casillas de este serán _lisiados_.\n\n_+4:_ Cuando un enemigo marcado por la muerte alcance los 0 PS, quedará _aterrado y lisiado_ y los enemigos a 3 casillas de este serán _aterrados y lisiados_.
|
||||
actors.hero.talent.deathly_durability.title=durabilidad mortal
|
||||
actors.hero.talent.deathly_durability.desc=_+1:_ Los enemigos que mueran por la marca de la muerte le darán al Pícaro blindaje equivalente al _13%_ de la salud de dichos enemigos cuando fueron marcados.\n\n_+2:_ Los enemigos que mueran por la marca de la muerte le darán al Pícaro blindaje equivalente al _25%_ de la salud de dichos enemigos cuando fueron marcados.\n\n_+3:_ Los enemigos que mueran por la marca de la muerte le darán al Pícaro blindaje equivalente al _38%_ de la salud de dichos enemigos cuando fueron marcados.\n\n_+4:_ Los enemigos que mueran por la marca de la muerte le darán al Pícaro blindaje equivalente al _50%_ de la salud de dichos enemigos cuando fueron marcados.
|
||||
actors.hero.talent.double_mark.title=doble marca
|
||||
@@ -880,7 +880,7 @@ actors.hero.talent.aggressive_barrier.meta_desc=_Si este talento lo obtiene otro
|
||||
|
||||
actors.hero.talent.focused_meal.title=comida focalizada
|
||||
actors.hero.talent.focused_meal.desc=_+1:_ Comer le toma a la Duelista 1 turno y le otorga _1 carga_ a su arma primaria.\n\n_+2:_ Comer le toma a la Duelista 1 turno y le otorga _1.5 cargas_ a su arma primaria.
|
||||
actors.hero.talent.focused_meal.meta_desc=_Si este talento lo obtiene otro héroe_ otorgará daño adicional en su siguiente ataque equivalente a su nivel/3 en +1 o su nivel/3 en +2.
|
||||
actors.hero.talent.focused_meal.meta_desc=_Si este talento lo obtiene otro héroe_ otorgará daño adicional en su siguiente ataque equivalente a su nivel/3 en +1 o su nivel/2 en +2.
|
||||
actors.hero.talent.liquid_agility.title=agilidad líquida
|
||||
actors.hero.talent.liquid_agility.desc=_+1:_ La Duelista tiene _x4 de evasión_ mientras bebe o lanza una poción.\n\n_+2:_ La Duelista tiene _evasión infinita_ mientras bebe o lanza una poción.\n\nEste aumento de evasión dura 1 turno adicional cuando se usan pociones de fuerza, experiencia, maestría o inspiración divina.
|
||||
actors.hero.talent.weapon_recharging.title=recarga de armas
|
||||
@@ -949,33 +949,33 @@ actors.hero.talent.ratforcements.desc=_+1:_ Usar enratuzar sobre ti mismo _invoc
|
||||
|
||||
###npcs
|
||||
actors.mobs.npcs.blacksmith.name=herrero troll
|
||||
actors.mobs.npcs.blacksmith.intro_quest_warrior=Hey Human! You look like a tough one.
|
||||
actors.mobs.npcs.blacksmith.intro_quest_mage=Hey Human! You look like a smart one.
|
||||
actors.mobs.npcs.blacksmith.intro_quest_rogue=Hey Human! You look like a sneaky one.
|
||||
actors.mobs.npcs.blacksmith.intro_quest_huntress=Hey Human! You look like a quick one.
|
||||
actors.mobs.npcs.blacksmith.intro_quest_duelist=Hey Human! You look like a brave one.
|
||||
actors.mobs.npcs.blacksmith.intro_quest_cleric=Hey Human! You look like an important one.
|
||||
actors.mobs.npcs.blacksmith.intro_quest_start=Wanna be useful, eh? Yeah I got something you could do. I built dis workshop ontop of an old mine, it's just down dat ladder. Take dis pickaxe and mine me some _dark gold ore. 40 pieces_ should be enough.\n\nWhat do you mean, how am I gonna pay? You greedy...\n\nOk, ok, I can do some smithin' for you. Consider yourself lucky, I'm the only blacksmith around.
|
||||
actors.mobs.npcs.blacksmith.intro_quest_crystal=Careful though, the mine's dangerous for a little human like you. It's been abandoned for a while, and bunch of crystals have started growing. They're shiny, but too fragile to be worth anythin', and they've got some magic things protecting 'em. They're pretty strong, so _be careful where you mine_ or you'll get their attention.\n\nThere's a _giant crystal_ somewhere too. It's a lot tougher, so be prepared for a fight if you start breakin' it. I'll bet smashing it will slow all other crystals down though, so I'll pay extra if you can do it.
|
||||
actors.mobs.npcs.blacksmith.intro_quest_fungi=Careful though, the mine's dangerous for a little human like you. There's some sorta fungus monster that's been growing down there. It's got mushroom sentries that're really deadly if they see you, but they can't get up and chase you at least. _Keep out of sight_ if you want to stay alive.\n\nI'll pay extra if you can manage to take down the _biggest mushrom,_ but it'll take some real effort. It's connected to a bunch of mycelium nodes that're hidden in the walls. You'll have to break most of 'em before you can really damage it.
|
||||
actors.mobs.npcs.blacksmith.intro_quest_gnoll=Careful though, the mine's dangerous for a little human like you. Some gnolls want the gold too and now they're wreckin' the place. They're stupid things, so their mining has caused all sorts of collapses and cave-ins. You'll have to mine though it, so _look for recently disturbed rock._\n\nI think one of the gnolls is causing most of the trouble, probably a _geomancer shaman_ or somethin'. I'll pay extra, if you can find and kill it, but I'm sure it'll fight back.
|
||||
actors.mobs.npcs.blacksmith.reminder=You done wastin' my time? The mine entrance is over there.
|
||||
actors.mobs.npcs.blacksmith.intro_quest_warrior=¡Hey humano! Tienes pinta de ser un tipo duro.
|
||||
actors.mobs.npcs.blacksmith.intro_quest_mage=¡Hey humano! Tienes pinta de ser un tipo listo.
|
||||
actors.mobs.npcs.blacksmith.intro_quest_rogue=¡Hey humano! Tienes pinta de ser un tipo escurridizo.
|
||||
actors.mobs.npcs.blacksmith.intro_quest_huntress=¡Hey humana! Tienes pinta de ser muy ágil.
|
||||
actors.mobs.npcs.blacksmith.intro_quest_duelist=¡Hey humana! Tienes pinta de ser muy valiente.
|
||||
actors.mobs.npcs.blacksmith.intro_quest_cleric=¡Hey humano! Tienes pinta de ser alguien importante.
|
||||
actors.mobs.npcs.blacksmith.intro_quest_start=¡Hey humano! ¿Quieres ser de ayuda, eh? Tengo una propuesta para ti. Construí este taller encima de una vieja mina, se baja por esa escalera. Toma este pico y tráeme algo de _oro oscuro, 40 piezas_ deberían ser suficientes.\n\n¿A qué te refieres, cómo voy a pagar? Codicioso...\n\nEstá bien, está bien, puedo hacer algo de herrería para ti. Considérate con suerte, soy el único herrero en los alrededores.
|
||||
actors.mobs.npcs.blacksmith.intro_quest_crystal=Careful though, the mine's dangerous for a little human like you. It's been abandoned for a while, and bunch of crystals have started growing. They're shiny, but too fragile to be worth anythin', and they've got some magic things protecting 'em. They're pretty strong, so _be careful where you mine_ or you'll get their attention.\n\nThere's a _giant crystal_ somewhere too. It's a lot tougher, so be prepared for a fight if you start breakin' it. I'll bet smashing it will slow all the crystal growth down though, so I'll pay extra if you can do it.
|
||||
actors.mobs.npcs.blacksmith.intro_quest_fungi=Pero cuidado, la mina es peligrosa para un pequeño humano como tú. Hay una especie de monstruo hongo que ha estado creciendo ahí abajo. Tiene hongos centinelas que son realmente mortales si te ven, pero al menos no pueden levantarse y perseguirte. _Mantente fuera su vista_ si quieres seguir con vida.\n\nPagaré extra si consigues acabar con el _hongo más grande_, pero te costará más trabajo. Está conectado a un montón de nodos de micelio que están ocultos en las paredes. Tendrás que romper la mayoría de ellos antes de poder dañarlo de verdad.
|
||||
actors.mobs.npcs.blacksmith.intro_quest_gnoll=Pero cuidado, la mina es peligrosa para un pequeño humano como tú. Algunos gnolls también quieren el oro y ahora están destrozando el lugar. Son estúpidos, tanto que su minería ha causado todo tipo de derrumbes. Tendrás que atravesar minando, así que _busca rocas recientemente removidas._\n\nCreo que uno de los gnolls está causando la mayoría de los problemas, probablemente sea un _geomancer shaman_. Pagaré extra si puedes encontrarlo y matarlo, aunque estoy seguro de que se defenderá.
|
||||
actors.mobs.npcs.blacksmith.reminder=¿Terminaste de hacerme perder el tiempo? La entrada la mina está por allí.
|
||||
actors.mobs.npcs.blacksmith.lost_pick=¡Dime que es una broma! ¡¿Dónde esta mi pico?!
|
||||
actors.mobs.npcs.blacksmith.quest_start_prompt=You ready to go down? Make sure you've got some free space for the gold.\n\n_I'm only lettin' you down der once!_
|
||||
actors.mobs.npcs.blacksmith.enter_yes=I'm Ready
|
||||
actors.mobs.npcs.blacksmith.enter_no=Not Yet
|
||||
actors.mobs.npcs.blacksmith.exit_warn_none=You done already? You've hardly got any gold at all!\n\n_Remember, I'm not lettin' you back in once you come up._
|
||||
actors.mobs.npcs.blacksmith.exit_warn_low=You done already? Doesn't look like you've got a lot of gold.\n\n_Remember, I'm not lettin' you back in once you come up._
|
||||
actors.mobs.npcs.blacksmith.exit_warn_med=You done? You've got some gold at least, but there's definitely more in the mine.\n\n_Remember, I'm not lettin' you back in once you come up._
|
||||
actors.mobs.npcs.blacksmith.exit_warn_high=You done? Looks like you've got a good amount of gold, but I could use a bit more.\n\n_Remember, I'm not lettin' you back in once you come up._
|
||||
actors.mobs.npcs.blacksmith.exit_warn_full=You done? You've got lots of gold, but make sure you haven't left any of your gear behind.\n\n_Remember, I'm not lettin' you back in once you come up._
|
||||
actors.mobs.npcs.blacksmith.exit_warn_crystal=That giant crystal's still down there too. I'll pay extra if you destroy it.
|
||||
actors.mobs.npcs.blacksmith.exit_warn_fungi=That giant mushroom's still down there too. I'll pay extra if you kill it.
|
||||
actors.mobs.npcs.blacksmith.exit_warn_gnoll=That gnoll geomancer's still down there too. I'll pay extra if you kill it.
|
||||
actors.mobs.npcs.blacksmith.exit_yes=I'm Done
|
||||
actors.mobs.npcs.blacksmith.exit_no=Not Yet
|
||||
actors.mobs.npcs.blacksmith.quest_start_prompt=¿Estás listo para bajar? Asegúrate de tener algo de espacio libre para el oro.\n\n_¡Te dejaré entrar ahí abajo una sola vez!_
|
||||
actors.mobs.npcs.blacksmith.enter_yes=Estoy Listo
|
||||
actors.mobs.npcs.blacksmith.enter_no=Aún No
|
||||
actors.mobs.npcs.blacksmith.exit_warn_none=¿Ya terminaste? ¡Pero si no has conseguido nada de oro!\n\n_Recuerda, no te dejaré volver una vez que subas._
|
||||
actors.mobs.npcs.blacksmith.exit_warn_low=¿Ya terminaste? No parece que hayas conseguido mucho oro.\n\n_Recuerda, no te dejaré volver una vez que subas._
|
||||
actors.mobs.npcs.blacksmith.exit_warn_med=¿Ya terminaste? Al menos conseguiste algo de oro, pero definitivamente hay más en la mina.\n\n_Recuerda, no te dejaré volver una vez que subas._
|
||||
actors.mobs.npcs.blacksmith.exit_warn_high=¿Ya terminaste? Parece que conseguiste una buena cantidad de oro, aunque me vendría bien un poco más.\n\n_Recuerda, no te dejaré volver una vez que subas._
|
||||
actors.mobs.npcs.blacksmith.exit_warn_full=¿Ya terminaste? Has conseguido un montón de oro, pero asegúrate de que no te olvidas tu equipamiento.\n\n_Recuerda, no te dejaré volver una vez que subas._
|
||||
actors.mobs.npcs.blacksmith.exit_warn_crystal=Ese cristal gigante aún está ahí abajo. pagaré extra si lo destruyes.
|
||||
actors.mobs.npcs.blacksmith.exit_warn_fungi=Ese hongo gigante aún está ahí abajo. pagaré extra si lo matas.
|
||||
actors.mobs.npcs.blacksmith.exit_warn_gnoll=Ese gnoll geomancer aún está ahí abajo. pagaré extra si lo matas.
|
||||
actors.mobs.npcs.blacksmith.exit_yes=Ya Terminé
|
||||
actors.mobs.npcs.blacksmith.exit_no=Aún No
|
||||
actors.mobs.npcs.blacksmith.get_lost=Estoy ocupado. ¡Pierdete!
|
||||
actors.mobs.npcs.blacksmith.entrance_blocked=The way down is blocked.
|
||||
actors.mobs.npcs.blacksmith.entrance_blocked=La entrada está bloqueada.
|
||||
actors.mobs.npcs.blacksmith.cant_enter_old=Esa área no es accesible en esta partida. ¡Comienza una nueva partida para probar la nueva misión!
|
||||
actors.mobs.npcs.blacksmith.def_verb=bloqueado
|
||||
actors.mobs.npcs.blacksmith.desc=Este herrero troll tiene el aspecto de todos los trolls: es alto y delgado, y su piel se parece a la piedra tanto en color como en textura. El trol herrero trabaja con herramientas desproporcionadamente pequeñas.
|
||||
@@ -1111,11 +1111,23 @@ actors.mobs.causticslime.desc=Este slime parece haber sido contaminado por la ma
|
||||
actors.mobs.crab.name=cangrejo de alcantarilla
|
||||
actors.mobs.crab.desc=Estos enormes cangrejos están al tope de la cadena alimenticia en las alcantarillas. Son extremadamente rápidos y su grueso caparazón puede soportar golpes fuertes.
|
||||
|
||||
actors.mobs.crystalguardian.name=crystal guardian
|
||||
actors.mobs.crystalguardian.desc=These large crystalline guardians almost look like statues, if it weren't for their bright glowing eyes. The hardened crystal they're made out of causes them to be sluggish but very tough, so _it's best to leave them to sleep in their crystal nest for as long as possible._\n\nDue to their size, crystal guardians will move much more slowly in enclosed spaces. They're also so durable that they're impossible to kill outright. They can be beaten down and temporarily disabled, but they'll just get back up again after a little while.
|
||||
|
||||
actors.mobs.crystalmimic.name=mímico de cristal
|
||||
actors.mobs.crystalmimic.ate=¡El mímico se comió tu %s!
|
||||
actors.mobs.crystalmimic.escaped=¡El mímico de cristal ha escapado!
|
||||
actors.mobs.crystalmimic.desc=Los mímicos son criaturas mágicas que pueden tomar la forma que deseen. En mazmorras casi siempre eligen la forma de un cofre del tesoro, para atraer a aventureros desprevenidos.\n\nLos mímicos de cristal son más astutos que sus primos habituales, y prefieren evitar conflictos mientras roban un botín. Ellos intentarán huir una vez descubiertos, y tienen la habilidad de reposicionar enemigos cuando atacan.
|
||||
|
||||
actors.mobs.crystalspire.name=crystal spire
|
||||
actors.mobs.crystalspire.warning=The crystal vibrates as you strike it. Keeping this up is bound to draw attention to you...
|
||||
actors.mobs.crystalspire.alert=The vibration grows and rumbles through the whole cave!
|
||||
actors.mobs.crystalspire.desc=This gigantic spire of ultra hard crystal is probably the source of all the strange crystalline creatures in this cave. Your regular weapons are ineffective against it, so you'll need to use your pickaxe if you want to destroy it.\n\n_Make sure you're prepared before you start breaking it._ Such a big crystal is likely to take a while to mine through, and you probably won't be able to do it undisturbed. The spire itself may even have some means of defending itself as well. _Perhaps the spire's own attacks would be used against its minions._
|
||||
|
||||
actors.mobs.crystalwisp.name=crystal wisp
|
||||
actors.mobs.crystalwisp.beam_kill=The beam of light killed you...
|
||||
actors.mobs.crystalwisp.desc=A small angry floating chunk of hardened crystal that's producing a bright glow. While not especially strong, crystal wisps will shoot a damaging beam of light at you if they have a clear shot.\n\nWisps are small enough to easily move through the various crystal outcroppings, but they aren't able to shoot through them.
|
||||
|
||||
actors.mobs.demonspawner.name=invocador de demonios
|
||||
actors.mobs.demonspawner.on_death=La energía demónica aquí parece disminuir al morir el invocador.
|
||||
actors.mobs.demonspawner.desc=Esta retorcida amalgama de carne de enano es responsable de transformar en demonios destripadores a los enanos que murieron en esta región. Obviamente los demonios no ven problema en utilizar cualquier recurso que puedan contra sus enemigos.\n\nAunque se vean aterradores, los invocadores de demonios no tienen medios para moverse o defenderse por sí mismos. En cualquier caso, su considerable masa les hace difíciles de matar rápidamente e invocarán demonios destripadores más rápidamente cuando se sienten amenazados.\n\n_Los invocadores de demonios parecen estar conectados a alguna fuente central de poder demoníaco. Matarles podría debilitarlo._
|
||||
|
||||
@@ -702,8 +702,8 @@ actors.hero.talent.arcane_vision.desc=_+1 :_ Quand le Mage touche un ennemi avec
|
||||
actors.hero.talent.shield_battery.title=batterie de blindage
|
||||
actors.hero.talent.shield_battery.desc=_+1 :_ Le Mage peut s'auto-cibler avec une baguette pour convertir ses charges en bouclier en un taux de _4% de PV maximum par charge_.\n\n_+2 :_ Le Mage peut s'auto-cibler avec une baguette pour convertir ses charges en bouclier en un taux de _6% de PV maximum par charge_.
|
||||
|
||||
actors.hero.talent.desperate_power.title=desperate power
|
||||
actors.hero.talent.desperate_power.desc=_+1:_ The Mage's wands and staff gain _+1 level_ when they are down to their last charge.\n\n_+2:_ The Mage's wands and staff gain _+2 levels_ when they are down to their last charge.\n\n_+3:_ The Mage's wands and staff gain _+3 levels_ when they are down to their last charge.
|
||||
actors.hero.talent.desperate_power.title=Puissance désespérée
|
||||
actors.hero.talent.desperate_power.desc=_+1:_ Les baguettes et le bâton du Mage gagne _+1 niveau_ lorsqu’ils sont à leur dernière charge.\n\n_+2:_ Les baguettes et le bâton du Mage gagne _+2 niveaux_ lorsqu’ils sont à leur dernière charge.\n\n_+3:_ Les baguettes et le bâton du Mage gagne _+3 niveaux_ lorsqu’ils sont à leur dernière charge.
|
||||
actors.hero.talent.ally_warp.title=distorsion de l'allié
|
||||
actors.hero.talent.ally_warp.desc=_+1:_ Le Mage peut toucher un allié pour échanger instantanément sa place avec lui, avec une portée de _2 cases_.\n\n_+2:_ Le Mage peut toucher un allié pour échanger instantanément sa place avec lui, avec une portée de _4 cases_.\n\n_+3:_ Le Mage peut toucher un allié pour échanger instantanément sa place avec lui, avec une portée de _6 cases_.\n\nLe Mage ne peut pas changer de place avec des alliés immobiles.
|
||||
|
||||
@@ -956,9 +956,9 @@ actors.mobs.npcs.blacksmith.intro_quest_huntress=Hé toi l'Humaine ! Tu m'as l'a
|
||||
actors.mobs.npcs.blacksmith.intro_quest_duelist=Hé toi l'Humaine ! Tu m'as l'air courageuse.
|
||||
actors.mobs.npcs.blacksmith.intro_quest_cleric=Hé toi l'Humain ! Tu m'as l'air important.
|
||||
actors.mobs.npcs.blacksmith.intro_quest_start=Tu veux t'rendre utile, hein ? J'ai quelque chose pour toi. J'ai construit cet atelier juste au-dessus d'la vielle mine, en bas dl'échelle. Prend cette pioche et va m'miner dl'_or sombre_. _40 morceaux_ d'vrait suffire.\n\nComment j'vais payer ? Quelle avidité...\n\nOk, ok j'peux forger un truc pour toi. T'as d'la chance chuis l'seul forgeron du coin.
|
||||
actors.mobs.npcs.blacksmith.intro_quest_crystal=Careful though, the mine's dangerous for a little human like you. It's been abandoned for a while, and bunch of crystals have started growing. They're shiny, but too fragile to be worth anythin', and they've got some magic things protecting 'em. They're pretty strong, so _be careful where you mine_ or you'll get their attention.\n\nThere's a _giant crystal_ somewhere too. It's a lot tougher, so be prepared for a fight if you start breakin' it. I'll bet smashing it will slow all other crystals down though, so I'll pay extra if you can do it.
|
||||
actors.mobs.npcs.blacksmith.intro_quest_fungi=Careful though, the mine's dangerous for a little human like you. There's some sorta fungus monster that's been growing down there. It's got mushroom sentries that're really deadly if they see you, but they can't get up and chase you at least. _Keep out of sight_ if you want to stay alive.\n\nI'll pay extra if you can manage to take down the _biggest mushrom,_ but it'll take some real effort. It's connected to a bunch of mycelium nodes that're hidden in the walls. You'll have to break most of 'em before you can really damage it.
|
||||
actors.mobs.npcs.blacksmith.intro_quest_gnoll=Careful though, the mine's dangerous for a little human like you. Some gnolls want the gold too and now they're wreckin' the place. They're stupid things, so their mining has caused all sorts of collapses and cave-ins. You'll have to mine though it, so _look for recently disturbed rock._\n\nI think one of the gnolls is causing most of the trouble, probably a _geomancer shaman_ or somethin'. I'll pay extra, if you can find and kill it, but I'm sure it'll fight back.
|
||||
actors.mobs.npcs.blacksmith.intro_quest_crystal=Careful though, the mine's dangerous for a little human like you. It's been abandoned for a while, and bunch of crystals have started growing. They're shiny, but too fragile to be worth anythin', and they've got some magic things protecting 'em. They're pretty strong, so _be careful where you mine_ or you'll get their attention.\n\nThere's a _giant crystal_ somewhere too. It's a lot tougher, so be prepared for a fight if you start breakin' it. I'll bet smashing it will slow all the crystal growth down though, so I'll pay extra if you can do it.
|
||||
actors.mobs.npcs.blacksmith.intro_quest_fungi=Attention cependant, la mine est dangereuse pour un humain comme vous. Il y a un genre de monstre fongique qui pousse là-bas. Il y a des sentinelles champignons qui sont vraiment mortelles s’ils vous voient, mais ils ne peuvent pas se lever et vous poursuivre au moins. _Restez hors de vue_ si vous voulez rester en vie.\n\nJe paierai un supplément si vous parvenez à abattre le _plus gros champignon,_ mais il faudra un réel effort. Il est relié à un tas de nœuds de mycélium qui sont cachés dans les murs. Vous devrez casser la plupart d’entre eux avant de pouvoir vraiment l’endommager.
|
||||
actors.mobs.npcs.blacksmith.intro_quest_gnoll=Attention cependant, la mine est dangereuse pour un petit humain comme vous. Certains gnolls veulent l’or aussi, et maintenant ils démolissent l’endroit. Ce sont des choses stupides, donc leur exploitation minière a causé toutes sortes d’effondrements et d’éboulement. Vous devrez traverser la mine, alors _cherchez la roche récemment dérangée._\n\nJe pense que l’un des gnolls est à l’origine de la plupart des problèmes, probablement un _shaman géomancier_ ou quelque chose. Je paierai un supplément, si tu peux le trouver et le tuer, mais je suis sûr qu’il se battra.
|
||||
actors.mobs.npcs.blacksmith.reminder=T'as pas fini de m'faire perdre mon temps ? L'entrée d'la mine est juste ici.
|
||||
actors.mobs.npcs.blacksmith.lost_pick=Tu t'fous d'moi ? L'est où ma pioche ?!
|
||||
actors.mobs.npcs.blacksmith.quest_start_prompt=Prêt à descendre ? Tu as bien de la place pour l'or ?\n\n_J'te laisserai descendre ici qu'une fois !_
|
||||
@@ -978,7 +978,7 @@ actors.mobs.npcs.blacksmith.get_lost=Je suis occupé. Va-t'en !
|
||||
actors.mobs.npcs.blacksmith.entrance_blocked=Le passage est bloqué.
|
||||
actors.mobs.npcs.blacksmith.cant_enter_old=Cette endroit n'est pas accessible durant cette partie. Commencez-en une nouvelle pour essayer la dernière quête !
|
||||
actors.mobs.npcs.blacksmith.def_verb=bloqué
|
||||
actors.mobs.npcs.blacksmith.desc=This troll blacksmith looks like all trolls look: he is tall and lean, and his skin resembles stone in both color and texture. The troll blacksmith is tinkering with disproportionally small tools.
|
||||
actors.mobs.npcs.blacksmith.desc=Ce forgeron troll ressemble à tous les trolls: il est grand et maigre, et sa peau ressemble à la pierre dans la couleur et la texture. Le forgeron troll bricole avec des outils démesurément petits.
|
||||
|
||||
##old blacksmith quest dialogue from pre-v2.2.0
|
||||
actors.mobs.npcs.blacksmith.gold_1=Hé, humain ! Tu veux t'rendre utile, hein ? Prends c'te pioche et va m'chercher _15 morceaux d'or sombre,_ ça d'vrait l'faire. Comment ça, t'payer ? Sois pas grippe-sou...\nOK, OK. J'ai pas d'argent pour t'payer, mais j'peux forger pour toi. P'tit veinard, j'suis l'seul forgeron du coin.
|
||||
@@ -1044,7 +1044,7 @@ actors.mobs.npcs.sheep.desc=C'est un mouton magique. Qu'a-t-il de magique ? Vous
|
||||
|
||||
actors.mobs.npcs.shopkeeper.name=marchand
|
||||
actors.mobs.npcs.shopkeeper.thief=Voleur, voleur !
|
||||
actors.mobs.npcs.shopkeeper.warn=Watch it! I won't warn you again.
|
||||
actors.mobs.npcs.shopkeeper.warn=Fais gaffe ! Je ne te préviendrai plus.
|
||||
actors.mobs.npcs.shopkeeper.sell=Vendre un objet
|
||||
actors.mobs.npcs.shopkeeper.talk=Discuter
|
||||
actors.mobs.npcs.shopkeeper.buyback=Le marchand vous rend votre objet en râlant.
|
||||
@@ -1068,7 +1068,7 @@ actors.mobs.npcs.wandmaker.intro_huntress=Ho, bonjour mademoiselle! Un joli mino
|
||||
actors.mobs.npcs.wandmaker.intro_duelist=Oh, bonjour mademoiselle ! Quelle agréable surprise de rencontrer une héroïne dans ce lieux déprimant ! Si vous êtes partante pour aider un vieil homme, j'ai une quête pour vous.
|
||||
actors.mobs.npcs.wandmaker.intro_1=\n\nJe suis venu ici à la recherche d'un ingrédient rare pour finir une baguette, seulement je me suis perdu et mon bouclier magique faiblit. Je dois partir au plus tôt, mais je ne supporterais pas de partir les mains vides.
|
||||
actors.mobs.npcs.wandmaker.intro_dust=Je cherche de la _poussière d'os._ C'est un type spécial de poudre d'os maudite que l'on trouve généralement dans ce genre d'endroit. Il devrait y avoir une cloison en bois dans ce niveau, je suis certain qu'il y aura de la poudre d'os derrière. Soyez extrêmement prudent, la malédiction qui pèse sur cette poudre est puissante, _revenez me voir aussi vite que possible_ et je la purifierai.
|
||||
actors.mobs.npcs.wandmaker.intro_ember=I'm looking for some _fresh embers_ from a newborn fire elemental. Elementals usually pop up when a summoning ritual isn't controlled, so just find some candles and a ritual site and I'm sure you can get one to pop up. You'll want to _avoid boxing yourself in_ while fighting it though, or you could _keep some sort of freezing item handy._ Newborn Elementals are pretty powerful and chaotic, but they can't stand the cold.
|
||||
actors.mobs.npcs.wandmaker.intro_ember=Je cherche quelques _braises fraîches_ d’un élémentaire de feu nouveau-né. Les élémentaux apparaissent généralement lorsqu’un rituel d’invocation n’est pas contrôlé, alors trouvez simplement des bougies et un site rituel et je suis sûr que vous pouvez en obtenir un. Vous voudrez _éviter de vous enfermer_ tout en le combattant, ou vous pourriez _garder quelques choses de froid à portée de main._ Les élémentaux nouveau-nés sont assez puissants et chaotiques, mais ils ne supportent pas le froid.
|
||||
actors.mobs.npcs.wandmaker.intro_berry=L'ancien jardinier de cette prison possédait un _plant de rancebaie_ et je cherche l'une de ses graines. La plante est très certainement retournée à l'état sauvage, alors lui faire produire une graine sera peut-être épineux. Son jardin doit être dans les parages. _Restez à l'écart de ses lianes cinglantes_ si vous souhaitez rester entier. Il peut être tentant d'utiliser le feu, mais je vous en prie, abstenez-vous, car cela tuerait la plante et détruirait ses graines.
|
||||
actors.mobs.npcs.wandmaker.intro_2=\n\nSi vous pouvez trouver ça pour moi, je serai heureux de vous récompenser avec l'une de mes meilleures baguettes ! J'en ai apporté deux avec moi, vous choisirez donc celle que vous souhaitez.
|
||||
actors.mobs.npcs.wandmaker.reminder_dust=Avez-vous trouvé de la poussière d'os, %s ? Cherchez derrière les cloisons en bois.
|
||||
@@ -1111,11 +1111,23 @@ actors.mobs.causticslime.desc=Ce slime semble avoir été souillé par la magie
|
||||
actors.mobs.crab.name=crabe d'égout
|
||||
actors.mobs.crab.desc=Ces crabes immenses sont au sommet de la chaîne alimentaire des égouts. Ils sont extrêmement rapides et leur épaisse carapace peut résister à des coups puissants.
|
||||
|
||||
actors.mobs.crystalguardian.name=crystal guardian
|
||||
actors.mobs.crystalguardian.desc=These large crystalline guardians almost look like statues, if it weren't for their bright glowing eyes. The hardened crystal they're made out of causes them to be sluggish but very tough, so _it's best to leave them to sleep in their crystal nest for as long as possible._\n\nDue to their size, crystal guardians will move much more slowly in enclosed spaces. They're also so durable that they're impossible to kill outright. They can be beaten down and temporarily disabled, but they'll just get back up again after a little while.
|
||||
|
||||
actors.mobs.crystalmimic.name=mimique de cristal
|
||||
actors.mobs.crystalmimic.ate=Le mimique a mangé votre %s
|
||||
actors.mobs.crystalmimic.escaped=Le mimique de cristal s'est échappé !
|
||||
actors.mobs.crystalmimic.desc=Les mimiques sont des créatures magiques pouvant prendre n'importe quelle apparence. Dans le donjon elle choisiront presque toujours la silhouette d'un coffre afin de leurrer les aventuriers imprudents.\n\nLes mimiques de cristal sont beaucoup plus rusés que leurs congénères, et préfèrent éviter le combat pendant qu'elles volent le butin. Elles vont essayer de fuir une fois découvertes, et peuvent repositionner les ennemis lorsque elles attaquent.
|
||||
|
||||
actors.mobs.crystalspire.name=crystal spire
|
||||
actors.mobs.crystalspire.warning=The crystal vibrates as you strike it. Keeping this up is bound to draw attention to you...
|
||||
actors.mobs.crystalspire.alert=The vibration grows and rumbles through the whole cave!
|
||||
actors.mobs.crystalspire.desc=This gigantic spire of ultra hard crystal is probably the source of all the strange crystalline creatures in this cave. Your regular weapons are ineffective against it, so you'll need to use your pickaxe if you want to destroy it.\n\n_Make sure you're prepared before you start breaking it._ Such a big crystal is likely to take a while to mine through, and you probably won't be able to do it undisturbed. The spire itself may even have some means of defending itself as well. _Perhaps the spire's own attacks would be used against its minions._
|
||||
|
||||
actors.mobs.crystalwisp.name=crystal wisp
|
||||
actors.mobs.crystalwisp.beam_kill=The beam of light killed you...
|
||||
actors.mobs.crystalwisp.desc=A small angry floating chunk of hardened crystal that's producing a bright glow. While not especially strong, crystal wisps will shoot a damaging beam of light at you if they have a clear shot.\n\nWisps are small enough to easily move through the various crystal outcroppings, but they aren't able to shoot through them.
|
||||
|
||||
actors.mobs.demonspawner.name=géniteur démoniaque
|
||||
actors.mobs.demonspawner.on_death=L'énergie démoniaque semble diminuer ici à mesure que le géniteur meurt.
|
||||
actors.mobs.demonspawner.desc=Ce mélange contorsionnant de chair naine est responsable de la création de démons éventreurs à partir de nains ayant péris dans cette région. Clairement, les engeances démoniaques veulent utiliser l'intégralité de leurs ressources éventuelles contre leurs ennemis.\n\nMalgré leur aspect terrifiant, les géniteurs démoniaques n'ont pas les moyens de bouger ou de se défendre directement. Il est cependant difficile d'en venir à bout rapidement avec leur masse considérable, et ils engendreront des démons plus rapidement sous la menace.\n\n_Les géniteurs démoniaques semblent connectés à une source centrale de pouvoir démoniaque. Les tuer pourrait l'affaiblir._
|
||||
@@ -1170,10 +1182,10 @@ actors.mobs.dwarfking$dkwarlock.rankings_desc=Tomba devant le roi des nains
|
||||
actors.mobs.elemental$fireelemental.name=élémentaire de feu
|
||||
actors.mobs.elemental$fireelemental.desc=Les élémentaires sont des créatures chaotiques qui sont souvent invoqués lorsque la puissante magie occulte n'est pas contrôlée. Les élémentaires ont une intelligence minimale et sont généralement associés à un type particulier de magie.\n\nLes élémentaires de feu sont un type commun d'élémentaire qui inflige des dégâts avec une magie ardente. Ils mettront le feu à leur cible avec des attaques de mêlée et pourront également parfois tirer des boules de feu.
|
||||
actors.mobs.elemental$newbornfireelemental.name=élémentaire de feu nouveau-né
|
||||
actors.mobs.elemental$newbornfireelemental.charging=The elemental is charging up!
|
||||
actors.mobs.elemental$newbornfireelemental.desc=Elementals are chaotic creatures that are often created when powerful occult magic isn't properly controlled. Elementals have minimal intelligence, and are usually associated with a particular type of magic.\n\nThis fire elemental is freshly summoned, but still quite dangerous!
|
||||
actors.mobs.elemental$newbornfireelemental.desc_boss=Because of the chaotic nature of its summoning, this elemental can only spread fire in inaccurate blasts after charging for a turn.
|
||||
actors.mobs.elemental$newbornfireelemental.desc_ally=Because this elemental was summoned by a spell, it has a little more control over its flame. It's incapable of making ranged attacks, but will ignite enemies it attacks in melee.
|
||||
actors.mobs.elemental$newbornfireelemental.charging=L’élémental se charge !
|
||||
actors.mobs.elemental$newbornfireelemental.desc=Les élémentaires sont des créatures chaotiques qui sont souvent créées lorsque la puissante magie occulte n’est pas correctement contrôlée. Les élémentaux ont une intelligence minime et sont généralement associés à un type particulier de magie.\n\nCet élémentaire de feu est fraîchement invoqué, mais toujours assez dangereux!
|
||||
actors.mobs.elemental$newbornfireelemental.desc_boss=En raison de la nature chaotique de son invocation, cet élémentaire ne peut propager le feu que dans des explosions imprécises après s'être chargé pour un tour.
|
||||
actors.mobs.elemental$newbornfireelemental.desc_ally=Parce que cet élémental a été invoqué par un sort, il a un peu plus de contrôle sur sa flamme. Il est incapable de faire des attaques à distance, mais enflammera les ennemis qu’il attaque en mêlée.
|
||||
actors.mobs.elemental$frostelemental.name=élémentaire de glace
|
||||
actors.mobs.elemental$frostelemental.desc=Les élémentaires sont des créatures chaotiques qui sont souvent invoqués lorsque la puissante magie occulte n'est pas contrôlée. Les élémentaires ont une intelligence minimale et sont généralement associés à un type particulier de magie.\n\nLes élémentaires de glace sont un type commun d'élémentaires qui affaiblissent leurs ennemis avec une magie glaciale. Ils gèleront leurs cible avec des attaques de mêlée. Leur magie est beaucoup plus puissante dans l'eau.
|
||||
actors.mobs.elemental$shockelemental.name=élémentaire de foudre
|
||||
@@ -1268,7 +1280,7 @@ actors.mobs.rotheart.name=coeur de pourriture
|
||||
actors.mobs.rotheart.desc=Le fruit de la rancebaie est véritablement unique. Au lieu de se décomposer pour fournir des nutriments, le fruit grandit, se durcit et emprisonne la graine. Il fournit une protection aux organes internes qui grandissent dans le fruit. Cet énorme globe est désigné comme le cœur d'une plante adulte de rancebaie.
|
||||
|
||||
actors.mobs.rotlasher.name=fouet pourri
|
||||
actors.mobs.rotlasher.desc=The rot lasher is a part of a mature rotberry plant's root structure, and also their primary means of defense. Lashers are blind and stuck into the ground, but will violently assault any nearby threat after taking a moment to detect them. When there is no nearby enemies, they stand motionless, attempting to blend in with surrounding vegetation.
|
||||
actors.mobs.rotlasher.desc=Les fouets pourris font partie des racines d’une plante mûre de rancebaie, et sont aussi son principal moyen de défense. Les fouets sont aveugles et ancrés dans le sol, mais attaqueront violemment toute menace à proximité après avoir pris un moment pour les détecter. Quand il n’y a pas d’ennemis à proximité, ils restent immobiles, essayant de se fondre dans la végétation environnante.
|
||||
actors.mobs.rotlasher$waiting.status=Ce(tte) %s est au repos.
|
||||
|
||||
actors.mobs.scorpio.name=scorpion
|
||||
|
||||
@@ -956,7 +956,7 @@ actors.mobs.npcs.blacksmith.intro_quest_huntress=Ehi umana! Sembri una veloce.
|
||||
actors.mobs.npcs.blacksmith.intro_quest_duelist=Ehi umana! Sembri coraggiosa.
|
||||
actors.mobs.npcs.blacksmith.intro_quest_cleric=Ehi umano! Sembri una persona importante.
|
||||
actors.mobs.npcs.blacksmith.intro_quest_start=Vuoi essere utile, eh? Sì, ho qualcosa che potresti fare. Ho costruito questo laboratorio sopra una vecchia miniera, è proprio giù per quella scala. Prendi questo piccone ed estrai un po' di minerale d'oro scuro. 40 pezzi_ dovrebbero essere sufficienti.\n\nCosa intendi con "come pagherò"? Sei avido...\n\nOk, ok, posso fare qualche lavoro per te. Considerati fortunato, sono l'unico fabbro in circolazione.
|
||||
actors.mobs.npcs.blacksmith.intro_quest_crystal=Attento però, la miniera è pericolosa per un piccolo umano come te. È stata abbandonata per un po' e un gruppo di cristalli ha iniziato a crescere. Sono lucenti, ma troppo fragili per valere qualcosa, e hanno alcune cose magiche che li proteggono. Sono piuttosto forti, quindi _fai attenzione a dove estrai_ o attirerai la loro attenzione.\n\nC'è anche un _cristallo gigante_ da qualche parte. È molto più duro, quindi preparati a combattere se inizi a romperlo. Scommetto che romperlo rallenterà tutti gli altri cristalli, quindi pagherò un extra se puoi farlo.
|
||||
actors.mobs.npcs.blacksmith.intro_quest_crystal=Careful though, the mine's dangerous for a little human like you. It's been abandoned for a while, and bunch of crystals have started growing. They're shiny, but too fragile to be worth anythin', and they've got some magic things protecting 'em. They're pretty strong, so _be careful where you mine_ or you'll get their attention.\n\nThere's a _giant crystal_ somewhere too. It's a lot tougher, so be prepared for a fight if you start breakin' it. I'll bet smashing it will slow all the crystal growth down though, so I'll pay extra if you can do it.
|
||||
actors.mobs.npcs.blacksmith.intro_quest_fungi=Attento però, la miniera è pericolosa per un piccolo umano come te. C'è una specie di mostro fungino che cresce laggiù. Ci sono sentinelle a forma di fungo che sono davvero letali se ti vedono, ma almeno non possono alzarsi e inseguirti. _Stai lontano dalla loro vista_ se vuoi restare in vita.\n\nPagherò un extra se riesci a eliminare il _fungo più grande_, ma ci vorrà un vero sforzo. È collegato a un gruppo di nodi di micelio nascosti nelle pareti. Dovrai romperne la maggior parte prima di poterlo davvero danneggiare.
|
||||
actors.mobs.npcs.blacksmith.intro_quest_gnoll=Attento però, la miniera è pericolosa per un piccolo umano come te. Anche alcuni Gnoll vogliono l'oro e ora stanno distruggendo il posto. Sono gente stupida, quindi la loro attività mineraria ha causato ogni sorta di crolli e collassi. Dovrai scavarci attraverso, quindi _cerca rocce disturbate di recente._\n\nPenso che sia uno degli Gnoll a causare la maggior parte dei guai, probabilmente uno _sciamano geomante_ o qualcosa del genere. Pagherò un extra se riesci a trovarlo e ucciderlo, ma sono sicuro che reagirà.
|
||||
actors.mobs.npcs.blacksmith.reminder=Hai finito di farmi perdere tempo? L'ingresso della miniera è laggiù.
|
||||
@@ -1111,11 +1111,23 @@ actors.mobs.causticslime.desc=Questo slime pare essere contaminato con magia osc
|
||||
actors.mobs.crab.name=granchio delle fogne
|
||||
actors.mobs.crab.desc=Questi grossi granchi sono in cima alla catena alimentare delle fogne. Sono estremamente veloci e il loro duro carapace può resistere ai colpi più forti.
|
||||
|
||||
actors.mobs.crystalguardian.name=crystal guardian
|
||||
actors.mobs.crystalguardian.desc=These large crystalline guardians almost look like statues, if it weren't for their bright glowing eyes. The hardened crystal they're made out of causes them to be sluggish but very tough, so _it's best to leave them to sleep in their crystal nest for as long as possible._\n\nDue to their size, crystal guardians will move much more slowly in enclosed spaces. They're also so durable that they're impossible to kill outright. They can be beaten down and temporarily disabled, but they'll just get back up again after a little while.
|
||||
|
||||
actors.mobs.crystalmimic.name=imitatore di cristallo
|
||||
actors.mobs.crystalmimic.ate=L'imitatore divora il tuo %s!
|
||||
actors.mobs.crystalmimic.escaped=L'imitatore di cristallo è fuggito!
|
||||
actors.mobs.crystalmimic.desc=Gli imitatori sono creature magiche che possono assumere qualunque forma desiderata. Nei dungeon scelgono quasi sempre la forma di un forziere, al fine di adescare ignari avventurieri.\n\nGli imitatori di cristallo sono più ardui dei loro cugini comuni, preferiscono rubare bottini e nel contempo evitare i conflitti. Tenteranno di scappare via una volta scoperti, inoltre possiedono la capacità di riposizionare i nemici quando attaccano.
|
||||
|
||||
actors.mobs.crystalspire.name=crystal spire
|
||||
actors.mobs.crystalspire.warning=The crystal vibrates as you strike it. Keeping this up is bound to draw attention to you...
|
||||
actors.mobs.crystalspire.alert=The vibration grows and rumbles through the whole cave!
|
||||
actors.mobs.crystalspire.desc=This gigantic spire of ultra hard crystal is probably the source of all the strange crystalline creatures in this cave. Your regular weapons are ineffective against it, so you'll need to use your pickaxe if you want to destroy it.\n\n_Make sure you're prepared before you start breaking it._ Such a big crystal is likely to take a while to mine through, and you probably won't be able to do it undisturbed. The spire itself may even have some means of defending itself as well. _Perhaps the spire's own attacks would be used against its minions._
|
||||
|
||||
actors.mobs.crystalwisp.name=crystal wisp
|
||||
actors.mobs.crystalwisp.beam_kill=The beam of light killed you...
|
||||
actors.mobs.crystalwisp.desc=A small angry floating chunk of hardened crystal that's producing a bright glow. While not especially strong, crystal wisps will shoot a damaging beam of light at you if they have a clear shot.\n\nWisps are small enough to easily move through the various crystal outcroppings, but they aren't able to shoot through them.
|
||||
|
||||
actors.mobs.demonspawner.name=generatore di demoni
|
||||
actors.mobs.demonspawner.on_death=L'energia demoniaca sembra calare alla morte del generatore.
|
||||
actors.mobs.demonspawner.desc=Questo contorcente amalgama di carni naniche è in grado di creare demoni squartatori utilizzando i cadaveri dei nani morti in questo luogo. Evidentemente i demoni non si fanno problemi a usare ogni risorsa disponibile contro i loro nemici.\n\nSebbene visivamente terrificanti, i generatori di demoni non hanno modo di muoversi o di difendersi direttamente. La loro considerevole massa li rende tuttavia difficili da uccidere rapidamente, inoltre genereranno demoni squartatori molto più in fretta quando sono sotto attacco.\n\n_I generatori di demoni paiono connessi a una qualche sorgente centrale di potere demoniaco. Ucciderli potrebbe indebolirla._
|
||||
|
||||
@@ -628,7 +628,7 @@ actors.hero.talent.iron_will.meta_desc=_この天賦が異なる勇士によっ
|
||||
|
||||
actors.hero.talent.iron_stomach.title=鉄の胃袋
|
||||
actors.hero.talent.iron_stomach.desc=_+1:_ 食事を1ターンで行い、その間敵からのダメージを_75%軽減_する。\n\n_+2:_ 食事を1ターンで行い、その間敵からのダメージを_100%軽減_する。
|
||||
actors.hero.talent.liquid_willpower.title=意志力の液体
|
||||
actors.hero.talent.liquid_willpower.title=液体の意志力
|
||||
actors.hero.talent.liquid_willpower.desc=_+1:_ ポーションを飲んだり投げたりした時、壊れた印章による_シールドの50%_が即座に回復する。\n\n_+2:_ ポーションを飲んだり投げたりした時、壊れた印章による_シールドの75%_が即座に回復する。\n\n筋力・経験値・習得・天与の啓示のポーションを使用した場合、シールドの再生効果が2倍になる。
|
||||
actors.hero.talent.liquid_willpower.meta_desc=_この天賦が異なる勇士によって得られた場合_、代わりに+1で最大HPの5%に、+2で最大HPの7.5%に等しいシールドを得るだろう。
|
||||
actors.hero.talent.runic_transference.title=ルーン文字の転移
|
||||
@@ -692,7 +692,7 @@ actors.hero.talent.backup_barrier.meta_desc=_この天賦が異なる勇士に
|
||||
|
||||
actors.hero.talent.energizing_meal.title=エネルギーを与える食事
|
||||
actors.hero.talent.energizing_meal.desc=_+1:_ 食事を1ターンで行い、_5ターンの間、杖の再充填_をする。\n\n_+2:_ 食事を1ターンで行い、_8ターンの間、杖の再充填_をする。
|
||||
actors.hero.talent.inscribed_power.title=inscribed power
|
||||
actors.hero.talent.inscribed_power.title=刻銘の力
|
||||
actors.hero.talent.inscribed_power.desc=_+1:_ 魔術師が巻物を読むと、_2回杖を放つまで_杖のレベルが2上昇する。\n\n_+2:_ 魔術師が巻物を読むと、_3回杖を放つまで_杖のレベルが2上昇する。\n\n強化・変成・エンチャント・変容の巻物を読んだ場合、強化状態の杖を放つことができる回数は2倍になる。
|
||||
actors.hero.talent.wand_preservation.title=杖の保持
|
||||
actors.hero.talent.wand_preservation.desc=_+1:_ 魔術師が自分の長杖に新しい杖を取り込んだとき、古い杖は_67%の確率_で+0として戻され、そうでなければ秘儀の樹脂1個になる。\n\n_+2:_ 魔術師が自分の長杖に新しい杖を取り込んだとき、古い杖は_100%の確率_で+0として戻される。\n\nこの天賦は最大5回まで杖を保持でき、その後は常に秘儀の樹脂1個が得られる。
|
||||
@@ -754,7 +754,7 @@ actors.hero.talent.protective_shadows.desc=_+1:_ 盗賊が不可視のとき、_
|
||||
|
||||
actors.hero.talent.mystical_meal.title=神秘的な食事
|
||||
actors.hero.talent.mystical_meal.desc=_+1:_ 食事を1ターンで行い、_3ターンの間、アーティファクトの再充填_をする。\n\n_+2:_ 食事を1ターンで行い、_5ターンの間、アーティファクトの再充填_をする。\n\nこの天賦は、豊穣の角の自己充填には使えない。
|
||||
actors.hero.talent.inscribed_stealth.title=inscribed stealth
|
||||
actors.hero.talent.inscribed_stealth.title=刻銘の隠密
|
||||
actors.hero.talent.inscribed_stealth.desc=_+1:_ 盗賊が巻物を読むと、_3ターン_不可視状態になる。\n\n_+2:_ 盗賊が巻物を読むと、_5ターン_不可視状態になる。\n\n強化・変成・エンチャント・変容の巻物を読んだ場合、不可視状態の持続時間は2倍になる。
|
||||
actors.hero.talent.wide_search.title=広域探索
|
||||
actors.hero.talent.wide_search.desc=_+1:_ 盗賊の探索半径が5x5の正方形から_7x7の円_に拡大される。\n\n_+2:_ 盗賊の探索半径が5x5の正方形から_7x7の正方形_に拡大される。
|
||||
@@ -817,7 +817,7 @@ actors.hero.talent.natures_aid.desc=_+1:_ 女猟師の視界内で植物の効
|
||||
|
||||
actors.hero.talent.invigorating_meal.title=元気づける食事
|
||||
actors.hero.talent.invigorating_meal.desc=_+1:_ 食事を1ターンで行い(ダンジョンの果実は即座)、_1ターンの間加速_を得る。\n\n_+2:_ 食事を1ターンで行い(ダンジョンの果実は即座)、_2ターンの間加速_を得る。
|
||||
actors.hero.talent.liquid_nature.title=liquid nature
|
||||
actors.hero.talent.liquid_nature.title=液体の自然
|
||||
actors.hero.talent.liquid_nature.desc=_+1:_ 女猟師がポーションを飲んだり投げたりすると、自身の周囲に_最大4の草タイル_が生え、_1ターン_の間、隣接する敵を束縛する。\n\n_+2:_ 女猟師がポーションを飲んだり投げたりすると、自身の周囲に_最大6の草タイル_が生え、_2ターン_の間、隣接する敵を束縛する。\n\n筋力・経験値・習得・天与の啓示のポーションを使用した場合、草の量と束縛の持続時間が2倍になる。
|
||||
actors.hero.talent.rejuvenating_steps.title=活力が回復する歩調
|
||||
actors.hero.talent.rejuvenating_steps.desc=_+1:_ 女猟師が短い草や燃えかすを踏むと、それらは高い草に育ち、女猟師はすぐにそれを掘り返す。これは_10ターンのクールダウン_がある。\n\n_+2:_ 女猟師が短い草や燃えかすを踏むと、それらは高い草に育ち、女猟師はすぐにそれを掘り返す。これは_5ターンのクールダウン_がある。\n\nこの天賦は、受動的な再生効果が無効になっている場合や、勇士が長い間経験値を得ていない場合に、掘り返された草を生成する。
|
||||
@@ -881,7 +881,7 @@ actors.hero.talent.aggressive_barrier.meta_desc=_この天賦を他の勇士が
|
||||
actors.hero.talent.focused_meal.title=集中できる食事
|
||||
actors.hero.talent.focused_meal.desc=_+1:_ 食事を1ターンで行い、主武器を_1回分充填_する。\n\n_+2:_ 食事を1ターンで行い、主武器を_1.5回分充填_する。
|
||||
actors.hero.talent.focused_meal.meta_desc=_この天賦を他の勇士が獲得した場合_、代わりに次の攻撃時に+1はレベル/3、+2はレベル/2のボーナスダメージを与える。
|
||||
actors.hero.talent.liquid_agility.title=liquid agility
|
||||
actors.hero.talent.liquid_agility.title=液体の敏捷
|
||||
actors.hero.talent.liquid_agility.desc=_+1:_ 決闘者がポーションを飲んだり投げたりすると、次のターンまで_回避力が4倍_になる。\n\n_+2:_ 決闘者がポーションを飲んだり投げたりすると、次のターンまで_必ず回避_できる。\n\n筋力・経験値・習得・天与の啓示のポーションを使用した場合、さらに1ターン持続する。
|
||||
actors.hero.talent.weapon_recharging.title=武器の再充填
|
||||
actors.hero.talent.weapon_recharging.desc=_+1:_ 決闘者は杖やアーティファクトの再充填バフ状態の時に、_10ターン毎_に主武器に1回分の充填が得られる。\n\n_+2:_ 決闘者は杖やアーティファクトの再充填バフ状態の時に、_6ターン毎_に主武器に1回分の充填が得られる。
|
||||
@@ -956,24 +956,24 @@ actors.mobs.npcs.blacksmith.intro_quest_huntress=よう、人間!見たとこ
|
||||
actors.mobs.npcs.blacksmith.intro_quest_duelist=よう、人間!見たところ勇敢そうだな。
|
||||
actors.mobs.npcs.blacksmith.intro_quest_cleric=よう、人間!見たところ立派そうだな。
|
||||
actors.mobs.npcs.blacksmith.intro_quest_start=役に立ちたいだろ?ああ、お前にもできることがある。古い鉱山の上に作業場を建てたんだ。ココの梯子を降りたところにある。コノつるはしを持って、_幽金鉱石40個_ を採掘してくれ。それだけあれば十分だ。\n\n報酬は何かって?欲張りな奴め…\n\nわかった、わかったよ。お前にために鍛冶をしてやる。幸運と思いな、俺はここらで唯一の鍛冶屋なんだからな。
|
||||
actors.mobs.npcs.blacksmith.intro_quest_crystal=Careful though, the mine's dangerous for a little human like you. It's been abandoned for a while, and bunch of crystals have started growing. They're shiny, but too fragile to be worth anythin', and they've got some magic things protecting 'em. They're pretty strong, so _be careful where you mine_ or you'll get their attention.\n\nThere's a _giant crystal_ somewhere too. It's a lot tougher, so be prepared for a fight if you start breakin' it. I'll bet smashing it will slow all other crystals down though, so I'll pay extra if you can do it.
|
||||
actors.mobs.npcs.blacksmith.intro_quest_fungi=Careful though, the mine's dangerous for a little human like you. There's some sorta fungus monster that's been growing down there. It's got mushroom sentries that're really deadly if they see you, but they can't get up and chase you at least. _Keep out of sight_ if you want to stay alive.\n\nI'll pay extra if you can manage to take down the _biggest mushrom,_ but it'll take some real effort. It's connected to a bunch of mycelium nodes that're hidden in the walls. You'll have to break most of 'em before you can really damage it.
|
||||
actors.mobs.npcs.blacksmith.intro_quest_gnoll=Careful though, the mine's dangerous for a little human like you. Some gnolls want the gold too and now they're wreckin' the place. They're stupid things, so their mining has caused all sorts of collapses and cave-ins. You'll have to mine though it, so _look for recently disturbed rock._\n\nI think one of the gnolls is causing most of the trouble, probably a _geomancer shaman_ or somethin'. I'll pay extra, if you can find and kill it, but I'm sure it'll fight back.
|
||||
actors.mobs.npcs.blacksmith.reminder=You done wastin' my time? The mine entrance is over there.
|
||||
actors.mobs.npcs.blacksmith.intro_quest_crystal=Careful though, the mine's dangerous for a little human like you. It's been abandoned for a while, and bunch of crystals have started growing. They're shiny, but too fragile to be worth anythin', and they've got some magic things protecting 'em. They're pretty strong, so _be careful where you mine_ or you'll get their attention.\n\nThere's a _giant crystal_ somewhere too. It's a lot tougher, so be prepared for a fight if you start breakin' it. I'll bet smashing it will slow all the crystal growth down though, so I'll pay extra if you can do it.
|
||||
actors.mobs.npcs.blacksmith.intro_quest_fungi=気をつけな、この鉱山はお前のような小さな人間には危険だ。あそこにはキノコの化け物がいるんだ。キノコの見張りがいるから、見つかると大変だが、少なくとも起き上がって追っかけてくることはしねぇ。生き延びたいなら、_ヤツらの視界には入るな。_\n\n_一番デカいキノコ_を倒せたら、報酬は弾むぜ。壁に隠された菌糸の束に繋がっている。本当にダメージを与えるには、そのほとんどを壊さなければならねぇ。
|
||||
actors.mobs.npcs.blacksmith.intro_quest_gnoll=気をつけな、この鉱山はお前のような小さな人間には危険だ。ノール共も金を欲しがっていて、今、この場所を荒らしているんだ。ヤツらは馬鹿だから、採掘のせいでいろんな崩落や陥没を引き起こしてやがる。だから、_最近崩れた岩を探すんだ。_\n\nノールの一匹がこの厄介事の元凶みてぇだ。おそらく_地占術の巫師_か何かだろう。もし見つけて倒したのなら、報酬は弾むぜ。
|
||||
actors.mobs.npcs.blacksmith.reminder=時間を掛けさせたいのか?鉱山の入口は向こうだ。
|
||||
actors.mobs.npcs.blacksmith.lost_pick=冗談だろ?俺のつるはしをどこへやった?!
|
||||
actors.mobs.npcs.blacksmith.quest_start_prompt=You ready to go down? Make sure you've got some free space for the gold.\n\n_I'm only lettin' you down der once!_
|
||||
actors.mobs.npcs.blacksmith.enter_yes=I'm Ready
|
||||
actors.mobs.npcs.blacksmith.enter_no=Not Yet
|
||||
actors.mobs.npcs.blacksmith.exit_warn_none=You done already? You've hardly got any gold at all!\n\n_Remember, I'm not lettin' you back in once you come up._
|
||||
actors.mobs.npcs.blacksmith.exit_warn_low=You done already? Doesn't look like you've got a lot of gold.\n\n_Remember, I'm not lettin' you back in once you come up._
|
||||
actors.mobs.npcs.blacksmith.exit_warn_med=You done? You've got some gold at least, but there's definitely more in the mine.\n\n_Remember, I'm not lettin' you back in once you come up._
|
||||
actors.mobs.npcs.blacksmith.exit_warn_high=You done? Looks like you've got a good amount of gold, but I could use a bit more.\n\n_Remember, I'm not lettin' you back in once you come up._
|
||||
actors.mobs.npcs.blacksmith.exit_warn_full=You done? You've got lots of gold, but make sure you haven't left any of your gear behind.\n\n_Remember, I'm not lettin' you back in once you come up._
|
||||
actors.mobs.npcs.blacksmith.exit_warn_crystal=That giant crystal's still down there too. I'll pay extra if you destroy it.
|
||||
actors.mobs.npcs.blacksmith.exit_warn_fungi=That giant mushroom's still down there too. I'll pay extra if you kill it.
|
||||
actors.mobs.npcs.blacksmith.exit_warn_gnoll=That gnoll geomancer's still down there too. I'll pay extra if you kill it.
|
||||
actors.mobs.npcs.blacksmith.exit_yes=I'm Done
|
||||
actors.mobs.npcs.blacksmith.exit_no=Not Yet
|
||||
actors.mobs.npcs.blacksmith.quest_start_prompt=準備はいいか?鉱石を入れる空きを確保しろ。\n\n_降りられるのは一度だけだ!_
|
||||
actors.mobs.npcs.blacksmith.enter_yes=準備できた
|
||||
actors.mobs.npcs.blacksmith.enter_no=まだ
|
||||
actors.mobs.npcs.blacksmith.exit_warn_none=もう終わりか?鉱石なんて全然持ってねぇだろ!\n\n_覚えておけ、一度でも上がったら、ここへは戻ってこれねぇぞ。_
|
||||
actors.mobs.npcs.blacksmith.exit_warn_low=もう終わりか?鉱石を持っているようには見えねぇが。\n\n_覚えておけ、一度でも上がったら、ここへは戻ってこれねぇぞ。_
|
||||
actors.mobs.npcs.blacksmith.exit_warn_med=終わったか?少なくとも鉱石は持っているようだが、鉱山にはまだあるはずだ。\n\n_覚えておけ、一度でも上がったら、ここへは戻ってこれねぇぞ。_
|
||||
actors.mobs.npcs.blacksmith.exit_warn_high=終わったか?鉱石はたくさん持っているようだが、もう少し必要だ。\n\n_覚えておけ、一度でも上がったら、ここへは戻ってこれねぇぞ。_
|
||||
actors.mobs.npcs.blacksmith.exit_warn_full=終わったか?鉱石は十分にあるが、道具を忘れてないか確認しろ。\n\n_覚えておけ、一度でも上がったら、ここへは戻ってこれねぇぞ。_
|
||||
actors.mobs.npcs.blacksmith.exit_warn_crystal=あのデカい結晶もまだあそこにある。ブッ壊してくれたら報酬は弾むぜ。
|
||||
actors.mobs.npcs.blacksmith.exit_warn_fungi=あのデカいキノコもまだあそこにある。ブッ潰してくれたら報酬は弾むぜ。
|
||||
actors.mobs.npcs.blacksmith.exit_warn_gnoll=あの地占術の巫師もまだあそこに居る。ブッ倒してくれたら報酬は弾むぜ。
|
||||
actors.mobs.npcs.blacksmith.exit_yes=もう終わった
|
||||
actors.mobs.npcs.blacksmith.exit_no=まだ
|
||||
actors.mobs.npcs.blacksmith.get_lost=忙しいんだ。失せろ!
|
||||
actors.mobs.npcs.blacksmith.entrance_blocked=下る道は塞がれている。
|
||||
actors.mobs.npcs.blacksmith.cant_enter_old=そのエリアは今回のプレイでは入れません。新しいクエストに挑戦するには、新しいゲームをプレイしてください!
|
||||
@@ -1044,7 +1044,7 @@ actors.mobs.npcs.sheep.desc=魔法で作られた羊だ。この羊のどこが
|
||||
|
||||
actors.mobs.npcs.shopkeeper.name=小売店主
|
||||
actors.mobs.npcs.shopkeeper.thief=泥棒、泥棒!
|
||||
actors.mobs.npcs.shopkeeper.warn=Watch it! I won't warn you again.
|
||||
actors.mobs.npcs.shopkeeper.warn=気をつけろ!次は注意せんぞ。
|
||||
actors.mobs.npcs.shopkeeper.sell=アイテムを売る
|
||||
actors.mobs.npcs.shopkeeper.talk=会話する
|
||||
actors.mobs.npcs.shopkeeper.buyback=小売店主はしぶしぶあなたのアイテムを返した。
|
||||
@@ -1111,11 +1111,23 @@ actors.mobs.causticslime.desc=このスライムは地下から発散される
|
||||
actors.mobs.crab.name=下水道の蟹
|
||||
actors.mobs.crab.desc=この巨大な蟹は下水道の食物連鎖の頂点にいる。とても早く動きその厚い甲羅は重たい一撃を耐える。
|
||||
|
||||
actors.mobs.crystalguardian.name=crystal guardian
|
||||
actors.mobs.crystalguardian.desc=These large crystalline guardians almost look like statues, if it weren't for their bright glowing eyes. The hardened crystal they're made out of causes them to be sluggish but very tough, so _it's best to leave them to sleep in their crystal nest for as long as possible._\n\nDue to their size, crystal guardians will move much more slowly in enclosed spaces. They're also so durable that they're impossible to kill outright. They can be beaten down and temporarily disabled, but they'll just get back up again after a little while.
|
||||
|
||||
actors.mobs.crystalmimic.name=結晶のミミック
|
||||
actors.mobs.crystalmimic.ate=ミミックはあなたの%sを食べた!
|
||||
actors.mobs.crystalmimic.escaped=結晶のミミックは逃げ切った!
|
||||
actors.mobs.crystalmimic.desc=ミミックは望む姿になれる魔法の生物だ。ダンジョンではほとんどの場合、宝箱の形をしていて、無防備な冒険者をおびき寄せる。\n\n結晶のミミックは通常のミミックよりも厄介で、戦利品を盗んでいる間は戦いを避けたがる。発見されると疾走して逃げようとし、攻撃時には敵の位置を変えることができる。
|
||||
|
||||
actors.mobs.crystalspire.name=crystal spire
|
||||
actors.mobs.crystalspire.warning=The crystal vibrates as you strike it. Keeping this up is bound to draw attention to you...
|
||||
actors.mobs.crystalspire.alert=The vibration grows and rumbles through the whole cave!
|
||||
actors.mobs.crystalspire.desc=This gigantic spire of ultra hard crystal is probably the source of all the strange crystalline creatures in this cave. Your regular weapons are ineffective against it, so you'll need to use your pickaxe if you want to destroy it.\n\n_Make sure you're prepared before you start breaking it._ Such a big crystal is likely to take a while to mine through, and you probably won't be able to do it undisturbed. The spire itself may even have some means of defending itself as well. _Perhaps the spire's own attacks would be used against its minions._
|
||||
|
||||
actors.mobs.crystalwisp.name=crystal wisp
|
||||
actors.mobs.crystalwisp.beam_kill=The beam of light killed you...
|
||||
actors.mobs.crystalwisp.desc=A small angry floating chunk of hardened crystal that's producing a bright glow. While not especially strong, crystal wisps will shoot a damaging beam of light at you if they have a clear shot.\n\nWisps are small enough to easily move through the various crystal outcroppings, but they aren't able to shoot through them.
|
||||
|
||||
actors.mobs.demonspawner.name=悪魔産所
|
||||
actors.mobs.demonspawner.on_death=ここの悪魔のエネルギーは、産所が死ぬと弱まるようだ。
|
||||
actors.mobs.demonspawner.desc=このドワーフの肉の歪んだ融合体は、この地域で死んだドワーフから切り裂き悪魔を作り出す役割を担っている。明らかに悪魔は、敵に対してあらゆる資源を使うことを問題視している。\n\n見た目は恐ろしいが、悪魔産所は移動手段や自ら直接防御する手段を持たない。しかし、その質量はかなり大きいので、すぐに殺すことは難しく、脅威な状況では、より早く切り裂き悪魔を生み出す。\n\n_悪魔産所は、悪魔の力の中心の発生源と繋がっているようだ。これを殺すと、悪魔の力が弱まるかもしれない。_
|
||||
@@ -1170,10 +1182,10 @@ actors.mobs.dwarfking$dkwarlock.rankings_desc=ドワーフの王の前に果て
|
||||
actors.mobs.elemental$fireelemental.name=炎の元素霊
|
||||
actors.mobs.elemental$fireelemental.desc=元素霊は、強力な秘法が適切に制御されない場合にしばしば生み出される、混沌とした生物である。元素霊は最小限の知性しか持たず、通常は特定の種類の魔法に関連している。\n\n炎の元素霊は炎のような魔法でダメージを与える、一般的なタイプの元素霊である。彼らは近接攻撃で対象を燃え上がらせ、時には炎のボルトを発射することもある。
|
||||
actors.mobs.elemental$newbornfireelemental.name=生まれたての炎の元素霊
|
||||
actors.mobs.elemental$newbornfireelemental.charging=The elemental is charging up!
|
||||
actors.mobs.elemental$newbornfireelemental.charging=元素霊は力を溜めている!
|
||||
actors.mobs.elemental$newbornfireelemental.desc=元素霊は、強力な秘法が適切に制御されない場合にしばしば生み出される、混沌とした生物である。元素霊は最小限の知性しか持たず、通常は特定の種類の魔法に関連している。\n\nこの炎の元素霊は召喚されたばかりだが、それでもかなり危険だ!
|
||||
actors.mobs.elemental$newbornfireelemental.desc_boss=Because of the chaotic nature of its summoning, this elemental can only spread fire in inaccurate blasts after charging for a turn.
|
||||
actors.mobs.elemental$newbornfireelemental.desc_ally=Because this elemental was summoned by a spell, it has a little more control over its flame. It's incapable of making ranged attacks, but will ignite enemies it attacks in melee.
|
||||
actors.mobs.elemental$newbornfireelemental.desc_boss=この元素霊は召喚の性質が混沌としているため、1ターンの間力を溜めて、不正確な爆風で炎を撒き散らすことができる。
|
||||
actors.mobs.elemental$newbornfireelemental.desc_ally=この元素霊は呪文によって召喚されたため、炎を少し制御できる。範囲攻撃はできないが、近接攻撃した敵を発火させる。
|
||||
actors.mobs.elemental$frostelemental.name=霜の元素霊
|
||||
actors.mobs.elemental$frostelemental.desc=元素霊は、強力な秘法が適切に制御されない場合にしばしば生み出される、混沌とした生物である。元素霊は最小限の知性しか持たず、通常は特定の種類の魔法に関連している。\n\n霜の元素霊は、冷却魔法で敵を弱体化させる、一般的な種類の元素霊である。彼らは近接攻撃と時折、遠距離攻撃で対象を凍えさせる。彼らの魔法は水の上ではより効果的である。
|
||||
actors.mobs.elemental$shockelemental.name=電撃の元素霊
|
||||
|
||||
@@ -956,7 +956,7 @@ actors.mobs.npcs.blacksmith.intro_quest_huntress=이봐, 인간! 날쌔게 생
|
||||
actors.mobs.npcs.blacksmith.intro_quest_duelist=이봐, 인간! 용감하게 생기셨구만.
|
||||
actors.mobs.npcs.blacksmith.intro_quest_cleric=이봐, 인간! 중요한 인물처럼 생기셨구만.
|
||||
actors.mobs.npcs.blacksmith.intro_quest_start=날 도와줄 수 있다고? 좋아, 네가 할 만한 일이 있지. 난 이 공방을 오래된 광산 위에 지었어. 바로 저 사다리 아래라고. 이 곡괭이를 가지고 _어두운 금 원석을 좀 캐와. 40개_면 충분할 거야.\n\n뭐, 보수? 이 탐욕스러운 인간 같으니라고...\n\n알았어, 알았다고. 재련 정도는 해 줄 수 있어. 운 좋은 줄 알아. 이 주변 대장장이는 나 뿐이니까.
|
||||
actors.mobs.npcs.blacksmith.intro_quest_crystal=조심하는 게 좋을 거야. 그 광산은 너 같이 작은 인간한테는 위협적이니까. 버려진 지 오랜 시간이 지난 광산이라, 많은 수정들이 자라나기 시작했어. 그 수정들은 반짝거려서 겉보기엔 좋아 보여도, 값을 매기기엔 너무 깨지기 쉬운 물건이라 쓸모없는데다, 스스로를 지키려고 마법 같은 것도 쓴다니까. 꽤나 강력하단 말이지. 그러니까 _어디에서 채굴하든 간에, 긴장을 늦추지 않는 게 좋을 거야_.\n\n광산 어딘가에 커다란 수정도 있을 텐데, 그건 훨씬 위험하니까, 그걸 부술 거라면 준비 단단히 하는 게 좋을 거야. 일단 부수기만 한다면 다른 수정들을 느려지게 만드니까, 만약 그걸 부순다면 보수를 추가로 주도록 하지.
|
||||
actors.mobs.npcs.blacksmith.intro_quest_crystal=Careful though, the mine's dangerous for a little human like you. It's been abandoned for a while, and bunch of crystals have started growing. They're shiny, but too fragile to be worth anythin', and they've got some magic things protecting 'em. They're pretty strong, so _be careful where you mine_ or you'll get their attention.\n\nThere's a _giant crystal_ somewhere too. It's a lot tougher, so be prepared for a fight if you start breakin' it. I'll bet smashing it will slow all the crystal growth down though, so I'll pay extra if you can do it.
|
||||
actors.mobs.npcs.blacksmith.intro_quest_fungi=조심하는 게 좋을 거야. 그 광산은 너 같이 작은 인간한테는 위협적이니까. 거기엔 일종의 버섯 괴물 같은 게 자라나고 있어. 심지어 그건 버섯 포탑 같은 게 달려 있어서, 들키면 상당히 치명적일 거야. 그 놈들은 일어날 순 없어도, 적어도 널 추적하는건 가능하니까, 살고 싶다면 가능한 한 그 놈들의 _시야 밖에 있는 게 좋을 거라고_.\n\n만약 어떻게든 거기 있는 _가장 큰 버섯_을 해치워 준다면, 보수를 더 주도록 하지. 다만 진짜 힘들긴 할 거야. 그건 벽 안에 숨겨진 수많은 균사 마디에 연결되어 있어서, 실제로 피해를 주려면 그것들을 싸그리 다 부숴 버려야 할 거라고.
|
||||
actors.mobs.npcs.blacksmith.intro_quest_gnoll=조심하는 게 좋을 거야. 그 광산은 너 같이 작은 인간한테는 위협적이니까. 몇몇 놀 놈들이 골드에 미친 나머지 거기를 부숴 버리기 시작했어. 단순하고 멍청한 놈들이라서, 그따구로 채굴하고 있으니 온갖 붕괴란 붕괴는 다 일으키고 있다고. 그것들 사이에서 금을 캐 와야 할 거야. 그러니 _최근에 떨어진 바위들을 잘 살펴 보라고_.\n\n그 놈들 중에 한 놈이 유독 말썽인 것 같아. 아마도 _흙점쟁이 주술사_나 그런 비슷한 놈이겠지. 만약 그 놈을 찾아내서 처리해 준다면, 보수를 더 주도록 하지. 하지만 장담하건대 그 놈도 쉽게 죽어 주진 않을 거야.
|
||||
actors.mobs.npcs.blacksmith.reminder=내 시간 뺏는 건 이제 끝낸 거야? 광산 입구는 저쪽이니까 잘 해 보라고.
|
||||
@@ -1111,11 +1111,23 @@ actors.mobs.causticslime.desc=이 슬라임은 아래층에서 올라오는 어
|
||||
actors.mobs.crab.name=하수구 게
|
||||
actors.mobs.crab.desc=이 커다란 게는 하수구 먹이사슬의 최상위 포식자입니다. 그들은 매우 빠르며 단단한 갑각이 강력한 공격도 견디게 해 줍니다.
|
||||
|
||||
actors.mobs.crystalguardian.name=crystal guardian
|
||||
actors.mobs.crystalguardian.desc=These large crystalline guardians almost look like statues, if it weren't for their bright glowing eyes. The hardened crystal they're made out of causes them to be sluggish but very tough, so _it's best to leave them to sleep in their crystal nest for as long as possible._\n\nDue to their size, crystal guardians will move much more slowly in enclosed spaces. They're also so durable that they're impossible to kill outright. They can be beaten down and temporarily disabled, but they'll just get back up again after a little while.
|
||||
|
||||
actors.mobs.crystalmimic.name=수정 미믹
|
||||
actors.mobs.crystalmimic.ate=미믹이 당신의 %s를 삼켜버렸다!
|
||||
actors.mobs.crystalmimic.escaped=수정 미믹이 탈출했다!
|
||||
actors.mobs.crystalmimic.desc=미믹은 그들이 원하는 어떤 모양의 물체로도 변할 수 있는 마법 생명체입니다. 던전에서 그들은 대부분 상자 모양을 하고 있는데, 이는 아무것도 모르는 모험가들을 끌어들이기 위함으로 보입니다.\n\n수정 미믹은 다른 일반적인 미믹들보다 까다로우며, 전리품을 훔치는 동안은 전투를 피하려 듭니다. 그들은 발견되는 즉시 전력질주로 도주할 것이며, 자신을 공격하려는 적들을 다른 위치로 옮길 수 있습니다.
|
||||
|
||||
actors.mobs.crystalspire.name=crystal spire
|
||||
actors.mobs.crystalspire.warning=The crystal vibrates as you strike it. Keeping this up is bound to draw attention to you...
|
||||
actors.mobs.crystalspire.alert=The vibration grows and rumbles through the whole cave!
|
||||
actors.mobs.crystalspire.desc=This gigantic spire of ultra hard crystal is probably the source of all the strange crystalline creatures in this cave. Your regular weapons are ineffective against it, so you'll need to use your pickaxe if you want to destroy it.\n\n_Make sure you're prepared before you start breaking it._ Such a big crystal is likely to take a while to mine through, and you probably won't be able to do it undisturbed. The spire itself may even have some means of defending itself as well. _Perhaps the spire's own attacks would be used against its minions._
|
||||
|
||||
actors.mobs.crystalwisp.name=crystal wisp
|
||||
actors.mobs.crystalwisp.beam_kill=The beam of light killed you...
|
||||
actors.mobs.crystalwisp.desc=A small angry floating chunk of hardened crystal that's producing a bright glow. While not especially strong, crystal wisps will shoot a damaging beam of light at you if they have a clear shot.\n\nWisps are small enough to easily move through the various crystal outcroppings, but they aren't able to shoot through them.
|
||||
|
||||
actors.mobs.demonspawner.name=악마 소환수
|
||||
actors.mobs.demonspawner.on_death=소환수가 죽으면서, 이곳에 있는 악마의 기운이 감소한 것 같다.
|
||||
actors.mobs.demonspawner.desc=이 드워프들의 살가죽이 뭉진 융합체는 이 지역에서 죽은 드워프들의 시체로부터 리퍼 악마들을 소환하는 역할을 담당하고 있습니다. 악마들은 그들의 적을 상대하기 위해 가능한 모든 자원을 사용하는 것임이 분명해 보입니다.\n\n굉장히 끔찍한 외형을 가지고 있긴 하지만, 악마 소환수들은 움직이거나 스스로를 직접 방어할 능력이 없습니다. 다만 소환수는 거대한 몸집을 가지고 있어 빠르게 처치하기가 어려우며, 또한 위협받고 있는 소환수는 더욱 빠른 속도로 리퍼 악마를 소환합니다.\n\n_악마 소환수들은 어떠한 악마적 힘을 주는 존재에 연결되어 있는 것 같습니다. 악마 소환수를 죽이면 그 존재를 약화시킬 수 있을 것 같습니다._
|
||||
|
||||
@@ -956,7 +956,7 @@ actors.mobs.npcs.blacksmith.intro_quest_huntress=Hej Człowieku! Wyglądasz na k
|
||||
actors.mobs.npcs.blacksmith.intro_quest_duelist=Hej Człowieku! Wyglądasz na kogoś odważnego.
|
||||
actors.mobs.npcs.blacksmith.intro_quest_cleric=Hej Człowieku! Wyglądasz na kogoś ważnego.
|
||||
actors.mobs.npcs.blacksmith.intro_quest_start=Chcesz być pomocny, co? Tak, mam coś, co mógłbyś zrobić. Zbudowałem tę pracownię na starej kopalni, jest tam na dole jak zejdziesz po drabinie. Weź ten kilof i wykop dla mnie _rudę ciemnego złota. 40 kawałków_ powinno wystarczyć.\n\nCo masz na myśli mówiąc, jak zamierzam zapłacić? Jesteś chciwy...\n\nDobrze, dobrze, mogę coś dla ciebie wykuć. Uważaj się za szczęściarza, jestem jedynym kowalem w okolicy.
|
||||
actors.mobs.npcs.blacksmith.intro_quest_crystal=Uważaj jednak, kopalnia jest niebezpieczna dla takiego małego człowieka jak ty. Była opuszczona przez jakiś czas, a teraz zaczęły tam rosnąć kryształy. Błyszczą się, ale są zbyt kruche, by miały jakąkolwiek wartość, i są chronione przez jakieś magiczne stworzenia. Są naprawdę silne, więc _uważaj, gdzie kopiesz_, żeby nie przyciągnąć ich uwagi.\n\nGdzieś tam jest też _gigantyczny kryształ_. Jest dużo mocniejszy, więc przygotuj się na walkę, jeśli zaczniesz go rozbijać. Zakładam, że zniszczenie go spowolni pozostałe kryształy, więc zapłacę dodatkowo, jeśli ci się to uda.
|
||||
actors.mobs.npcs.blacksmith.intro_quest_crystal=Careful though, the mine's dangerous for a little human like you. It's been abandoned for a while, and bunch of crystals have started growing. They're shiny, but too fragile to be worth anythin', and they've got some magic things protecting 'em. They're pretty strong, so _be careful where you mine_ or you'll get their attention.\n\nThere's a _giant crystal_ somewhere too. It's a lot tougher, so be prepared for a fight if you start breakin' it. I'll bet smashing it will slow all the crystal growth down though, so I'll pay extra if you can do it.
|
||||
actors.mobs.npcs.blacksmith.intro_quest_fungi=Uważaj jednak, kopalnia jest niebezpieczna dla takiego małego człowieka jak ty. Jest tam jakiś grzybowy potwór, który rozrastał się w jej wnętrzu. Ma grzybowe strażniki, które są naprawdę śmiertelne, jeśli cię dostrzegą, ale przynajmniej nie są w stanie cię gonić. _Nie daj się zauważyć_, jeśli chcesz pozostać przy życiu.\n\nZapłacę dodatkowo, jeśli dasz radę pokonać _największego grzyba_, ale to wymaga sporego wysiłku. Jest połączony z kilkoma grzybniowymi węzłami ukrytymi w ścianach. Musisz zniszczyć większość z nich, zanim będziesz mógł naprawdę go uszkodzić.
|
||||
actors.mobs.npcs.blacksmith.intro_quest_gnoll=Uważaj tam, kopalnia jest niebezpieczna dla takiego małego człowieczka jak ty. Niektóre gnolle też chcą tego złota i teraz niszczą to miejsce. Są głupie, więc ich wydobycie spowodowało wiele zawaleń i zapadnięć. Będziesz jednak musiał go wydobyć, więc _poszukaj niedawno poruszonej skały._\n\nMyślę, że jeden z gnollów sprawia najwięcej problemów, pewnie jakiś _geomanta szaman_ czy coś w tym stylu. Zapłacę więcej, jeśli znajdziesz go i zabijesz, ale na pewno się bronić będzie.
|
||||
actors.mobs.npcs.blacksmith.reminder=Skończyłeś marnować mój czas? Wejście do kopalni jest tam.
|
||||
@@ -1111,11 +1111,23 @@ actors.mobs.causticslime.desc=Ten gigantyczny śluzowiec wygląda na wypaczonego
|
||||
actors.mobs.crab.name=krab kanałowy
|
||||
actors.mobs.crab.desc=Te ogromne kraby stoją na szczycie łańcucha pokarmowego w ściekach. Są ekstremalnie szybkie, a ich skorupa może wytrzymać ciężkie uderzenia.
|
||||
|
||||
actors.mobs.crystalguardian.name=crystal guardian
|
||||
actors.mobs.crystalguardian.desc=These large crystalline guardians almost look like statues, if it weren't for their bright glowing eyes. The hardened crystal they're made out of causes them to be sluggish but very tough, so _it's best to leave them to sleep in their crystal nest for as long as possible._\n\nDue to their size, crystal guardians will move much more slowly in enclosed spaces. They're also so durable that they're impossible to kill outright. They can be beaten down and temporarily disabled, but they'll just get back up again after a little while.
|
||||
|
||||
actors.mobs.crystalmimic.name=kryształowy mimik
|
||||
actors.mobs.crystalmimic.ate=Przedmiot pożarty przez mimika: %s!
|
||||
actors.mobs.crystalmimic.escaped=Kryształowy mimik uciekł!
|
||||
actors.mobs.crystalmimic.desc=Mimik to magiczne stworzenie, które może przybrać dowolną formę. W podziemiach prawie zawsze decydują się naśladować skrzynię skarbów, ponieważ wiedzą, jak przyciągnąć poszukiwaczy przygód.\n\nKryształowy mimik to zwinniejsza odmiana zmiennokształtnych, starająca się unikać walki i kraść skarby. Po zdemaskowaniu próbuje uciec i użyć swej zdolności teleportowania przeciwników podczas ataku.
|
||||
|
||||
actors.mobs.crystalspire.name=crystal spire
|
||||
actors.mobs.crystalspire.warning=The crystal vibrates as you strike it. Keeping this up is bound to draw attention to you...
|
||||
actors.mobs.crystalspire.alert=The vibration grows and rumbles through the whole cave!
|
||||
actors.mobs.crystalspire.desc=This gigantic spire of ultra hard crystal is probably the source of all the strange crystalline creatures in this cave. Your regular weapons are ineffective against it, so you'll need to use your pickaxe if you want to destroy it.\n\n_Make sure you're prepared before you start breaking it._ Such a big crystal is likely to take a while to mine through, and you probably won't be able to do it undisturbed. The spire itself may even have some means of defending itself as well. _Perhaps the spire's own attacks would be used against its minions._
|
||||
|
||||
actors.mobs.crystalwisp.name=crystal wisp
|
||||
actors.mobs.crystalwisp.beam_kill=The beam of light killed you...
|
||||
actors.mobs.crystalwisp.desc=A small angry floating chunk of hardened crystal that's producing a bright glow. While not especially strong, crystal wisps will shoot a damaging beam of light at you if they have a clear shot.\n\nWisps are small enough to easily move through the various crystal outcroppings, but they aren't able to shoot through them.
|
||||
|
||||
actors.mobs.demonspawner.name=rozrodnia demonów
|
||||
actors.mobs.demonspawner.on_death=Mroczna energia tego miejsca zdaje się słabnąć wraz ze śmiercią rozrodni demonów.
|
||||
actors.mobs.demonspawner.desc=Ten wijący się amalgamat krasnoludzkich ciał jest odpowiedzialny za wytwarzanie demonów-rozpruwaczy z kawałków krasnoludzkich trupów. Najwyraźniej demony nie mają skrupułów przeciw wykorzystywaniu każdego surowca, jakiego mogą, by zwalczyć swoich wrogów.\n\nPomimo ich przerażającego wyglądu, rozrodnie demonów nie są w stanie samodzielnie się poruszać czy choćby obronić przed atakiem. Jednakże sama ich makabryczna budowa sprawia, że ciężko jest je zabić. Będą one także próbować produkować demony rozpruwacze szybciej w obliczu zagrożenia.\n\n_Rozrodnie demonów zdają się być połączone z jakimś głównym źródłem tej demonicznej energii. Zniszczenie ich może je osłabić._
|
||||
|
||||
@@ -127,15 +127,15 @@ actors.buffs.burning.desc=Poucas coisas são mais angustiantes do que ser envolv
|
||||
|
||||
actors.buffs.championenemy.warn=Você sente uma presença mortal.
|
||||
actors.buffs.championenemy$blazing.name=Campeão flamejante
|
||||
actors.buffs.championenemy$blazing.desc=Blazing champions deal 25% more melee damage, ignite enemies they attack, are immune to fire, and spread fire around them as they die. They can't spread fire onto water however.
|
||||
actors.buffs.championenemy$blazing.desc=Campeões flamejantes causam 25% a mais de dano corpo a corpo, inflamam os inimigos que atacam, são imunes a fogo e espalham fogo ao redor deles quando morrem. Contudo, não podem espalhar fogo sobre água
|
||||
actors.buffs.championenemy$projecting.name=Campeão projetante
|
||||
actors.buffs.championenemy$projecting.desc=Projecting champions deal 25% more melee damage and have +3 attack range.
|
||||
actors.buffs.championenemy$projecting.desc=Campeões projetantes causam 25% a mais de dano corpo a corpo e possuem +3 de alcance de ataque.
|
||||
actors.buffs.championenemy$antimagic.name=Campeão antimagia
|
||||
actors.buffs.championenemy$antimagic.desc=Antimagic champions take 50% less damage and are completely immune to magical effects.
|
||||
actors.buffs.championenemy$antimagic.desc=Campeões antimagia recebem 50% menos dano e são completamente imunes a efeitos mágicos.
|
||||
actors.buffs.championenemy$giant.name=Campeão gigante
|
||||
actors.buffs.championenemy$giant.desc=Giant champions take 80% less damage and have +1 attack range, but cannot move through enclosed spaces.
|
||||
actors.buffs.championenemy$giant.desc=Campeões gigantes recebem 80% menos dano e possuem +1 de alcance de ataque, mas não podem passar por espaços apertados.
|
||||
actors.buffs.championenemy$blessed.name=Campeão abençoado
|
||||
actors.buffs.championenemy$blessed.desc=Blessed champions have 4x accuracy and evasion.
|
||||
actors.buffs.championenemy$blessed.desc=Campeões abençoados têm 4x mais precisão e evasão.
|
||||
actors.buffs.championenemy$growing.name=Campeão crescente
|
||||
actors.buffs.championenemy$growing.desc=Campeões crescentes ganham um bônus que aumenta constantemente sua precisão, evasão, dano físico e redução de dano recebido.\n\nBônus atual de pre/eva/dano: %1$d%%\nBônus atual da redução de dano: %2$d%%
|
||||
|
||||
@@ -192,7 +192,7 @@ actors.buffs.earthimbue.name=imbuído com terra
|
||||
actors.buffs.earthimbue.desc=Você está imbuído de poder da terra!\n\nTodos os ataques físicos deslocarão a terra embaixo do inimigo, aleijando-os por um curto período de tempo.\n\nTurnos de Imbuição de terra restantes: %s.
|
||||
|
||||
actors.buffs.enhancedrings.name=anéis aprimorados
|
||||
actors.buffs.enhancedrings.desc=The Rogue's recently used artifact is empowering his rings, granting them +1 level.\n\nTurns remaining: %s.
|
||||
actors.buffs.enhancedrings.desc=O artefato recentemente usado pelo Ladino está fortalecendo seus anéis, concedendo a eles +1 nível.\n\nTurnos restantes: %s.
|
||||
|
||||
actors.buffs.fireimbue.name=imbuído com Fogo
|
||||
actors.buffs.fireimbue.desc=Você está imbuído com o poder do fogo!\n\nTodos os ataques físicos têm uma chance de atear fogo ao inimigo. Adicionalmente, você está completamente imune aos efeitos do fogo.\n\nTurnos de imbuição de fogo restantes: %s.
|
||||
@@ -266,7 +266,7 @@ actors.buffs.magicalsleep.wakeup=Você acorda sentindo-se revigorado e saudável
|
||||
actors.buffs.magicalsleep.desc=Este personagem caiu em um sono mágico profundo do qual ele não irá acordar naturalmente.\n\nSono mágico é semelhante ao sono normal, exceto que apenas dano fará o alvo acordar.\n\nPara o herói e seus aliados, o sono mágico tem propriedades restaurativas, permitindo que se curem rapidamente enquanto dormem.
|
||||
|
||||
actors.buffs.magicimmune.name=imune à magia
|
||||
actors.buffs.magicimmune.desc=All magical effects have lost their hold on you, you are completely impervious to them.\n\nWhile magic immune all harmful and helpful magical effects will not apply to you, including curses, enchants, wands, scrolls, rings, artifacts, etc. Heroic armor abilities are strong enough to work regardless of this effect.\n\nTurns of magic immunity remaining: %s.
|
||||
actors.buffs.magicimmune.desc=Todos os efeitos mágicos perderam seu domínio sobre você, você é totalmente imune a eles.\n\nEnquanto imune à magia, todos os efeitos mágicos prejudiciais e úteis não se aplicarão a você, incluindo maldições, encantos, varinhas, pergaminhos, anéis, artefatos, etc. Habilidades de armadura Heroica são fortes o suficiente para funcionar independentemente deste efeito\n\nTurnos de imunidade mágica restantes: %s.
|
||||
|
||||
actors.buffs.mindvision.name=visão mental
|
||||
actors.buffs.mindvision.desc=De alguma maneira, você pode ver todas as criaturas do andar na sua mente. É uma sensação muito estranha.\n\nTodos os personagens neste andar são visíveis para você enquanto você tem a visão mental. Ver uma criatura através da visão mental conta como se ele estivesse sendo visto nas proximidades, para o propósito de efeitos mágicos.\n\nTurnos de visão mental restante: %s.
|
||||
@@ -628,8 +628,8 @@ actors.hero.talent.iron_will.meta_desc=_Se este talento for adquirido por um her
|
||||
|
||||
actors.hero.talent.iron_stomach.title=estômago de ferro
|
||||
actors.hero.talent.iron_stomach.desc=_+1:_ O Guerreiro leva apenas 1 turno para comer e garante a ele _75% de resistência a dano_ enquanto come.\n\n_+2:_ O Guerreiro leva apenas 1 turno para comer e garante a ele _100% de resistência a dano_ enquanto come.
|
||||
actors.hero.talent.liquid_willpower.title=liquid willpower
|
||||
actors.hero.talent.liquid_willpower.desc=_+1:_ The Warrior instantly regains _50% of the shielding_ from his broken seal when drinking or throwing a potion.\n\n_+2:_ The Warrior instantly regains _75% of the shielding_ from his broken seal when drinking or throwing a potion.\n\nThe shield regeneration effect is doubled when using potions of strength, experience, mastery, or divine inspiration.
|
||||
actors.hero.talent.liquid_willpower.title=tenacidade líquida
|
||||
actors.hero.talent.liquid_willpower.desc=_+1:_ O Guerreiro recupera instantaneamente _50% da proteção_ de seu selo quebrado ao beber ou jogar uma poção.\n\n_+2:_ O Guerreiro recupera instantaneamente _75% da proteção_ de seu selo quebrado ao beber ou jogar uma poção.\n\nO efeito de regeneração da proteção é duplicado ao usar poções de força, de experiência, da maestria ou da inspiração divina.
|
||||
actors.hero.talent.liquid_willpower.meta_desc=_Se este talento for ganho por um herói diferente_, será concedido blindagem igual a 5% do pv máximo em +1, ou 7,5% do pv máximo em +2.
|
||||
actors.hero.talent.runic_transference.title=transferência rúnica
|
||||
actors.hero.talent.runic_transference.desc=_+1:_ O selo quebrado do Guerreiro pode transferir _glifos comuns_ da mesma maneira que transfere um aprimoramento.\n\n_+2:_ O selo quebrado do Guerreiro pode transferir _glifos comuns, poderosos e amaldiçoados_ da mesma maneira que transfere um aprimoramento.
|
||||
@@ -692,7 +692,7 @@ actors.hero.talent.backup_barrier.meta_desc=Se este talento for adquirido por um
|
||||
|
||||
actors.hero.talent.energizing_meal.title=refeição energética
|
||||
actors.hero.talent.energizing_meal.desc=_+1:_ Comer leva apenas 1 turno para o Mago e lhe concede _5 turnos de recarga de varinha_.\n\n_+2:_ Comer leva apenas 1 turno para o Mago e lhe concede _8 turnos de recarga de varinha_.
|
||||
actors.hero.talent.inscribed_power.title=inscribed power
|
||||
actors.hero.talent.inscribed_power.title=poder inscrito
|
||||
actors.hero.talent.inscribed_power.desc=_+1:_ When the Mage reads a scroll, his _next 2 wand zaps_ get +2 levels.\n\n_+2:_ When the Mage reads a scroll, his _next 3 wand zaps_ get +2 levels.\n\nThe number of enhanced wand zaps is doubled when reading a scroll of upgrade, transmutation, enchantment, or metamorphosis.
|
||||
actors.hero.talent.wand_preservation.title=preservação de varinha
|
||||
actors.hero.talent.wand_preservation.desc=_+1:_ Quando o Mago imbui uma nova varinha em seu cajado, a varinha antiga tem _67% de chance_ de ser devolvida com +0, caso contrário será devolvida como 1 resina arcana.\n\n_+2:_ Quando o Mago imbui uma nova varinha em seu cajado, a varinha antiga tem _100% de chance_ de ser devolvida com +0.\n\nEste talento pode preservar varinhas no máximo cinco vezes, depois sempre concederá 1 de resina arcana.
|
||||
@@ -956,7 +956,7 @@ actors.mobs.npcs.blacksmith.intro_quest_huntress=Hey Human! You look like a quic
|
||||
actors.mobs.npcs.blacksmith.intro_quest_duelist=Hey Human! You look like a brave one.
|
||||
actors.mobs.npcs.blacksmith.intro_quest_cleric=Hey Human! You look like an important one.
|
||||
actors.mobs.npcs.blacksmith.intro_quest_start=Wanna be useful, eh? Yeah I got something you could do. I built dis workshop ontop of an old mine, it's just down dat ladder. Take dis pickaxe and mine me some _dark gold ore. 40 pieces_ should be enough.\n\nWhat do you mean, how am I gonna pay? You greedy...\n\nOk, ok, I can do some smithin' for you. Consider yourself lucky, I'm the only blacksmith around.
|
||||
actors.mobs.npcs.blacksmith.intro_quest_crystal=Careful though, the mine's dangerous for a little human like you. It's been abandoned for a while, and bunch of crystals have started growing. They're shiny, but too fragile to be worth anythin', and they've got some magic things protecting 'em. They're pretty strong, so _be careful where you mine_ or you'll get their attention.\n\nThere's a _giant crystal_ somewhere too. It's a lot tougher, so be prepared for a fight if you start breakin' it. I'll bet smashing it will slow all other crystals down though, so I'll pay extra if you can do it.
|
||||
actors.mobs.npcs.blacksmith.intro_quest_crystal=Careful though, the mine's dangerous for a little human like you. It's been abandoned for a while, and bunch of crystals have started growing. They're shiny, but too fragile to be worth anythin', and they've got some magic things protecting 'em. They're pretty strong, so _be careful where you mine_ or you'll get their attention.\n\nThere's a _giant crystal_ somewhere too. It's a lot tougher, so be prepared for a fight if you start breakin' it. I'll bet smashing it will slow all the crystal growth down though, so I'll pay extra if you can do it.
|
||||
actors.mobs.npcs.blacksmith.intro_quest_fungi=Careful though, the mine's dangerous for a little human like you. There's some sorta fungus monster that's been growing down there. It's got mushroom sentries that're really deadly if they see you, but they can't get up and chase you at least. _Keep out of sight_ if you want to stay alive.\n\nI'll pay extra if you can manage to take down the _biggest mushrom,_ but it'll take some real effort. It's connected to a bunch of mycelium nodes that're hidden in the walls. You'll have to break most of 'em before you can really damage it.
|
||||
actors.mobs.npcs.blacksmith.intro_quest_gnoll=Careful though, the mine's dangerous for a little human like you. Some gnolls want the gold too and now they're wreckin' the place. They're stupid things, so their mining has caused all sorts of collapses and cave-ins. You'll have to mine though it, so _look for recently disturbed rock._\n\nI think one of the gnolls is causing most of the trouble, probably a _geomancer shaman_ or somethin'. I'll pay extra, if you can find and kill it, but I'm sure it'll fight back.
|
||||
actors.mobs.npcs.blacksmith.reminder=You done wastin' my time? The mine entrance is over there.
|
||||
@@ -1111,11 +1111,23 @@ actors.mobs.causticslime.desc=Este slime parece ter sido contaminado pela magia
|
||||
actors.mobs.crab.name=caranguejo de esgoto
|
||||
actors.mobs.crab.desc=Estes caranguejos enormes estão no topo da sua cadeia alimentar dos esgotos. Eles são extremamente rápidos e a sua carapaça dura consegue resistir a golpes pesados.
|
||||
|
||||
actors.mobs.crystalguardian.name=crystal guardian
|
||||
actors.mobs.crystalguardian.desc=These large crystalline guardians almost look like statues, if it weren't for their bright glowing eyes. The hardened crystal they're made out of causes them to be sluggish but very tough, so _it's best to leave them to sleep in their crystal nest for as long as possible._\n\nDue to their size, crystal guardians will move much more slowly in enclosed spaces. They're also so durable that they're impossible to kill outright. They can be beaten down and temporarily disabled, but they'll just get back up again after a little while.
|
||||
|
||||
actors.mobs.crystalmimic.name=mímico de cristal
|
||||
actors.mobs.crystalmimic.ate=O Mímico abocanhou seu item %s!
|
||||
actors.mobs.crystalmimic.escaped=O Mímico de cristal escapou!
|
||||
actors.mobs.crystalmimic.desc=Mímicos são criaturas mágicas que podem tomar qualquer forma que desejarem. Nas masmorras, eles quase sempre escolhem o formato de um baú de tesouro para atrair aventureiros desavisados.\n\nMímicos de cristal são mais traiçoeiros do que seus primos normais e preferem evitar conflitos enquanto roubam itens. Eles tentarão fugir uma vez descobertos e têm a capacidade de reposicionar os inimigos quando atacam.
|
||||
|
||||
actors.mobs.crystalspire.name=crystal spire
|
||||
actors.mobs.crystalspire.warning=The crystal vibrates as you strike it. Keeping this up is bound to draw attention to you...
|
||||
actors.mobs.crystalspire.alert=The vibration grows and rumbles through the whole cave!
|
||||
actors.mobs.crystalspire.desc=This gigantic spire of ultra hard crystal is probably the source of all the strange crystalline creatures in this cave. Your regular weapons are ineffective against it, so you'll need to use your pickaxe if you want to destroy it.\n\n_Make sure you're prepared before you start breaking it._ Such a big crystal is likely to take a while to mine through, and you probably won't be able to do it undisturbed. The spire itself may even have some means of defending itself as well. _Perhaps the spire's own attacks would be used against its minions._
|
||||
|
||||
actors.mobs.crystalwisp.name=crystal wisp
|
||||
actors.mobs.crystalwisp.beam_kill=The beam of light killed you...
|
||||
actors.mobs.crystalwisp.desc=A small angry floating chunk of hardened crystal that's producing a bright glow. While not especially strong, crystal wisps will shoot a damaging beam of light at you if they have a clear shot.\n\nWisps are small enough to easily move through the various crystal outcroppings, but they aren't able to shoot through them.
|
||||
|
||||
actors.mobs.demonspawner.name=forja demoníaca
|
||||
actors.mobs.demonspawner.on_death=A energia demoníaca aqui parece diminuir depois da morte da forja.
|
||||
actors.mobs.demonspawner.desc=Esta amálgama retorcida de carne anã é responsável pela criação de demônios estripadores a partir dos anões que morreram nesta região. Os demônios claramente não veem nenhum problema em usar todos os recursos que podem contra seus inimigos.\n\nEmbora visualmente aterrorizantes, as forjas demoníacas não têm meios de se moverem ou de se defenderem diretamente. Sua considerável massa as torna difíceis de matar rapidamente e elas irão criar demônios estripadores mais rapidamente quando estiverem sob ameaça.\n\n_As forjas demoníacas parecem estar conectadas a alguma fonte central de poder demoníaco. Matá-las pode enfraquecer esta fonte._
|
||||
|
||||
@@ -753,7 +753,7 @@ actors.hero.talent.protective_shadows.title=Защитные тени
|
||||
actors.hero.talent.protective_shadows.desc=_+1:_ Разбойник получает один заряд щита _каждый второй ход_, пока он невидим, _вплоть до 3_.\n\n_+2:_ Разбойник получает один заряд щита _каждый второй ход_, пока он невидим, _вплоть до 5_.
|
||||
|
||||
actors.hero.talent.mystical_meal.title=Мистический обед
|
||||
actors.hero.talent.mystical_meal.desc=_+1:_ Перекус занимает у разбойника 1 ход, и даёт ему _перезарядку артефактов на 3 хода_.\n\n_+2:_ Перекус занимает у разбойника 1 ход и даёт ему _перезарядку артефактов на 5 ходов_.\n\nЭтот талант не позволяет рогу изобилия перезаряжать самого себя.
|
||||
actors.hero.talent.mystical_meal.desc=_+1:_ Перекус занимает у Разбойника 1 ход, и даёт ему _перезарядку артефактов на 3 хода_.\n\n_+2:_ Перекус занимает у Разбойника 1 ход и даёт ему _перезарядку артефактов на 5 ходов_.\n\nЭтот талант не позволяет рогу изобилия перезаряжать самого себя.
|
||||
actors.hero.talent.inscribed_stealth.title=начертанная скрытность
|
||||
actors.hero.talent.inscribed_stealth.desc=_+1:_ После использования свитка Разбойник получает _3 хода_ невидимости.\n\n_+2:_ После использования свитка Разбойник получает _5 ходов_ невидимости.\n\nПродолжительность невидимости удваивается после использования свитка улучшения, превращения, зачарования или метаморфозы.
|
||||
actors.hero.talent.wide_search.title=Широкий поиск
|
||||
@@ -789,7 +789,7 @@ actors.hero.talent.hasty_retreat.desc=_+1:_ После скачка Разбой
|
||||
actors.hero.talent.body_replacement.title=подмена тела
|
||||
actors.hero.talent.body_replacement.desc=_+1:_ После скачка, Разбойник оставляет за собой деревянную приманку, которая имеет _20 здоровья и 1-3 брони_.\n\n_+2:_ После скачка, Разбойник оставляет за собой деревянную приманку, которая имеет _40 здоровья и 2-6 брони_.\n\n_+3:_ После скачка, Разбойник оставляет за собой деревянную приманку, которая имеет _60 здоровья и 3-9 брони_.\n\n_+4:_ После скачка, Разбойник оставляет за собой деревянную приманку, которая имеет _80 здоровья и 4-12 брони_.\n\nОдновременно может быть активна только одна приманка.
|
||||
actors.hero.talent.shadow_step.title=теневой шаг
|
||||
actors.hero.talent.shadow_step.desc=_+1:_ Если разбойник использует дымовую бомбу, будучи невидимым, это происходит мгновенно и расходует на _16% меньше_ заряда, но при этом он не ослепляет врагов и не активирует другие таланты.\n\n_+2:_ Если разбойник использует дымовую бомбу, будучи невидимым, это происходит мгновенно и расходует на _30% меньше_ заряда, но при этом он не ослепляет врагов и не активирует другие таланты.\n\n_+3:_ Если разбойник использует дымовую бомбу, будучи невидимым, это происходит мгновенно и расходует на _41% меньше_ заряда, но при этом он не ослепляет врагов и не активирует другие таланты.\n\n_+4:_ Если разбойник использует дымовую бомбу, будучи невидимым, это происходит мгновенно и расходует на _50% меньше_ заряда, но при этом он не ослепляет врагов и не активирует другие таланты.
|
||||
actors.hero.talent.shadow_step.desc=_+1:_ Если Разбойник использует дымовую бомбу, будучи невидимым, это происходит мгновенно и расходует на _16% меньше_ заряда, но при этом он не ослепляет врагов и не активирует другие таланты.\n\n_+2:_ Если Разбойник использует дымовую бомбу, будучи невидимым, это происходит мгновенно и расходует на _30% меньше_ заряда, но при этом он не ослепляет врагов и не активирует другие таланты.\n\n_+3:_ Если Разбойник использует дымовую бомбу, будучи невидимым, это происходит мгновенно и расходует на _41% меньше_ заряда, но при этом он не ослепляет врагов и не активирует другие таланты.\n\n_+4:_ Если Разбойник использует дымовую бомбу, будучи невидимым, это происходит мгновенно и расходует на _50% меньше_ заряда, но при этом он не ослепляет врагов и не активирует другие таланты.
|
||||
|
||||
actors.hero.talent.fear_the_reaper.title=страх смерти
|
||||
actors.hero.talent.fear_the_reaper.desc=_+1:_ Когда здоровье врага, отмеченного меткой смерти достигает 0 оз, он получает _хромоту_.\n\n_+2:_ Когда здоровье врага, отмеченного меткой смерти достигает 0 оз, он получает _испуг и хромоту_.\n\n_+3:_ Когда здоровье врага, отмеченного меткой смерти достигает 0 оз, он получает _испуг и хромоту_, и враги в пределах 3 клеток получают _хромоту_.\n\n_+4:_ Когда здоровье врага, отмеченного меткой смерти достигает 0 оз, он получает _испуг и хромоту_, и враги в пределах 3 клеток получают _испуг и хромоту_.
|
||||
@@ -949,14 +949,14 @@ actors.hero.talent.ratforcements.desc=_+1:_При использовании к
|
||||
|
||||
###npcs
|
||||
actors.mobs.npcs.blacksmith.name=тролль-кузнец
|
||||
actors.mobs.npcs.blacksmith.intro_quest_warrior=Hey Human! You look like a tough one.
|
||||
actors.mobs.npcs.blacksmith.intro_quest_mage=Hey Human! You look like a smart one.
|
||||
actors.mobs.npcs.blacksmith.intro_quest_rogue=Hey Human! You look like a sneaky one.
|
||||
actors.mobs.npcs.blacksmith.intro_quest_huntress=Hey Human! You look like a quick one.
|
||||
actors.mobs.npcs.blacksmith.intro_quest_duelist=Hey Human! You look like a brave one.
|
||||
actors.mobs.npcs.blacksmith.intro_quest_cleric=Hey Human! You look like an important one.
|
||||
actors.mobs.npcs.blacksmith.intro_quest_warrior=Привет, человек! Ты, похоже, сильный.
|
||||
actors.mobs.npcs.blacksmith.intro_quest_mage=Привет, человек! Ты, похоже, умный.
|
||||
actors.mobs.npcs.blacksmith.intro_quest_rogue=Привет, человек! Ты, похоже, коварный.
|
||||
actors.mobs.npcs.blacksmith.intro_quest_huntress=Привет, человек! Ты, похоже, быстренький.
|
||||
actors.mobs.npcs.blacksmith.intro_quest_duelist=Привет, человек! Ты, похоже, храбрый.
|
||||
actors.mobs.npcs.blacksmith.intro_quest_cleric=Привет, человек! Ты, похоже, важный.
|
||||
actors.mobs.npcs.blacksmith.intro_quest_start=Wanna be useful, eh? Yeah I got something you could do. I built dis workshop ontop of an old mine, it's just down dat ladder. Take dis pickaxe and mine me some _dark gold ore. 40 pieces_ should be enough.\n\nWhat do you mean, how am I gonna pay? You greedy...\n\nOk, ok, I can do some smithin' for you. Consider yourself lucky, I'm the only blacksmith around.
|
||||
actors.mobs.npcs.blacksmith.intro_quest_crystal=Careful though, the mine's dangerous for a little human like you. It's been abandoned for a while, and bunch of crystals have started growing. They're shiny, but too fragile to be worth anythin', and they've got some magic things protecting 'em. They're pretty strong, so _be careful where you mine_ or you'll get their attention.\n\nThere's a _giant crystal_ somewhere too. It's a lot tougher, so be prepared for a fight if you start breakin' it. I'll bet smashing it will slow all other crystals down though, so I'll pay extra if you can do it.
|
||||
actors.mobs.npcs.blacksmith.intro_quest_crystal=Careful though, the mine's dangerous for a little human like you. It's been abandoned for a while, and bunch of crystals have started growing. They're shiny, but too fragile to be worth anythin', and they've got some magic things protecting 'em. They're pretty strong, so _be careful where you mine_ or you'll get their attention.\n\nThere's a _giant crystal_ somewhere too. It's a lot tougher, so be prepared for a fight if you start breakin' it. I'll bet smashing it will slow all the crystal growth down though, so I'll pay extra if you can do it.
|
||||
actors.mobs.npcs.blacksmith.intro_quest_fungi=Careful though, the mine's dangerous for a little human like you. There's some sorta fungus monster that's been growing down there. It's got mushroom sentries that're really deadly if they see you, but they can't get up and chase you at least. _Keep out of sight_ if you want to stay alive.\n\nI'll pay extra if you can manage to take down the _biggest mushrom,_ but it'll take some real effort. It's connected to a bunch of mycelium nodes that're hidden in the walls. You'll have to break most of 'em before you can really damage it.
|
||||
actors.mobs.npcs.blacksmith.intro_quest_gnoll=Careful though, the mine's dangerous for a little human like you. Some gnolls want the gold too and now they're wreckin' the place. They're stupid things, so their mining has caused all sorts of collapses and cave-ins. You'll have to mine though it, so _look for recently disturbed rock._\n\nI think one of the gnolls is causing most of the trouble, probably a _geomancer shaman_ or somethin'. I'll pay extra, if you can find and kill it, but I'm sure it'll fight back.
|
||||
actors.mobs.npcs.blacksmith.reminder=You done wastin' my time? The mine entrance is over there.
|
||||
@@ -1111,11 +1111,23 @@ actors.mobs.causticslime.desc=Этот слизень, должно быть, б
|
||||
actors.mobs.crab.name=сточный краб
|
||||
actors.mobs.crab.desc=Эти крупные крабы находятся на вершине пищевой цепи в канализации. Они очень быстрые, а их толстый панцирь позволяет им пережить мощные удары.
|
||||
|
||||
actors.mobs.crystalguardian.name=crystal guardian
|
||||
actors.mobs.crystalguardian.desc=These large crystalline guardians almost look like statues, if it weren't for their bright glowing eyes. The hardened crystal they're made out of causes them to be sluggish but very tough, so _it's best to leave them to sleep in their crystal nest for as long as possible._\n\nDue to their size, crystal guardians will move much more slowly in enclosed spaces. They're also so durable that they're impossible to kill outright. They can be beaten down and temporarily disabled, but they'll just get back up again after a little while.
|
||||
|
||||
actors.mobs.crystalmimic.name=хрустальный мимик
|
||||
actors.mobs.crystalmimic.ate=Мимик съел ваш %s!
|
||||
actors.mobs.crystalmimic.escaped=Хрустальный мимик убежал!
|
||||
actors.mobs.crystalmimic.desc=Мимики - волшебные существа, способные принимать любой облик. В подземельях они почти всегда принимают облик сундука, чтобы заманить ничего не подозревающих путешественников.\n\nХрустальные мимики - сложнее своих обычных собратьев, они стараются избегать конфликтов, но крадут сокровища. Когда их обнаруживают, они пытаются скрыться, и, кроме того, они способны сдвигать врагов с места, когда они атакуют.
|
||||
|
||||
actors.mobs.crystalspire.name=crystal spire
|
||||
actors.mobs.crystalspire.warning=The crystal vibrates as you strike it. Keeping this up is bound to draw attention to you...
|
||||
actors.mobs.crystalspire.alert=The vibration grows and rumbles through the whole cave!
|
||||
actors.mobs.crystalspire.desc=This gigantic spire of ultra hard crystal is probably the source of all the strange crystalline creatures in this cave. Your regular weapons are ineffective against it, so you'll need to use your pickaxe if you want to destroy it.\n\n_Make sure you're prepared before you start breaking it._ Such a big crystal is likely to take a while to mine through, and you probably won't be able to do it undisturbed. The spire itself may even have some means of defending itself as well. _Perhaps the spire's own attacks would be used against its minions._
|
||||
|
||||
actors.mobs.crystalwisp.name=crystal wisp
|
||||
actors.mobs.crystalwisp.beam_kill=The beam of light killed you...
|
||||
actors.mobs.crystalwisp.desc=A small angry floating chunk of hardened crystal that's producing a bright glow. While not especially strong, crystal wisps will shoot a damaging beam of light at you if they have a clear shot.\n\nWisps are small enough to easily move through the various crystal outcroppings, but they aren't able to shoot through them.
|
||||
|
||||
actors.mobs.demonspawner.name=рассадник демонов
|
||||
actors.mobs.demonspawner.on_death=Со смертью рассадника ослабевает демоническая энергия этого места.
|
||||
actors.mobs.demonspawner.desc=Этот вихрь сплавов из плоти дворфов производит демонов-потрошителей из частей дворфовких тел. Очевидно, демоны не брезгают использованием любого подручного материала против своих врагов.\n\nИмея ужасающий вид, эти производители демонов, с другой стороны, не имеют средств для передвижения или для прямой обороны. Все же, их внушительная масса препятствует их быстрому уничтожению, а при опасности они будут быстрее производить демонов-потрошителей.\n\n_Рассадники демонов, похоже, связаны с каким-то центральным источником демонической силы. Их уничтожение может привести к его ослабеванию._
|
||||
@@ -1171,7 +1183,7 @@ actors.mobs.elemental$fireelemental.name=огненный элементаль
|
||||
actors.mobs.elemental$fireelemental.desc=Элементали - хаотичные существа, которых часто производят на свет при плохо контролируемых ритуалах. У элементалей имеется минимальный разум, и обычно их связывают с определенным видом магии.\n\nОгненные элементали - часто встречаемый вид, они причиняют урон огненной магией. Они приводят к возгоранию своей цели, которую они атакуют в ближнем бою, и порой они также могут выстрелить огненным зарядом.
|
||||
actors.mobs.elemental$newbornfireelemental.name=новорожденный огненный элементаль
|
||||
actors.mobs.elemental$newbornfireelemental.charging=The elemental is charging up!
|
||||
actors.mobs.elemental$newbornfireelemental.desc=Elementals are chaotic creatures that are often created when powerful occult magic isn't properly controlled. Elementals have minimal intelligence, and are usually associated with a particular type of magic.\n\nThis fire elemental is freshly summoned, but still quite dangerous!
|
||||
actors.mobs.elemental$newbornfireelemental.desc=Элементали - хаотичные существа, которых часто производят на свет тогда, когда сильная оккультная магия не достаточно котролируется. У элементалей имеется минимальный разум, и обычно их связывают с определенным видом магии.\n\nХотя этот огненный элементаль и был только что призван, он также опасен как и другие!
|
||||
actors.mobs.elemental$newbornfireelemental.desc_boss=Because of the chaotic nature of its summoning, this elemental can only spread fire in inaccurate blasts after charging for a turn.
|
||||
actors.mobs.elemental$newbornfireelemental.desc_ally=Because this elemental was summoned by a spell, it has a little more control over its flame. It's incapable of making ranged attacks, but will ignite enemies it attacks in melee.
|
||||
actors.mobs.elemental$frostelemental.name=морозный элементаль
|
||||
@@ -1268,7 +1280,7 @@ actors.mobs.rotheart.name=сердце гнилоягоды
|
||||
actors.mobs.rotheart.desc=Плод гнилоягоды уникален. Вместо разложения и образования питательных веществ, плод растет, твердеет и хранит в себе семя. Он обеспечивает защиту органов, растущих внутри фрукта. Эта гигантская сфера обычно и называется сердцем гнилоягоды.
|
||||
|
||||
actors.mobs.rotlasher.name=плёточник
|
||||
actors.mobs.rotlasher.desc=The rot lasher is a part of a mature rotberry plant's root structure, and also their primary means of defense. Lashers are blind and stuck into the ground, but will violently assault any nearby threat after taking a moment to detect them. When there is no nearby enemies, they stand motionless, attempting to blend in with surrounding vegetation.
|
||||
actors.mobs.rotlasher.desc=Плёточники - часть корневой системы проросшей гнилоягоды, а также её основное средство защиты. Они слепы и не могут перемещаться, но когда они чуют угрозу, атакуют любого, кто окажется рядом. В остальное время они не двигаются, стараясь слиться с окружающей растительностью.
|
||||
actors.mobs.rotlasher$waiting.status=%s ничего не делает.
|
||||
|
||||
actors.mobs.scorpio.name=скорпид
|
||||
|
||||
@@ -222,7 +222,7 @@ actors.buffs.healing.desc=Sihirli bir ilaç yaralarının kapanmasına ve etinin
|
||||
|
||||
actors.buffs.hex.name=nazarlanmış
|
||||
actors.buffs.hex.heromsg=Nazarlandın!
|
||||
actors.buffs.hex.desc=Bu karanlık büyü hedefin odağını bozar ve zihnini karıştırır.\n\nBu büyü hedefin isabetini ve savuşturmasını 20%% azaltır buda hedefi savaşta güçsezliştirir.\n\nNazarın kalan etki süresi: %s
|
||||
actors.buffs.hex.desc=Bu karanlık büyü hedefin odağını bozar ve zihnini karıştırır.\n\nNazarlanmak hedefin isabetini ve kaçınmasını %%20 azaltır bu da hedefi savaşta güçsüzleştirir.\n\nNazarın kalan etki süresi: %s
|
||||
|
||||
actors.buffs.holdfast.name=hızlı tut
|
||||
actors.buffs.holdfast.desc=Savaşçı poziyonunu tutuyor, zırhı hareket edene kadar 0-%d artar.
|
||||
@@ -599,7 +599,7 @@ actors.hero.talent$improvisedprojectilecooldown.name=Doğaçlama atış bekleme
|
||||
actors.hero.talent$improvisedprojectilecooldown.desc=Yakın zamanda bu kabiliyeti kullandın ve yeniden kullanmak için beklemen lazım.\n\nKalan turlar: %s
|
||||
actors.hero.talent$rejuvenatingstepscooldown.name=Yetiştiren adımlar bekleme süresi
|
||||
actors.hero.talent$rejuvenatingstepscooldown.desc=Yakın zamanda bu kabiliyeti kullandın ve yeniden kullanmak için beklemen lazım.\n\nKalan turlar: %s
|
||||
actors.hero.talent$seershotcooldown.name=kahin atışı soğumakta
|
||||
actors.hero.talent$seershotcooldown.name=gören atış beklemede
|
||||
actors.hero.talent$seershotcooldown.desc=Yakın zamanda bu kabiliyeti kullandın ve yeniden kullanmak için beklemen lazım.\n\nKalan turlar: %s
|
||||
actors.hero.talent$aggressivebarriercooldown.name=agresif bariyer bekleme süresi
|
||||
actors.hero.talent$aggressivebarriercooldown.desc=Yakın zamanda bu kabiliyeti kullandın ve yeniden kullanmak için beklemen lazım.\n\nKalan turlar: %s
|
||||
@@ -829,7 +829,7 @@ actors.hero.talent.durable_projectiles.desc=_+1:_ Fırlatma silahları avcı tar
|
||||
actors.hero.talent.point_blank.title=bitişik atış
|
||||
actors.hero.talent.point_blank.desc=_+1:_ Avcı, yakın muharebe menzilinde yayını veya fırlatılmış bir silahı kullandığında, -%50 yerine _-30%,_ isabet oranına sahiptir.\n\n_+2:_ Avcı, yakın muharebe menzilinde yayını veya fırlatılmış bir silahı kullandığında, -%50 yerine %_-10 isabet oranına sahiptir.\n\n_+3:_ Avcı, yakın muharebe menzilinde yayını veya fırlatılmış bir silahı kullandığında, -%50 yerine _+%10 isabetliliğe sahiptir.\n\nFırlatılan silahların veya ruh yayının uzaktan kullanıldığında her zaman +%50 isabetliliğe sahip olduğunu unutmayın.
|
||||
actors.hero.talent.seer_shot.title=gören atış
|
||||
actors.hero.talent.seer_shot.desc=_+1:_ Avcı yere bir ok fırlattığında, etrafındaki 3x3'lük alanda _5 tur_ görüş sağlar. Bunun 20 dönüşlü bir bekleme süresi var.\n\n_+2:_ Avcı yere bir ok fırlattığında, etrafındaki 3x3'lük alanda _10 tur_ görüş sağlar. Bunun 20 dönüşlü bir bekleme süresi var.\n\n_+3:_ Avcı yere bir ok fırlattığında, _15 dönüş boyunca çevresindeki 3x3'lük bir alanda görüş sağlar. Bunun 20 dönüşlü bir bekleme süresi vardır.
|
||||
actors.hero.talent.seer_shot.desc=_+1:_ Avcı zemine bir ok attığında, etrafındaki 3x3'lük bir alanı _5 sıra_ boyunca görür. Bunun 20 sıra bekleme süresi vardır.\n\n_+2:_ Avcı zemine bir ok attığında, etrafındaki 3x3'lük bir alanı _10 sıra_ boyunca görür. Bunun 20 sıra bekleme süresi vardır.\n\n_+3:_ Avcı zemine bir ok attığında, etrafındaki 3x3'lük bir alanı _15 sıra_ boyunca görür. Bunun 20 sıra bekleme süresi vardır.
|
||||
actors.hero.talent.seer_shot.meta_desc=_Bu yetenek farklı bir kahraman tarafından kazanılırsa_ herhangi bir fırlatma silahından tetiklenir.
|
||||
|
||||
actors.hero.talent.farsight.title=ileri görüş
|
||||
@@ -956,7 +956,7 @@ actors.mobs.npcs.blacksmith.intro_quest_huntress=Hey insan! Hızlı birine benzi
|
||||
actors.mobs.npcs.blacksmith.intro_quest_duelist=Hey insan! Cesur birine benziyorsun.
|
||||
actors.mobs.npcs.blacksmith.intro_quest_cleric=Hey insan! Önemli birine benziyorsun.
|
||||
actors.mobs.npcs.blacksmith.intro_quest_start=Faydalı olmak ister misin? Evet, yapabileceğin bir şey var. Bu atölyeyi eski bir madenin üstüne inşa ettim, merdivenin hemen aşağısında. Kazmayı al ve bana biraz _kara altın cevheri çıkar. 40 parça_ yeterli olur.\n\nNe demek istiyorsun, nasıl ödeyeceğim? Seni açgözlü.\n\nTamam, tamam, senin için biraz demircilik yapabilirim. Kendini şanslı say, etraftaki tek demirci benim.
|
||||
actors.mobs.npcs.blacksmith.intro_quest_crystal=Dikkatli ol, maden senin gibi küçük bir insan için tehlikeli. Bir süredir terk edilmiş ve bir sürü kristal büyümeye başlamış. Parlaklar ama bir işe yaramayacak kadar kırılganlar ve onları koruyan bazı sihirli şeyler var. Oldukça güçlüler, bu yüzden _nerede maden çıkardığınıza dikkat edin_ yoksa dikkatlerini çekersiniz.\n\nBir yerlerde _dev bir kristal_ de var. Çok daha serttir, o yüzden kırmaya başlarsan kavgaya hazırlıklı ol. Bahse girerim onu kırmak diğer tüm kristalleri yavaşlatacaktır, bu yüzden eğer yapabilirsen fazladan ödeme yapacağım.
|
||||
actors.mobs.npcs.blacksmith.intro_quest_crystal=Careful though, the mine's dangerous for a little human like you. It's been abandoned for a while, and bunch of crystals have started growing. They're shiny, but too fragile to be worth anythin', and they've got some magic things protecting 'em. They're pretty strong, so _be careful where you mine_ or you'll get their attention.\n\nThere's a _giant crystal_ somewhere too. It's a lot tougher, so be prepared for a fight if you start breakin' it. I'll bet smashing it will slow all the crystal growth down though, so I'll pay extra if you can do it.
|
||||
actors.mobs.npcs.blacksmith.intro_quest_fungi=Dikkatli ol, maden senin gibi küçük bir insan için tehlikeli. Aşağıda büyüyen bir çeşit mantar canavarı var. Seni görürlerse gerçekten ölümcül olan mantar nöbetçileri var, ama en azından kalkıp seni kovalayamazlar. Hayatta kalmak istiyorsan _gözden uzak dur._\n\n_En büyük mantarı_ indirmeyi başarabilirsen fazladan ödeme yapacağım ama gerçekten çaba sarf etmen gerekecek. Duvarlara gizlenmiş bir grup miselyum düğümüne bağlı. Ona gerçekten zarar vermeden önce çoğunu kırmanız gerekecek.
|
||||
actors.mobs.npcs.blacksmith.intro_quest_gnoll=Dikkatli ol, maden senin gibi küçük bir insan için tehlikeli. Bazı gnolllar da altını istiyor ve şimdi burayı mahvediyorlar. Onlar aptal şeyler, bu yüzden madencilikleri her türlü çöküşe ve göçüğe neden oldu. Buna rağmen madencilik yapmak zorundasınız, bu yüzden _yakın zamanda bozulmuş kaya arayın._\n\nSanırım sorunların çoğuna gnoll'lardan biri neden oluyor, muhtemelen bir _geomancer şaman_ ya da öyle bir şey. Onu bulup öldürebilirsen fazladan ödeme yaparım ama eminim karşılık verecektir.
|
||||
actors.mobs.npcs.blacksmith.reminder=Zamanımı boşa mı harcıyorsun? Maden girişi şurada.
|
||||
@@ -1042,26 +1042,26 @@ actors.mobs.npcs.sheep.baa...=Mee...
|
||||
actors.mobs.npcs.sheep.def_verb=engellendi
|
||||
actors.mobs.npcs.sheep.desc=Bu büyülü bir koyun. Nesi mi büyülü? Onu öldüremezsin. Büyü ile solup gidene kadar orada öyle duracak ve boş bir bakışla geviş getirip duracak.
|
||||
|
||||
actors.mobs.npcs.shopkeeper.name=tezgahkar
|
||||
actors.mobs.npcs.shopkeeper.name=tezgâhtar
|
||||
actors.mobs.npcs.shopkeeper.thief=Hırsız, Hırsız!
|
||||
actors.mobs.npcs.shopkeeper.warn=Dikkat et! Seni bir daha uyarmayacağım.
|
||||
actors.mobs.npcs.shopkeeper.sell=Bir eşya sat
|
||||
actors.mobs.npcs.shopkeeper.talk=Konuşmak
|
||||
actors.mobs.npcs.shopkeeper.buyback=Dükkan sahibi gönülsüzce ürününüzü iade eder.
|
||||
actors.mobs.npcs.shopkeeper.talk=Konuş
|
||||
actors.mobs.npcs.shopkeeper.buyback=Tezgâhtar gönülsüzce ürününüzü iade etti.
|
||||
actors.mobs.npcs.shopkeeper.talk_prison_intro=Başarılı bir macera için ihtiyacınız olan her şey bende var!
|
||||
actors.mobs.npcs.shopkeeper.talk_prison_warrior=İlginç bir mührünüz var, genelde tek parça olurlar. Gözden düşmüş bir kahraman falan mısın? Her ne yaptıysan beni ilgilendirmez, paraların hala iyi.
|
||||
actors.mobs.npcs.shopkeeper.talk_prison_mage=Hehe, sanırım şehirde bir yerde üzerinde adın yazan bir aranıyor posteri görmüştüm. Kaçıyor muyuz? Oh sen masumsun değil mi? Tabii ki, tabii ki. Üzülme, seni ihbar etmekten daha önemli işlerim var, ama belki de emin olmak için bir şeyler satın almalısın?
|
||||
actors.mobs.npcs.shopkeeper.talk_prison_rogue=Hırsızlar loncasından bölgeyi temizlemeye mi geldiniz? Hayır, sadece alışveriş mi? Hazır buradayken birkaç canavar öldürün. İndirim de beklemeyin, size iyi koruma parası ödüyorum ve beni burada zar zor güvende tutuyorsunuz.
|
||||
actors.mobs.npcs.shopkeeper.talk_prison_huntress=Kendi alanınızın dışında gibi görünüyorsunuz bayan. Dar zindan koridorları büyük salonlar ya da şehri çevreleyen ormanlar kadar geniş değil, değil mi? Hehe, saçmalamama aldırmayın, neden bir şeyler almıyorsunuz?
|
||||
actors.mobs.npcs.shopkeeper.talk_prison_duelist=Bu gezgin kahraman değil mi! Eğer başka bir kasabayı kurtarmaya çalışıyorsanız iyi şanslar, buradaki tehlikeler küçük haydut çetelerinden çok daha kötü. Herkesin yapabileceğinden daha iyisini yapacağına eminim, sadece dükkanımın hemen önünde ölmemeye çalış.
|
||||
actors.mobs.npcs.shopkeeper.talk_caves=Para harca, daha uzun yaşa.\n\nTrol demirciyi görürseniz selamımı söyleyin. Geçen hafta ona sattığım çekiç için bana hâlâ borcu olduğunu hatırlat!
|
||||
actors.mobs.npcs.shopkeeper.talk_prison_warrior=İlginç bir mührünüz var, genelde tek parça olurlar. Gözden düşmüş bir kahraman falan mısınız? Peki, her ne yaptıysanız beni ilgilendirmez, paranız hâlâ geçer.
|
||||
actors.mobs.npcs.shopkeeper.talk_prison_mage=Hehe, sanırım şehirde bir yerde üzerinde adının yazılı olduğu bir aranıyor posteri görmüştüm. Kaçıyor muyuz? Ah, sen masumsun değil mi? Tabii ki, tabii ki... Endişelenme, seni ihbar etmekten daha önemli işlerim var, ama belki de emin olmak için bir şeyler satın almalısın?
|
||||
actors.mobs.npcs.shopkeeper.talk_prison_rogue=Hırsızlar loncasından bölgeyi temizlemeye mi geldiniz? Hayır, sadece alışveriş mi? Madem buradasınız, birkaç canavar öldürün. İndirim de beklemeyin, size iyi koruma parası ödüyorum ve beni burada anca güvende tutuyorsunuz.
|
||||
actors.mobs.npcs.shopkeeper.talk_prison_huntress=Alanınızın dışında gibi görünüyorsunuz bayan. Dar zindan koridorları büyük salonlar ya da şehrin çevresindeki ormanlar kadar geniş değil, değil mi? Hehe, saçmalamama aldırmayın, neden bir şeyler almıyorsunuz?
|
||||
actors.mobs.npcs.shopkeeper.talk_prison_duelist=Gezgin kahraman değil mi o! Eğer başka bir kasabayı kurtarmaya çalışıyorsanız iyi şanslar, buradaki tehlikeler küçük haydut çetelerinden çok daha kötü. Eminim ki herkesin yapabildiğinden daha iyisini yapacaksınız, sadece dükkanımın önünde ölmemeye çalışın.
|
||||
actors.mobs.npcs.shopkeeper.talk_caves=Para harcayın, daha uzun yaşayın.\n\nAyrıca o Trol demirciyi görürseniz selamımı söyleyin. Geçen hafta o herife sattığım çekiç için bana hâlâ borcu olduğunu unutmasın!
|
||||
actors.mobs.npcs.shopkeeper.talk_city=Mallarım sizi burada güvende tutabilir.\n\n...Ve lütfen aylak aylak dolaşmayın. Buranın yerlilerinin beni rahat bırakması çok uzun sürdü, başınızı belaya sokmanızı istemiyorum!
|
||||
actors.mobs.npcs.shopkeeper.talk_halls=Hey, iblis avcıları için özel fiyatlarım var!\n\nOh ve aşağıda dikkatli olun! Aşağıdaki iblisler ne kadar cesur olduğunuzu umursamayacaklar. Eğer ölürsen geri gelip daha fazla para harcayamazsın! ;)\n\nİblisler benim gibi mi? Hehe, hiç de değil. Ben sadece küçük bir adamım, pek savaşçı değilim ve zihnimi sağlam tutmayı başardım. Aşağıdaki iblisler çok daha güçlü şeyler, ve hepsi köleleştirilmiş... şey... sadece orada dikkatli olun.
|
||||
actors.mobs.npcs.shopkeeper.talk_halls=Hey, iblis avcıları için özel fiyatlarım var!\n\nOh ve aşağıda dikkatli olun! Aşağıdaki iblisler ne kadar cesur olduğunuzu umursamayacaklar. Eğer ölürseniz geri gelip daha fazla para harcayamazsınız! ;)\n\nİblisler benim gibi mi? Hehe, hiç de değil. Ben sadece küçük bir adamım, pek savaşçı değilim ve zihnimi sağlam tutmayı başardım. Aşağıdaki iblisler çok daha güçlü şeyler, ve hepsi köleleştirilmiş... şey... sadece orada dikkatli olun.
|
||||
actors.mobs.npcs.shopkeeper.talk_ascent=O tılsımla ne yapmayı planlıyorsun bilmiyorum ama ben onun bir parçası olmak istemiyorum. Bir şeyler al ve yoluna devam et, ikimiz de buradan gitmeliyiz!
|
||||
actors.mobs.npcs.shopkeeper.desc=Bu şişman insan geniş bir şehir yerine bir zindanda ticaret yapmayı daha uygun bulmuş. Fiyatları neden burada iş yapmak istediğini açıklıyor.
|
||||
|
||||
actors.mobs.npcs.wandmaker.name=yaşlı asa yapımcısı
|
||||
actors.mobs.npcs.wandmaker.intro_warrior=Merhaba! Böyle iç karartıcı bir yerde kuzeyden gelen bir savaşçıyla karşılaşmak ne hoş bir sürpriz! Buraya gelmek için epey yol kat etmiş olmalısın. Macera arıyorsanız, sizin için bir görevim olabilir.
|
||||
actors.mobs.npcs.wandmaker.intro_warrior=Merhaba! Böyle iç karartıcı bir yerde kuzeyden gelen bir savaşçıyla karşılaşmak ne hoş bir sürpriz! Buraya gelmek için epey yol kat etmiş olmalısınız. Macera arıyorsanız, sizin için bir görevim olabilir.
|
||||
actors.mobs.npcs.wandmaker.intro_rogue=Oh Tanrım, beni korkuttun! Bu yerde akıl sağlığına sahip bir haydutla bile karşılaşmadım, yani sen yeryüzünden olmalısın! Eğer bir yabancıya yardım etmek istersen senin için bir görevim olabilir.
|
||||
actors.mobs.npcs.wandmaker.intro_mage=Oh, merhaba %s! Sen ve büyücülerin kuruluşu arasında bir gürültü koptuğunu duydum? Oh, boşver, zaten o eski kafalıları hiç sevmedim. Eğer istersen, senin için bir görevim olabilir.
|
||||
actors.mobs.npcs.wandmaker.intro_huntress=Oh, merhaba bayan! Aşağılarda dostça bir yüz görmek memnun edici bir sürpriz, değil mi? Gerçekte, yüzünü önceden gördüğüme yemin edebilirim, ama emin olamıyorum... Oh boşver, eğer macera için buradaysan senin için bir görevim olabilir.
|
||||
@@ -1111,11 +1111,23 @@ actors.mobs.causticslime.desc=Bu slime aşağı katlardan sızan karanlık büy
|
||||
actors.mobs.crab.name=lağım yengeci
|
||||
actors.mobs.crab.desc=Bu dev akrepler, lağımlardaki besin zincirinin en üstündedir. Aşırı hızlıdırlar ve kalın kabukları ağır saldırılara direnebilir.
|
||||
|
||||
actors.mobs.crystalguardian.name=crystal guardian
|
||||
actors.mobs.crystalguardian.desc=These large crystalline guardians almost look like statues, if it weren't for their bright glowing eyes. The hardened crystal they're made out of causes them to be sluggish but very tough, so _it's best to leave them to sleep in their crystal nest for as long as possible._\n\nDue to their size, crystal guardians will move much more slowly in enclosed spaces. They're also so durable that they're impossible to kill outright. They can be beaten down and temporarily disabled, but they'll just get back up again after a little while.
|
||||
|
||||
actors.mobs.crystalmimic.name=kristal mimik
|
||||
actors.mobs.crystalmimic.ate=Mimik senin%s'nı yedi!
|
||||
actors.mobs.crystalmimic.escaped=Kristal mimik kaçtı!
|
||||
actors.mobs.crystalmimic.desc=Mimikler istedikleri şekle girebilen büyülü yaratıklardır. Zindanlarda neredeyse her zaman bir sandık şeklini tercih ederler ki, dikkatsiz maceracıları tuzağa düşürebilesinler.\n\nKristal mimikler sıradan kuzenlerinden daha entrikalıdır ve çekişmelerden kaçarak eşya çalmayı tercih ederler. Fark edildiklerinde kaçmaya çalışırlar ve saldırdıklarında düşmanların yerini değiştirebilme yeteneğine sahiptirler.
|
||||
|
||||
actors.mobs.crystalspire.name=crystal spire
|
||||
actors.mobs.crystalspire.warning=The crystal vibrates as you strike it. Keeping this up is bound to draw attention to you...
|
||||
actors.mobs.crystalspire.alert=The vibration grows and rumbles through the whole cave!
|
||||
actors.mobs.crystalspire.desc=This gigantic spire of ultra hard crystal is probably the source of all the strange crystalline creatures in this cave. Your regular weapons are ineffective against it, so you'll need to use your pickaxe if you want to destroy it.\n\n_Make sure you're prepared before you start breaking it._ Such a big crystal is likely to take a while to mine through, and you probably won't be able to do it undisturbed. The spire itself may even have some means of defending itself as well. _Perhaps the spire's own attacks would be used against its minions._
|
||||
|
||||
actors.mobs.crystalwisp.name=crystal wisp
|
||||
actors.mobs.crystalwisp.beam_kill=The beam of light killed you...
|
||||
actors.mobs.crystalwisp.desc=A small angry floating chunk of hardened crystal that's producing a bright glow. While not especially strong, crystal wisps will shoot a damaging beam of light at you if they have a clear shot.\n\nWisps are small enough to easily move through the various crystal outcroppings, but they aren't able to shoot through them.
|
||||
|
||||
actors.mobs.demonspawner.name=şeytan çağırıcı
|
||||
actors.mobs.demonspawner.on_death=Çağırıcı öldükten sonra şeytani enerji azalmış gibi görünüyor.
|
||||
actors.mobs.demonspawner.desc=Cüce kalıntılarından olmuşmuş bu çarpık yaratık bu bölgede ölmüş cücelerden yırtıcı şeytanlar yaratıyor. Görünen o ki şeytanlar düşmanlarına karşı kullanabileceği her kaynağı kullanmaktan çekinmiyor.\n\nGörünüşü dehşet verici olsa da şeytan çağırıcılar kendilerini doğrudan savunamazlar ve hareket edemezler. Fakat kayda değer kütleleri onları hızlıca öldürmeni engeller. Ve tehdit altındayken daha hızlı yırtıcı şeytan yaratırlar.\n\n_Şeytan çağırıcılar merkezî bir şeytani güç kaynağına bağlı görünüyor. Onları öldürmek onu zayıflatabilir._
|
||||
|
||||
@@ -94,8 +94,8 @@ actors.buffs.berserk.angered=tức giận
|
||||
actors.buffs.berserk.berserk=cuồng nộ
|
||||
actors.buffs.berserk.exhausted=kiệt sức
|
||||
actors.buffs.berserk.recovering=hồi phục
|
||||
actors.buffs.berserk.angered_desc=Mức độ nghiêm trọng từ các thương tích của Kẻ điên cuồng giúp cường hóa các đòn tấn công của hắn ta. Càng nhận thêm sát thương vật lí, cơn thịnh nộ của hắn sẽ càng được tăng lên, cho phép hắn gây thêm sát thương. Sát thương bị chặn lại bởi giáp vẫn làm tăng cơn thịnh nộ.\n\nCơn thịnh nộ sẽ tan biến theo thời gian. Máu của Kẻ điên cuồng càng thấp, nó sẽ càng kéo dài.\n\nỞ mức thịnh nộ 100%%, Kẻ điên cuồng sẽ trở nên cuồng chiến, lượng khiên tối đa từ con dấu vỡ của hắn sẽ được tăng lên gấp 2 lần, tăng lên 6 lần nếu hắn ta còn rất ít máu. Lượng khiên này sẽ giảm theo thời gian và một khi nó hết, Kẻ điên cuồng sẽ phải nghỉ trước khi có thể lên cơn thịnh nộ lại.\n\nThịnh nộ hiện tại: _%.0f%%_ \n_+%.0f%%_ sát thương
|
||||
actors.buffs.berserk.berserk_desc=Nỗi sợ và sự do dự tan biến đi, chỉ còn lại sự giận dữ. Trong trạng thái này Kẻ điên cuồng trở nên cực kì mạnh mẽ, _gây +50% sát thương và nhận thêm khiên._\n\nLượng khiên bổ sung này bằng 2 lần lượng khiên tối đa từ con dấu vỡ của Kẻ điên cuồng, tăng lên 6 lần nếu hắn ta còn rất ít máu. Khi khiên giảm xuống 0, sự cuồng chiến sẽ ngừng.\n\nSau khi nổi giận, Kẻ điên cuồng sẽ cần phải phục hồi trước khi tiếp tục lên cơn cơn thịnh nộ.
|
||||
actors.buffs.berserk.angered_desc=Mức độ nghiêm trọng từ các thương tích của Kẻ điên cuồng giúp cường hóa các đòn tấn công của hắn ta. Càng nhận thêm sát thương vật lí, cơn thịnh nộ của hắn sẽ càng được tăng lên, cho phép hắn gây thêm sát thương. Sát thương bị chặn lại bởi giáp vẫn làm tăng cơn thịnh nộ.\n\nCơn thịnh nộ sẽ tan biến theo thời gian. Sinh lực của Kẻ điên cuồng càng thấp, nó sẽ càng kéo dài.\n\nỞ mức thịnh nộ 100%%, Kẻ điên cuồng sẽ trở nên cuồng chiến, lượng khiên tối đa từ con dấu vỡ của hắn sẽ được tăng lên gấp 2 lần, tăng lên 6 lần nếu hắn ta còn rất ít sinh lực. Lượng khiên này sẽ giảm theo thời gian và một khi nó hết, Kẻ điên cuồng sẽ phải nghỉ trước khi có thể lên cơn thịnh nộ lại.\n\nThịnh nộ hiện tại: _%.0f%%_ \n_+%.0f%%_ sát thương
|
||||
actors.buffs.berserk.berserk_desc=Nỗi sợ và sự do dự tan biến đi, chỉ còn lại sự giận dữ. Trong trạng thái này Kẻ điên cuồng trở nên cực kì mạnh mẽ, _gây +50% sát thương và nhận thêm khiên._\n\nLượng khiên bổ sung này bằng 2 lần lượng khiên tối đa từ con dấu vỡ của Kẻ điên cuồng, tăng lên 6 lần nếu hắn ta còn rất ít sinh lực. Khi khiên giảm xuống 0, sự cuồng chiến sẽ ngừng.\n\nSau khi nổi giận, Kẻ điên cuồng sẽ cần phải phục hồi trước khi tiếp tục lên cơn cơn thịnh nộ.
|
||||
actors.buffs.berserk.recovering_desc=Sức mạnh thể chất có giới hạn của nó. Kẻ điên cuồng phải nghỉ ngơi trước khi có thể lên cơn thịnh nộ lại.\n\nTrong khi phục hồi Kẻ điên cuồng không tăng chút cơn thịnh nộ nào từ việc nhận sát thương.
|
||||
actors.buffs.berserk.recovering_desc_turns=Lượt tới khi phục hồi xong: _%d_
|
||||
actors.buffs.berserk.recovering_desc_levels=Cấp độ tới khi phục hồi xong: _%.2f_
|
||||
@@ -236,7 +236,7 @@ actors.buffs.hunger.cursedhorn=Sừng bị nguyền rủa hấp thụ một chú
|
||||
actors.buffs.hunger.rankings_desc=Đói đến chết
|
||||
actors.buffs.hunger.desc_intro_hungry=Bạn có thể cảm thấy bụng mình đang réo lên đòi thức ăn, nhưng bây giờ chưa cần thiết để ăn lắm.
|
||||
actors.buffs.hunger.desc_intro_starving=Bạn đói đến mức bắt đầu cảm thấy đau đớn.
|
||||
actors.buffs.hunger.desc=\n\nCơn đói sẽ càng lúc càng tăng lên khi bạn ở lâu trong hầm ngục, và cuối cùng bạn sẽ bắt đầu đói cồn cào. Khi đó, bạn sẽ dần mất máu thay vì được hồi phục.\n\nKhẩu phần ăn rất quan trọng! Nếu bạn còn nhiều máu, chịu đói một chút sẽ không phải là ý tồi nếu bạn có thể kiếm thêm thức ăn sau. Ăn theo khẩu phần hiệu quả có thể tiết kiệm được nhiều thức ăn hơn!
|
||||
actors.buffs.hunger.desc=\n\nCơn đói sẽ càng lúc càng tăng lên khi bạn ở lâu trong hầm ngục, và cuối cùng bạn sẽ bắt đầu đói cồn cào. Khi đó, bạn sẽ dần mất sinh lực thay vì hồi phục nó.\n\nChia khẩu phần ăn là rất quan trọng! Nếu bạn còn nhiều sinh lực, chịu đói một chút sẽ không phải là ý tồi nếu như sẽ có thêm thức ăn sau. Ăn theo khẩu phần hiệu quả có thể giúp tiết kiệm thức ăn lâu hơn!
|
||||
|
||||
actors.buffs.invisibility.name=tàng hình
|
||||
actors.buffs.invisibility.desc=Bạn hoàn toàn ẩn mình vào địa hình xung quanh, khiến bạn không thể bị nhìn thấy.\n\nKhi bạn đang tàng hình kẻ địch không thể tấn công hoặc đuổi theo bạn. Các đòn tấn công vật lí và hiệu ứng phép thuật (như các cuộn giấy và đũa phép) sẽ ngay lập tức hủy Tàng hình.\n\nSố lượt tàng hình còn lại: %s.
|
||||
@@ -251,7 +251,7 @@ actors.buffs.light.name=phát sáng
|
||||
actors.buffs.light.desc=Dù ở hầm ngục tăm tối nhất, một tia sáng bền vững luôn bên bạn sẽ khiến bạn cảm thấy an tâm hơn.\n\nÁnh sáng sẽ đẩy lùi bóng tối, cho phép bạn có một tầm nhìn khá xa bất kể môi trường.\n\nLượt phát sáng còn lại: %s.
|
||||
|
||||
actors.buffs.lockedfloor.name=tầng bị khóa
|
||||
actors.buffs.lockedfloor.desc=Tầng hiện tại đã bị khóa, và bạn không thể rời đi!\n\nKhi một tầng bị khóa, bạn sẽ không cảm thấy đói cũng như không nhận sát thương do bị đói. Tuy nhiên, bạn cũng sẽ không được hồi máu tự nhiên nếu bạn không tấn công tên trùm của tầng này.\n\nThêm nữa, nếu bạn được hồi sinh bởi một cây ankn chưa được ban phước khi tầng đang bị khóa, thì hiệu ứng sẽ được làm mới.\n\nTiêu diệt quái trùm của tầng này để phá khóa.
|
||||
actors.buffs.lockedfloor.desc=Tầng hiện tại đã bị khóa, và bạn không thể rời đi!\n\nKhi một tầng bị khóa, bạn sẽ không tăng cơn đói hay nhận sát thương do đói. Bên cạnh đó, nếu bạn không cố gắng đánh bại trùm của tầng này, các hiệu ứng hồi phục tự nhiên cũng sẽ ngừng.\n\nThêm nữa, nếu bạn được hồi sinh bởi một cây ankh không được ban phước khi tầng đang bị khóa, thì nó sẽ bắt đầu lại.\n\nTiêu diệt trùm của tầng này để phá khóa.
|
||||
|
||||
actors.buffs.lostinventory.name=túi đồ bị mất
|
||||
actors.buffs.lostinventory.desc=Túi đồ của bạn đã bị mất ở đâu đó trong hầm ngục! Bạn sẽ không thể nhặt hoặc sử dụng hầu hết các vật phẩm cho đến khi bạn lấy lại được nó.
|
||||
@@ -323,7 +323,7 @@ actors.buffs.poison.desc=Chất độc lan ra khắp cơ thể, làm suy yếu c
|
||||
actors.buffs.preparation.name=sự chuẩn bị
|
||||
actors.buffs.preparation.action_name=đòn tấn công được chuẩn bị
|
||||
actors.buffs.preparation.desc=Sát thủ đang kiên nhẫn chờ đợi, chuẩn bị tấn công từ trong bóng tối.
|
||||
actors.buffs.preparation.desc_dmg=Đòn tấn công tiếp theo của hắn sẽ gây thêm _%1$d%% sát thương_, và sẽ ám sát kẻ địch thông thường dưới _%2$d%%máu_, hoặc trùm dưới _%3$d%%sức khỏe_.
|
||||
actors.buffs.preparation.desc_dmg=Đòn tấn công tiếp theo của hắn sẽ gây thêm _%1$d%% sát thương_, và sẽ ám sát kẻ địch thông thường dưới _%2$d%%sinh lực_, hoặc trùm dưới _%3$d%% sinh lực_.
|
||||
actors.buffs.preparation.desc_dmg_likely=Đòn tấn công cũng sẽ có nhiều khả năng gây ra lượng sát thương lớn hơn.
|
||||
actors.buffs.preparation.desc_blink=Hắn có thể dịch chuyển về phía kẻ địch trước khi tấn công chúng, với khoảng cách tối đa là _%d._
|
||||
actors.buffs.preparation.desc_invis_time=Số lượt đã tàng hình: _%d._
|
||||
@@ -365,7 +365,7 @@ actors.buffs.snipersmark.action_name_sniper=bắn tỉa
|
||||
actors.buffs.snipersmark.desc=Xạ thủ sẽ tập trung vào mục tiêu mà cô ấy đã tấn công gần đây. Cô ấy có thể thực hiện một đòn tấn công đặc biệt với cây cung của mình và nó sẽ thay đổi tùy vào việc cây cung được cường hóa thế nào.\n\nMột cây cung không được cường hóa sẽ bắn một phát _bắn nhanh,_ tuy sát thương ít hơn nhưng sẽ không tốn thời gian để bắn.\n\nMột cây cung được cường hóa về tốc độ sẽ bắn một _loạt tên_ gồm ba mũi tên. Tuy mỗi mũi tên sẽ bị giảm sát thương, nhưng vẫn có thể kích hoạt phù phép. Loạt tên này tốn 1 lượt để bắn.\n\nMột cây cung được cường hóa về sát thương sẽ bắn một phát _bắn tỉa_ Phát bắn này chắc chắn sẽ trúng mục tiêu, gây sát thương tỉ lệ thuận với khoảng cách giữa mục tiêu, và tốn 2 lượt để bắn.
|
||||
|
||||
actors.buffs.soulmark.name=bị đánh dấu linh hồn
|
||||
actors.buffs.soulmark.desc=Hắc pháp sư đã chạm vào linh hồn của sinh vật này, cho phép ông ấy hồi máu khi nó nhận sát thương vật lý.\n\nLượt đánh dấu linh hồn còn lại: %s.
|
||||
actors.buffs.soulmark.desc=Hắc pháp sư đã chạm vào linh hồn của sinh vật này, cho phép ông ấy hồi phục khi nó nhận sát thương vật lý.\n\nLượt đánh dấu linh hồn còn lại: %s.
|
||||
|
||||
actors.buffs.stamina.name=sức bền
|
||||
actors.buffs.stamina.desc=Bạn có sức bền vô tận, cho phép di chuyển nhanh hơn!\n\nKhi dưới tác dụng của sức bền bạn sẽ chạy với tốc độ +50%%, nhưng sẽ thực hiện tất cả các hành động khác ở tốc độ bình thường.\n\nLượt sức bền còn lại: %s.
|
||||
@@ -518,7 +518,7 @@ actors.hero.abilities.ratmogrify$transmograt.rankings_desc=Bị giết bởi: k
|
||||
actors.hero.hero.name=bạn
|
||||
actors.hero.hero.leave=Bạn chưa thể rời đi được, cả hầm ngục phía dưới đang chờ được bạn khám phá!
|
||||
actors.hero.hero.level_up=Lên cấp!
|
||||
actors.hero.hero.new_level=Lên cấp! +Độ chính xác, +Né tránh, +5 Máu!
|
||||
actors.hero.hero.new_level=Lên cấp! +Độ chính xác, +Né tránh, +5 Sinh lực!
|
||||
actors.hero.hero.new_talent=+1 Điểm Tài năng!
|
||||
actors.hero.hero.unspent=Bạn có điểm tài năng chưa dùng!
|
||||
actors.hero.hero.level_cap=Bạn không thể trở nên mạnh hơn, nhưng kinh nghiệm của bạn ban cho một dòng sức mạnh dâng trào!
|
||||
@@ -561,7 +561,7 @@ actors.hero.heroclass.duelist_unlock=Để mở khóa được Kiếm sĩ hãy _
|
||||
|
||||
actors.hero.herosubclass.berserker=kẻ điên cuồng
|
||||
actors.hero.herosubclass.berserker_short_desc=_Kẻ điên cuồng_ tích lũy cơn thịnh nộ mỗi khi anh ta nhận sát thương. Cơn thịnh nộ sẽ tăng sát thương của anh và có thể được kích hoạt ở mức 100% để nhận thêm khiên.
|
||||
actors.hero.herosubclass.berserker_desc=Càng nhận thêm sát thương vật lý, Kẻ điên cuồng sẽ càng trở nên giận dữ hơn, bao gồm cả sát thương bị chặn bởi áo giáp của anh ta! Cơn giận sẽ được nguôi từ từ theo thời gian, nhưng sẽ nguôi giận lâu hơn nếu anh ta còn ít máu.\n\nKẻ điên cuồng có thể gây +50% sát thương ở mức thịnh nộ 100%. Ở mức thịnh nộ 100% anh ta còn có thể trở nên hiếu chiến, tăng 2-6 lần lượng khiên tối đa mà con dấu vỡ cung cấp dựa trên lượng máu bị mất và giữ cơn thịnh nộ của anh ta ở mức 100% miễn là anh ta còn khiên. Tuy nhiên, Kẻ điên cuồng cần thời gian để hồi phục sau khi anh ta trở nên hiếu chiến.
|
||||
actors.hero.herosubclass.berserker_desc=Kẻ điên cuồng tăng cơn thịnh nộ khi anh ấy nhận sát thương vật lí, bao gồm cả sát thương bị chặn bởi áo giáp của anh ấy! Cơn thịnh nộ sẽ nguôi dần theo thời gian, nhưng sẽ nguôi chậm hơn nếu anh ta còn ít sinh lực.\n\nKẻ điên cuồng có thể gây lên tới +50% sát thương ở mức thịnh nộ 100%. Ở mức thịnh nộ 100% anh ta còn có thể trở nên hiếu chiến, nhận 2-6 lần lượng khiên tối đa mà con dấu vỡ cung cấp dựa trên lượng sinh lực đang thiếu và giữ cơn thịnh nộ của anh ta ở mức 100% miễn là anh ta còn khiên. Tuy nhiên, Kẻ điên cuồng cần thời gian để hồi phục sau khi anh ta trở nên hiếu chiến.
|
||||
actors.hero.herosubclass.gladiator=đấu sĩ
|
||||
actors.hero.herosubclass.gladiator_short_desc=_Đấu sĩ_ tích lũy chuỗi combo khi anh ấy thực hiện thành công các đòn tấn công. Chuỗi combo đã tích lũy ấy có thể được dùng để thi triển các kĩ năng đặc biệt.
|
||||
actors.hero.herosubclass.gladiator_desc=Đấu sĩ tích một điểm combo mỗi lần anh ta tung một đòn tấn công chính xác với một món vũ khí cận chiến hoặc phóng ném. Nếu Đấu sĩ không tung một đòn tấn công chính xác trong vòng 5 lượt, anh ta sẽ mất chuỗi combo.\n\nKhi chuỗi combo được tích thêm nó cũng sẽ mở khóa nhiều kĩ năng combo. Một kĩ năng mới được mở mỗi 2, 4, 6, 8, và 10 combo. Một số kĩ năng sẽ giúp tích thêm combo, một số thì sẽ cho phép đấu sĩ sử dụng chuỗi liên hoàn cho những đòn tấn công mạnh mẽ.
|
||||
@@ -570,7 +570,7 @@ actors.hero.herosubclass.battlemage_short_desc=_Chiến sư_ sẽ thi triển th
|
||||
actors.hero.herosubclass.battlemage_desc=Chiến sư sẽ nhận thêm một hiệu ứng bổ sung mỗi khi ông tung đòn tấn công cận chiến bằng cây trượng của mình, cứ như là nó có thêm một phù phép. Những hiệu ứng thưởng này sẽ phụ thuộc vào cây đũa phép mà đã kết hợp với cây trượng của ông ấy, mỗi cây trượng sẽ có hiệu ứng của riêng nó. Ngoài các hiệu ứng của nó, cây trượng của Chiến sư cũng sẽ nhận thêm 0,5 năng lượng khi ông ấy tung đòn tấn công cận chiến với nó.
|
||||
actors.hero.herosubclass.warlock=hắc pháp sư
|
||||
actors.hero.herosubclass.warlock_short_desc=_Hắc pháp sư_ có cơ hội đánh dấu linh hồn lên kẻ địch với các đũa phép của ông. Ông ấy sẽ hồi phục mỗi khi ông gây sát thương vật lí lên kẻ địch bị đánh dấu.
|
||||
actors.hero.herosubclass.warlock_desc=Hắc pháp sư có cơ hội đánh con dấu linh hồn lên các nhân vật khi ông tấn công chúng bằng đũa phép lên chúng. Cơ hội đánh dấu linh hồn và thời hạn của nó sẽ tăng lên theo cấp độ của chiếc đũa phép.\n\nKhi một kẻ địch bị đánh dấu linh hồn, Hắc pháp sư sẽ được hồi 2 máu cho mỗi 5 sát thương mà ông gây lên chúng, nhưng chỉ với các đòn tấn công từ vũ khí cận chiến hoặc ném, không phải từ đũa phép!
|
||||
actors.hero.herosubclass.warlock_desc=Hắc pháp sư có tỉ lệ đánh một dấu linh hồn lên các nhân vật khi ông sử dụng đũa phép lên chúng. Tỉ lệ đánh dấu linh hồn và thời hạn của nó tăng lên theo cấp độ của đũa phép.\n\nKhi một kẻ địch bị đánh dấu linh hồn, Hắc pháp sư sẽ hồi 2 sinh lực cho mỗi 5 sát thương mà ông gây lên chúng, nhưng chỉ với các đòn tấn công từ vũ khí cận chiến hoặc ném, không phải từ đũa phép!
|
||||
actors.hero.herosubclass.assassin=sát thủ
|
||||
actors.hero.herosubclass.assassin_short_desc=_Sát thủ_ có thể chuẩn bị một đòn tấn công chí tử khi hắn đang tàng hình. Càng đợi lâu, đòn tấn công sẽ càng mạnh.
|
||||
actors.hero.herosubclass.assassin_desc=Sát thủ sẽ chuẩn bị cho đòn tấn công tiếp theo của hắn ta khi hắn tàng hình. Chuẩn bị càng lâu bao nhiêu, đòn tấn công kế tiếp của hắn sẽ càng mạnh hơn bấy nhiêu. Sự chuẩn bị có thể diễn ra đến 9 lượt.\n\nSau khi chuẩn bị, đòn tấn công tiếp theo của hắn sẽ gây thêm sát thương, có thể dịch chuyển đến mục tiêu của hắn, và thậm chí còn có thể ngay lập tức giết kẻ địch nếu chúng đủ yếu.
|
||||
@@ -956,7 +956,7 @@ actors.mobs.npcs.blacksmith.intro_quest_huntress=Này Con người! Ngươi nhì
|
||||
actors.mobs.npcs.blacksmith.intro_quest_duelist=Này Con người! Ngươi nhìn có vẻ dũng cảm đấy.
|
||||
actors.mobs.npcs.blacksmith.intro_quest_cleric=Này Con người! Ngươi nhìn có vẻ quan trọng đấy.
|
||||
actors.mobs.npcs.blacksmith.intro_quest_start=Muốn tỏ ra hữu dụng, hả? Ta có việc cho ngươi làm đây. Ta xây cải xưởng này trên một cái mỏ cũ, nó ở dưới cải cầu thang đó. Cầm cải cây cúp này và đi đào cho ta vài _cục vàng tối. 40 cục_ là có vẻ đủ.\n\nÝ ngươi là gì cơ, ta trả công ngươi thế nào ư? Đồ tham lam...\n\nOk,ok, Ta có thể rèn, mài dũa vài thứ cho ngươi. Ngươi nên thấy may mắn đi, ta là người thợ rèn duy nhất quanh đây đấy.
|
||||
actors.mobs.npcs.blacksmith.intro_quest_crystal=Cẩn thận nhé, cái mỏ hơi nguy hiểm cho một con người bé nhỏ như ngươi. Nó bị bỏ hoang lâu lắm rồi, và một đám pha lê bắt đầu lớn lên. Chúng nó lấp lánh, nhưng quá dễ vỡ để đáng giá cái gì hết, và chúng có vài thứ ma thuật bảo vệ chúng. Tụi nó thì khá là mạnh, nên _hãy cẩn thận khi mà ngươi đào_ không là ngươi lôi kéo sự chú ý của tụi nó.\n\nCó một _tảng pha lê khổng lồ_ nằm đâu đó quanh đây luôn. Nó cứng hơn nhiều, nên hãy chuẩn bị giao chiến nếu ngươi bắt đầu đập nó. Ta cá là đập nó sẽ làm chậm toàn bộ mấy cái pha lê khác lại luôn, nên ta sẽ trả công gấp đôi nếu mà ngươi làm được việc đó.
|
||||
actors.mobs.npcs.blacksmith.intro_quest_crystal=Careful though, the mine's dangerous for a little human like you. It's been abandoned for a while, and bunch of crystals have started growing. They're shiny, but too fragile to be worth anythin', and they've got some magic things protecting 'em. They're pretty strong, so _be careful where you mine_ or you'll get their attention.\n\nThere's a _giant crystal_ somewhere too. It's a lot tougher, so be prepared for a fight if you start breakin' it. I'll bet smashing it will slow all the crystal growth down though, so I'll pay extra if you can do it.
|
||||
actors.mobs.npcs.blacksmith.intro_quest_fungi=Cẩn thận nhé, cái mỏ hơi nguy hiểm cho một con người bé nhỏ như ngươi. Có vài con quái vật giống nấm đã mọc lên dưới đó. Nó có mấy trụ nấm rất là chết chóc nếu mà tụi nó thấy ngươi, nhưng ít nhất thì tụi nó không thể đứng dậy và đuổi theo ngươi. _Đừng để bị nhìn thấy_ nếu ngươi muốn sống.\n\nTa sẽ trả công gấp đôi nếu ngươi có thể hạ được _cấy nấm to nhất,_ nhưng mà sẽ cần nỗ lực thật sự đấy. Nó được kết nối với một đám ổ nấm mốc giấu kín trong tường. Ngươi sẽ cần phá hết chúng thì mới gây sát thương cho nó được.
|
||||
actors.mobs.npcs.blacksmith.intro_quest_gnoll=Cẩn thận nhé, cái mỏ hơi nguy hiểm cho một con người bé nhỏ như ngươi. Vài con gnoll muốn đống vàng luôn rồi và chúng đang đập phá nơi này. Tụi nó là những sinh vật ngu ngốc, nên mấy lần đào mỏ của chũng đã gây ra đủ thứ như sập với kẹt hang. Ngươi sẽ phải đào qua nó, nên _tìm một tảng đá vừa mới bị tác động lên._\n\nTa nghĩ một đứa trong đám gnoll đang gây ra hầu hết các vấn đề, có thể đó là một _thầy tế chiêu hồn đá_ hay gì đó. Ta sẽ trả công gấp đôi, nếu ngươi có thể tìm và giết nó, nhưng mà ta chắc là nó sẽ đánh lại đấy.
|
||||
actors.mobs.npcs.blacksmith.reminder=Ngươi lãng phí thời gian của ta xong chưa? Cửa hang nằm ngay kia kìa.
|
||||
@@ -1014,7 +1014,7 @@ actors.mobs.npcs.impshopkeeper.buyback=Con imp trả lại đồ của bạn m
|
||||
actors.mobs.npcs.impshopkeeper.desc=Con quỷ imp này đã dựng một tiệm hàng nhỏ ở phía ngoài của các sảnh trong. Thật tốt khi thấy một khuôn mặt thân thiện thiện, nhưng chắc chắn cái giá hắn bán thì không thân thiện chút nào.
|
||||
|
||||
actors.mobs.npcs.mirrorimage.name=ảnh phản chiếu
|
||||
actors.mobs.npcs.mirrorimage.desc=Ảo ảnh này mang hình dáng y chang bạn, thậm chí còn đang cầm vũ khí và mặc giáp giống bạn.\n\nNhững ảo ảnh này sẽ tự tìm và tấn công kẻ địch bằng vũ khí giả của chúng, chúng cũng giống vũ khí của bạn, nhưng gây ít sát thương hơn. Khi được triệu hồi, những ảo ảnh này gần như vô hình, nhưng chúng phải hiện hình để có thể tấn công.\n\nMặc dù sức tấn công của chúng cũng tạm được, nhưng chúng lại khá mong manh, và sẽ tan biến ngay khi nhận sát thương.
|
||||
actors.mobs.npcs.mirrorimage.desc=Ảo ảnh này mang hình dáng y chang bạn, thậm chí còn đang cầm vũ khí và mặc áo giáp bạn đang mặc.\n\nNhững ảnh phản chiếu sẽ tìm và tấn công kẻ địch bằng vũ khí bắt chước của chúng, hoạt động tương tự vũ khí của bạn, nhưng gây ít sát thương hơn. Ban đầu chúng gần như vô hình, nhưng phải sử dụng một hình dạng dễ nhìn thấy hơn để tấn công .\n\nMặc dù chúng có sức tấn công mạnh, ảnh phản chiếu không có chút sức bền nào, và sẽ biến mất ngay khi chúng nhận sát thương.
|
||||
|
||||
actors.mobs.npcs.prismaticimage.name=ảnh đa sắc
|
||||
actors.mobs.npcs.prismaticimage.desc=Ảo ảnh phát sáng này mang hình dạng y hệt bạn, thậm chí còn đang cầm vũ khí và mặc giáp giống bạn.\n\nPhân thân đa sắc sẽ tìm và gây chú ý của địch, sử dụng phòng ngự và sinh lực mạnh mẽ của mình để bảo vệ. Mặc dù nó sở hữu sức tấn công thấp hơn phân thân bình thường, nhưng nó bền hơn, và còn mang cả hiệu ứng phụ trợ từ giáp của bạn.\n\nKhi tụt xuống 0 HP, phân thân đa sắc sẽ tan biến sau vài lượt, và có thể được hồi máu trong khoảng thời gian này. Khi không có kẻ địch trong tầm nhìn, phân thân đa sắc sẽ tan biến và nhập làm một với chủ nhân.
|
||||
@@ -1092,7 +1092,7 @@ actors.mobs.armoredstatue.desc=Bạn đã nghĩ rằng đây chỉ lại là m
|
||||
actors.mobs.bandit.name=tên cướp điên
|
||||
|
||||
actors.mobs.bat.name=dơi hút máu
|
||||
actors.mobs.bat.desc=Những cư dân nhanh nhẹn và kiên cường trong hang động này nguy hiểm hơn nhiều so với vẻ ngoài của chúng. Chúng hồi lại máu sau mỗi lần đánh trúng, khiến chúng có thể đối đầu với những đối thủ lớn hơn nhiều.
|
||||
actors.mobs.bat.desc=Những cư dân nhanh nhẹn và cứng đầu trong hang động này nguy hiểm hơn nhiều so với vẻ ngoài của chúng. Chúng hồi lại sinh lực sau mỗi lần đánh trúng, khiến chúng có thể đánh bại những đối thủ lớn hơn nhiều.
|
||||
|
||||
actors.mobs.bee.name=ong vàng
|
||||
actors.mobs.bee.desc_honey=Những con ong vàng này tuy nhỏ nhưng chúng lại thường có khuynh hướng bảo vệ nhà của chúng một cách hung dữ. Con này đã được xoa dịu, và có vẻ như muốn đi theo bạn.
|
||||
@@ -1111,11 +1111,23 @@ actors.mobs.causticslime.desc=Con slime này có vẻ như đã bị vấy bẩn
|
||||
actors.mobs.crab.name=cua cống
|
||||
actors.mobs.crab.desc=Những con cua khổng lồ này đứng đầu chuỗi thức ăn trong khu vực cống. Chúng cực kỳ nhanh và cái mai dày của chúng có thể chịu được những cú đánh mạnh mẽ.
|
||||
|
||||
actors.mobs.crystalguardian.name=crystal guardian
|
||||
actors.mobs.crystalguardian.desc=These large crystalline guardians almost look like statues, if it weren't for their bright glowing eyes. The hardened crystal they're made out of causes them to be sluggish but very tough, so _it's best to leave them to sleep in their crystal nest for as long as possible._\n\nDue to their size, crystal guardians will move much more slowly in enclosed spaces. They're also so durable that they're impossible to kill outright. They can be beaten down and temporarily disabled, but they'll just get back up again after a little while.
|
||||
|
||||
actors.mobs.crystalmimic.name=mimic pha lê
|
||||
actors.mobs.crystalmimic.ate=Con mimic ăn %s của bạn!
|
||||
actors.mobs.crystalmimic.escaped=Con mimic pha lê đã bỏ trốn!
|
||||
actors.mobs.crystalmimic.desc=Mimic là những sinh vật phép thuật có thể chọn bất kỳ hình dạng nào chúng muốn. Trong hầm ngục, chúng hầu như luôn chọn hình dạng của một chiếc rương kho báu để thu hút những nhà thám hiểm ít nghi ngờ.\n\nMimic pha lê thì khôn lỏi hơn so với những người anh em thông thường của chúng, và thích tránh chiến đấu trong khi ăn trộm vật phẩm hơn. Chúng sẽ cố gắng bỏ chạy khi đã bị phát hiện, và có khả năng dịch chuyển vị trí kẻ địch khi chúng tấn công.
|
||||
|
||||
actors.mobs.crystalspire.name=crystal spire
|
||||
actors.mobs.crystalspire.warning=The crystal vibrates as you strike it. Keeping this up is bound to draw attention to you...
|
||||
actors.mobs.crystalspire.alert=The vibration grows and rumbles through the whole cave!
|
||||
actors.mobs.crystalspire.desc=This gigantic spire of ultra hard crystal is probably the source of all the strange crystalline creatures in this cave. Your regular weapons are ineffective against it, so you'll need to use your pickaxe if you want to destroy it.\n\n_Make sure you're prepared before you start breaking it._ Such a big crystal is likely to take a while to mine through, and you probably won't be able to do it undisturbed. The spire itself may even have some means of defending itself as well. _Perhaps the spire's own attacks would be used against its minions._
|
||||
|
||||
actors.mobs.crystalwisp.name=crystal wisp
|
||||
actors.mobs.crystalwisp.beam_kill=The beam of light killed you...
|
||||
actors.mobs.crystalwisp.desc=A small angry floating chunk of hardened crystal that's producing a bright glow. While not especially strong, crystal wisps will shoot a damaging beam of light at you if they have a clear shot.\n\nWisps are small enough to easily move through the various crystal outcroppings, but they aren't able to shoot through them.
|
||||
|
||||
actors.mobs.demonspawner.name=quái sinh quỷ
|
||||
actors.mobs.demonspawner.on_death=Năng lượng quỷ ở đây dường như giảm đi khi con quái sinh quỷ chết.
|
||||
actors.mobs.demonspawner.desc=Đống thịt người lùn xoắn quẩy này là nguồn gốc tạo ra lũ quỷ đồ tể từ những người lùn đã chết trong vùng này. Rõ ràng là lũ quỷ không tiếc bất kì nguồn lực nào mà chúng có thể dùng để tiêu diệt kẻ thù.\n\nMặc dù trông đáng sợ nhưng cái này không thể di chuyển hay trực tiếp tự vệ. Tuy nhiên, nó khó bị giết nhanh chóng, và sẽ sinh ra quỷ đồ tể nhanh hơn khi bị đe dọa.\n\n_Hình như nó đang kết nối đến một nguồn sức mạnh ma quỷ trung tâm nào đó. Tiêu diệt thứ này có thể làm yếu nó._
|
||||
|
||||
@@ -692,7 +692,7 @@ actors.hero.talent.backup_barrier.meta_desc=_如果这个天赋被其它英雄
|
||||
|
||||
actors.hero.talent.energizing_meal.title=充能一餐
|
||||
actors.hero.talent.energizing_meal.desc=_+1:_法师进食只花费一个回合并获得 _5 回合的法杖充能_。\n\n_+2:_法师进食只花费一个回合并获得 _8 回合的法杖充能_。
|
||||
actors.hero.talent.inscribed_power.title=写就秘能
|
||||
actors.hero.talent.inscribed_power.title=卷藏秘能
|
||||
actors.hero.talent.inscribed_power.desc=_+1:_ 法师阅读一张卷轴后,他的_下 2 次_法杖效果提升 2 级。\n\n_+2:_ 法师阅读一张卷轴后,他的_下 3 次_法杖效果提升 2 级。\n\n如果阅读的卷轴是升级卷轴、嬗变卷轴、注魔秘卷或蜕变秘卷,则法杖的强化次数翻倍。
|
||||
actors.hero.talent.wand_preservation.title=法杖回收
|
||||
actors.hero.talent.wand_preservation.desc=_+1:_当法师将新的法杖注入老魔杖时,先前灌注的法杖有_67%_的概率以0级状态回收,在回收失败的时候会以 1 个奥术聚酯取而代之。\n\n_+2:_当法师将新的法杖注入老魔杖时,先前灌注的法杖有_100%_的概率_以0级状态回收。\n\n此天赋最多能成功回收法杖五次,在那之后将只能将法杖转化为奥术聚酯。
|
||||
@@ -754,7 +754,7 @@ actors.hero.talent.protective_shadows.desc=_+1:_盗贼在隐形时,每_2_回
|
||||
|
||||
actors.hero.talent.mystical_meal.title=秘术祭食
|
||||
actors.hero.talent.mystical_meal.desc=_+1:_盗贼进食仅消耗1回合,并提供_3回合的神器充能_。\n\n_+1:_盗贼进食仅消耗1回合,并提供_5回合的神器充能_。\n\n这项天赋不能使丰饶之角对自身充能。
|
||||
actors.hero.talent.inscribed_stealth.title=写就潜影
|
||||
actors.hero.talent.inscribed_stealth.title=卷藏匿影
|
||||
actors.hero.talent.inscribed_stealth.desc=_+1:_ 盗贼阅读卷轴后会获得_ 3 回合_的隐身。\n\n_+2:_ 盗贼阅读卷轴后会获得_ 5 回合_的隐身。\n\n如果阅读的卷轴是升级卷轴、嬗变卷轴、注魔秘卷或蜕变秘卷,则获得的隐身时长翻倍。
|
||||
actors.hero.talent.wide_search.title=广域搜索
|
||||
actors.hero.talent.wide_search.desc=_+1:_盗贼的搜索范围由方形 5x5 增幅至 _圆形 7x7_。\n\n_+2:_盗贼的搜索范围由方形 5x5 增幅至 _方形 7x7_。
|
||||
@@ -956,7 +956,7 @@ actors.mobs.npcs.blacksmith.intro_quest_huntress=嘿,虾米!你这厮看着
|
||||
actors.mobs.npcs.blacksmith.intro_quest_duelist=嘿,虾米!你这厮看起来还挺有骨气的。
|
||||
actors.mobs.npcs.blacksmith.intro_quest_cleric=嘿!你这虾米看着倒还挺人模人样的。
|
||||
actors.mobs.npcs.blacksmith.intro_quest_start=想给俺做事?行啊,俺这正好有点活计给你。这工房俺给造在了一处旧矿址上,那嘎达就是梯子。拿上俺的镐子,下去给俺敲点_暗金矿_,搞上_40块_吧。\n\n啥子,你这虾米还想要报酬?好个财迷心窍的瘪犊子...\n\n行吧行吧,俺寻思着可以给你鼓捣两下装备,也是你这厮运气好,这嘎达可就俺一个铁匠。
|
||||
actors.mobs.npcs.blacksmith.intro_quest_crystal=下去时招子放亮点,你这种经不起折腾的小虾米在底下可不好过。矿址被废弃好一阵子了,里面长出来不少水晶。看起来亮闪闪的,但捏一下就碎,根本不值几个子,而且还有些劳什子法术造物护着这堆垃圾。这些玩意不好对付,所以_敲矿时选对地方_,不然你就得陪它们多玩玩了。\n\n底下还有个_巨型水晶_,这玩意比小只的结实不少,敲了它之后你少不了得干上一架。俺寻思砸烂这水晶能让那堆垃圾不再往外冒,所以你要打算干这一票俺可以多给你点报酬。
|
||||
actors.mobs.npcs.blacksmith.intro_quest_crystal=Careful though, the mine's dangerous for a little human like you. It's been abandoned for a while, and bunch of crystals have started growing. They're shiny, but too fragile to be worth anythin', and they've got some magic things protecting 'em. They're pretty strong, so _be careful where you mine_ or you'll get their attention.\n\nThere's a _giant crystal_ somewhere too. It's a lot tougher, so be prepared for a fight if you start breakin' it. I'll bet smashing it will slow all the crystal growth down though, so I'll pay extra if you can do it.
|
||||
actors.mobs.npcs.blacksmith.intro_quest_fungi=下去时招子放亮点,你这种经不起折腾的小虾米在底下可不好过。那下头可长了不少会动的菌子。菌子上还长了些孢子射荚,让丫瞅见可有你好果子吃的,好在菌子没长腿所以追不了你。还稀罕你那小命的话就_别进入这些玩意的视野_。\n\n你要是能把下面的_大菇霸_做了,俺可以多给你点报酬。不过这玩意有点难搞,丫在墙上长了一堆叫菌球中枢的玩意,你不把这些中枢卸个七七八八可别想伤到这只大家伙。
|
||||
actors.mobs.npcs.blacksmith.intro_quest_gnoll=下去时招子放亮点,你这种经不起折腾的小虾米在底下可不好过。除了俺以外还有群豺狼人也想给自己弄点金子,正在底下瞎折腾。这帮哈麻批鼓捣矿不成,还弄出来一揽子落石与塌方。你在下面多半得自己挖出条路来,所以多瞅瞅,找那些看着像是_近期松动塌落的石头堆子_。\n\n俺记得下头有个最能惹事的犊子,大概是个叫_地卜师_的,搞定丫俺可以多给你点报酬,不过事先与你讲清楚,丫可不是吃素的。
|
||||
actors.mobs.npcs.blacksmith.reminder=还想和俺叭叭啥子?矿址入口不就在那嘎达。
|
||||
@@ -1111,11 +1111,23 @@ actors.mobs.causticslime.desc=这个史莱姆似乎已经被下方渗透的黑
|
||||
actors.mobs.crab.name=下水道螃蟹
|
||||
actors.mobs.crab.desc=这些巨型的螃蟹位居下水道食物链的顶端。它们行动极其迅速且其厚重的甲壳能承受沉重的打击。
|
||||
|
||||
actors.mobs.crystalguardian.name=crystal guardian
|
||||
actors.mobs.crystalguardian.desc=These large crystalline guardians almost look like statues, if it weren't for their bright glowing eyes. The hardened crystal they're made out of causes them to be sluggish but very tough, so _it's best to leave them to sleep in their crystal nest for as long as possible._\n\nDue to their size, crystal guardians will move much more slowly in enclosed spaces. They're also so durable that they're impossible to kill outright. They can be beaten down and temporarily disabled, but they'll just get back up again after a little while.
|
||||
|
||||
actors.mobs.crystalmimic.name=水晶宝箱怪
|
||||
actors.mobs.crystalmimic.ate=水晶宝箱怪吃掉了你的%s!
|
||||
actors.mobs.crystalmimic.escaped=水晶宝箱怪逃跑了!
|
||||
actors.mobs.crystalmimic.desc=宝箱怪是一种能随意改变外形的魔法生物。在地牢里它们几乎总会以宝箱形态出现,因为这样更能吸引不防备的冒险者。\n\n水晶宝箱怪相比于它们的近亲更为狡猾,会夺取财宝并尽量避免争斗。它们会在被发现后试图迅速逃离,还能在攻击时将敌人传送到别处。
|
||||
|
||||
actors.mobs.crystalspire.name=crystal spire
|
||||
actors.mobs.crystalspire.warning=The crystal vibrates as you strike it. Keeping this up is bound to draw attention to you...
|
||||
actors.mobs.crystalspire.alert=The vibration grows and rumbles through the whole cave!
|
||||
actors.mobs.crystalspire.desc=This gigantic spire of ultra hard crystal is probably the source of all the strange crystalline creatures in this cave. Your regular weapons are ineffective against it, so you'll need to use your pickaxe if you want to destroy it.\n\n_Make sure you're prepared before you start breaking it._ Such a big crystal is likely to take a while to mine through, and you probably won't be able to do it undisturbed. The spire itself may even have some means of defending itself as well. _Perhaps the spire's own attacks would be used against its minions._
|
||||
|
||||
actors.mobs.crystalwisp.name=crystal wisp
|
||||
actors.mobs.crystalwisp.beam_kill=The beam of light killed you...
|
||||
actors.mobs.crystalwisp.desc=A small angry floating chunk of hardened crystal that's producing a bright glow. While not especially strong, crystal wisps will shoot a damaging beam of light at you if they have a clear shot.\n\nWisps are small enough to easily move through the various crystal outcroppings, but they aren't able to shoot through them.
|
||||
|
||||
actors.mobs.demonspawner.name=恶魔血巢
|
||||
actors.mobs.demonspawner.on_death=此处的恶魔能量似乎随着血巢的毁灭而有所减弱。
|
||||
actors.mobs.demonspawner.desc=这一团蠕动着的矮人血肉在利用惨死于这一区域的矮人源源不断地制造恶魔撕裂者。看来恶魔们为了对付入侵者可以不择手段。\n\n恶魔血巢虽然看上去非常恐怖,但它本身不具备移动或攻击能力。不过它庞大的体积使得它难以被迅速杀死,而且它在受到威胁时会加速产出恶魔撕裂者。\n\n_恶魔血巢似乎都与某个提供恶魔能量的源头相连。杀死它们或许能够弱化那个源头。_
|
||||
|
||||
@@ -77,7 +77,7 @@ items.armor.armor.ac_detach=АДМАЦАВАЦЬ
|
||||
items.armor.armor.detach_seal=Вы адмацавалі пячатку ад брані.
|
||||
items.armor.armor.equip_cursed=Браня балюча сціскае ваша цела.
|
||||
items.armor.armor.identify=Вы выкарыстоўвалі ваш даспех дастаткова доўга, каб апазнаць яго.
|
||||
items.armor.armor.hardening_gone=The hardening on this armor has worn off!
|
||||
items.armor.armor.hardening_gone=Узмацненне на гэтай брані знасілася!
|
||||
items.armor.armor.incompatible=Узаемадзеянне розных тыпаў магіі сцерла руну з гэтай брані!
|
||||
items.armor.armor.curr_absorb=Гэты даспех %1$d узроўня блакуе _%2$d-%3$dстрат_ і патрабуе _%4$d ачкоў сілы_ для камфортнага выкарыстання.
|
||||
items.armor.armor.avg_absorb=У звычайнай сітуацыі такая браня %1$d узроўня паглынае _%2$d-%3$d страт_ за ўдар і патрабуе _%4$d ачкоў сілы_ для камфортнага выкарыстання.
|
||||
@@ -87,8 +87,8 @@ items.armor.armor.excess_str=Дзякуючы залішняй сіле вы _л
|
||||
items.armor.armor.evasion=Гэты даспех збалансаваны, каб павялічваць _ухіленне._
|
||||
items.armor.armor.defense=Гэты даспех збалансаваны, каб павялічваць _абарону._
|
||||
items.armor.armor.inscribed=носіць напісанне _%s._
|
||||
items.armor.armor.glyph_hardened=It has been _hardened._
|
||||
items.armor.armor.hardened_no_glyph=This armor has been _hardened,_ but is not currently inscribed with a glyph.
|
||||
items.armor.armor.glyph_hardened=Яна была _ўзмацнена._
|
||||
items.armor.armor.hardened_no_glyph=Гэта браня была _ўзмацнена_, але зараз на ёй няма гліфаў.
|
||||
items.armor.armor.cursed_worn=Ваша браня праклятая, пагэтаму вы не ў сілах зняць яе.
|
||||
items.armor.armor.cursed=Вы адчуваеце недабрую магію, якая прытаілася ў гэтай брані.
|
||||
items.armor.armor.weak_cursed=Нават калі браня праклятая, вы можаце зняць яе.
|
||||
@@ -831,7 +831,7 @@ items.quest.corpsedust.chill=Халадок прабягае па вашай с
|
||||
items.quest.corpsedust.desc=Гэтая купка праху не моцна адрозніваецца ад любой іншай у гэтым падзямелле, але вы адчуваеце таящуюся ў ёй цёмную энергію.\n\nМабыць, лепш ад яе пазбавіцца, ды як мага хутчэй.
|
||||
|
||||
items.quest.darkgold.name=руда цёмнага золата
|
||||
items.quest.darkgold.you_now_have=You now have %d dark gold ore.
|
||||
items.quest.darkgold.you_now_have=У вас %d цёмнага золата.
|
||||
items.quest.darkgold.desc=Гэты метал называецца цёмным не з-за яго колеру (які не адрозніваецца ад звычайнага золата), а з-за таго, што пры ўздзеянні сонечнага святла ён плавіцца.\n\nДумаю, не варта казаць, што цёмнае золата не вельмі цэніцца гарадскімі жыхарамі.
|
||||
|
||||
items.quest.dwarftoken.name=дварфскі жэтон
|
||||
@@ -874,7 +874,7 @@ items.rings.ring.agate=пярсцёнак з агатам
|
||||
items.rings.ring.equip_cursed=Пярсцёнак хваравіта сціскае ваш палец!
|
||||
items.rings.ring.unknown_desc=Гэтая круглая палоска металу ўпрыгожана зіготкім каштоўным каменем. Хто ведае, што будзе, калі яе надзець?
|
||||
items.rings.ring.known=Гэта %s
|
||||
items.rings.ring.identify=Вы досыць доўга знаёмыя з пярсцёнкам, каб апазнаць яго. Гэта %s.
|
||||
items.rings.ring.identify=You are now familiar enough with your ring to identify it.
|
||||
items.rings.ring.cursed_worn=Ваш пярсцёнак пракляты, вы не ў сілах яго зняць.
|
||||
items.rings.ring.curse_known=Вы адчуваеце, што гэты пярсцёнак хавае ў сабе нейкую цёмную магію.
|
||||
items.rings.ring.not_cursed=Гэты пярсцёнак не пракляты.
|
||||
@@ -882,37 +882,37 @@ items.rings.ring.not_cursed=Гэты пярсцёнак не пракляты.
|
||||
items.rings.ringofaccuracy.name=пярсцёнак трапнасці
|
||||
items.rings.ringofaccuracy.stats=Пакуль гэты пярсцёнак надзеты, яно будзе павялічваць дакладнасць на _%s%%._
|
||||
items.rings.ringofaccuracy.typical_stats=Пакуль гэта кольца надзета, яно звычайна будзе павялічваць дакладнасць на _%s%%._
|
||||
items.rings.ringofaccuracy.combined_stats=Your equipped rings are combining their power, increasing your accuracy by _%s%%_ in total.
|
||||
items.rings.ringofaccuracy.combined_stats=Вашыя надзетыя пярсцёнкі аб'ядноўваюць сілы і павялічваюць дакладнасць на _%s%%_.
|
||||
items.rings.ringofaccuracy.desc=Гэты пярсцёнак павышае вашу засяроджанасць, зніжаючы шанцы ворагаў ухіліцца ад атакі. Пракляты пярсцёнак наадварот будзе павялічваць шанец прамахнуцца.
|
||||
|
||||
items.rings.ringofarcana.name=пярсцёнак чараўніцтва
|
||||
items.rings.ringofarcana.stats=Пакуль гэты пярсцёнак надзеты, ён будзе павялічваць сілу зачаравання і рун на _%s%%._
|
||||
items.rings.ringofarcana.typical_stats=Звычайна, пакуль гэты пярсцёнак надзеты, ён павялічвае сілу зачараванняў і рун на _%s%%._
|
||||
items.rings.ringofarcana.combined_stats=Your equipped rings are combining their power, increasing the power of enchantments and glyphs by _%s%%_ in total.
|
||||
items.rings.ringofarcana.combined_stats=Вашыя надзетыя пярсцёнкі аб'ядноўваюць сілы і павялічваюць смоц зачараванняў на _%s%%_.
|
||||
items.rings.ringofarcana.desc=Гэты пярсцёнак узмацняе магічныя чары на зброі і руны на брані, уключаючы праклёны! Спачатку ён павялічвае шанец актывацыі, а затым павялічвае сілу эфекту, як толькі шанец актывацыі дасягае 100%. Пракляты пярсцёнак замест гэтага аслабіць чары, сімвалы і праклёны.
|
||||
|
||||
items.rings.ringofelements.name=пярсцёнак стыхій
|
||||
items.rings.ringofelements.stats=Пакуль гэты пярсцёнак надзеты, ён будзе павялічваць супраціў стратам ад сіл стыхій на _%s%%_.
|
||||
items.rings.ringofelements.typical_stats=Звычайна, пакуль гэты пярсцёнак надзеты, ён павялічвае супраціў стратам ад сіл стыхій на _%s%%_.
|
||||
items.rings.ringofelements.combined_stats=Your equipped rings are combining their power, providing _%s%%_ elemental resistance in total.
|
||||
items.rings.ringofelements.combined_stats=Вашыя надзетыя пярсцёнкі аб'ядноўваюць сілы і павялічваюць супраціў стыхіям на _%s%%_.
|
||||
items.rings.ringofelements.desc=Гэты пярсцёнак забяспечвае супраціў большасці стыхійных і магічных эфектаў, памяншаючы страты і працягласць дебафаў. Натуральна, пракляты пярсцёнак замест гэтага ўзмацніць сілу негатыўных эфектаў.
|
||||
|
||||
items.rings.ringofenergy.name=пярсцёнак энергіі
|
||||
items.rings.ringofenergy.stats=Пакуль гэты пярсцёнак надзеты, ён будзе павялічваць хуткасць зарада палачак, артэфактаў і гераічнай брані на _%s%%._
|
||||
items.rings.ringofenergy.typical_stats=Звычайна, пакуль гэты пярсцёнак надзеты, ён павялічвае хуткасць зарада палачак, артэфактаў і гераічнай брані на _%s%%._
|
||||
items.rings.ringofenergy.combined_stats=Your equipped rings are combining their power, increasing charge speed by _%s%%_ in total.
|
||||
items.rings.ringofenergy.combined_stats=Вашыя надзетыя пярсцёнкі аб'ядноўваюць сілы і павялічваюць хуткасць падзарадкі на _%s%%_.
|
||||
items.rings.ringofenergy.desc=Ваш магічны рыштунак будзе хутчэй зараджацца ў магічным полі, якое выпраменьваецца гэтым пярсцёнкам. Пракляты пярсцёнак замест гэтага запаволіць перазарадку.
|
||||
|
||||
items.rings.ringofevasion.name=пярсцёнак ухілення
|
||||
items.rings.ringofevasion.stats=Пакуль гэты пярсцёнак надзеты, ён будзе павялічваць ваш шанец ухілення ад атакі на _ %s%%._
|
||||
items.rings.ringofevasion.typical_stats=Звычайна, пакуль гэты пярсцёнак надзеты, ён будзе павялічваць ваш шанец ухіліцца ад атакі на _%s%%._
|
||||
items.rings.ringofevasion.combined_stats=Your equipped rings are combining their power, increasing your evasion by _%s%%_ in total.
|
||||
items.rings.ringofevasion.combined_stats=Вашыя надзетыя пярсцёнкі аб'ядноўваюць сілы і павялічваюць ухіленне на _%s%%_.
|
||||
items.rings.ringofevasion.desc=Гэты пярсцёнак паскарае рэакцыю ўладальніка, і па ім становіцца складаней патрапіць. Пракляты пярсцёнак, наадварот, паніжае шанец ухіліцца.
|
||||
|
||||
items.rings.ringofforce.name=пярсцёнак страт
|
||||
items.rings.ringofforce.stats=Пры вашай бягучай сіле, калі вы бяззбройныя, гэты пярсцёнак будзе наносіць _%1$d-%2$d страт,_ а калі вы ўзброеныя, страты вашай зброі павялічацца на _%3$d._
|
||||
items.rings.ringofforce.typical_stats=Пры вашай бягучай сіле, калі вы бяззбройныя, гэты пярсцёнак павінен будзе наносіць _%1$d-%2$d страт,_ а калі вы ўзброеныя, страты вашай зброі павінны будуць павялічыцца на _%3$d._
|
||||
items.rings.ringofforce.combined_stats=Your equipped rings are combining their power, dealing a total of _%1$d-%2$d damage_ without a weapon, or _+%3$d damage_ with one.
|
||||
items.rings.ringofforce.combined_stats=Вашыя надзетыя пярсцёнкі аб'ядноўваюць сілы і павялічваюць сілу ўдараў без зброі до_%1$d-%2$d_ альбо _+%3$d_ са зброяй.
|
||||
items.rings.ringofforce.ability_name=баявая стойка
|
||||
items.rings.ringofforce.ability_desc=Фехтавальшчыца можа ўстаць у _баявую стойку_ пры дапамозе пярсцёнка страт. Пакуль яна знаходзіцца ў стойцы, атакі будуць выкарыстоўваць пярсцёнак страт нават з экіпіяванай зброяй. Пярсцёнку пяройдзе эфект каменя балансу і зачарованне зброі. Кожная атака ў стойцы выкарыстоўвае 1/6 зарада зброі.
|
||||
items.rings.ringofforce.desc=Гэты пярсцёнак павялічвае сілу удараў ўладальніка. Эфект не так значны пры выкарыстанні зброі, але пры атацы голымі рукамі вы будзеце наносіць значна большыя страты. Пракляты ж пярсцёнак, наадварот, аслабіць ўдары.
|
||||
@@ -922,37 +922,37 @@ items.rings.ringofforce$brawlersstance.desc=У гэтай стойцы звыч
|
||||
items.rings.ringoffuror.name=пярсцёнак шаленства
|
||||
items.rings.ringoffuror.stats=Пакуль гэты пярсцёнак надзеты, ён будзе павялічваць хуткасць вашых атак на _%s%%._
|
||||
items.rings.ringoffuror.typical_stats=Звычайна, пакуль гэты пярсцёнак надзеты, ён будзе павялічваць хуткасць вашых атак на _%s%%._
|
||||
items.rings.ringoffuror.combined_stats=Your equipped rings are combining their power, increasing the speed of your attacks by _%s%%_ in total.
|
||||
items.rings.ringoffuror.combined_stats=Вашыя надзетыя пярсцёнкі аб'ядноўваюць сілы і павялічваюць хуткасць атак на _%s%%_.
|
||||
items.rings.ringoffuror.desc=Гэты пярсцёнак спараджае ва ўладальніку шаленства, дазваляючы яму наносіць ўдары хутчэй, чым звычайна. Пракляты ж пярсцёнак, наадварот, будзе запавольваць атакі.
|
||||
|
||||
items.rings.ringofhaste.name=пярсцёнак шыбкасці
|
||||
items.rings.ringofhaste.stats=Пакуль гэты пярсцёнак надзеты, ён будзе павялічваць хуткасць вашага перасоўвання на _%s%%_.
|
||||
items.rings.ringofhaste.typical_stats=Звычайна, пакуль гэты пярсцёнак надзеты, ён будзе павялічваць хуткасць вашага перасоўвання на _%s%%._
|
||||
items.rings.ringofhaste.combined_stats=Your equipped rings are combining their power, increasing your movement speed by _%s%%_ in total.
|
||||
items.rings.ringofhaste.combined_stats=Вашыя надзетыя пярсцёнкі аб'ядноўваюць сілы і павялічваюць хуткасць руху на _%s%%_.
|
||||
items.rings.ringofhaste.desc=Гэты пярсцёнак зніжае стому ад бегу і дае ўладальніку здольнасць перасоўвацца хутчэй чалавечых магчымасцяў. Пракляты ж пярсцёнак, наадварот, памяншае хуткасць перасоўвання.
|
||||
|
||||
items.rings.ringofmight.name=пярсцёнак моцы
|
||||
items.rings.ringofmight.stats=Пакуль гэты пярсцёнак надзеты, ён будзе павялічваць вашу сілу на _%1$d_ і ваша максімальнае здароўе на _%2$s%%_.
|
||||
items.rings.ringofmight.typical_stats=Звычайна, пакуль гэты пярсцёнак надзеты, ён павялічвае вашу сілу на _%1$d_ і ваша максімальнае здароўе на _%2$s%%_.
|
||||
items.rings.ringofmight.combined_stats=Your equipped rings are combining their power, boosting your strength by _%1$d_ and max HP by _%2$s%%_ in total.
|
||||
items.rings.ringofmight.combined_stats=Вашыя надзетыя пярсцёнкі аб'ядноўваюць сілы і павялічваюць сілу на _%1$d_, а таксама АЗ на _%2$s%%_.
|
||||
items.rings.ringofmight.desc=Гэты пярсцёнак паляпшае фізічныя параметры свайго ўладальніка, даруючы яму павышаную сілу і цягавітасць. Пракляты ж пярсцёнак, наадварот, зніжае сілу і здароўе ўладальніка.
|
||||
|
||||
items.rings.ringofsharpshooting.name=пярсцёнак стрэлу
|
||||
items.rings.ringofsharpshooting.stats=Пакуль гэты пярсцёнак надзеты, ён будзе павялічваць сілу вашай кідальная зброі так, як нібыта іх узровень быў бы %1$d, і павялічыць іх трываласць на _%2$s%%_.
|
||||
items.rings.ringofsharpshooting.typical_stats=Звычайна, пакуль гэты пярсцёнак надзеты, ён будзе павялічваць сілу вашай кідальная зброі так, як нібыта іх узровень быў бы %1$d, і павялічыць іх трываласць на _%2$s%%_.
|
||||
items.rings.ringofsharpshooting.combined_stats=Your equipped rings are combining their power, boosting effective thrown weapon level by _%1$d_ and increasing their durability by _%2$s%%_ in total.
|
||||
items.rings.ringofsharpshooting.combined_stats=Вашыя надзетыя пярсцёнкі аб'ядноўваюць сілы і павялічваюць моц кідальнай зброі на _%1$d_, а таксама іх трываласць на _%2$s%%_.
|
||||
items.rings.ringofsharpshooting.desc=Гэты пярсцёнак паляпшае трапнасць і вакамер ўладальніка, павялічваючы страты і тэрмін службы любой кідальнай зброі. Пракляты пярсцёнак дае зваротны эфект.
|
||||
|
||||
items.rings.ringoftenacity.name=пярсцёнак жывучасці
|
||||
items.rings.ringoftenacity.stats=Пакуль гэты пярсцёнак надзеты, ён будзе змяншаць страты, якія вы атрмыліваеце, на _%s%%_.
|
||||
items.rings.ringoftenacity.typical_stats=Звычайна, пакуль гэты пярсцёнак надзеты, ён змяншае страты, якія вы атрмыліваеце, на _%s%%_.
|
||||
items.rings.ringoftenacity.combined_stats=Your equipped rings are combining their power, reducing the damage you take by up to _%s%%_ in total.
|
||||
items.rings.ringoftenacity.combined_stats=Вашыя надзетыя пярсцёнкі аб'ядноўваюць сілы і паменьшаюць страты, якія трапляюць па вам, на _%s%%_.
|
||||
items.rings.ringoftenacity.desc=Калі гэты пярсцёнак надзеты, ён дазволіць ўладальніку перажываць раненні, якія ў іншым выпадку сталі б для яго смяротнымі. Чым мацней паранены ўладальнік, тым мацней будзе гэты эфект. Пракляты ж пярсцёнак, наадварот, будзе жадаць смерці ўладальніка і рабіць яго больш уразлівым да дабівання.
|
||||
|
||||
items.rings.ringofwealth.name=пярсцёнак багацця
|
||||
items.rings.ringofwealth.stats=Пакуль гэты пярсцёнак надзеты, ён будзе павялічваць вашу ўдачу на _%s%%._
|
||||
items.rings.ringofwealth.typical_stats=Звычайна, пакуль гэты пярсцёнак надзеты, ён павялічвае вашу ўдачу на _%s%%_.
|
||||
items.rings.ringofwealth.combined_stats=Your equipped rings are combining their power, increasing your luck by _%s%%_ in total.
|
||||
items.rings.ringofwealth.combined_stats=Вашыя надзетыя пярсцёнкі аб'ядноўваюць сілы і павялічваюць шанец знайсці штосьці ў падзямеллі на _%s%%.
|
||||
items.rings.ringofwealth.desc=Гэты пярсцёнак дзейнічае як магніт для скарбаў, павялічваючы верагоднасць таго, што ворагі і куфары будуць утрымліваць каштоўныя прадметы. Пракляты пярсцёнак замест гэтага паменшыць вашыя шанцы атрымаць узнагароду.
|
||||
|
||||
|
||||
@@ -1880,7 +1880,7 @@ items.weapon.spiritbow.desc=Лук, зроблены са старажытнаг
|
||||
items.weapon.weapon.identify=Вы дастаткова доўга знаёмыя са зброяй, каб апазнаць яе.
|
||||
items.weapon.weapon.too_heavy=З-за недастатковай сілы дакладнасць і хуткасць вашых нападаў з гэтай зброяй будуць зніжаны. Акрамя таго, вы не зможаце здзяйсняць нечаканыя атакі дадзенай зброяй.
|
||||
items.weapon.weapon.excess_str=Дзякуючы залішняй сіле, вашы атакі дадзенай зброяй будуць наносіць да _%d адз. дап. страт._
|
||||
items.weapon.weapon.hardening_gone=The hardening on this weapon has worn off!
|
||||
items.weapon.weapon.hardening_gone=Узмацненне на гэтай зброі знасілася!
|
||||
items.weapon.weapon.incompatible=Узаемадзеянне розных тыпаў магіі сцерла зачараванне на вашай зброі!
|
||||
items.weapon.weapon.cursed_worn=Паколькі гэта зброя праклята, вы не ў сілах прыбраць яе.
|
||||
items.weapon.weapon.cursed=Вы адчуваеце, што гэтаязброя хавае ў сабе нейкую цёмную магію.
|
||||
@@ -1889,8 +1889,8 @@ items.weapon.weapon.not_cursed=Гэта зброя не праклятая.
|
||||
items.weapon.weapon.faster=Гэта зброя збалансавана так, каб павялічваць _хуткасць удараў._
|
||||
items.weapon.weapon.stronger=Гэта зброя збалансавана так, каб павялічыць _страты._
|
||||
items.weapon.weapon.enchanted=накладзена _%s._
|
||||
items.weapon.weapon.enchant_hardened=It has been _hardened._
|
||||
items.weapon.weapon.hardened_no_enchant=This weapon has been _hardened,_ but is not currently enchanted.
|
||||
items.weapon.weapon.enchant_hardened=Яно было _ўзмацнено._
|
||||
items.weapon.weapon.hardened_no_enchant=Гэта зброя была _ўзмацнена_, але зараз на ёй няма зачараванняў.
|
||||
items.weapon.weapon$enchantment.enchant=зачараванне
|
||||
|
||||
|
||||
|
||||
@@ -874,7 +874,7 @@ items.rings.ring.agate=Achátový prsten
|
||||
items.rings.ring.equip_cursed=Prsten se bolestivě svírá kolem tvého prstu!
|
||||
items.rings.ring.unknown_desc=Kovový kroužek ozdobený velkým drahokamem třpytícím se ve tmě. Kdo ví, jaký efekt ti propůjčí, když si ho nasadíš?
|
||||
items.rings.ring.known=Tohle je %s
|
||||
items.rings.ring.identify=Nyní dostatečně znáš svůj prsten. Je to %s.
|
||||
items.rings.ring.identify=You are now familiar enough with your ring to identify it.
|
||||
items.rings.ring.cursed_worn=Prsten je prokletý a nemáš proto sílu ho sundat.
|
||||
items.rings.ring.curse_known=Cítíš z tohoto prstenu unikat zlou magii.
|
||||
items.rings.ring.not_cursed=Z prstenu neuniká žádná zlá magie.
|
||||
|
||||
@@ -77,7 +77,7 @@ items.armor.armor.ac_detach=ENTFERNEN
|
||||
items.armor.armor.detach_seal=Du entfernst das Siegel von deiner Rüstung.
|
||||
items.armor.armor.equip_cursed=Die Rüstung schnürt sich schmerzhaft um dich.
|
||||
items.armor.armor.identify=Du bist mit deiner Rüstung nun vertraut genug, um sie zu identifizieren.
|
||||
items.armor.armor.hardening_gone=The hardening on this armor has worn off!
|
||||
items.armor.armor.hardening_gone=Die Härtung auf dieser Rüstung ist abgetragen!
|
||||
items.armor.armor.incompatible=Die Interaktion mit verschiedenen Arten von Magie hat die Glyphe von dieser Rüstung entfernt!
|
||||
items.armor.armor.curr_absorb=Diese _Klasse-%1$d_ Rüstung verhindert _%2$d-%3$d Schadenspunkte_ und benötigt eine _Stärke von %4$d,_ um ohne Abzüge verwendet werden zu können.
|
||||
items.armor.armor.avg_absorb=Üblicherweise verhindert diese _Klasse-%1$d_ Rüstung _%2$d-%3$d Schaden_ und benötigt eine _Stärke von %4$d,_ um ohne Abzüge verwendet werden zu können.
|
||||
@@ -87,8 +87,8 @@ items.armor.armor.excess_str=Aufgrund deiner überschüssigen Stärke hast du ei
|
||||
items.armor.armor.evasion=Verzaubert, um die _Ausweichrate_ zu erhöhen.
|
||||
items.armor.armor.defense=Verzaubert, um die _Verteidigung_ zu erhöhen.
|
||||
items.armor.armor.inscribed=es trägt die Inschrift _%s._
|
||||
items.armor.armor.glyph_hardened=It has been _hardened._
|
||||
items.armor.armor.hardened_no_glyph=This armor has been _hardened,_ but is not currently inscribed with a glyph.
|
||||
items.armor.armor.glyph_hardened=Es wurde _verhärtet._
|
||||
items.armor.armor.hardened_no_glyph=Diese Rüstung wurde _verhärtet,_ aber ist derzeit nicht mit einer Glyphe graviert.
|
||||
items.armor.armor.cursed_worn=Da diese Rüstung verflucht ist, bist du nicht dazu in der Lage, sie abzulegen.
|
||||
items.armor.armor.cursed=Du spürst, dass eine bösartige Magie in dieser Rüstung ruht.
|
||||
items.armor.armor.weak_cursed=Trotz des Fluchs gelingt es dir, die Rüstung abzulegen.
|
||||
@@ -831,7 +831,7 @@ items.quest.corpsedust.chill=Dir läuft ein Schauer den Rücken hinunter.
|
||||
items.quest.corpsedust.desc=Dieser Ball aus Leichenstaub sieht fast genau so aus wie ein normaler Staubball, doch strahlt dieser eine bösartige Energie aus.\n\nDu solltest das Zeug so schnell wie möglich loswerden.
|
||||
|
||||
items.quest.darkgold.name=Dunkelgold-Erz
|
||||
items.quest.darkgold.you_now_have=You now have %d dark gold ore.
|
||||
items.quest.darkgold.you_now_have=Du hast nun %d Dunkelgolderz.
|
||||
items.quest.darkgold.desc=Dieses Metall wird aufgrund seiner Farbe Dunkelgold genannt (es unterscheidet sich nicht von normalem Gold), doch es schmilzt, wenn es dem Sonnenlicht ausgesetzt wird, was es auf der Oberfläche absolut nutzlos macht.
|
||||
|
||||
items.quest.dwarftoken.name=Zwergenmünze
|
||||
@@ -874,7 +874,7 @@ items.rings.ring.agate=Achatring
|
||||
items.rings.ring.equip_cursed=Der Ring schnürt sich schmerzhaft um deinen Finger!
|
||||
items.rings.ring.unknown_desc=Dieser metallene Fingerreif ist mit einem großen Edelstein, der in der Dunkelheit glitzert, verziert. Wer weiß, was er bewirkt, wenn man ihn trägt?
|
||||
items.rings.ring.known=Dies ist ein %s
|
||||
items.rings.ring.identify=Nun bist du mit deinem Ring vertraut genug, um ihn zu identifizieren. Es ist ein %s.
|
||||
items.rings.ring.identify=You are now familiar enough with your ring to identify it.
|
||||
items.rings.ring.cursed_worn=Da dieser Ring verflucht ist, bist du nicht dazu in der Lage, ihn abzustreifen.
|
||||
items.rings.ring.curse_known=Du spürst, dass eine bösartige Magie in diesem Ring ruht.
|
||||
items.rings.ring.not_cursed=Dieser Ring ist frei von bösartiger Magie.
|
||||
@@ -882,77 +882,77 @@ items.rings.ring.not_cursed=Dieser Ring ist frei von bösartiger Magie.
|
||||
items.rings.ringofaccuracy.name=Ring der Zielgenauigkeit
|
||||
items.rings.ringofaccuracy.stats=Wenn dieser Ring getragen wird, erhöht er deine Genauigkeit um _%s%%._
|
||||
items.rings.ringofaccuracy.typical_stats=Wenn dieser Ring getragen wird, erhöht er normalerweise deine Genauigkeit um _%s%%._
|
||||
items.rings.ringofaccuracy.combined_stats=Your equipped rings are combining their power, increasing your accuracy by _%s%%_ in total.
|
||||
items.rings.ringofaccuracy.combined_stats=Deine ausgerüsteten Ringe kombinieren ihre Kraft und erhöhen so deine Genauigkeit insgesamt um _%s%%._
|
||||
items.rings.ringofaccuracy.desc=Dieser Ring verbessert deine Konzentration und macht es deinen Angriffen leichter, ihr Ziel zu finden. Ein verfluchter Ring wird es deinen Angriffen stattdessen schwerer machen.
|
||||
|
||||
items.rings.ringofarcana.name=Ring der Arkana
|
||||
items.rings.ringofarcana.stats=Wenn dieser Ring getragen wird, verstärkt er die Wirkung von Verzauberungen und Glyphen um _%s%%._
|
||||
items.rings.ringofarcana.typical_stats=Wenn dieser Ring getragen wird, verstärkt er normalerweise die Wirkung von Verzauberungen und Glyphen um _%s%%._
|
||||
items.rings.ringofarcana.combined_stats=Your equipped rings are combining their power, increasing the power of enchantments and glyphs by _%s%%_ in total.
|
||||
items.rings.ringofarcana.combined_stats=Deine ausgerüsteten Ringe kombinieren ihre Kraft und erhöhen so die Stärke deiner Verzauberungen und Glyphen insgesamt um _%s%%._
|
||||
items.rings.ringofarcana.desc=Dieser Ring verstärkt Verzauberungen von Waffen und Glyphen auf Rüstungen, einschließlich der Flüche! Zuerst steigt dabei die Häufigkeit des magischen Effekts. Tritt dieser garantiert ein, erhöht sich danach auch die Stärke des Effekts. Ein verfluchter Ring wird stattdessen Verzauberungen, Glyphen und Flüche schwächen.
|
||||
|
||||
items.rings.ringofelements.name=Ring der Elemente
|
||||
items.rings.ringofelements.stats=Wenn dieser Ring getragen wird, bietet er _%s%%_ Elementarwiderstand.
|
||||
items.rings.ringofelements.typical_stats=Wenn er getragen wird, bietet dieser Ring normalerweise _%s%%_ Elementarwiderstand.
|
||||
items.rings.ringofelements.combined_stats=Your equipped rings are combining their power, providing _%s%%_ elemental resistance in total.
|
||||
items.rings.ringofelements.combined_stats=Deine ausgerüsteten Ringe kombinieren ihre Kraft und gewähren dir somit insgesamt _%s%%_ Elementarwiderstand.
|
||||
items.rings.ringofelements.desc=Der Träger dieses Ringes kann elementaren und magischen Effekten leichter widerstehen, indem der erlittene Schaden und die Dauer der Effekte reduziert werden. Selbstverständlich verstärkt ein verfluchter Ring stattdessen die negativen Effekte.
|
||||
|
||||
items.rings.ringofenergy.name=Ring der Energie
|
||||
items.rings.ringofenergy.stats=Wenn dieser Ring getragen wird, erhöht sich die Aufladegeschwindigkeit von Zauberstäben, Artefakten und Heldenrüstung um _%s%%._
|
||||
items.rings.ringofenergy.typical_stats=Wenn dieser Ring getragen wird, erhöht sich die Aufladegeschwindigkeit von Zauberstäben, Artefakten und Heldenrüstung normalerweise um _%s%%._
|
||||
items.rings.ringofenergy.combined_stats=Your equipped rings are combining their power, increasing charge speed by _%s%%_ in total.
|
||||
items.rings.ringofenergy.combined_stats=Deine ausgerüsteten Ringe kombinieren ihre Kraft und erhöhen so die Aufladegeschwindigkeit insgesamt um _%s%%._
|
||||
items.rings.ringofenergy.desc=Deine magische Ausrüstung lädt sich in dem arkanen Feld, das von diesem Ring ausgestrahlt wird, schneller auf. Durch einen verfluchten Ring wird die Aufladung dagegen verlangsamen.
|
||||
|
||||
items.rings.ringofevasion.name=Ring des Ausweichens
|
||||
items.rings.ringofevasion.stats=Wenn dieser Ring getragen wird, erhöht sich das Ausweichen um _%s%%._
|
||||
items.rings.ringofevasion.typical_stats=Wenn dieser Ring getragen wird, erhöht sich normalerweise das Ausweichen um _%s%%._
|
||||
items.rings.ringofevasion.combined_stats=Your equipped rings are combining their power, increasing your evasion by _%s%%_ in total.
|
||||
items.rings.ringofevasion.combined_stats=Deine ausgerüsteten Ringe kombinieren ihre Kraft und erhöhen so dein Ausweichen insgesamt um _%s%%._
|
||||
items.rings.ringofevasion.desc=Dieser Ring beschleunigt die Reaktionen seines Trägers, sodass er nicht so leicht zu treffen ist. Ein verfluchter Ring dagegen wird Gegnern Treffer erleichtern.
|
||||
|
||||
items.rings.ringofforce.name=Ring der Kraft
|
||||
items.rings.ringofforce.stats=Unbewaffnet wirst du mit diesem Ring bei deiner momentanen Stärke _%1$d-%2$d Schaden_ verursachen. Mit einer Ausgerüsteten Waffe erhöht dieser Ring den Schaden um _%3$d._
|
||||
items.rings.ringofforce.typical_stats=Unbewaffnet wirst du mit diesem Ring bei deiner momentanen Stärke typischerweise _%1$d-%2$d Schaden_ verursachen. Mit einer Ausgerüsteten Waffe erhöht dieser Ring typischerweise den Schaden um _%3$d._
|
||||
items.rings.ringofforce.combined_stats=Your equipped rings are combining their power, dealing a total of _%1$d-%2$d damage_ without a weapon, or _+%3$d damage_ with one.
|
||||
items.rings.ringofforce.combined_stats=Deine ausgerüsteten Ringe kombinieren ihre Kraft und verursachen so insgesamt _%1$d-%2$d Schaden_ ohne eine Waffe, oder _+%3$d Schaden_ mit einer Waffe.
|
||||
items.rings.ringofforce.ability_name=Kämpferstellung
|
||||
items.rings.ringofforce.ability_desc=The Duelist can adopt a _brawler's stance_ with this ring. While in this stance the Duelist's regular attacks will use this ring even with a weapon equipped. The ring will also inherit the weapon's enchantment and augmentation. Each regular attack in this stance consumes 1/6 of a weapon charge.
|
||||
items.rings.ringofforce.ability_desc=Die Zweikämpferin kann mit diesem Ring eine _Kämpferstellung_ einnehmen. In dieser Stellung wird bei regulären Angriffen der Zweikämpferin dieser Ring selbst mit ausgerüsteten Waffen eingesetzt. Der Ring erbt ebenso die Verzauberung und die Verbesserung der Waffe. Jeder Angriff aus dieser Stellung heraus verbraucht 1/6 der Waffenladung.
|
||||
items.rings.ringofforce.desc=Dieser Ring verbessert die Wucht der Nahkampf-Attacken des Trägers. Diese zusätzliche Kraft ist recht schwach, wenn Waffen getragen werden, aber ein unbewaffneter Angriff wird deutlich stärker sein. Ein verfluchter Ring wird die Attacken des Trägers stattdessen schwächen.
|
||||
items.rings.ringofforce$brawlersstance.name=Kämpferstellung
|
||||
items.rings.ringofforce$brawlersstance.desc=While in this stance the Duelist's regular attacks will use an equipped ring of force even when she has a weapon equipped. The attack will still use the weapon's augmentation and enchantment however.\n\nEach regular attack in this stance consumes 1/6 of a weapon charge. You currently have enough charge for %d attacks.\n\nThis stance can be toggled on or off by using a ring of force.
|
||||
items.rings.ringofforce$brawlersstance.desc=In dieser Stellung wird ein ausgerüsteter Ring der Kraft bei allen regulären Angriffen der Zweikämpferin eingesetzt, selbst, wenn sie eine Waffe ausgerüstet hat. Der Angriff nutzt dabei die Verbesserungen und Verzauberungen der Waffe.\n\nJeder reguläre Angriff aus dieser Stellung heraus verbraucht 1/6 der Waffenladung. Momentan hast du genügend Ladung für %d Angriffe.\n\nDiese Stellung kann durch die Nutzung des Rings der Kraft eingenommen und wieder verlassen werden.
|
||||
|
||||
items.rings.ringoffuror.name=Ring des Zorns
|
||||
items.rings.ringoffuror.stats=Wenn dieser Ring getragen wird, erhöht er die Geschwindigkeit deiner Angriffe um _%s%%._
|
||||
items.rings.ringoffuror.typical_stats=Wenn dieser Ring getragen wird, erhöht er normalerweise die Geschwindigkeit deiner Angriffe um _%s%%._
|
||||
items.rings.ringoffuror.combined_stats=Your equipped rings are combining their power, increasing the speed of your attacks by _%s%%_ in total.
|
||||
items.rings.ringoffuror.combined_stats=Deine ausgerüsteten Ringe kombinieren ihre Kraft und erhöhen so deine Angriffsgeschwindigkeit insgesamt um _%s%%._
|
||||
items.rings.ringoffuror.desc=Dieser Ring entfacht in seinem Träger großen Zorn, wodurch er schneller angreifen kann. Ein verfluchter Ring verlangsamt stattdessen die Angriffsgeschwindigkeit des Trägers.
|
||||
|
||||
items.rings.ringofhaste.name=Ring der Eile
|
||||
items.rings.ringofhaste.stats=Wenn dieser Ring getragen wird, erhöht sich deine Bewegungsgeschwindigkeit um _%s%%._
|
||||
items.rings.ringofhaste.typical_stats=Wenn dieser Ring getragen wird, erhöht sich normalerweise deine Bewegungsgeschwindigkeit um _%s%%._
|
||||
items.rings.ringofhaste.combined_stats=Your equipped rings are combining their power, increasing your movement speed by _%s%%_ in total.
|
||||
items.rings.ringofhaste.combined_stats=Deine ausgerüsteten Ringe kombinieren ihre Kraft und erhöhen so Bewegungsgeschwindigkeit insgesamt um _%s%%._
|
||||
items.rings.ringofhaste.desc=Dieser Ring reduziert den Aufwand der Bewegung seines Trägers, was diesem erlaubt sich mit übermenschlicher Geschwindigkeit zu bewegen. Ein geschwächter Ring verringert die Bewegungsgeschwindigkeit.
|
||||
|
||||
items.rings.ringofmight.name=Ring der Macht
|
||||
items.rings.ringofmight.stats=Wenn dieser Ring getragen wird, erhöht sich deine Stärke um _%1$d_ und deine maximalen Lebenspunkte um _%2$s%%._
|
||||
items.rings.ringofmight.typical_stats=Wenn dieser Ring getragen wird, erhöht sich normalerweise deine Stärke um _%1$d_ und deine maximalen Lebenspunkte um _%2$s%%._
|
||||
items.rings.ringofmight.combined_stats=Your equipped rings are combining their power, boosting your strength by _%1$d_ and max HP by _%2$s%%_ in total.
|
||||
items.rings.ringofmight.combined_stats=Deine ausgerüsteten Ringe kombinieren ihre Kraft und steigern so deine Stärke insgesamt um _%1$d_ und die maximalen Lebenspunkte um _%2$s%%._
|
||||
items.rings.ringofmight.desc=Dieser Ring verstärkt die physischen Eigenschaften seines Trägers und erhöht somit die Körperkraft und Konstitution. Ein geschwächter Ring schwächt die physischen Eigenschaften seinen Träger.
|
||||
|
||||
items.rings.ringofsharpshooting.name=Ring des Scharfschützen
|
||||
items.rings.ringofsharpshooting.stats=Wenn dieser Ring getragen wird, erhöht er den effektiven Nutzen deiner Wurfwaffen um _%1$d_ und deren Lebensdauer um _%2$s%%._
|
||||
items.rings.ringofsharpshooting.typical_stats=Wenn dieser Ring getragen wird, erhöht er normalerweise den effektiven Nutzen deiner Wurfwaffen um _%1$d_ und deren Lebensdauer um _%2$s%%._
|
||||
items.rings.ringofsharpshooting.combined_stats=Your equipped rings are combining their power, boosting effective thrown weapon level by _%1$d_ and increasing their durability by _%2$s%%_ in total.
|
||||
items.rings.ringofsharpshooting.combined_stats=Deine ausgerüsteten Ringe kombinieren ihre Kraft und steigern so die effektive Stufe von Wurfwaffen insgesamt um _%1$d_ und erhöhen ihre Haltbarkeit um _%2$s%%._
|
||||
items.rings.ringofsharpshooting.desc=Dieser Ring verstärkt die Präzision und das Zielvermögen seines Trägers, was allen Geschosswaffen höhere Durchschlagskraft und Lebensdauer verleiht. Ein verfluchter Ring hat den gegenteiligen Effekt.
|
||||
|
||||
items.rings.ringoftenacity.name=Ring der Zähigkeit
|
||||
items.rings.ringoftenacity.stats=Wenn dieser Ring getragen wird, verringert er den erlittenen Schaden um bis zu _%s%%._
|
||||
items.rings.ringoftenacity.typical_stats=Wenn dieser Ring getragen wird, verringert er normalerweise den erlittenen Schaden um bis zu _%s%%._
|
||||
items.rings.ringoftenacity.combined_stats=Your equipped rings are combining their power, reducing the damage you take by up to _%s%%_ in total.
|
||||
items.rings.ringoftenacity.combined_stats=Deine ausgerüsteten Ringe kombinieren ihre Kraft und verringern so den dir zugefügten Schaden insgesamt um _%s%%._
|
||||
items.rings.ringoftenacity.desc=Wenn dieser getragen wird, erlaubt er seinem Träger wesentlich mehr Widerstandskraft gegen tödliche Angriffe. Je stärker sein Träger verletzt ist, desto weniger Schaden erleidet er. Ein verfluchter Ring dagegen vereinfacht es einem Gegner, den Träger zu erledigen.
|
||||
|
||||
items.rings.ringofwealth.name=Ring des Wohlstandes
|
||||
items.rings.ringofwealth.stats=Wenn dieser Ring getragen wird, erhöht sich dein Glück um _%s%%._
|
||||
items.rings.ringofwealth.typical_stats=Wenn dieser Ring getragen wird, erhöht sich normalerweise dein Glück um _%s%%._
|
||||
items.rings.ringofwealth.combined_stats=Your equipped rings are combining their power, increasing your luck by _%s%%_ in total.
|
||||
items.rings.ringofwealth.combined_stats=Deine ausgerüsteten Ringe kombinieren ihre Kraft und erhöhen so dein Glück insgesamt um _%s%%._
|
||||
items.rings.ringofwealth.desc=Dieser Ring funktioniert wie ein Magnet für Schätze: Er erhöht die Wahrscheinlichkeit, dass Gegner und Behälter wertvolle Gegenstände bei sich tragen. Ein verfluchter Ring wird die Wahrscheinlichkeit hingegen reduzieren.
|
||||
|
||||
|
||||
@@ -1035,7 +1035,7 @@ items.scrolls.scrolloftransmutation.name=Schriftrolle der Umwandlung
|
||||
items.scrolls.scrolloftransmutation.inv_title=Wandle einen Gegenstand um
|
||||
items.scrolls.scrolloftransmutation.nothing=Es passiert nichts Interessantes.
|
||||
items.scrolls.scrolloftransmutation.morph=Dein Gegenstand verwandelt sich in etwas anderes!
|
||||
items.scrolls.scrolloftransmutation.desc=This scroll contains powerful transmutation magic. When used on an eligible item it will transform it into a different item of the same type. The magic will even preserve upgrades, enchantments, and glyphs. Scrolls and potions will be transmuted into their exotic equivalent, and vice-versa.
|
||||
items.scrolls.scrolloftransmutation.desc=Diese Schriftrolle enthält eine mächtige Umwandlungsmagie. Wird sie auf einen passenden Gegenstand angewandt, verwandelt sie ihn in einen anderen Gegenstand des gleichen Typs. Die Magie wird dabei sogar Aufwertungen, Verzauberungen und Glyphen beibehalten. Schriftrollen und Tränke werden in ihr exotisches, exotische Schriftrollen und Tränke in ihr normales Äquivalent transmutiert.
|
||||
|
||||
items.scrolls.scrollofupgrade.name=Schriftrolle der Verbesserung
|
||||
items.scrolls.scrollofupgrade.inv_title=Verbessere Gegenstand
|
||||
@@ -1069,7 +1069,7 @@ items.scrolls.exotic.scrollofsirenssong$enthralled.name=bezaubert
|
||||
items.scrolls.exotic.scrollofsirenssong$enthralled.desc=Diese Kreatur ist durch die Magie einer Schriftrolle des Sirenenlieds bezaubert worden.\n\nEin bezauberter Charakter ist permanent dein Verbündeter und kämpft gegen jeden Feind, dem er begegnet.
|
||||
|
||||
items.scrolls.exotic.scrollofantimagic.name=Schriftrolle der Antimagie
|
||||
items.scrolls.exotic.scrollofantimagic.desc=The incantation on this scroll will surround you with a magical aura that temporarily blocks all magical effects, harmful or helpful. Heroic armor abilities are strong enough to work regardless however.
|
||||
items.scrolls.exotic.scrollofantimagic.desc=Das Aussprechen dieses Zauberspruchs wird dich mit einer magischen Aura umgeben, die zeitweilig alle magischen Effekte blockiert, seien diese schädlich oder hilfreich. Die Fähigkeiten der Heldenrüstung sind allerdings stark genug, um trotzdem zu funktionieren.
|
||||
|
||||
items.scrolls.exotic.scrollofchallenge.name=Schriftrolle der Herausforderung
|
||||
items.scrolls.exotic.scrollofchallenge.desc=Wenn sie laut gelesen wird, entfesselt diese Schriftrolle ein lautes Brüllen, das Feinde zum Nutzer lockt, während sie gleichzeitig eine kleine Arena um ihn herum erschafft.\n\nSolange der diese Schriftrolle Lesende innerhalb dieser Arena verbleibt, erleidet er 33% weniger Schaden, egal, aus welcher Quelle (dies geschieht vor anderen Arten der Schadensreduktion), und seine Sättigung nimmt nicht ab.\n\nDie Größe der Arena ist umso größer, je größer das Gebiet ist, in dem sich der Lesende befindet. Sie wird in bestimmten Boss-Gebieten besonders klein bleiben.
|
||||
@@ -1185,7 +1185,7 @@ items.spells.summonelemental.ac_imbue=VERSCHMELZEN
|
||||
items.spells.summonelemental.summon_limit=Du kannst nur ein Elementar gleichzeitig beschworen haben.
|
||||
items.spells.summonelemental.imbue_prompt=Einen Gegenstand verschmelzen
|
||||
items.spells.summonelemental.desc=Dieser Zauberspruch kanalisiert die Energie der Asche des Elementars, die dazu genutzt wurde, es zu schaffen, und beschwört ein freundliches Elementar, das mit dir gemeinsam kämpft! Es kann immer nur ein Elementar beschworen werden, jedoch kann der Zauberspruch ein weiteres Mal angewendet werden, um das Elementar ohne Kosten zu dir zurückzubringen.
|
||||
items.spells.summonelemental.desc_newborn=The spell is currently unimbued, and will summon a _newborn elemental_ without a ranged attack. You can imbue an identified potion of liquid flame, potion of frost, scroll of recharging, or scroll of transmutation to power the spell up, causing its next summon to be a full power elemental!
|
||||
items.spells.summonelemental.desc_newborn=Dieser Zauberspruch ist derzeit nicht verschmolzen und wird ein _neugeborenes Elementar_ ohne Fernkampffähigkeit beschwören. Du kannst einen identifizierten Trank der flüssigen Flamme, Trank des Frosts, eine Schriftrolle der Aufladung oder Schriftrolle der Umwandlung mit dem Spruch verschmelzen, um ihm mehr Kraft zu verleihen, so dass die nächste Beschwörung ein ausgewachsenes Elementar ergibt!
|
||||
items.spells.summonelemental.desc_fire=Dieser Zauberspruch fühlt sich derzeit heiß an, die nächste Beschwörung ergibt ein _Feuerelementar_. Du kannst ihn mit einem anderen Gegenstand verschmelzen, doch dann verliert der Spruch seine gegenwärtige Verschmelzung.
|
||||
items.spells.summonelemental.desc_frost=Der Zauberspruch fühlt sich derzeit kalt an, die nächste Beschwörung ergibt ein _Frostelementar_. Du kannst ihn mit einem anderen Gegenstand verschmelzen, doch dann verliert der Spruch seine gegenwärtige Verschmelzung.
|
||||
items.spells.summonelemental.desc_shock=Dieser Zauberspruch strahlt derzeit elektrostatische Energie aus, die nächste Beschwörung ergibt ein _Schockelementar_. Du kannst ihn mit einem anderen Gegenstand verschmelzen, doch dann verliert der Spruch seine gegenwärtige Verschmelzung.
|
||||
@@ -1525,7 +1525,7 @@ items.weapon.enchantments.vampiric.elestrike_desc=Ein Elementarschlag mit einer
|
||||
items.weapon.melee.assassinsblade.name=Attentäterklinge
|
||||
items.weapon.melee.assassinsblade.stats_desc=Diese Waffe kann gegen ahnungslose Gegner besonders effektiv geführt werden.
|
||||
items.weapon.melee.assassinsblade.ability_name=schleichen
|
||||
items.weapon.melee.assassinsblade.ability_desc=The Duelist can _sneak_ while wielding an assassin's blade. This ability lets the Duelist instantly blink up to 4 tiles away and grants her 1 turn of invisibility, but costs 2 charges.
|
||||
items.weapon.melee.assassinsblade.ability_desc=Die Zweikämpferin kann, während sie eine Attentäterklinge trägt, _schleichen_. Diese Fähigkeit gestattet der Zweikämpferin, sofort bis zu 4 Felder weit zu springen und gewährt ihr 1 Zug Unsichtbarkeit, kostet aber 2 Ladungen.
|
||||
items.weapon.melee.assassinsblade.desc=Eine kleine gewellte Klinge aus Obsidian. Es fällt schwer sie zu führen, obwohl die Klinge sehr leicht ist. In den richtigen Händen ist diese Waffe tödlich.
|
||||
|
||||
items.weapon.melee.battleaxe.name=Streitaxt
|
||||
@@ -1545,13 +1545,13 @@ items.weapon.melee.crossbow$chargedshot.desc=Die Zweikämpferin fokussiert Kraft
|
||||
items.weapon.melee.dagger.name=Dolch
|
||||
items.weapon.melee.dagger.stats_desc=Diese Waffe ist gegen ahnungslose Gegner stärker.
|
||||
items.weapon.melee.dagger.ability_name=schleichen
|
||||
items.weapon.melee.dagger.ability_desc=The Duelist can _sneak_ while wielding a dagger. This ability lets the Duelist instantly blink up to 6 tiles away and grants her 1 turn of invisibility, but costs 2 charges.
|
||||
items.weapon.melee.dagger.ability_desc=Die Zweikämpferin kann _schleichen_, wenn sie einen Dolch führt. Diese Fähigkeit gestattet es der Zweikämpferin, sofort bis zu 6 Felder weit zu springen, verleiht ihr 1 Zug Unsichtbarkeit, kostet aber 2 Ladungen.
|
||||
items.weapon.melee.dagger.desc=Ein einfacher Eisendolch mit einem abgenutzten Holzgriff.
|
||||
|
||||
items.weapon.melee.dirk.name=Langdolch
|
||||
items.weapon.melee.dirk.stats_desc=Diese Waffe kann gegen ahnungslose Gegner effektiv geführt werden.
|
||||
items.weapon.melee.dirk.ability_name=schleichen
|
||||
items.weapon.melee.dirk.ability_desc=The Duelist can _sneak_ while wielding a dirk. This ability lets the Duelist instantly blink up to 5 tiles away and grants her 1 turn of invisibility, but costs 2 charges.
|
||||
items.weapon.melee.dirk.ability_desc=Die Zweikämpferin kann _schleichen_, wenn sie einen Langdolch führt. Diese Fähigkeit gestattet es der Zweikämpferin, sofort bis zu 5 Felder weit zu springen, verleiht ihr 1 Zug Unsichtbarkeit, kostet aber 2 Ladungen.
|
||||
items.weapon.melee.dirk.desc=Ein längerer Stoßdolch, hat ein wenig mehr Stahl, der in Gegner versenkt werden kann.
|
||||
|
||||
items.weapon.melee.flail.name=Flegel
|
||||
@@ -1711,7 +1711,7 @@ items.weapon.melee.scimitar$sworddance.desc=Die Zweikämpferin holt zu schnellen
|
||||
items.weapon.melee.sickle.name=Sichel
|
||||
items.weapon.melee.sickle.stats_desc=Dies ist eine ziemlich ungenaue Waffe.
|
||||
items.weapon.melee.sickle.ability_name=ernten
|
||||
items.weapon.melee.sickle.ability_desc=The Duelist can _harvest_ an enemy with a sickle. This devastating attack inflicts bleed equal to 110% of damage and is guaranteed to hit, but costs 2 charges.
|
||||
items.weapon.melee.sickle.ability_desc=Die Zweikämpferin kann mit der Sichel einen Gegner _ernten_. Dieser verheerende Angriff erzeugt Blutungsschaden, der 110% des Schadens entspricht und trifft garantiert, kostet aber 2 Ladungen.
|
||||
items.weapon.melee.sickle.desc=Ein manuelles Bauernwerkzeug, das auch als starke, aber unhandliche Waffe genutzt werden kann.
|
||||
|
||||
items.weapon.melee.spear.name=Speer
|
||||
@@ -1736,7 +1736,7 @@ items.weapon.melee.warhammer.desc=Nur wenige Kreaturen können dem vernichtenden
|
||||
items.weapon.melee.warscythe.name=Kampfsense
|
||||
items.weapon.melee.warscythe.stats_desc=Dies ist eine ziemlich ungenaue Waffe.
|
||||
items.weapon.melee.warscythe.ability_name=ernten
|
||||
items.weapon.melee.warscythe.ability_desc=The Duelist can _harvest_ an enemy with a war scythe. This devastating attack inflicts bleed equal to 90% of damage and is guaranteed to hit, but costs 2 charges.
|
||||
items.weapon.melee.warscythe.ability_desc=Die Zweikämpferin kann mit der Kampfsense einen Gegner _ernten_. Dieser verheerende Angriff erzeugt Blutungsschaden, der 90% des Schadens entspricht und trifft garantiert, kostet aber 2 Ladungen.
|
||||
items.weapon.melee.warscythe.desc=Dieses große, unhandliche Werkzeug wurde verstärkt, damit man damit Gegner genauso gut bezwingen kann wie Getreide.
|
||||
|
||||
items.weapon.melee.whip.name=Peitsche
|
||||
@@ -1880,7 +1880,7 @@ items.weapon.spiritbow.desc=Ein Bogen, gemacht aus uraltem magischen Holz. Schnu
|
||||
items.weapon.weapon.identify=Du bist mit deiner Waffe nun vertraut genug, um sie zu identifizieren.
|
||||
items.weapon.weapon.too_heavy=Aufgrund deiner unzureichenden Stärke wirst du diese Waffe mit verringerter Angriffsgeschwindigkeit und Treffergenauigkeit verwenden.
|
||||
items.weapon.weapon.excess_str=Aufgrund deiner überschüssigen Stärke wirst du bis zu _%d Zusatzschaden_ mit dieser Waffe anrichten.
|
||||
items.weapon.weapon.hardening_gone=The hardening on this weapon has worn off!
|
||||
items.weapon.weapon.hardening_gone=Die Härtung auf dieser Waffe ist abgetragen!
|
||||
items.weapon.weapon.incompatible=Die Interaktion mit verschiedenen Arten von Magie hat die Verzauberung von dieser Waffe entfernt!
|
||||
items.weapon.weapon.cursed_worn=Da diese Waffe verflucht ist, bist du nicht dazu in der Lage, sie loszulassen.
|
||||
items.weapon.weapon.cursed=Du spürst, dass eine bösartige Magie in dieser Waffe ruht.
|
||||
@@ -1889,8 +1889,8 @@ items.weapon.weapon.not_cursed=Diese Waffe ist frei von bösartiger Magie.
|
||||
items.weapon.weapon.faster=Verzaubert, um die _Geschwindigkeit_ zu erhöhen.
|
||||
items.weapon.weapon.stronger=Verzaubert, um mehr _Schaden_ zuzufügen.
|
||||
items.weapon.weapon.enchanted=es hat _%s._
|
||||
items.weapon.weapon.enchant_hardened=It has been _hardened._
|
||||
items.weapon.weapon.hardened_no_enchant=This weapon has been _hardened,_ but is not currently enchanted.
|
||||
items.weapon.weapon.enchant_hardened=Es wurde _verhärtet._
|
||||
items.weapon.weapon.hardened_no_enchant=Diese Waffe wurde _verhärtet, aber ist derzeit nicht verzaubert.
|
||||
items.weapon.weapon$enchantment.enchant=Verzauberung
|
||||
|
||||
|
||||
|
||||
@@ -874,7 +874,7 @@ items.rings.ring.agate=δαχτυλίδι από αχάτη
|
||||
items.rings.ring.equip_cursed=Το δαχτυλίδι στενεύει επίπονα στο δάχτυλό σου!
|
||||
items.rings.ring.unknown_desc=Αυτό το μεταλλικό δαχτυλίδι είναι διακοσμημένο με πετράδι που φωσφορίζει στο σκοτάδι. Άραγε, τι επίδραση θα έχει μόλις φορεθεί;
|
||||
items.rings.ring.known=Αυτό είναι ένα %s
|
||||
items.rings.ring.identify=Έχεις εξοικειωθεί αρκετά με το δαχτυλίδι σου ώστε να το αναγνωρίσεις. Είναι ένα %s.
|
||||
items.rings.ring.identify=You are now familiar enough with your ring to identify it.
|
||||
items.rings.ring.cursed_worn=Αυτό το δαχτυλίδι είναι καταραμένο· δεν μπορείς να το βγάλεις από πάνω σου.
|
||||
items.rings.ring.curse_known=Νιώθεις μια διαβολική μαγεία να ελλοχεύει στο δαχτυλίδι.
|
||||
items.rings.ring.not_cursed=Αυτό το δαχτυλίδι είναι απαλλαγμένο από διαβολική μαγεία.
|
||||
|
||||
@@ -874,7 +874,7 @@ items.rings.ring.agate=anillo de ágata
|
||||
items.rings.ring.equip_cursed=¡El anillo se tensa alrededor de tu dedo dolorosamente!
|
||||
items.rings.ring.unknown_desc=Esta cinta de metal está adornada con una gema que resplandece en la oscuridad. ¿Quién sabe que efecto tendrá al llevarla puesta?
|
||||
items.rings.ring.known=Esto es un %s
|
||||
items.rings.ring.identify=Te has familizarizado lo suficiente con tu anillo para identificarlo. Es un %s.
|
||||
items.rings.ring.identify=You are now familiar enough with your ring to identify it.
|
||||
items.rings.ring.cursed_worn=Debido a que este anillo está maldito, no tienes las fuerzas para quitártelo.
|
||||
items.rings.ring.curse_known=Puedes sentir una magia maligna acechando dentro de este anillo.
|
||||
items.rings.ring.not_cursed=Este anillo está libre de energía maligna.
|
||||
@@ -1588,8 +1588,8 @@ items.weapon.melee.greataxe.ability_desc=La Duelista puede realizar un ataque de
|
||||
items.weapon.melee.greataxe.desc=Diseñada para ser usada sobre el hombro, esta hacha titánica es tan poderosa como pesada.
|
||||
|
||||
items.weapon.melee.greatshield.name=gran escudo
|
||||
items.weapon.melee.greatshield.typical_stats_desc=Normalmente esta arma bloquea de 0 a %d de daño. Este bloqueo aumenta con mejoras.
|
||||
items.weapon.melee.greatshield.stats_desc=Esta arma bloquea de 0 a %d de daño. Este bloqueo aumenta con mejoras.
|
||||
items.weapon.melee.greatshield.typical_stats_desc=Normalmente esta arma bloquea 0-%d de daño. Este bloqueo aumenta con mejoras.
|
||||
items.weapon.melee.greatshield.stats_desc=Esta arma bloquea 0-%d de daño. Este bloqueo aumenta con mejoras.
|
||||
items.weapon.melee.greatshield.ability_name=cubrirse
|
||||
items.weapon.melee.greatshield.ability_desc=La Duelista puede _cubrirse_ a sí misma con un gran escudo, negando completamente el siguiente ataque físico o mágico que reciba en los próximos 6 turnos.
|
||||
items.weapon.melee.greatshield.desc=Más parecido a un muro móvil que un escudo, esta gigantesca masa de metal ayuda en la defensa pero no deja mucho margen para el ataque.
|
||||
@@ -1677,7 +1677,7 @@ items.weapon.melee.rapier.ability_desc=La Duelista puede realizar una _estocada_
|
||||
items.weapon.melee.rapier.desc=Una espada recta y delgada que ofrece cierta protección a cambio de una menor potencia de corte.
|
||||
|
||||
items.weapon.melee.roundshield.name=escudo redondo
|
||||
items.weapon.melee.roundshield.typical_stats_desc=Normalmente esta arma bloquea 0-%d de daño. Este bloqueo aumenta con las mejoras.
|
||||
items.weapon.melee.roundshield.typical_stats_desc=Normalmente esta arma bloquea 0-%d de daño. Este bloqueo aumenta con mejoras.
|
||||
items.weapon.melee.roundshield.stats_desc=Esta arma bloquea 0-%d de daño. Este bloqueo aumenta con mejoras.
|
||||
items.weapon.melee.roundshield.ability_name=cubrirse
|
||||
items.weapon.melee.roundshield.ability_desc=La Duelista puede _cubrirse_ a sí misma con un escudo redondo, negando completamente el siguiente ataque físico o mágico que reciba en los próximos 8 turnos.
|
||||
|
||||
@@ -77,7 +77,7 @@ items.armor.armor.ac_detach=DÉTACHER
|
||||
items.armor.armor.detach_seal=Vous détachez le sceau de votre armure.
|
||||
items.armor.armor.equip_cursed=L'armure se contracte douloureusement autour de vous.
|
||||
items.armor.armor.identify=Vous vous êtes suffisament familiarisé avec votre armure pour l'identifier.
|
||||
items.armor.armor.hardening_gone=The hardening on this armor has worn off!
|
||||
items.armor.armor.hardening_gone=Le durcissement sur cette armure s’est estompé !
|
||||
items.armor.armor.incompatible=L'interaction entre différent types de magie a effacé le glyphe de cette armure !
|
||||
items.armor.armor.curr_absorb=Cette armure de _niveau %1$d_ bloque _%2$d-%3$d dégâts_ et nécessite _%4$d de force_ pour être correctement utilisée.
|
||||
items.armor.armor.avg_absorb=En moyenne, cette armure de _niveau %1$d_ bloque _%2$d-%3$d dégâts_ et nécessite _%4$d de force_ pour être correctement utilisée.
|
||||
@@ -88,7 +88,7 @@ items.armor.armor.evasion=C'est augmenté pour améliorer _l'esquive._
|
||||
items.armor.armor.defense=C'est augmenté pour améliorer la _défense._
|
||||
items.armor.armor.inscribed=un _%s_ y est gravé.
|
||||
items.armor.armor.glyph_hardened=It has been _hardened._
|
||||
items.armor.armor.hardened_no_glyph=This armor has been _hardened,_ but is not currently inscribed with a glyph.
|
||||
items.armor.armor.hardened_no_glyph=Cette armure a été _durcie,_ mais n’est actuellement pas inscrite d'un glyphe.
|
||||
items.armor.armor.cursed_worn=Vous ne parvenez pas à retirer cette armure car elle est maudite.
|
||||
items.armor.armor.cursed=Vous pouvez ressentir une magie malveillante émaner de cette armure.
|
||||
items.armor.armor.weak_cursed=Malgré la malédiction, vous êtes capable de déséquiper cette armure.
|
||||
@@ -831,7 +831,7 @@ items.quest.corpsedust.chill=Vous êtes pris de frissons dans la nuque.
|
||||
items.quest.corpsedust.desc=Cet amas de poussière d'os semble relativement normal. Mais vous pouvez ressentir l'énergie malveillante qui en émane.\n\nS'en débarrasser aussi vite que possible serait certainement une bonne idée.
|
||||
|
||||
items.quest.darkgold.name=minerai d'or sombre
|
||||
items.quest.darkgold.you_now_have=You now have %d dark gold ore.
|
||||
items.quest.darkgold.you_now_have=Vous avez maintenant %d minerai d’or noir.
|
||||
items.quest.darkgold.desc=Ce métal est appelé or sombre non pas à cause de sa couleur (qui est la même que de l'or classique), mais parce qu'il fond à la lumière du soleil, le rendant inutile à la surface.
|
||||
|
||||
items.quest.dwarftoken.name=jeton de nain
|
||||
@@ -874,7 +874,7 @@ items.rings.ring.agate=Bague d'agate
|
||||
items.rings.ring.equip_cursed=La bague se resserre violemment autour de votre doigt !
|
||||
items.rings.ring.unknown_desc=Cet anneau de métal est monté d'une grosse gemme qui brille dans le noir. Qui sait quel est son effet quand on le porte ?
|
||||
items.rings.ring.known=C'est une %s
|
||||
items.rings.ring.identify=Vous êtes maintenant assez familiarisé avec votre bague pour l'identifier. C'est une %s.
|
||||
items.rings.ring.identify=You are now familiar enough with your ring to identify it.
|
||||
items.rings.ring.cursed_worn=Puisque cette bague est maudite, vous êtes dans l'impossibilité de vous en débarrasser.
|
||||
items.rings.ring.curse_known=Vous sentez une aura malveillante provenant de cette bague.
|
||||
items.rings.ring.not_cursed=Cette bague est dépourvue de toute aura malveillante.
|
||||
@@ -882,59 +882,59 @@ items.rings.ring.not_cursed=Cette bague est dépourvue de toute aura malveillant
|
||||
items.rings.ringofaccuracy.name=bague de précision
|
||||
items.rings.ringofaccuracy.stats=Si vous la portez,cette bague augmentera votre précision de _%s%%._
|
||||
items.rings.ringofaccuracy.typical_stats=Si vous la portez,cette bague augmentera typiquement votre précision de _%s%%._
|
||||
items.rings.ringofaccuracy.combined_stats=Your equipped rings are combining their power, increasing your accuracy by _%s%%_ in total.
|
||||
items.rings.ringofaccuracy.combined_stats=Vos anneaux équipés combinent leur puissance, augmentant votre précision de _%s%%_ au total.
|
||||
items.rings.ringofaccuracy.desc=Cette bague augmente votre concentration, rendant vos attaques plus précises. Une bague maudite, au contraire, rendra vos attaques moins précises.
|
||||
|
||||
items.rings.ringofarcana.name=bague d’arcanes
|
||||
items.rings.ringofarcana.stats=Porté, cet anneau augmente le pouvoir des enchantements et glyphes de _%s%%._
|
||||
items.rings.ringofarcana.typical_stats=Porté, cet anneau augmente habituellement de pouvoir des enchantements et glyphes de _%s%%._
|
||||
items.rings.ringofarcana.combined_stats=Your equipped rings are combining their power, increasing the power of enchantments and glyphs by _%s%%_ in total.
|
||||
items.rings.ringofarcana.combined_stats=Vos anneaux équipés combinent leur puissance, augmentant la puissance des enchantements et des glyphes de _%s%%_ au total.
|
||||
items.rings.ringofarcana.desc=Cette bague renforce les enchantements magiques des armes et les glyphes des armures, y compris les malédictions ! Il augmente d'abord les chances d'activation, puis l'intensité des effets au-delà de 100% de chance d'activation. Un anneau maudit affaiblit les enchantements, les glyphes et les malédictions.
|
||||
|
||||
items.rings.ringofelements.name=bague des éléments
|
||||
items.rings.ringofelements.stats=Si vous la portez, cette bague augmentera de _%s%%_ votre résistance élémentaire.
|
||||
items.rings.ringofelements.typical_stats=Si vous la portez, cette bague augmentera typiquement de _%s%%_ votre résistance élémentaire.
|
||||
items.rings.ringofelements.combined_stats=Your equipped rings are combining their power, providing _%s%%_ elemental resistance in total.
|
||||
items.rings.ringofelements.combined_stats=Vos anneaux équipés combinent leur puissance, fournissant _%s%%_ résistance élémentaire au total.
|
||||
items.rings.ringofelements.desc=Cette bague augmente la résistance à la plupart des effets magiques et élémentaux, réduisant les dégâts et la durée des effets. Naturellement, une bague maudite va au contraire accentuer les effets néfastes.
|
||||
|
||||
items.rings.ringofenergy.name=bague d'énergie
|
||||
items.rings.ringofenergy.stats=Une fois équipée, cette bague augmente la vitesse de recharge des baguettes, des artefacts et des capacités d'armures de _%s%%._
|
||||
items.rings.ringofenergy.typical_stats=Une fois équipée, cette bague augmente habituellement la vitesse de recharge des baguettes, des artefacts et des capacités d'armures de _%s%%._
|
||||
items.rings.ringofenergy.combined_stats=Your equipped rings are combining their power, increasing charge speed by _%s%%_ in total.
|
||||
items.rings.ringofenergy.combined_stats=Vos anneaux équipés combinent leur puissance, augmentant la vitesse de charge de _%s%%_ au total.
|
||||
items.rings.ringofenergy.desc=Votre équipement magique se recharge plus rapidement dans le champ magique qui émane de cet anneau. Une bague maudite va au contraire ralentir la vitesse de rechargement.
|
||||
|
||||
items.rings.ringofevasion.name=bague d'évasion
|
||||
items.rings.ringofevasion.stats=Si vous la portez, cette bague augmentera votre esquive de _%s%%._
|
||||
items.rings.ringofevasion.typical_stats=Si vous la portez, cette bague augmentera typiquement votre esquive de _%s%%._
|
||||
items.rings.ringofevasion.combined_stats=Your equipped rings are combining their power, increasing your evasion by _%s%%_ in total.
|
||||
items.rings.ringofevasion.combined_stats=Vos anneaux équipés combinent leur puissance, augmentant votre esquive de _%s%%_ au total.
|
||||
items.rings.ringofevasion.desc=Cette bague accélère les réflexes du porteur, le rendant plus difficile à toucher. Une bague maudite va au contraire rendre le porteur plus facile à toucher.
|
||||
|
||||
items.rings.ringofforce.name=bague de force
|
||||
items.rings.ringofforce.stats=Si vous êtes à mains nues, avec votre force actuelle, cette bague infligera de _%1$d à %2$d dégâts._ Avec une arme équipée, cette bague augmentera les dégats de _%3$d._
|
||||
items.rings.ringofforce.typical_stats=Si vous êtes à mains nues, avec votre force actuelle, typiquement cette bague infligera de _%1$d à %2$d dégâts._ Avec une arme équipée, typiquement cette bague augmentera les dégâts de _%3$d._
|
||||
items.rings.ringofforce.combined_stats=Your equipped rings are combining their power, dealing a total of _%1$d-%2$d damage_ without a weapon, or _+%3$d damage_ with one.
|
||||
items.rings.ringofforce.combined_stats=Vos anneaux équipés combinent leur puissance, infligeant un total de _%1$d-%2$d dégât_ sans arme, ou _+%3$d dégât_ avec une.
|
||||
items.rings.ringofforce.ability_name=posture de bagarreur
|
||||
items.rings.ringofforce.ability_desc=The Duelist can adopt a _brawler's stance_ with this ring. While in this stance the Duelist's regular attacks will use this ring even with a weapon equipped. The ring will also inherit the weapon's enchantment and augmentation. Each regular attack in this stance consumes 1/6 of a weapon charge.
|
||||
items.rings.ringofforce.ability_desc=La Duelliste peut adopter une _posture de bagarreur_ avec cet anneau. Dans cette posture, les attaques normales de la Duelliste utiliseront cet anneau même si une arme est équipée. Cet anneau héritera aussi de l’enchantement et l'augmentation de l’arme. Chaque attaque normale dans cette posture consomme 1/6 de la charge de l’arme.
|
||||
items.rings.ringofforce.desc=Cette bague améliore la force des attaques au corps à corps de son porteur. Cette puissance supplémentaire est plutôt faible lorsque l'on manie une arme, mais elle rendra les attaques à mains nues beaucoup plus puissantes. Une bague maudite affaiblira au contraire les attaques de son porteur.
|
||||
items.rings.ringofforce$brawlersstance.name=posture de bagarreur
|
||||
items.rings.ringofforce$brawlersstance.desc=While in this stance the Duelist's regular attacks will use an equipped ring of force even when she has a weapon equipped. The attack will still use the weapon's augmentation and enchantment however.\n\nEach regular attack in this stance consumes 1/6 of a weapon charge. You currently have enough charge for %d attacks.\n\nThis stance can be toggled on or off by using a ring of force.
|
||||
items.rings.ringofforce$brawlersstance.desc=Dans cette posture, les attaques normales de la duelliste utiliseront un anneau de force équipée même si elle a une arme équipée. Ces attaques bénéficient toujours de l'augmentation et de l'enchantement de l'arme.\n\nChaque attaque durant cette position consomme 1/6 de la charge de l'arme. Vous avez actuellement assez de charge pour %d attaques.\n\nCette position peut être retirée ou activée en utilisant un anneau de force.
|
||||
|
||||
items.rings.ringoffuror.name=bague de furie
|
||||
items.rings.ringoffuror.stats=Si vous la portez,cette bague augmentera la vitesse de vos attaques de _%s%%._
|
||||
items.rings.ringoffuror.typical_stats=Si vous la portez,cette bague augmentera typiquement la vitesse de vos attaques de _%s%%._
|
||||
items.rings.ringoffuror.combined_stats=Your equipped rings are combining their power, increasing the speed of your attacks by _%s%%_ in total.
|
||||
items.rings.ringoffuror.combined_stats=Vos anneaux équipés combinent leur puissance, augmentant la vitesse de vos attaques de _%s%%_ au total.
|
||||
items.rings.ringoffuror.desc=Cette bague procure à son porteur une rage intérieure, lui permettant d'attaquer plus rapidement. Une bague maudite va au contraire ralentir la vitesse d'attaque de son porteur.
|
||||
|
||||
items.rings.ringofhaste.name=bague de célérité
|
||||
items.rings.ringofhaste.stats=Si vous la portez, cette bague augmentera votre vitesse de déplacement de _%s%%._
|
||||
items.rings.ringofhaste.typical_stats=Si vous la portez, cette bague augmentera normalement votre vitesse de déplacement de _%s%%._
|
||||
items.rings.ringofhaste.combined_stats=Your equipped rings are combining their power, increasing your movement speed by _%s%%_ in total.
|
||||
items.rings.ringofhaste.combined_stats=Vos anneaux équipés combinent leur puissance, augmentant votre vitesse de déplacement de _%s%%_ au total.
|
||||
items.rings.ringofhaste.desc=Cette bague réduit la difficulté de déplacement de son porteur, lui permettant de courir à des vitesses surhumaines. Une bague maudite va au contraire peser sur son porteur pour le ralentir.
|
||||
|
||||
items.rings.ringofmight.name=bague de puissance
|
||||
items.rings.ringofmight.stats=Si vous la portez, cette bague augmentera votre force de _%1$d_ et vos points de vie de _%2$s%%._
|
||||
items.rings.ringofmight.typical_stats=Si vous la portez, cette bague augmentera normalement votre force de _%1$d_ et vos points de vie de _%2$s%%._
|
||||
items.rings.ringofmight.combined_stats=Your equipped rings are combining their power, boosting your strength by _%1$d_ and max HP by _%2$s%%_ in total.
|
||||
items.rings.ringofmight.combined_stats=Vos anneaux équipés combinent leur puissance, augmentant votre force de _%1$d_ et vos HP maximum de _%2$s%%_ au total.
|
||||
items.rings.ringofmight.desc=Cette bague améliore la condition physique de son porteur, lui procurant une meilleure force et une meilleure constitution. Une bague maudit affaiblira son porteur.
|
||||
|
||||
items.rings.ringofsharpshooting.name=bague d'acuité
|
||||
@@ -946,13 +946,13 @@ items.rings.ringofsharpshooting.desc=Cette bague accroît la précision et la vi
|
||||
items.rings.ringoftenacity.name=bague de tenacité
|
||||
items.rings.ringoftenacity.stats=Si vous la portez, cette bague diminuera les dégâts reçus de _%s%%._
|
||||
items.rings.ringoftenacity.typical_stats=Si vous la portez, cette bague diminuera normalement les dégâts reçus de _%s%%._
|
||||
items.rings.ringoftenacity.combined_stats=Your equipped rings are combining their power, reducing the damage you take by up to _%s%%_ in total.
|
||||
items.rings.ringoftenacity.combined_stats=Vos anneaux équipés combinent leur puissance, ce qui réduit les dommages que vous prenez jusqu’à _%s%%_ au total.
|
||||
items.rings.ringoftenacity.desc=Le personnage portant cette bague résistera à des attaques qui autrement auraient été mortelles. Plus le porteur ou la porteuse est blessé(e), plus iel sera résistant(e) aux dommages. Une bague maudite va au contraire faciliter l'exécution de celle/celui-ci par les ennemis.
|
||||
|
||||
items.rings.ringofwealth.name=bague de fortune
|
||||
items.rings.ringofwealth.stats=Si vous la portez, cette bague augmentera votre chance de _%s%%._
|
||||
items.rings.ringofwealth.typical_stats=Si vous la portez, cette bague augmentera normalement votre chance de _%s%%._
|
||||
items.rings.ringofwealth.combined_stats=Your equipped rings are combining their power, increasing your luck by _%s%%_ in total.
|
||||
items.rings.ringofwealth.combined_stats=Vos anneaux équipés combinent leur puissance, augmentant votre chance de _%s%%_ au total.
|
||||
items.rings.ringofwealth.desc=Cette bague agit comme un aimant à trésor, augmentant la proportion qu'ont les ennemis et les conteneurs à transporter des objets de valeur. Une bague maudite réduira au contraire vos chances de recevoir un butin.
|
||||
|
||||
|
||||
@@ -1035,7 +1035,7 @@ items.scrolls.scrolloftransmutation.name=parchemin de transmutation
|
||||
items.scrolls.scrolloftransmutation.inv_title=Transmuter un objet
|
||||
items.scrolls.scrolloftransmutation.nothing=Il ne se passe rien d'intéressant.
|
||||
items.scrolls.scrolloftransmutation.morph=Votre objet se métamorphose en quelque chose de différent !
|
||||
items.scrolls.scrolloftransmutation.desc=This scroll contains powerful transmutation magic. When used on an eligible item it will transform it into a different item of the same type. The magic will even preserve upgrades, enchantments, and glyphs. Scrolls and potions will be transmuted into their exotic equivalent, and vice-versa.
|
||||
items.scrolls.scrolloftransmutation.desc=Ce parchemin contient une puissante magie de transmutation. Lorsqu’il est utilisé sur un objet éligible, il le transformera en un objet différent du même type. La magie préservera même les améliorations, les enchantements et les glyphes. Les parchemins et les potions seront transmutés en leur équivalent exotique, et vice versa.
|
||||
|
||||
items.scrolls.scrollofupgrade.name=parchemin d'amélioration
|
||||
items.scrolls.scrollofupgrade.inv_title=Améliorer un objet
|
||||
@@ -1069,7 +1069,7 @@ items.scrolls.exotic.scrollofsirenssong$enthralled.name=envoûté
|
||||
items.scrolls.exotic.scrollofsirenssong$enthralled.desc=Cette créature a été ensorcelée par la magie d'un parchemin du chant des sirènes.\n\nUn personnage envouté devient votre allié de manière permanente, et attaquera tous les ennemis qu'il rencontrera.
|
||||
|
||||
items.scrolls.exotic.scrollofantimagic.name=parchemin d'anti-magie
|
||||
items.scrolls.exotic.scrollofantimagic.desc=The incantation on this scroll will surround you with a magical aura that temporarily blocks all magical effects, harmful or helpful. Heroic armor abilities are strong enough to work regardless however.
|
||||
items.scrolls.exotic.scrollofantimagic.desc=L’incantation sur ce parchemin vous entourera d’une aura magique qui bloque temporairement tous les effets magiques, nuisibles ou utiles. Les capacités d’armure héroïque sont assez fortes pour fonctionner malgré tout.
|
||||
|
||||
items.scrolls.exotic.scrollofchallenge.name=parchemin de défi
|
||||
items.scrolls.exotic.scrollofchallenge.desc=Quand lu à haute voix, ce parchemin relâche un puissant rugissement qui attire tous les ennemis vers l'utilisateur, et crée simultanément une petite arène autour de lui.\n\nTant que le lecteur reste dans cette arène, il recevra 33% de dégâts en moins de toutes les sources (cela s'applique avant les autres formes de réduction de dégâts), et il ne perdra pas de satiété.\n\nLa taille de l'arène s'ajuste à la taille de la zone dans laquelle le lecteur se trouve. Elle peut être particulièrement petite dans certaines zones de boss.
|
||||
@@ -1185,7 +1185,7 @@ items.spells.summonelemental.ac_imbue=IMPRÉGNER
|
||||
items.spells.summonelemental.summon_limit=Vous ne pouvez avoir qu'un seul élémentaire invoqué à la fois.
|
||||
items.spells.summonelemental.imbue_prompt=Imprégner un objet
|
||||
items.spells.summonelemental.desc=Ce sort canalise l'énergie des cendres élémentaires utilisées pour le fabriquer, et vous permettra d'invoquer un élémentaire amical pour combattre avec vous ! Un seul élémentaire peut être invoqué à la fois, mais le sort peut être réutilisé pour ramener l'élémentaire à vous sans aucun coût.
|
||||
items.spells.summonelemental.desc_newborn=The spell is currently unimbued, and will summon a _newborn elemental_ without a ranged attack. You can imbue an identified potion of liquid flame, potion of frost, scroll of recharging, or scroll of transmutation to power the spell up, causing its next summon to be a full power elemental!
|
||||
items.spells.summonelemental.desc_newborn=Le sort n'est actuellement pas imprégné et invoque un _élémentaire nouveau-né _ sans attaque à distance. Vous pouvez imprégner une potion identifiée de flamme liquide, une potion de givre, un parchemin de recharge ou un parchemin de transmutation pour activer le sort, ce qui fera de sa prochaine invocation un élémentaire de pleine puissance !
|
||||
items.spells.summonelemental.desc_fire=Le sort est actuellement chaud au toucher, sa prochaine invocation sera un _élémentaire de feu_. Vous pouvez imprégner un objet différent, mais le sort perdra son imprégnation actuelle.
|
||||
items.spells.summonelemental.desc_frost=Le sort est actuellement froid au toucher, sa prochaine invocation sera un _élémentaire de glace_. Vous pouvez imprégner un objet différent, mais le sort perdra son imprégnation actuelle.
|
||||
items.spells.summonelemental.desc_shock=Le sort irradie actuellement d'énergie statique, sa prochaine invocation sera un _élémentaire d'électricité_. Vous pouvez imprégner un objet différent, mais le sort perdra son imprégnation actuelle.
|
||||
@@ -1525,7 +1525,7 @@ items.weapon.enchantments.vampiric.elestrike_desc=Une attaque élémentaire avec
|
||||
items.weapon.melee.assassinsblade.name=lame de l'assassin
|
||||
items.weapon.melee.assassinsblade.stats_desc=Cette arme est plus forte quand elle attaque par surprise.
|
||||
items.weapon.melee.assassinsblade.ability_name=se camoufler
|
||||
items.weapon.melee.assassinsblade.ability_desc=The Duelist can _sneak_ while wielding an assassin's blade. This ability lets the Duelist instantly blink up to 4 tiles away and grants her 1 turn of invisibility, but costs 2 charges.
|
||||
items.weapon.melee.assassinsblade.ability_desc=La Duelliste peut _se camoufler_ si elle porte une lame d'assassin. Cette capacité permet a la Duelliste de se téléporter instantanément jusqu’à 4 tuiles de distance et lui donne 1 tour d’invisibilité, mais coûte 2 charges.
|
||||
items.weapon.melee.assassinsblade.desc=Une petite lame ondulée en obsidienne, difficile d'emploi malgré son faible poids, elle est mortelle si elle trouve le bon endroit ou frapper sa cible.
|
||||
|
||||
items.weapon.melee.battleaxe.name=hache de guerre
|
||||
@@ -1545,13 +1545,13 @@ items.weapon.melee.crossbow$chargedshot.desc=La Duelliste concentre sa puissance
|
||||
items.weapon.melee.dagger.name=dague
|
||||
items.weapon.melee.dagger.stats_desc=Cette arme est plus forte quand elle attaque par surprise.
|
||||
items.weapon.melee.dagger.ability_name=se camoufler
|
||||
items.weapon.melee.dagger.ability_desc=The Duelist can _sneak_ while wielding a dagger. This ability lets the Duelist instantly blink up to 6 tiles away and grants her 1 turn of invisibility, but costs 2 charges.
|
||||
items.weapon.melee.dagger.ability_desc=La Duelliste peut _se camoufler_ si elle porte une dague. Cette capacité permet à la Duelliste de se téléporter instantanément jusqu’à 6 tuiles de distance et lui donne 1 tour d’invisibilité, mais coûte 2 charges.
|
||||
items.weapon.melee.dagger.desc=Une simple dague de fer avec un manche en bois usé.
|
||||
|
||||
items.weapon.melee.dirk.name=poignard
|
||||
items.weapon.melee.dirk.stats_desc=Cette arme est plus forte quand elle attaque par surprise.
|
||||
items.weapon.melee.dirk.ability_name=se camoufler
|
||||
items.weapon.melee.dirk.ability_desc=The Duelist can _sneak_ while wielding a dirk. This ability lets the Duelist instantly blink up to 5 tiles away and grants her 1 turn of invisibility, but costs 2 charges.
|
||||
items.weapon.melee.dirk.ability_desc=La Duelliste peut _se camoufler_ si elle porte une dague. Cette capacité permet à la Duelliste de se téléporter instantanément jusqu’à 5 tuiles de distance et lui donne 1 tour d’invisibilité, mais coûte 2 charges.
|
||||
items.weapon.melee.dirk.desc=Une grande dague offrant plus d'acier à plonger dans les ennemis.
|
||||
|
||||
items.weapon.melee.flail.name=fléau
|
||||
@@ -1711,7 +1711,7 @@ items.weapon.melee.scimitar$sworddance.desc=Le Duelliste effectue des frappes ra
|
||||
items.weapon.melee.sickle.name=faucille
|
||||
items.weapon.melee.sickle.stats_desc=C'est une arme assez peu précise.
|
||||
items.weapon.melee.sickle.ability_name=faucher
|
||||
items.weapon.melee.sickle.ability_desc=The Duelist can _harvest_ an enemy with a sickle. This devastating attack inflicts bleed equal to 110% of damage and is guaranteed to hit, but costs 2 charges.
|
||||
items.weapon.melee.sickle.ability_desc=La Duelliste peut _faucher_ un ennemi avec une faucille. Cette attaque dévastatrice inflige un saignement égal à 110% des dégâts et est garantie de toucher, mais coûte 2 charges.
|
||||
items.weapon.melee.sickle.desc=Un outil agricole manuel qui peut aussi servir d'arme puissante bien que peu pratique.
|
||||
|
||||
items.weapon.melee.spear.name=lance
|
||||
@@ -1736,7 +1736,7 @@ items.weapon.melee.warhammer.desc=Bien peu de créatures peuvent résister aux c
|
||||
items.weapon.melee.warscythe.name=faux de guerre
|
||||
items.weapon.melee.warscythe.stats_desc=C'est une arme assez peu précise.
|
||||
items.weapon.melee.warscythe.ability_name=faucher
|
||||
items.weapon.melee.warscythe.ability_desc=The Duelist can _harvest_ an enemy with a war scythe. This devastating attack inflicts bleed equal to 90% of damage and is guaranteed to hit, but costs 2 charges.
|
||||
items.weapon.melee.warscythe.ability_desc=La Duelliste peut _faucher_ un ennemi avec une faux de guerre. Cette attaque dévastatrice inflige un saignement égal à 90% des dégâts et est garantie de toucher, mais coûte 2 charges.
|
||||
items.weapon.melee.warscythe.desc=Ce grand et encombrant outil a été modifié et tranche maintenant mieux les ennemis que les plantes.
|
||||
|
||||
items.weapon.melee.whip.name=fouet
|
||||
@@ -1880,7 +1880,7 @@ items.weapon.spiritbow.desc=Un très ancien arc en bois magique. La corde et les
|
||||
items.weapon.weapon.identify=Vous vous êtes suffisament familiarisé avec votre arme pour l'identifier.
|
||||
items.weapon.weapon.too_heavy=Votre force inadaptée pour l'utilisation de cette arme réduit votre vitesse et la précision de vos attaques, elle influe de même sur vos attaques surprises.
|
||||
items.weapon.weapon.excess_str=Grâce à votre excès de force, vous infligez jusqu'à _%d dégâts supplémentaires_ avec cette arme.
|
||||
items.weapon.weapon.hardening_gone=The hardening on this weapon has worn off!
|
||||
items.weapon.weapon.hardening_gone=Le durcissement sur cette arme s’est estompé !
|
||||
items.weapon.weapon.incompatible=L'interaction entre différent types de magie a effacé l'enchantement de cette arme !
|
||||
items.weapon.weapon.cursed_worn=Comme cette arme est maudite, vous n'arrivez pas à la lâcher.
|
||||
items.weapon.weapon.cursed=Vous pouvez sentir la magie noire émanant de cette arme.
|
||||
@@ -1890,7 +1890,7 @@ items.weapon.weapon.faster=C'est augmenté pour améliorer la _vitesse._
|
||||
items.weapon.weapon.stronger=C'est augmenté pour améliorer les _dégâts._
|
||||
items.weapon.weapon.enchanted=Il a _%s._
|
||||
items.weapon.weapon.enchant_hardened=It has been _hardened._
|
||||
items.weapon.weapon.hardened_no_enchant=This weapon has been _hardened,_ but is not currently enchanted.
|
||||
items.weapon.weapon.hardened_no_enchant=Cette arme a été _durcie,_ mais n’est actuellement pas enchanté.
|
||||
items.weapon.weapon$enchantment.enchant=enchantement
|
||||
|
||||
|
||||
|
||||
@@ -874,7 +874,7 @@ items.rings.ring.agate=achátgyűrű
|
||||
items.rings.ring.equip_cursed=A gyűrű fájdalmasan szorul az ujjadra!
|
||||
items.rings.ring.unknown_desc=A fémkarikát egy nagy ékkő díszíti, amely csillog a sötétben. Mi történhet, ha felveszik?
|
||||
items.rings.ring.known=Ez egy %s
|
||||
items.rings.ring.identify=Mostanra elég jól kiismerted a gyűrűd. Ez egy %s.
|
||||
items.rings.ring.identify=You are now familiar enough with your ring to identify it.
|
||||
items.rings.ring.cursed_worn=Mivel a gyűrű átkozott, nincs hatalmad levenni.
|
||||
items.rings.ring.curse_known=Gonosz varázslatot érzel megbújni a gyűrűben.
|
||||
items.rings.ring.not_cursed=Ez a gyűrű rosszindulatú mágiától mentes.
|
||||
|
||||
@@ -874,7 +874,7 @@ items.rings.ring.agate=cincin akik
|
||||
items.rings.ring.equip_cursed=Cincin itu mengencang di jarimu sangat erat!
|
||||
items.rings.ring.unknown_desc=Logam lingkaran ini dihiasi dengan permata besar yang bercahaya dalam gelap. Siapa yang tahu efeknya saat dipakai?
|
||||
items.rings.ring.known=Ini adalah %s
|
||||
items.rings.ring.identify=Kau sekarang sudah cukup familiar dengan cincinmu. Itu adalah %s.
|
||||
items.rings.ring.identify=You are now familiar enough with your ring to identify it.
|
||||
items.rings.ring.cursed_worn=Karena cincin ini terkutuk, kau tidak bisa melepaskannya.
|
||||
items.rings.ring.curse_known=Kau merasakan sihir jahat di cincin ini.
|
||||
items.rings.ring.not_cursed=Cincin ini bebas dari sihir jahat.
|
||||
|
||||
@@ -874,7 +874,7 @@ items.rings.ring.agate=anello d'agata
|
||||
items.rings.ring.equip_cursed=L'anello si stringe dolorosamente attorno al tuo dito!
|
||||
items.rings.ring.unknown_desc=Questa fede di metallo è adornata con una grande gemma che brilla nel buio. Chissà che effetto avrà una volta indossato?
|
||||
items.rings.ring.known=Questo è un %s
|
||||
items.rings.ring.identify=Ormai hai abbastanza familiarità con il tuo anello da indentificarlo. È un %s.
|
||||
items.rings.ring.identify=You are now familiar enough with your ring to identify it.
|
||||
items.rings.ring.cursed_worn=Poiché l'anello è maledetto, non ti è possibile rimuoverlo.
|
||||
items.rings.ring.curse_known=Puoi percepire una magia maligna nascondersi all'interno di questo anello.
|
||||
items.rings.ring.not_cursed=Questo anello è libero da magia ostile.
|
||||
|
||||
@@ -77,7 +77,7 @@ items.armor.armor.ac_detach=印章を外す
|
||||
items.armor.armor.detach_seal=印章を鎧から取り外した。
|
||||
items.armor.armor.equip_cursed=鎧は強く体を締めつけている。
|
||||
items.armor.armor.identify=鎧に隅々まで精通し、識別できるようになった。
|
||||
items.armor.armor.hardening_gone=The hardening on this armor has worn off!
|
||||
items.armor.armor.hardening_gone=鎧の硬化が剥がれてしまった!
|
||||
items.armor.armor.incompatible=異なる魔法の相互作用によって刻印は鎧から消え去ってしまった!
|
||||
items.armor.armor.curr_absorb=この _ランク%1$d_ の鎧は _%2$dから%3$dのダメージ_ を軽減し、適切に着用するには _%4$dの筋力_ が必要となる。
|
||||
items.armor.armor.avg_absorb=この _ランク%1$d_ の鎧は、通常、 _%2$dから%3$dのダメージ_ を軽減し、適切に着用するには _%4$dの筋力_ が必要となる。
|
||||
@@ -87,8 +87,8 @@ items.armor.armor.excess_str=筋力が十分あるおかげで、この鎧を着
|
||||
items.armor.armor.evasion=_回避力_ が向上するように補強されている。
|
||||
items.armor.armor.defense=_防御力_ が向上するように補強されている。
|
||||
items.armor.armor.inscribed=_%s_ が彫り込まれている。
|
||||
items.armor.armor.glyph_hardened=It has been _hardened._
|
||||
items.armor.armor.hardened_no_glyph=This armor has been _hardened,_ but is not currently inscribed with a glyph.
|
||||
items.armor.armor.glyph_hardened=それは_硬化_されている。
|
||||
items.armor.armor.hardened_no_glyph=この鎧は_硬化_されているが、今は刻印が刻まれていない。
|
||||
items.armor.armor.cursed_worn=この鎧は呪われているため、脱ぐことができない。
|
||||
items.armor.armor.cursed=この鎧の中には凶悪な魔力が潜んでいるようだ。
|
||||
items.armor.armor.weak_cursed=呪われているにもかかわらず、この鎧を外すことができる。
|
||||
@@ -831,7 +831,7 @@ items.quest.corpsedust.chill=背筋に悪寒が走った。
|
||||
items.quest.corpsedust.desc=この塊は見た目は普通の灰と変わらないが、凶悪なエネルギーが中に潜んでいるようだ。\n\nできるだけ早く手放した方がいい。
|
||||
|
||||
items.quest.darkgold.name=幽金鉱石
|
||||
items.quest.darkgold.you_now_have=You now have %d dark gold ore.
|
||||
items.quest.darkgold.you_now_have=現在、%d 個の幽金鉱石を持っている。
|
||||
items.quest.darkgold.desc=この金属が「幽金」と呼ばれるのは色ではなく(通常の金と変わらない)、太陽の光で溶けてしまい、地上では使い物にならないからである。
|
||||
|
||||
items.quest.dwarftoken.name=ドワーフのお守り
|
||||
@@ -874,7 +874,7 @@ items.rings.ring.agate=瑪瑙の指輪
|
||||
items.rings.ring.equip_cursed=指輪は指を強く締め付けている!
|
||||
items.rings.ring.unknown_desc=暗闇で輝く大きな宝石であしらわれた指輪だ。嵌めるとどうなるのだろうか?
|
||||
items.rings.ring.known=これは%sだ。
|
||||
items.rings.ring.identify=指輪に隅々まで精通し、識別できるようになった。これは%sだ。
|
||||
items.rings.ring.identify=You are now familiar enough with your ring to identify it.
|
||||
items.rings.ring.cursed_worn=指輪は呪われているため、外すことができない。
|
||||
items.rings.ring.curse_known=この指輪の中には凶悪な魔力が潜んでいるようだ。
|
||||
items.rings.ring.not_cursed=この指輪は害悪を及ぼす魔法がない。
|
||||
@@ -1880,7 +1880,7 @@ items.weapon.spiritbow.desc=古い魔法の木でできている弓。弓の弦
|
||||
items.weapon.weapon.identify=武器に隅々まで精通し、識別できるようになった。
|
||||
items.weapon.weapon.too_heavy=筋力が不十分なせいで、この武器を装備している時は攻撃速度、正確性、奇襲攻撃の可能性が減少する。
|
||||
items.weapon.weapon.excess_str=筋力が十分あるおかげで、この武器を装備しているときは _%dのボーナスダメージ_ が入る。
|
||||
items.weapon.weapon.hardening_gone=The hardening on this weapon has worn off!
|
||||
items.weapon.weapon.hardening_gone=武器の硬化が剥がれてしまった!
|
||||
items.weapon.weapon.incompatible=異なる魔法の相互作用によってエンチャントは武器から消え去ってしまった!
|
||||
items.weapon.weapon.cursed_worn=この武器は呪われているため、外すことができない。
|
||||
items.weapon.weapon.cursed=この武器の中には凶悪な魔力が潜んでいるようだ。
|
||||
@@ -1889,8 +1889,8 @@ items.weapon.weapon.not_cursed=この武器は害悪を及ぼす魔法がない
|
||||
items.weapon.weapon.faster=_攻撃速度_ が向上するように補強されている。
|
||||
items.weapon.weapon.stronger=_ダメージ_ が向上するように補強されている。
|
||||
items.weapon.weapon.enchanted=_%s_ が付与されている。
|
||||
items.weapon.weapon.enchant_hardened=It has been _hardened._
|
||||
items.weapon.weapon.hardened_no_enchant=This weapon has been _hardened,_ but is not currently enchanted.
|
||||
items.weapon.weapon.enchant_hardened=それは_硬化_されている。
|
||||
items.weapon.weapon.hardened_no_enchant=この武器は_硬化_されているが、今はエンチャントされていない。
|
||||
items.weapon.weapon$enchantment.enchant=エンチャント
|
||||
|
||||
|
||||
|
||||
@@ -874,7 +874,7 @@ items.rings.ring.agate=아게이트 반지
|
||||
items.rings.ring.equip_cursed=반지가 당신의 손가락을 고통스럽게 옥죄였다!
|
||||
items.rings.ring.unknown_desc=어둠 속에서 반짝이는 커다란 보석이 박힌 금속 고리입니다. 이걸 꼈을 때 어떤 일이 일어날까요?
|
||||
items.rings.ring.known=이것은 %s 입니다.
|
||||
items.rings.ring.identify=당신은 이 반지가 무엇인지 알 만큼 충분히 익숙해졌습니다. 이것은 %s입니다.
|
||||
items.rings.ring.identify=You are now familiar enough with your ring to identify it.
|
||||
items.rings.ring.cursed_worn=이 반지는 저주받았기 때문에, 이 반지를 뺄 수 없습니다.
|
||||
items.rings.ring.curse_known=당신은 악의로 가득 찬 마법이 이 반지에 깃든 것을 느낍니다
|
||||
items.rings.ring.not_cursed=이 반지에는 악의적인 마법이 없습니다.
|
||||
|
||||
@@ -874,7 +874,7 @@ items.rings.ring.agate=agaat ring
|
||||
items.rings.ring.equip_cursed=De ring versmalt pijnlijk strak om je vinger!
|
||||
items.rings.ring.unknown_desc=Deze metalen band is versierd met een grote edelsteen die schittert in de duisternis. Wie weet welk effect het heeft als het wordt gedragen?
|
||||
items.rings.ring.known=Dit is een %s
|
||||
items.rings.ring.identify=Je bent nu voldoende bekend met je ring om hem te identificeren. Het is een %s.
|
||||
items.rings.ring.identify=You are now familiar enough with your ring to identify it.
|
||||
items.rings.ring.cursed_worn=Omdat deze ring vervloekt is, ben je machteloos om hem af te doen.
|
||||
items.rings.ring.curse_known=Je voelt een kwaadaardige magie schuilen in deze ring.
|
||||
items.rings.ring.not_cursed=Deze ring is vrij van kwaadaardige magie.
|
||||
|
||||
@@ -874,7 +874,7 @@ items.rings.ring.agate=pierścień z agatem
|
||||
items.rings.ring.equip_cursed=Pierścień boleśnie zaciska się wokół twojego palca!
|
||||
items.rings.ring.unknown_desc=Ten metalowy pierścień jest przystrojony wielkim klejnotem, który lśni w ciemnościach. Kto wie, jaki efekt da włożenie go?
|
||||
items.rings.ring.known=To %s.
|
||||
items.rings.ring.identify=Nosisz swój pierścień wystarczająco długo, by go zidentyfikować. To %s.
|
||||
items.rings.ring.identify=You are now familiar enough with your ring to identify it.
|
||||
items.rings.ring.cursed_worn=Ten pierścień jest przeklęty, nie jesteś w stanie go zdjąć.
|
||||
items.rings.ring.curse_known=Wyczuwasz czarną magię czającą się w tym pierścieniu.
|
||||
items.rings.ring.not_cursed=Ten pierścień jest wolny od czarnej magii.
|
||||
|
||||
@@ -874,7 +874,7 @@ items.rings.ring.agate=anel de ágata
|
||||
items.rings.ring.equip_cursed=O anel se aperta ao redor do seu dedo dolorosamente!
|
||||
items.rings.ring.unknown_desc=Este anel de metal está adornado com uma grande gema que reluz no escuro. Quem sabe qual efeito terá quando usado?
|
||||
items.rings.ring.known=Isto é um %s
|
||||
items.rings.ring.identify=Você agora está acostumado o suficiente com seu anel para identificá-lo. É um %s.
|
||||
items.rings.ring.identify=You are now familiar enough with your ring to identify it.
|
||||
items.rings.ring.cursed_worn=Este anel está amaldiçoado, e por causa disso você é incapaz de removê-lo.
|
||||
items.rings.ring.curse_known=Você pode sentir uma magia malévola à espreita dentro deste anel.
|
||||
items.rings.ring.not_cursed=Este anel está livre de magia malévola.
|
||||
|
||||
@@ -77,7 +77,7 @@ items.armor.armor.ac_detach=ОТКРЕПИТЬ
|
||||
items.armor.armor.detach_seal=Вы открепили печать от брони.
|
||||
items.armor.armor.equip_cursed=Броня больно сжимает ваше тело.
|
||||
items.armor.armor.identify=Вы использовали ваш доспех достаточно долго для того, чтобы опознать его.
|
||||
items.armor.armor.hardening_gone=The hardening on this armor has worn off!
|
||||
items.armor.armor.hardening_gone=Закалка на этой броне стерлась!
|
||||
items.armor.armor.incompatible=Взаимодействие разных типов магии стерло руну с этой брони!
|
||||
items.armor.armor.curr_absorb=Эта броня _%1$d-го уровня_ поглощает _%2$d-%3$d урона_ за удар и требует _%4$d очков силы_ для комфортного использования.
|
||||
items.armor.armor.avg_absorb=Как правило, такая броня _%1$d-го уровня_ поглощает _%2$d-%3$d урона_ за удар и требует _%4$d очков силы_ для комфортного использования.
|
||||
@@ -87,8 +87,8 @@ items.armor.armor.excess_str=Благодаря избыточной силе в
|
||||
items.armor.armor.evasion=Этот доспех сбалансирован, чтобы увеличивать _уклонение._
|
||||
items.armor.armor.defense=Этот доспех сбалансирован, чтобы увеличивать _защиту._
|
||||
items.armor.armor.inscribed=носит начертание _%s._
|
||||
items.armor.armor.glyph_hardened=It has been _hardened._
|
||||
items.armor.armor.hardened_no_glyph=This armor has been _hardened,_ but is not currently inscribed with a glyph.
|
||||
items.armor.armor.glyph_hardened=подверглась _закалке_.
|
||||
items.armor.armor.hardened_no_glyph=Эта броня прошла _закалку,_ но сейчас на ней не начертана руна.
|
||||
items.armor.armor.cursed_worn=Ваша броня проклята, и вы не в силах снять её.
|
||||
items.armor.armor.cursed=Вы чувствуете недобрую магию, таящуюся в этой броне.
|
||||
items.armor.armor.weak_cursed=Даже несмотря на то, что броня проклята, вы можете снять её.
|
||||
@@ -874,7 +874,7 @@ items.rings.ring.agate=кольцо с агатом
|
||||
items.rings.ring.equip_cursed=Кольцо болезненно сжимает ваш палец!
|
||||
items.rings.ring.unknown_desc=Эта круглая полоска металла украшена сверкающим драгоценным камнем. Кто знает, что будет, если её надеть?
|
||||
items.rings.ring.known=Это %s
|
||||
items.rings.ring.identify=Вы достаточно долго знакомы с кольцом, чтобы опознать его. Это %s.
|
||||
items.rings.ring.identify=You are now familiar enough with your ring to identify it.
|
||||
items.rings.ring.cursed_worn=Ваше кольцо проклято, вы не в силах его снять.
|
||||
items.rings.ring.curse_known=Вы чувствуете, что это кольцо скрывает в себе какую-то темную магию.
|
||||
items.rings.ring.not_cursed=Это кольцо не проклято.
|
||||
@@ -882,37 +882,37 @@ items.rings.ring.not_cursed=Это кольцо не проклято.
|
||||
items.rings.ringofaccuracy.name=кольцо меткости
|
||||
items.rings.ringofaccuracy.stats=Пока это кольцо надето, оно будет увеличивать точность на _%s%%._
|
||||
items.rings.ringofaccuracy.typical_stats=Пока это кольцо надето, оно должно будет увеличивать точность на _%s%%._
|
||||
items.rings.ringofaccuracy.combined_stats=Your equipped rings are combining their power, increasing your accuracy by _%s%%_ in total.
|
||||
items.rings.ringofaccuracy.combined_stats=Ваши надетые кольца объединили свою силу и теперь вместе увеличивают точность на _%s%%._
|
||||
items.rings.ringofaccuracy.desc=Это кольцо повышает вашу сосредоточенность, снижая шансы врагов уклониться от атаки. Проклятое кольцо, напротив, будут увеличивать шанс промахнуться.
|
||||
|
||||
items.rings.ringofarcana.name=кольцо волшебства
|
||||
items.rings.ringofarcana.stats=Пока это кольцо надето, оно будет увеличивать силу зачарований и рун на _%s %%._
|
||||
items.rings.ringofarcana.typical_stats=Пока это кольцо надето, оно обычно увеличивает силу зачарований и рун на _%s%%._
|
||||
items.rings.ringofarcana.combined_stats=Your equipped rings are combining their power, increasing the power of enchantments and glyphs by _%s%%_ in total.
|
||||
items.rings.ringofarcana.combined_stats=Ваши надетые кольца объединили свою силу и теперь вместе увеличивают силу зачарований и рун на _%s%%._
|
||||
items.rings.ringofarcana.desc=Это кольцо усиливает магические зачарования на оружии и руны на броне, включая проклятия! Сначала это увеличивает шанс активации, а затем увеличивает силу эффекта, как только шанс активации достигает 100%. Вместо этого проклятое кольцо ослабит зачарования, руны и проклятия.
|
||||
|
||||
items.rings.ringofelements.name=кольцо стихий
|
||||
items.rings.ringofelements.stats=Пока это кольцо надето, оно будет давать _%s%%_ защиты от стихий.
|
||||
items.rings.ringofelements.typical_stats=Пока это кольцо надето, оно должно будет давать _%s%%_ защиты от стихий.
|
||||
items.rings.ringofelements.combined_stats=Your equipped rings are combining their power, providing _%s%%_ elemental resistance in total.
|
||||
items.rings.ringofelements.combined_stats=Ваши надетые кольца объединили свою силу и теперь вместе дают _%s%%_ защиты от стихий.
|
||||
items.rings.ringofelements.desc=Это кольцо обеспечивает сопротивление большинству стихийных и магических эффектов, уменьшая урон и длительность дебаффов. Естественно, проклятое кольцо вместо этого усилит силу негативных эффектов.
|
||||
|
||||
items.rings.ringofenergy.name=кольцо энергии
|
||||
items.rings.ringofenergy.stats=При ношении это кольцо увеличит скорость заряда палочек, артефактов и героической брони на _%s%%._
|
||||
items.rings.ringofenergy.typical_stats=При ношении это кольцо обычно увеличивает скорость заряда палочек, артефактов и героической брони на _%s%%._
|
||||
items.rings.ringofenergy.combined_stats=Your equipped rings are combining their power, increasing charge speed by _%s%%_ in total.
|
||||
items.rings.ringofenergy.combined_stats=Ваши надетые кольца объединили свою силу и теперь вместе увеличивают скорость зарядов на _%s%%._
|
||||
items.rings.ringofenergy.desc=Ваше магическое снаряжение будет быстрее заряжаться в магическом поле, излучаемом этим кольцом. Вместо этого проклятое кольцо замедлит перезарядку.
|
||||
|
||||
items.rings.ringofevasion.name=кольцо уклонения
|
||||
items.rings.ringofevasion.stats=Пока это кольцо надето, оно будет увеличивать ваш шанс увернуться на _%s%%._
|
||||
items.rings.ringofevasion.typical_stats=Пока это кольцо надето, оно должно будет увеличивать ваш шанс увернуться на _%s%%._
|
||||
items.rings.ringofevasion.combined_stats=Your equipped rings are combining their power, increasing your evasion by _%s%%_ in total.
|
||||
items.rings.ringofevasion.combined_stats=Ваши надетые кольца объединили свою силу и теперь вместе увеличивают ваш шанс увернуться на _%s%%._
|
||||
items.rings.ringofevasion.desc=Это кольцо ускоряет реакцию владельца, и по нему становится сложнее попасть. Проклятое кольцо, наоборот, понижает шанс увернуться.
|
||||
|
||||
items.rings.ringofforce.name=кольцо урона
|
||||
items.rings.ringofforce.stats=При вашей текущей силе, если вы безоружны, это кольцо будет наносить _%1$d-%2$d урона,_ а если вы вооружены, урон вашого оружия увеличится на _%3$d._
|
||||
items.rings.ringofforce.typical_stats=При вашей текущей силе, если вы безоружны, это кольцо должно будет наносить _%1$d-%2$d урона,_ а если вы вооружены, урон вашого оружия должен увеличится на _%3$d._
|
||||
items.rings.ringofforce.combined_stats=Your equipped rings are combining their power, dealing a total of _%1$d-%2$d damage_ without a weapon, or _+%3$d damage_ with one.
|
||||
items.rings.ringofforce.combined_stats=Ваши надетые кольца объединили свою силу и теперь вместе будут наносить _%1$d-%2$d урона_ если вы безоружны или _+%3$d урона_ если вы вооружены.
|
||||
items.rings.ringofforce.ability_name=боевая стойка
|
||||
items.rings.ringofforce.ability_desc=Дуэлянт может встать в _боевую стойку_ при помощи кольца урона. Пока Дуэлянт находится в стойке, её атаки будут использовать кольцо урона, даже с экипированным оружием. Кольцо переймёт эффект камня баланса и зачарование оружия. Каждая атака в стойке использует 1/6 заряда оружия.
|
||||
items.rings.ringofforce.desc=Это кольцо увеличивает силу ударов владельца. Эффект не так значителен при использовании оружия, но при атаке голыми руками вы будете наносить значительно больший урон. Проклятое же кольцо, напротив, ослабит удары.
|
||||
@@ -922,37 +922,37 @@ items.rings.ringofforce$brawlersstance.desc=В этой стойке обычн
|
||||
items.rings.ringoffuror.name=кольцо неистовства
|
||||
items.rings.ringoffuror.stats=Пока это кольцо надето, оно будет увеличивать скорость ваших атак на _%s%%._
|
||||
items.rings.ringoffuror.typical_stats=Пока это кольцо надето, оно должно будет увеличивать скорость ваших атак на _%s%%._
|
||||
items.rings.ringoffuror.combined_stats=Your equipped rings are combining their power, increasing the speed of your attacks by _%s%%_ in total.
|
||||
items.rings.ringoffuror.combined_stats=Ваши надетые кольца объединили свою силу и теперь вместе увеличивают скорость ваших атак на _%s%%._
|
||||
items.rings.ringoffuror.desc=Это кольцо порождает во владельце ярость, позволяя ему наносить удары быстрее, чем обычно. Проклятое же кольцо, напротив, будет замедлять атаки.
|
||||
|
||||
items.rings.ringofhaste.name=кольцо ускорения
|
||||
items.rings.ringofhaste.stats=Пока это кольцо надето, оно будет увеличивать скорость передвижения на _%s%%._
|
||||
items.rings.ringofhaste.typical_stats=Пока это кольцо надето, оно должно будет увеличивать скорость передвижения на _%s%%._
|
||||
items.rings.ringofhaste.combined_stats=Your equipped rings are combining their power, increasing your movement speed by _%s%%_ in total.
|
||||
items.rings.ringofhaste.combined_stats=Ваши надетые кольца объединили свою силу и теперь вместе увеличивают скорость передвижения на _%s%%._
|
||||
items.rings.ringofhaste.desc=Это кольцо снижает утомление от бега и даёт владельцу способность перемещаться быстрее человеческих возможностей. Проклятое же кольцо, напротив, уменьшает скорость передвижения.
|
||||
|
||||
items.rings.ringofmight.name=кольцо мощи
|
||||
items.rings.ringofmight.stats=Пока это кольцо надето, оно будет увеличивать вашу силу на _%1$d_ и максимальное количество здоровья на _%2$s%%._
|
||||
items.rings.ringofmight.typical_stats=Пока это кольцо надето, оно должно будет увеличивать вашу силу на _%1$d_ и максимальное количество здоровья на _%2$s%%._
|
||||
items.rings.ringofmight.combined_stats=Your equipped rings are combining their power, boosting your strength by _%1$d_ and max HP by _%2$s%%_ in total.
|
||||
items.rings.ringofmight.combined_stats=Ваши надетые кольца объединили свою силу и теперь вместе увеличивают вашу силу на _%1$d_ и максимальное количество здоровья на _%2$s%%._
|
||||
items.rings.ringofmight.desc=Это кольцо улучшает физические параметры своего владельца, даруя ему повышенную силу и выносливость. Проклятое же кольцо, напротив, снижает силу и здоровье владельца.
|
||||
|
||||
items.rings.ringofsharpshooting.name=кольцо стрельбы
|
||||
items.rings.ringofsharpshooting.stats=Пока это кольцо надето, оно будет увеличивать урон от ваших метательных оружий настолько, будто их уровень увеличен на _%1$d_, и их прочность будет увеличена на _%2$s%%._
|
||||
items.rings.ringofsharpshooting.typical_stats=Пока это кольцо надето, оно должно будет увеличивать урон от ваших метательных оружий настолько, будто их уровень увеличен на _%1$d_, и их прочность будет увеличена на _%2$s%%._
|
||||
items.rings.ringofsharpshooting.combined_stats=Your equipped rings are combining their power, boosting effective thrown weapon level by _%1$d_ and increasing their durability by _%2$s%%_ in total.
|
||||
items.rings.ringofsharpshooting.combined_stats=Ваши надетые кольца объединили свою силу и теперь вместе увеличивают урон от ваших метательных оружий настолько, будто их уровень увеличен на _%1$d_, и их прочность будет увеличена на _%2$s%%._
|
||||
items.rings.ringofsharpshooting.desc=Это кольцо улучшает меткость и глазомер владельца, увеличивая урон и срок службы любых метательных оружий. Проклятое кольцо даёт обратный эффект.
|
||||
|
||||
items.rings.ringoftenacity.name=кольцо живучести
|
||||
items.rings.ringoftenacity.stats=Пока это кольцо надето, оно будет снижать получаемый урон не более чем на _%s%%_.
|
||||
items.rings.ringoftenacity.typical_stats=Пока это кольцо надето, оно должно будет снижать получаемый урон не более чем на _%s%%._
|
||||
items.rings.ringoftenacity.combined_stats=Your equipped rings are combining their power, reducing the damage you take by up to _%s%%_ in total.
|
||||
items.rings.ringoftenacity.combined_stats=Ваши надетые кольца объединили свою силу и теперь вместе снижают получаемый урон не более чем на _%s%%._
|
||||
items.rings.ringoftenacity.desc=Будучи надетым, это кольцо позволит владельцу переживать ранения, которые в ином случае стали бы для него смертельными. Чем сильнее ранен владелец, тем сильнее будет этот эффект. Проклятое же кольцо, напротив, будет делать владельца более уязвимым к добиванию.
|
||||
|
||||
items.rings.ringofwealth.name=кольцо богатства
|
||||
items.rings.ringofwealth.stats=Пока это кольцо надето, оно будет увеличивать вашу удачу на _%s%%._
|
||||
items.rings.ringofwealth.typical_stats=Пока это кольцо надето, оно должно будет увеличивать вашу удачу на _%s%%._
|
||||
items.rings.ringofwealth.combined_stats=Your equipped rings are combining their power, increasing your luck by _%s%%_ in total.
|
||||
items.rings.ringofwealth.combined_stats=Ваши надетые кольца объединили свою силу и теперь вместе увеличивают вашу удачу на _%s%%._
|
||||
items.rings.ringofwealth.desc=Это кольцо действует как магнит для сокровищ, увеличивая вероятность того, что враги и сундуки будут содержать ценные предметы. Проклятое кольцо, вместо этого, уменьшит ваши шансы получить добычу.
|
||||
|
||||
|
||||
@@ -1880,7 +1880,7 @@ items.weapon.spiritbow.desc=Лук сделан из древнего волше
|
||||
items.weapon.weapon.identify=Вы достаточно долго знакомы с оружием, чтобы опознать его.
|
||||
items.weapon.weapon.too_heavy=Из-за недостаточной силы, точность и скорость ваших атак с этим оружием будут снижены. Кроме того, вы не сможете совершать неожиданные атаки данным оружием.
|
||||
items.weapon.weapon.excess_str=Благодаря избыточной силе, ваши атаки данным оружием будут наносить до _%d ед. доп. урона._
|
||||
items.weapon.weapon.hardening_gone=The hardening on this weapon has worn off!
|
||||
items.weapon.weapon.hardening_gone=Закалка на этом оружии стерлась!
|
||||
items.weapon.weapon.incompatible=Взаимодействие несовместимой магии развеяло зачарование на этом оружии!
|
||||
items.weapon.weapon.cursed_worn=Поскольку это оружие проклято, вы не в силах убрать его.
|
||||
items.weapon.weapon.cursed=Вы чувствуете, что это оружие скрывает в себе какую-то темную магию.
|
||||
@@ -1889,8 +1889,8 @@ items.weapon.weapon.not_cursed=Это оружие не проклято.
|
||||
items.weapon.weapon.faster=Это оружие сбалансировано, чтобы увеличивать _скорость._
|
||||
items.weapon.weapon.stronger=Это оружие сбалансировано, чтобы увеличивать _урон._
|
||||
items.weapon.weapon.enchanted=наложено _%s._
|
||||
items.weapon.weapon.enchant_hardened=It has been _hardened._
|
||||
items.weapon.weapon.hardened_no_enchant=This weapon has been _hardened,_ but is not currently enchanted.
|
||||
items.weapon.weapon.enchant_hardened=подверглось _закалке._
|
||||
items.weapon.weapon.hardened_no_enchant=Это оружие прошло _закалку,_ но сейчас на нём не наложено зачарование.
|
||||
items.weapon.weapon$enchantment.enchant=зачарование
|
||||
|
||||
|
||||
|
||||
@@ -874,7 +874,7 @@ items.rings.ring.agate=akik yüzük
|
||||
items.rings.ring.equip_cursed=Yüzük parmağının etrafında acı verici bir şekilde sıkılaşıyor!
|
||||
items.rings.ring.unknown_desc=Bu metal halka karanlıkta ışıldayan büyük bir mücevherle donatılmış. Giyildiğinde hangi etkisi olacağını kim bilir?
|
||||
items.rings.ring.known=Bu bir %s
|
||||
items.rings.ring.identify=Artık yüzüğüne onu tanımlayabilecek kadar alışıksın. Bu bir %s.
|
||||
items.rings.ring.identify=You are now familiar enough with your ring to identify it.
|
||||
items.rings.ring.cursed_worn=Bu yüzük lanetli olduğu için onu çıkartacak güce sahip değilsin.
|
||||
items.rings.ring.curse_known=Bu yüzüğün etrafında kötücül bir büyünün varlığını hissediyorsun.
|
||||
items.rings.ring.not_cursed=Bu yüzükte kötücül bir büyü yok.
|
||||
@@ -912,7 +912,7 @@ items.rings.ringofevasion.desc=Bu yüzük giyen kişinin reaksiyonlarını hızl
|
||||
items.rings.ringofforce.name=güç yüzüğü
|
||||
items.rings.ringofforce.stats=Mevcut gücünüz ile yumruk atarken bu yüzük _%1$d-%2$d_ hasar verir. Bir silah kullanıyorsanız bu yüzük hasarınızı _%3$d_ artırır.
|
||||
items.rings.ringofforce.typical_stats=Yumruklarınız ve mevcut gücünüz ile bu yüzük normalde _%1$d-%2$d_ hasar verir. Bir silah kullanıyorsanız normalde hasarınızı _%3$d_ artırır.
|
||||
items.rings.ringofforce.combined_stats=Your equipped rings are combining their power, dealing a total of _%1$d-%2$d damage_ without a weapon, or _+%3$d damage_ with one.
|
||||
items.rings.ringofforce.combined_stats=Takılı yüzükleriniz güçlerini birleştirerek silahsız toplam _%1$d-%2$d_ hasar veya silahla _+ %3$d hasar_ verir.
|
||||
items.rings.ringofforce.ability_name=kavgacı duruşu
|
||||
items.rings.ringofforce.ability_desc=Düellocu bu yüzük ile bir _kavgacı duruşu_ benimseyebilir. Bu duruştayken, Düellocu'nun normal saldırıları, bir silah takılı olsa bile bu yüzüğü kullanacaktır. Yüzük ayrıca silahın büyüsünü ve güçlendirmesini de devralır. Bu duruştaki her normal saldırı, bir silah şarjının 1/6'sını tüketir.
|
||||
items.rings.ringofforce.desc=Bu yüzük kuşananın yakın dövüş saldırılarını geliştirecektir. Bu fazladan güç silah kullanırken çok daha azdır ama yumruklarınızı çok daha fazla güçlendirir. Lanetli bir yüzük ise kuşananın darbelerinin etkisini düşürecektir
|
||||
@@ -922,37 +922,37 @@ items.rings.ringofforce$brawlersstance.desc=Bu duruştayken, Düellocu'nun norma
|
||||
items.rings.ringoffuror.name=öfke yüzüğü
|
||||
items.rings.ringoffuror.stats=Kuşanıldığında bu yüzük vuruşlarınızın hızını %s%% artırır
|
||||
items.rings.ringoffuror.typical_stats=Bu yüzük kuşanıldığında genelde vuruşlarınızın hızını %s%% artırır
|
||||
items.rings.ringoffuror.combined_stats=Your equipped rings are combining their power, increasing the speed of your attacks by _%s%%_ in total.
|
||||
items.rings.ringoffuror.combined_stats=Takılı yüzükleriniz güçlerini birleştirerek saldırılarınızın hızını toplamda _%s-%%_ artırıyor.
|
||||
items.rings.ringoffuror.desc=Bu yüzük giyenine bir iç hiddet verip daha hızlı saldırmasını sağlayacaktır. Lanetli bir yüzük ise giyeninin saldırı hızını düşürecektir.
|
||||
|
||||
items.rings.ringofhaste.name=acele yüzüğü
|
||||
items.rings.ringofhaste.stats=Bu yüzük kuşanıldığında kuşananın hareket hızını %s%% artırır
|
||||
items.rings.ringofhaste.typical_stats=Bu yüzük normalde kuşananın hareket hızını %s%% artırır
|
||||
items.rings.ringofhaste.combined_stats=Your equipped rings are combining their power, increasing your movement speed by _%s%%_ in total.
|
||||
items.rings.ringofhaste.combined_stats=Takılı yüzükleriniz güçlerini birleştirerek hareket hızınızı toplamda _%s-%%_ oranında artırıyor.
|
||||
items.rings.ringofhaste.desc=Bu yüzük, giyicisinin hareket stresini azaltarak insanüstü hızlarda koşmasını sağlayacaktır. Lanetli bir yüzük ise giyicisinin hareketini ağırlaştıracaktır.
|
||||
|
||||
items.rings.ringofmight.name=yücelik yüzüğü
|
||||
items.rings.ringofmight.stats=Kuşanıldığında bu yüzük kuşananın gücünü _%1$d_ ve azami canını _%2$s%%_ artırır.
|
||||
items.rings.ringofmight.typical_stats=Kuşanıldığında bu yüzük normalde kuşananın gücünü _%1$d_ ve azami canınını _%2$s%%_ artırır
|
||||
items.rings.ringofmight.combined_stats=Your equipped rings are combining their power, boosting your strength by _%1$d_ and max HP by _%2$s%%_ in total.
|
||||
items.rings.ringofmight.combined_stats=Takılı yüzükleriniz güçlerini birleştirerek gücünüzü toplamda _%1$d_ ve maksimum HP'nizi _%2$s%%_ artırıyor.
|
||||
items.rings.ringofmight.desc=Bu yüzük giyen kişinin fiziksel kabiliyetlerini arttırarak onlara daha yüksek fiziksel güç ve dayanıklılık verir. Lanetli bir yüzük giyen kişiyi zayıflatır.
|
||||
|
||||
items.rings.ringofsharpshooting.name=keskin nişancılık yüzüğü
|
||||
items.rings.ringofsharpshooting.stats=Bu yüzük giyildiği zaman, sanki fırlatma silahlarının seviyesi _%1$d_ artmış gibi hasar verir, ve dayanıklılıklarını _%2$s%%_ arttırır.
|
||||
items.rings.ringofsharpshooting.typical_stats=Takıldığında, bu yüzük tipik olarak, fırlatmalı silahlarınızın hasarını, sanki seviyeleri _%1$d_ artırılmış gibi ve dayanıklılıklarını _%2$s%%_ oranında artıracaktır.
|
||||
items.rings.ringofsharpshooting.combined_stats=Your equipped rings are combining their power, boosting effective thrown weapon level by _%1$d_ and increasing their durability by _%2$s%%_ in total.
|
||||
items.rings.ringofsharpshooting.combined_stats=Takılı yüzükleriniz güçlerini birleştirerek etkili fırlatılan silah seviyesini _%1$d_ ve dayanıklılıklarını toplamda _%2$s%%_ artırıyor.
|
||||
items.rings.ringofsharpshooting.desc=Bu yüzük, giyen kişinin nişan alımını ve kesinliğini attırarak tüm mesafeli silahları daha hasar verici ve sağlam hale getirir. Lanetli bir yüzük zıt efekte sahip olacaktır.
|
||||
|
||||
items.rings.ringoftenacity.name=inat yüzüğü
|
||||
items.rings.ringoftenacity.stats=Kuşanıldığında bu yüzük kuşanannın aldığı hasarı _%s%%_ azaltır.
|
||||
items.rings.ringoftenacity.typical_stats=Kuşanıldığında bu yüzük genelde kuşananın aldığı hasarı _%s%%_ azaltır.
|
||||
items.rings.ringoftenacity.combined_stats=Your equipped rings are combining their power, reducing the damage you take by up to _%s%%_ in total.
|
||||
items.rings.ringoftenacity.combined_stats=Takılı yüzükleriniz güçlerini birleştirerek aldığınız hasarı toplamda _%s%%_ kadar azaltır.
|
||||
items.rings.ringoftenacity.desc=Giyildiğinde bu yüzük kuşananın normalde ölümcül olan saldırılara direncini arttırır. Kullanıcı ne kadar yaralı ise, hasara karşı o kadar dirençli olur. Lanetli bir yüzük düşmanların giyen kişiyi öldürmelerini kolaylaştırır.
|
||||
|
||||
items.rings.ringofwealth.name=zenginlik yüzüğü
|
||||
items.rings.ringofwealth.stats=Kuşanıldığında bu yüzük şansınızı _%s%%_ artırır.
|
||||
items.rings.ringofwealth.typical_stats=Kuşanıldığında bu yüzük normalde şansınızı _%s%%_ artırır.
|
||||
items.rings.ringofwealth.combined_stats=Your equipped rings are combining their power, increasing your luck by _%s%%_ in total.
|
||||
items.rings.ringofwealth.combined_stats=Takılı yüzükleriniz güçlerini birleştirerek şansınızı toplamda _%s%%_ artırıyor.
|
||||
items.rings.ringofwealth.desc=Bu yüzük hazineler için bir mıknatıs gibi, düşmanların ve konteynırların değerli eşyalar taşıması şansını artırır. Lanetli bir yüzük ise ganimet kazanma şansını azaltır.
|
||||
|
||||
|
||||
@@ -1880,7 +1880,7 @@ items.weapon.spiritbow.desc=Antik ve sihirli odundan yapılmış antik bir yay.
|
||||
items.weapon.weapon.identify=Artık silahına onu tanımlayabilecek kadar alışıksın.
|
||||
items.weapon.weapon.too_heavy=Yetersiz gücünden dolayı bu silah saldırı hızını, isabet oranını ve sürpriz saldırı yeteneğini olumsuz etkiler.
|
||||
items.weapon.weapon.excess_str=Fazladan gücünden dolayı, bu silahla en çok _%d bonus hasar_ verebilirsin.
|
||||
items.weapon.weapon.hardening_gone=The hardening on this weapon has worn off!
|
||||
items.weapon.weapon.hardening_gone=Bu silahın üzerindeki kaplama aşınmış!
|
||||
items.weapon.weapon.incompatible=Etkileşime giren farklı büyü türleri bu silahın üzerindeki efsunu kaldırdı!
|
||||
items.weapon.weapon.cursed_worn=Bu silah lanetli olduğu için onu çıkarmaya gücün yetmiyor.
|
||||
items.weapon.weapon.cursed=Bu silahın içinde kötücül bir büyünün varlığını hissediyorsun.
|
||||
@@ -1890,7 +1890,7 @@ items.weapon.weapon.faster=_Hızı_ arttırmak için yükseltilmiş
|
||||
items.weapon.weapon.stronger=_Hasarı_ arttırmak için yükseltilmiş
|
||||
items.weapon.weapon.enchanted=Üzerinde _%s_ var.
|
||||
items.weapon.weapon.enchant_hardened=_Sertleştirilmiş._
|
||||
items.weapon.weapon.hardened_no_enchant=This weapon has been _hardened,_ but is not currently enchanted.
|
||||
items.weapon.weapon.hardened_no_enchant=Bu silah _sertleştirildi_ ama şu anda büyülü değil.
|
||||
items.weapon.weapon$enchantment.enchant=efsun
|
||||
|
||||
|
||||
|
||||
@@ -874,7 +874,7 @@ items.rings.ring.agate=Перстень з агатом
|
||||
items.rings.ring.equip_cursed=Перстень боляче стиснув ваш палець!
|
||||
items.rings.ring.unknown_desc=Це кільце металу прикрашене великим каменем, який сяє у темряві. Хто знає, який ефект він спричинить, якщо перстень одягти?
|
||||
items.rings.ring.known=Це %s
|
||||
items.rings.ring.identify=Тепер ви достатньо знайомі зі своїм перснем, що розпізнати його. Це %s.
|
||||
items.rings.ring.identify=You are now familiar enough with your ring to identify it.
|
||||
items.rings.ring.cursed_worn=Так як перстень проклятий, ви не можете його зняти.
|
||||
items.rings.ring.curse_known=Ви відчуваєте недобру магію, яку випромінює цей перстень.
|
||||
items.rings.ring.not_cursed=Цей перстень вільний від злих чарів.
|
||||
|
||||
@@ -12,7 +12,7 @@ items.armor.curses.displacement.name=%s sự dịch chuyển
|
||||
items.armor.curses.displacement.desc=Lời nguyền dời chỗ cố gắng dịch chuyển người mặc nó đến một nơi an toàn khi bị tấn công. Tuy nhiên nó lại hơi quá hiệu quả, họ sẽ bị dịch chuyển ngẫu nhiên xung quanh tầng hiện tại.
|
||||
|
||||
items.armor.curses.metabolism.name=%s của sự trao đổi chất
|
||||
items.armor.curses.metabolism.desc=Lời nguyền của sự trao đổi chất trực tiếp tiêu hoá thức ăn thành máu khi người mặc bị thương, cung cấp cho họ một lượng máu, nhưng sẽ khiến họ nhanh đói bụng hơn.
|
||||
items.armor.curses.metabolism.desc=Lời nguyền của sự trao đổi chất trực tiếp chuyển hóa sự no thành sinh lực khi người mặc bị thương, giúp tăng sự hồi phục, nhưng sẽ nhanh chóng gây đói.
|
||||
|
||||
items.armor.curses.multiplicity.name=%s của sự nhân bản
|
||||
items.armor.curses.multiplicity.desc=Áo giáp bị dính lời nguyền nhân bản sẽ chứa đựng ma thuật nhân bản nguy hiểm. Nó sẽ thỉnh thoảng tạo ra một ảo ảnh của người mặc, nhưng cũng có khả năng cao tạo ra nhân bản của kẻ địch!
|
||||
@@ -181,9 +181,9 @@ items.artifacts.chaliceofblood.prick_warn=Mỗi lần bạn dùng chiếc chén
|
||||
items.artifacts.chaliceofblood.onprick=Bạn đâm chính mình, và năng lượng sống của bạn bị hút vào chiếc chén thánh.
|
||||
items.artifacts.chaliceofblood.ondeath=Chiếc chén thánh hút cạn năng lượng sống của bạn ...
|
||||
items.artifacts.chaliceofblood.desc=Chiếc chén thánh bằng bạc sáng bóng này được trang trí một cách kì lạ với những viên đá quý sắc nhọn ở vành.
|
||||
items.artifacts.chaliceofblood.desc_cursed=Chiếc chén thánh bị nguyền đã ràng buộc chính nó vào bàn tay bạn, và đang ức chế khả năng hồi phục máu của bạn.
|
||||
items.artifacts.chaliceofblood.desc_cursed=Chiếc chén thánh bị nguyền đã ràng buộc chính nó vào bàn tay bạn, và đang ức chế khả năng hồi phục sinh lực của bạn.
|
||||
items.artifacts.chaliceofblood.desc_1=Khi bạn cầm chiếc chén thánh, bạn cảm thấy bị bắt buộc một cách kì lạ, rằng bạn phải đâm những viên đá quý sắc nhọn vào chính mình.
|
||||
items.artifacts.chaliceofblood.desc_2=Một lượng máu của bạn được chứa trong chiếc chén thánh, bạn có thể cảm nhận được rõ ràng rằng chiếc chén thánh đang truyền năng lượng sống vào trong bạn. Bạn vẫn muốn cắt bản thân trên chiếc thánh, mặc dù bạn biết nó sẽ đau.
|
||||
items.artifacts.chaliceofblood.desc_2=Một chút máu của bạn được chứa trong chiếc chén thánh, bạn có thể nhẹ nhàng cảm nhận được chiếc chén thánh đang truyền năng lượng sống vào trong bạn. Bạn vẫn muốn cắt chính mình vào chiếc chén thánh, mặc dù bạn biết nó sẽ đau.
|
||||
items.artifacts.chaliceofblood.desc_3=Chiếc chén thánh được làm đầy đến miệng bằng năng lượng sống của bạn. Bạn có thể cảm thấy chiếc chén thánh đổ ngược năng lượng sống lại vào trong bạn.
|
||||
|
||||
items.artifacts.cloakofshadows.name=áo choàng bóng tối
|
||||
@@ -806,7 +806,7 @@ items.potions.exotic.potionofmastery.armor_easier=Áo giáp của bạn trở n
|
||||
items.potions.exotic.potionofmastery.desc=Thay vì cung cấp sức mạnh, thứ thuốc này sẽ hòa hợp các cơ của người sử dụng với một vật phẩm cụ thể. Điều này sẽ khiến vật phẩm đó dễ sử dụng hơn, tựa như người uống đã luyện tập và quen với nó.\n\nVũ khí hoặc áo giáp được chọn sẽ yêu cầu ít đi 2 sức mạnh để sử dụng. Thuốc này chỉ có thể được sử dụng một lần lên mỗi vật phẩm.
|
||||
|
||||
items.potions.exotic.potionofshielding.name=thuốc che chắn
|
||||
items.potions.exotic.potionofshielding.desc=Thay vì hồi máu, lọ thuốc này sẽ tạo ra một tấm khiên chắc chắn quanh cơ thể người dùng. Khiên này có thể chặn lượng sát thương đáng kể.
|
||||
items.potions.exotic.potionofshielding.desc=Thay vì hồi phục, lọ thuốc này sẽ tạo ra một tấm khiên chắc chắn quanh cơ thể người dùng, chặn một lượng sát thương đáng kể.
|
||||
|
||||
items.potions.exotic.potionofshroudingfog.name=thuốc sương mù che phủ
|
||||
items.potions.exotic.potionofshroudingfog.desc=Khi tiếp xúc với không khí, chất lỏng trong chai này sẽ tạo ra một màn sương dày mù mịt, nhanh chóng lan ra và chắn tầm nhìn của các kẻ địch của bạn.
|
||||
@@ -874,7 +874,7 @@ items.rings.ring.agate=nhẫn agate
|
||||
items.rings.ring.equip_cursed=Chiếc nhẫn siết chặt lấy ngón tay của bạn một cách đầy đau đớn!
|
||||
items.rings.ring.unknown_desc=Chiếc vòng kim loại này được tô điểm bằng một viên đá quý lớn lấp lánh trong bóng tối. Liệu nó sẽ có hiệu ứng gì khi được đeo?
|
||||
items.rings.ring.known=Đây là %s
|
||||
items.rings.ring.identify=Giờ đây bạn cảm thấy thân thuộc hơn với chiếc nhẫn đủ để thẩm định nó. Nó là một cái %s.
|
||||
items.rings.ring.identify=You are now familiar enough with your ring to identify it.
|
||||
items.rings.ring.cursed_worn=Bởi vì cái nhẫn này bị nguyền, bạn bất lực trong việc tháo nó ra.
|
||||
items.rings.ring.curse_known=Bạn có thể cảm thấy một ma thuật hắc ám ẩn nấp trong chiếc nhẫn này.
|
||||
items.rings.ring.not_cursed=Chiếc nhẫn này không dính ma thuật hắc ám.
|
||||
@@ -1516,8 +1516,8 @@ items.weapon.enchantments.unstable.name=%s không ổn định
|
||||
items.weapon.enchantments.unstable.desc=Phép thuật này phóng ra năng lượng hỗn loạn, nó hành động như một phép thuật khác với mỗi cú đánh.
|
||||
items.weapon.enchantments.unstable.elestrike_desc=Một cú đánh phép thuật với phù phép không ổn định gây một hiệu ứng phù phép ngẫu nhiên cho từng kẻ thù trong phạm vi tấn công, trừ kẻ thù chính.
|
||||
|
||||
items.weapon.enchantments.vampiric.name=hút máu %s
|
||||
items.weapon.enchantments.vampiric.desc=Phù phép mạnh mẽ này hút năng lượng sống của kẻ địch với mỗi đòn tấn công, truyền nó vào người cầm. Máu của người cầm càng thấp thì hiệu ứng càng mạnh.
|
||||
items.weapon.enchantments.vampiric.name=%s hút máu
|
||||
items.weapon.enchantments.vampiric.desc=Phù phép mạnh mẽ này hút năng lượng sống của kẻ địch với mỗi đòn tấn công, truyền nó vào người cầm. Sinh lực của người cầm càng thấp thì hiệu ứng càng mạnh.
|
||||
items.weapon.enchantments.vampiric.elestrike_desc=Một cú đánh phép thuật với phù phép hút máu hồi 2.5 HP cho Kiếm sĩ với mỗi kẻ địch trong tầm tấn công.
|
||||
|
||||
|
||||
|
||||
@@ -874,7 +874,7 @@ items.rings.ring.agate=玛瑙戒指
|
||||
items.rings.ring.equip_cursed=这枚戒指突然紧缩,箍住了你的手指!
|
||||
items.rings.ring.unknown_desc=这枚金属环镶嵌着一颗在黑暗中闪烁光芒的大块宝石。谁知道戴上后会有什么效果?
|
||||
items.rings.ring.known=这是个%s。
|
||||
items.rings.ring.identify=你对你的戒指已经足够熟悉并且可以因此将其完全鉴定。它是%s。
|
||||
items.rings.ring.identify=You are now familiar enough with your ring to identify it.
|
||||
items.rings.ring.cursed_worn=由于这个戒指被诅咒,你无力将其除下。
|
||||
items.rings.ring.curse_known=你能感觉到这件戒指里潜伏着一股充满恶意的魔力。
|
||||
items.rings.ring.not_cursed=这枚戒指没有被诅咒。
|
||||
|
||||
@@ -21,7 +21,7 @@ levels.rooms.special.weakfloorroom$hiddenwell.name=Аддалены калодз
|
||||
levels.rooms.special.weakfloorroom$hiddenwell.desc=Вы ледзь-ледзь можаце разгледзець унізе калодзеж. Можа быць, там што-небудзь ёсць?
|
||||
|
||||
levels.rooms.quest.blacksmithroom$questentrance.name=Уваход у пячору
|
||||
levels.rooms.quest.blacksmithroom$questentrance.desc=This ladder leads to an old mine just below the blacksmith's workshop.
|
||||
levels.rooms.quest.blacksmithroom$questentrance.desc=Гэтыя сходы вядуць у старую пячору за крамай каваля.
|
||||
|
||||
levels.rooms.quest.ritualsiteroom$ritualmarker.name=Рытуальны сімвал
|
||||
levels.rooms.quest.ritualsiteroom$ritualmarker.desc=Сімвал для нейкага цёмнага рытуалу. Свечкі звычайна размяшчаюць у чатырох кутах.
|
||||
@@ -30,7 +30,7 @@ levels.rooms.quest.massgraveroom$bones.name=Масавае пахаванне
|
||||
levels.rooms.quest.massgraveroom$bones.desc=Пол абсыпаны косткамі, што тут адбылося?
|
||||
|
||||
levels.rooms.quest.mineentrance$questexit.name=Выхад з пячоры
|
||||
levels.rooms.quest.mineentrance$questexit.desc=This ladder leads out of the mine, back into the blacksmith's workshop.
|
||||
levels.rooms.quest.mineentrance$questexit.desc=Гэтыя сходы вядуць з пячоры ў краму каваля.
|
||||
|
||||
###traps
|
||||
levels.traps.alarmtrap.name=сігнальная пастка
|
||||
@@ -227,10 +227,10 @@ levels.level.statue_desc=Хтосьці хацеў упрыгожыць гэта
|
||||
levels.level.alchemy_desc=Гэты кацёл напоўнены чароўнай вадой. У ім можна змяшаць розныя прадметы, каб атрымаць нешта новае!
|
||||
levels.level.empty_well_desc=Калодзеж перасох.
|
||||
|
||||
levels.mininglevel.crystal_name=Crystal spike
|
||||
levels.mininglevel.boulder_name=Boulder
|
||||
levels.mininglevel.crystal_desc=There is a large and colorful crystal outcropping here. Crystal is fragile, and can easily be broken with a pickaxe, or will break if something is mined next to it.
|
||||
levels.mininglevel.boulder_desc=There is a large boulder is blocking the way. It should be fairly easy to break with a pickaxe.
|
||||
levels.mininglevel.crystal_name=Крыштальны шып
|
||||
levels.mininglevel.boulder_name=Валун
|
||||
levels.mininglevel.crystal_desc=There is a large and colorful crystal outcropping here. These crystals are fragile and can easily be broken with a pickaxe, or will break if something is mined next to it.
|
||||
levels.mininglevel.boulder_desc=Гэты вялікі валун блакуе шлях. У любым выпадку, яго лёгка разбурыць кіркай.
|
||||
|
||||
levels.prisonlevel.water_name=Цёмная халодная вада
|
||||
levels.prisonlevel.empty_deco_desc=На падлозе застарэлыя плямы крыві.
|
||||
|
||||
@@ -229,7 +229,7 @@ levels.level.empty_well_desc=Tato studna už vyschla.
|
||||
|
||||
levels.mininglevel.crystal_name=Krystalový osten
|
||||
levels.mininglevel.boulder_name=Balvan
|
||||
levels.mininglevel.crystal_desc=Je tu výběžek velkého barevného krystalu. Krystal je křehký, a snadno ho lze zničit krumpáčem. Také se zničí, pokud je vykopááno něco přímo vedle něj.
|
||||
levels.mininglevel.crystal_desc=There is a large and colorful crystal outcropping here. These crystals are fragile and can easily be broken with a pickaxe, or will break if something is mined next to it.
|
||||
levels.mininglevel.boulder_desc=Velký balvan blokuje cestu. Mělo by být celkem snadné ho znničit krumpáčem.
|
||||
|
||||
levels.prisonlevel.water_name=Temná chladná voda
|
||||
|
||||
@@ -20,8 +20,8 @@ levels.rooms.special.toxicgasroom$toxicvent.desc=Diese Falle muss wohl vor Ewigk
|
||||
levels.rooms.special.weakfloorroom$hiddenwell.name=Ferner Brunnen
|
||||
levels.rooms.special.weakfloorroom$hiddenwell.desc=Du kannst einen Brunnen in der Tiefe erkennen, vielleicht befindet sich ja etwas da unten?
|
||||
|
||||
levels.rooms.quest.blacksmithroom$questentrance.name=Mine entrance
|
||||
levels.rooms.quest.blacksmithroom$questentrance.desc=This ladder leads to an old mine just below the blacksmith's workshop.
|
||||
levels.rooms.quest.blacksmithroom$questentrance.name=Mineneingang
|
||||
levels.rooms.quest.blacksmithroom$questentrance.desc=Diese Leiter führt zu einer alten, direkt unter der Werkstatt des Schmieds gelegenen Mine.
|
||||
|
||||
levels.rooms.quest.ritualsiteroom$ritualmarker.name=Ritualzeichen
|
||||
levels.rooms.quest.ritualsiteroom$ritualmarker.desc=Dieses Zeichen kann für ein finsteres Ritual verwendet werden. Die Ritualkerzen werden normalerweise an vier Ecken platziert.
|
||||
@@ -29,8 +29,8 @@ levels.rooms.quest.ritualsiteroom$ritualmarker.desc=Dieses Zeichen kann für ein
|
||||
levels.rooms.quest.massgraveroom$bones.name=Massengrab
|
||||
levels.rooms.quest.massgraveroom$bones.desc=Der Boden ist mit Knochen übersät. Was ist hier passiert?
|
||||
|
||||
levels.rooms.quest.mineentrance$questexit.name=Mine exit
|
||||
levels.rooms.quest.mineentrance$questexit.desc=This ladder leads out of the mine, back into the blacksmith's workshop.
|
||||
levels.rooms.quest.mineentrance$questexit.name=Ausgang der Mine
|
||||
levels.rooms.quest.mineentrance$questexit.desc=Diese Leiter führt aus der Mine heraus, zurück in die Werkstatt des Schmieds.
|
||||
|
||||
###traps
|
||||
levels.traps.alarmtrap.name=Alarmfalle
|
||||
@@ -95,7 +95,7 @@ levels.traps.guardiantrap.name=Wächterfalle
|
||||
levels.traps.guardiantrap.alarm=Die Falle gibt einen ohrenbetäubenden Lärm von sich, welcher durch das gesamte Dungeon schallt.
|
||||
levels.traps.guardiantrap.desc=Diese Falle ist mit einem merkwürdigen, magischen Mechanismus verkabelt, welche Wächter beschwören und alle Gegner auf dieser Ebene alarmieren werden.
|
||||
levels.traps.guardiantrap$guardian.name=Beschworener Wächter
|
||||
levels.traps.guardiantrap$guardian.desc=This blue apparition seems to be a summoned echo of one of the dungeon's stone guardians.\n\nWhile the statue itself is almost incorporeal, the _%s_ it's wielding looks real.
|
||||
levels.traps.guardiantrap$guardian.desc=Diese bläuliche Erscheinung scheint ein genaues Abbild der Steinwächter dieses Dungeons zu sein.\n\nAuch wenn die Statue fast körperlos ist, so sieht doch ihr _%s_ ziemlich echt aus.
|
||||
|
||||
levels.traps.oozetrap.name=Schlammfalle
|
||||
levels.traps.oozetrap.desc=Diese Falle verteilt ätzenden Schleim, welcher das Fleisch seines Opfers zersetzt, bis er abgewaschen wird.
|
||||
@@ -227,10 +227,10 @@ levels.level.statue_desc=Irgendjemand hat versucht, diesen Ort ansehnlich zu ges
|
||||
levels.level.alchemy_desc=Dieser Kessel ist mit magischem Wasser gefüllt. Gegenstände können darin in etwas Neues verwandelt werden!
|
||||
levels.level.empty_well_desc=Der Brunnen ist ausgetrocknet.
|
||||
|
||||
levels.mininglevel.crystal_name=Crystal spike
|
||||
levels.mininglevel.boulder_name=Boulder
|
||||
levels.mininglevel.crystal_desc=There is a large and colorful crystal outcropping here. Crystal is fragile, and can easily be broken with a pickaxe, or will break if something is mined next to it.
|
||||
levels.mininglevel.boulder_desc=There is a large boulder is blocking the way. It should be fairly easy to break with a pickaxe.
|
||||
levels.mininglevel.crystal_name=Kristallstachel
|
||||
levels.mininglevel.boulder_name=Geröllbrocken
|
||||
levels.mininglevel.crystal_desc=There is a large and colorful crystal outcropping here. These crystals are fragile and can easily be broken with a pickaxe, or will break if something is mined next to it.
|
||||
levels.mininglevel.boulder_desc=Hier ist ein großer Geröllbrocken, der den Weg versperrt. Es sollte recht einfach sein, ihn mit einer Spitzhacke zu brechen.
|
||||
|
||||
levels.prisonlevel.water_name=Dunkles Wasser
|
||||
levels.prisonlevel.empty_deco_desc=Der Boden ist mit Flecken getrockneten Bluts bedeckt.
|
||||
|
||||
@@ -229,7 +229,7 @@ levels.level.empty_well_desc=Το πηγάδι έχει στερέψει.
|
||||
|
||||
levels.mininglevel.crystal_name=Κρυστάλλινο καρφί
|
||||
levels.mininglevel.boulder_name=Ογκόλιθος
|
||||
levels.mininglevel.crystal_desc=Ένας τεράστιος και πολύχρωμος κρύσταλλος ξεπροβάλλει εδώ. Ο κρύσταλλος είναι εύθραυστος και μπορεί εύκολα να σπάσει με μια αξίνα ή αν εξορυχθεί κάτι δίπλα του.
|
||||
levels.mininglevel.crystal_desc=There is a large and colorful crystal outcropping here. These crystals are fragile and can easily be broken with a pickaxe, or will break if something is mined next to it.
|
||||
levels.mininglevel.boulder_desc=Ένας μεγάλος ογκόλιθος εμποδίζει τον δρόμο. Πρέπει να είναι αρκετά εύκολο να σπάσει με μια αξίνα.
|
||||
|
||||
levels.prisonlevel.water_name=Σκοτεινό ψυχρό νερό
|
||||
|
||||
@@ -229,7 +229,7 @@ levels.level.empty_well_desc=El pozo se ha secado.
|
||||
|
||||
levels.mininglevel.crystal_name=Trozo de cristal
|
||||
levels.mininglevel.boulder_name=Roca
|
||||
levels.mininglevel.crystal_desc=Aquí hay un afloramiento de cristal grande y colorido. El cristal es frágil y puede romperse fácilmente con un pico, o se romperá si algo a su lado es minado.
|
||||
levels.mininglevel.crystal_desc=There is a large and colorful crystal outcropping here. These crystals are fragile and can easily be broken with a pickaxe, or will break if something is mined next to it.
|
||||
levels.mininglevel.boulder_desc=Hay una gran roca bloqueando el camino. Debería ser bastante fácil de romper con un pico.
|
||||
|
||||
levels.prisonlevel.water_name=Agua fría oscura
|
||||
|
||||
@@ -20,8 +20,8 @@ levels.rooms.special.toxicgasroom$toxicvent.desc=Un aventurier malchanceux a sur
|
||||
levels.rooms.special.weakfloorroom$hiddenwell.name=Puit profond
|
||||
levels.rooms.special.weakfloorroom$hiddenwell.desc=Vous distinguez seulement un puits dans les profondeurs, peut être y a t-il quelque chose d'intéressant en bas ?
|
||||
|
||||
levels.rooms.quest.blacksmithroom$questentrance.name=Mine entrance
|
||||
levels.rooms.quest.blacksmithroom$questentrance.desc=This ladder leads to an old mine just below the blacksmith's workshop.
|
||||
levels.rooms.quest.blacksmithroom$questentrance.name=Entrée de la mine
|
||||
levels.rooms.quest.blacksmithroom$questentrance.desc=Cette échelle mène à une ancienne mine juste en dessous de l’atelier du forgeron.
|
||||
|
||||
levels.rooms.quest.ritualsiteroom$ritualmarker.name=Marque rituelle
|
||||
levels.rooms.quest.ritualsiteroom$ritualmarker.desc=Une marque rituelle pour un culte obscure. Des bougies y sont habituellement placées aux quatre angles.
|
||||
@@ -29,8 +29,8 @@ levels.rooms.quest.ritualsiteroom$ritualmarker.desc=Une marque rituelle pour un
|
||||
levels.rooms.quest.massgraveroom$bones.name=Fosse commune
|
||||
levels.rooms.quest.massgraveroom$bones.desc=Des os recouvrent le sol, qu'est-il arrivé ici ?
|
||||
|
||||
levels.rooms.quest.mineentrance$questexit.name=Mine exit
|
||||
levels.rooms.quest.mineentrance$questexit.desc=This ladder leads out of the mine, back into the blacksmith's workshop.
|
||||
levels.rooms.quest.mineentrance$questexit.name=Sortie de la mine
|
||||
levels.rooms.quest.mineentrance$questexit.desc=Cette échelle mène en dehors de la mine, dans l’atelier du forgeron.
|
||||
|
||||
###traps
|
||||
levels.traps.alarmtrap.name=Piège à alarme
|
||||
@@ -95,7 +95,7 @@ levels.traps.guardiantrap.name=Piège du gardien
|
||||
levels.traps.guardiantrap.alarm=Le piège émet un son perçant qui se réverbère dans le donjon !
|
||||
levels.traps.guardiantrap.desc=Ce piège est relié à un drôle de mécanisme qui invoquera un gardien et alertera tous les ennemis du niveau.
|
||||
levels.traps.guardiantrap$guardian.name=gardien invoqué
|
||||
levels.traps.guardiantrap$guardian.desc=This blue apparition seems to be a summoned echo of one of the dungeon's stone guardians.\n\nWhile the statue itself is almost incorporeal, the _%s_ it's wielding looks real.
|
||||
levels.traps.guardiantrap$guardian.desc=Cette apparition bleue semble être une copie floue de l'un des gardiens de pierre du donjon.\n\nAlors que la statue elle-même est presque irréelle, le _%s,_ qu'elle brandit, semble, lui, très réel.
|
||||
|
||||
levels.traps.oozetrap.name=Piège de vase
|
||||
levels.traps.oozetrap.desc=Ce piège aspergera de limon caustique ce qui l'aura activé. Le limon brûlera jusqu'à ce qu'il soit nettoyé.
|
||||
@@ -227,10 +227,10 @@ levels.level.statue_desc=Quelqu'un a tenté de décorer cet endroit, mais n'y es
|
||||
levels.level.alchemy_desc=Cette marmite déborde d'eau magique. Les objets peuvent êtres mélangés dans la marmite pour en créer de nouveaux!
|
||||
levels.level.empty_well_desc=Le puits s'est asséché.
|
||||
|
||||
levels.mininglevel.crystal_name=Crystal spike
|
||||
levels.mininglevel.boulder_name=Boulder
|
||||
levels.mininglevel.crystal_desc=There is a large and colorful crystal outcropping here. Crystal is fragile, and can easily be broken with a pickaxe, or will break if something is mined next to it.
|
||||
levels.mininglevel.boulder_desc=There is a large boulder is blocking the way. It should be fairly easy to break with a pickaxe.
|
||||
levels.mininglevel.crystal_name=Pic de cristal
|
||||
levels.mininglevel.boulder_name=Rocher
|
||||
levels.mininglevel.crystal_desc=There is a large and colorful crystal outcropping here. These crystals are fragile and can easily be broken with a pickaxe, or will break if something is mined next to it.
|
||||
levels.mininglevel.boulder_desc=Il y a un gros rocher qui bloque le passage. Il devrait être assez facile de le briser avec une pioche.
|
||||
|
||||
levels.prisonlevel.water_name=Eau froide et opaque
|
||||
levels.prisonlevel.empty_deco_desc=Il y a de vieilles tâches de sang sur le sol.
|
||||
|
||||
@@ -229,7 +229,7 @@ levels.level.empty_well_desc=Il pozzo si è prosciugato.
|
||||
|
||||
levels.mininglevel.crystal_name=Punta di cristallo
|
||||
levels.mininglevel.boulder_name=Masso
|
||||
levels.mininglevel.crystal_desc=C'è un grande e colorato cristallo che affiora qui. Il cristallo è fragile e può essere facilmente rotto con un piccone o si romperà se viene estratto qualcosa accanto ad esso.
|
||||
levels.mininglevel.crystal_desc=There is a large and colorful crystal outcropping here. These crystals are fragile and can easily be broken with a pickaxe, or will break if something is mined next to it.
|
||||
levels.mininglevel.boulder_desc=C'è un grosso masso che blocca la strada. Dovrebbe essere abbastanza facile da rompere con un piccone.
|
||||
|
||||
levels.prisonlevel.water_name=Acqua scura fredda
|
||||
|
||||
@@ -20,8 +20,8 @@ levels.rooms.special.toxicgasroom$toxicvent.desc=昔、冒険者の不注意で
|
||||
levels.rooms.special.weakfloorroom$hiddenwell.name=深い井戸
|
||||
levels.rooms.special.weakfloorroom$hiddenwell.desc=目を凝らすと井戸の奥深くが見える。ひょっとして何か下にあるのだろうか?
|
||||
|
||||
levels.rooms.quest.blacksmithroom$questentrance.name=Mine entrance
|
||||
levels.rooms.quest.blacksmithroom$questentrance.desc=This ladder leads to an old mine just below the blacksmith's workshop.
|
||||
levels.rooms.quest.blacksmithroom$questentrance.name=鉱山の入口
|
||||
levels.rooms.quest.blacksmithroom$questentrance.desc=この梯子は、鍛冶屋の工房のすぐ下にある古い鉱山に通じている。
|
||||
|
||||
levels.rooms.quest.ritualsiteroom$ritualmarker.name=儀式の目印
|
||||
levels.rooms.quest.ritualsiteroom$ritualmarker.desc=何らかの暗黒の儀式に使われる床に描かれた目印。通常は蝋燭が四隅に配置される。
|
||||
@@ -29,8 +29,8 @@ levels.rooms.quest.ritualsiteroom$ritualmarker.desc=何らかの暗黒の儀式
|
||||
levels.rooms.quest.massgraveroom$bones.name=大量の墓穴
|
||||
levels.rooms.quest.massgraveroom$bones.desc=骨が床に敷き詰められている。ここで一体何が起こったのだろうか?
|
||||
|
||||
levels.rooms.quest.mineentrance$questexit.name=Mine exit
|
||||
levels.rooms.quest.mineentrance$questexit.desc=This ladder leads out of the mine, back into the blacksmith's workshop.
|
||||
levels.rooms.quest.mineentrance$questexit.name=鉱山の出口
|
||||
levels.rooms.quest.mineentrance$questexit.desc=この梯子は鉱山から出て、鍛冶屋の工房に戻る。
|
||||
|
||||
###traps
|
||||
levels.traps.alarmtrap.name=騒音の罠
|
||||
@@ -227,10 +227,10 @@ levels.level.statue_desc=誰かがこの場所を飾り立てようとしたよ
|
||||
levels.level.alchemy_desc=この鍋は魔法の水で満たされている。鍋でいくつかのアイテムを混合するとなにか新しいものができるかも!
|
||||
levels.level.empty_well_desc=この井戸は乾ききっている。
|
||||
|
||||
levels.mininglevel.crystal_name=Crystal spike
|
||||
levels.mininglevel.boulder_name=Boulder
|
||||
levels.mininglevel.crystal_desc=There is a large and colorful crystal outcropping here. Crystal is fragile, and can easily be broken with a pickaxe, or will break if something is mined next to it.
|
||||
levels.mininglevel.boulder_desc=There is a large boulder is blocking the way. It should be fairly easy to break with a pickaxe.
|
||||
levels.mininglevel.crystal_name=結晶の棘
|
||||
levels.mininglevel.boulder_name=大きな岩
|
||||
levels.mininglevel.crystal_desc=There is a large and colorful crystal outcropping here. These crystals are fragile and can easily be broken with a pickaxe, or will break if something is mined next to it.
|
||||
levels.mininglevel.boulder_desc=大きな岩が道をふさいでいる。つるはしで簡単に壊せそうだ。
|
||||
|
||||
levels.prisonlevel.water_name=暗く冷たい水
|
||||
levels.prisonlevel.empty_deco_desc=古い血痕が染み付いている。
|
||||
|
||||
@@ -229,7 +229,7 @@ levels.level.empty_well_desc=우물이 말랐다.
|
||||
|
||||
levels.mininglevel.crystal_name=수정 가시
|
||||
levels.mininglevel.boulder_name=바위
|
||||
levels.mininglevel.crystal_desc=이 곳에는 크고 다채로운 수정들이 노출되어 있습니다. 수정은 잘 깨지므로 곡괭이를 사용해 쉽게 부수는 것이 가능합니다. 아니면 바로 옆의 무언가를 채광해도 곧바로 부서질 것입니다.
|
||||
levels.mininglevel.crystal_desc=There is a large and colorful crystal outcropping here. These crystals are fragile and can easily be broken with a pickaxe, or will break if something is mined next to it.
|
||||
levels.mininglevel.boulder_desc=커다란 바위가 길을 막고 있습니다. 그래도 곡괭이로 부수는 건 어렵지 않아 보입니다.
|
||||
|
||||
levels.prisonlevel.water_name=깊고 차가운 물
|
||||
|
||||
@@ -229,7 +229,7 @@ levels.level.empty_well_desc=Ta studnia wyschła.
|
||||
|
||||
levels.mininglevel.crystal_name=Kryształowy kolec
|
||||
levels.mininglevel.boulder_name=Głaz
|
||||
levels.mininglevel.crystal_desc=Ogromny i kolorowy kryształ błyszczy w kamieniu. Kryształ jest kruchy, i może być łatwo rozbity przy użyciu kilofa. Skruszy się również kiedy coś zostanie wykopane koło niego.
|
||||
levels.mininglevel.crystal_desc=There is a large and colorful crystal outcropping here. These crystals are fragile and can easily be broken with a pickaxe, or will break if something is mined next to it.
|
||||
levels.mininglevel.boulder_desc=Wielki głaz blokuję drogę. Z łatwością rozwalisz go kilofem.
|
||||
|
||||
levels.prisonlevel.water_name=Ciemna zimna woda
|
||||
|
||||
@@ -20,8 +20,8 @@ levels.rooms.special.toxicgasroom$toxicvent.desc=Um aventureiro descuidado deve
|
||||
levels.rooms.special.weakfloorroom$hiddenwell.name=Poço distante
|
||||
levels.rooms.special.weakfloorroom$hiddenwell.desc=Você pode vagamente ver um poço nas profundezas abaixo. Talvez haja alguma coisa lá embaixo?
|
||||
|
||||
levels.rooms.quest.blacksmithroom$questentrance.name=Mine entrance
|
||||
levels.rooms.quest.blacksmithroom$questentrance.desc=This ladder leads to an old mine just below the blacksmith's workshop.
|
||||
levels.rooms.quest.blacksmithroom$questentrance.name=Entrada da mina
|
||||
levels.rooms.quest.blacksmithroom$questentrance.desc=Esta escada leva a uma antiga mina logo abaixo da oficina do ferreiro.
|
||||
|
||||
levels.rooms.quest.ritualsiteroom$ritualmarker.name=Marca de ritual
|
||||
levels.rooms.quest.ritualsiteroom$ritualmarker.desc=Uma marcação foi feita aqui para algum ritual de magia negra. Velas geralmente são postas nos quatro cantos.
|
||||
@@ -29,8 +29,8 @@ levels.rooms.quest.ritualsiteroom$ritualmarker.desc=Uma marcação foi feita aqu
|
||||
levels.rooms.quest.massgraveroom$bones.name=Vala comum
|
||||
levels.rooms.quest.massgraveroom$bones.desc=O chão está coberto de ossos. O que aconteceu aqui?
|
||||
|
||||
levels.rooms.quest.mineentrance$questexit.name=Mine exit
|
||||
levels.rooms.quest.mineentrance$questexit.desc=This ladder leads out of the mine, back into the blacksmith's workshop.
|
||||
levels.rooms.quest.mineentrance$questexit.name=Saída da mina
|
||||
levels.rooms.quest.mineentrance$questexit.desc=Esta escada leva para fora da mina e de volta à oficina do ferreiro.
|
||||
|
||||
###traps
|
||||
levels.traps.alarmtrap.name=armadilha de alarme
|
||||
@@ -95,7 +95,7 @@ levels.traps.guardiantrap.name=armadilha de guardião
|
||||
levels.traps.guardiantrap.alarm=A armadilha emitiu um som perfurante que ecoa pela Masmorra!
|
||||
levels.traps.guardiantrap.desc=Esta armadilha está ligada a um estranho mecanismo mágico, que invocará guardiões e alertará os inimigos no andar.
|
||||
levels.traps.guardiantrap$guardian.name=guardião invocado
|
||||
levels.traps.guardiantrap$guardian.desc=This blue apparition seems to be a summoned echo of one of the dungeon's stone guardians.\n\nWhile the statue itself is almost incorporeal, the _%s_ it's wielding looks real.
|
||||
levels.traps.guardiantrap$guardian.desc=Esta aparição azul parece ser um eco invocado de um dos guardiões de pedra da masmorra.\n\nApesar da estátua ser quase incorpórea, a arma _%s_ que empunha parece real.
|
||||
|
||||
levels.traps.oozetrap.name=armadilha de muco
|
||||
levels.traps.oozetrap.desc=Esta armadilha irá jorrar muco cáustico quando ativada, que irá queimar até ser lavada na água.
|
||||
@@ -229,7 +229,7 @@ levels.level.empty_well_desc=O poço secou.
|
||||
|
||||
levels.mininglevel.crystal_name=Crystal spike
|
||||
levels.mininglevel.boulder_name=Boulder
|
||||
levels.mininglevel.crystal_desc=There is a large and colorful crystal outcropping here. Crystal is fragile, and can easily be broken with a pickaxe, or will break if something is mined next to it.
|
||||
levels.mininglevel.crystal_desc=There is a large and colorful crystal outcropping here. These crystals are fragile and can easily be broken with a pickaxe, or will break if something is mined next to it.
|
||||
levels.mininglevel.boulder_desc=There is a large boulder is blocking the way. It should be fairly easy to break with a pickaxe.
|
||||
|
||||
levels.prisonlevel.water_name=Água fria escura
|
||||
|
||||
@@ -229,7 +229,7 @@ levels.level.empty_well_desc=Колодец пересох.
|
||||
|
||||
levels.mininglevel.crystal_name=Кристалл
|
||||
levels.mininglevel.boulder_name=Валун
|
||||
levels.mininglevel.crystal_desc=Здесь находится большое и красочное обнажение кристалла. Кристалл хрупок, поэтому его легко можно повредить киркой или разрушить, если возле его что-то добывать.
|
||||
levels.mininglevel.crystal_desc=There is a large and colorful crystal outcropping here. These crystals are fragile and can easily be broken with a pickaxe, or will break if something is mined next to it.
|
||||
levels.mininglevel.boulder_desc=Большой валун преграждает путь. Похоже, его довольно легко можно расколоть киркой.
|
||||
|
||||
levels.prisonlevel.water_name=Темная холодная вода
|
||||
|
||||
@@ -20,17 +20,17 @@ levels.rooms.special.toxicgasroom$toxicvent.desc=Dikkatsiz bir maceracı bu tuza
|
||||
levels.rooms.special.weakfloorroom$hiddenwell.name=Uzak kuyu
|
||||
levels.rooms.special.weakfloorroom$hiddenwell.desc=Aşağıdaki derinliklerde az çok bir kuyu çıkarabiliyorsun, acaba aşağıda bir şeyler mi var?
|
||||
|
||||
levels.rooms.quest.blacksmithroom$questentrance.name=Mine entrance
|
||||
levels.rooms.quest.blacksmithroom$questentrance.desc=This ladder leads to an old mine just below the blacksmith's workshop.
|
||||
levels.rooms.quest.blacksmithroom$questentrance.name=Maden girişi
|
||||
levels.rooms.quest.blacksmithroom$questentrance.desc=Bu merdiven demirci atölyesinin hemen altındaki eski bir madene çıkıyor.
|
||||
|
||||
levels.rooms.quest.ritualsiteroom$ritualmarker.name=Ayim işareti
|
||||
levels.rooms.quest.ritualsiteroom$ritualmarker.name=Ritüel işaretleyici
|
||||
levels.rooms.quest.ritualsiteroom$ritualmarker.desc=Karanlık bir ritüel için işaretlenmiş alan. Mumlar genellikle köşelere yerleştirilir.
|
||||
|
||||
levels.rooms.quest.massgraveroom$bones.name=Toplu mezar
|
||||
levels.rooms.quest.massgraveroom$bones.desc=Yeri kemikler kaplamış, burada ne oldu?
|
||||
|
||||
levels.rooms.quest.mineentrance$questexit.name=Mine exit
|
||||
levels.rooms.quest.mineentrance$questexit.desc=This ladder leads out of the mine, back into the blacksmith's workshop.
|
||||
levels.rooms.quest.mineentrance$questexit.name=Maden çıkışı
|
||||
levels.rooms.quest.mineentrance$questexit.desc=Bu merdiven madenden çıkıp demircinin atölyesine geri dönüyor.
|
||||
|
||||
###traps
|
||||
levels.traps.alarmtrap.name=alarm tuzağı
|
||||
@@ -227,10 +227,10 @@ levels.level.statue_desc=Biri burayı süslemek istemiş, ancak göründüğü g
|
||||
levels.level.alchemy_desc=Bu kazan sihirli su ile dolu. Eşyalar kazanın içinde karıştırılarak yeni bir şey yapılabilir!
|
||||
levels.level.empty_well_desc=Bu kuyu kurumuş.
|
||||
|
||||
levels.mininglevel.crystal_name=Crystal spike
|
||||
levels.mininglevel.boulder_name=Boulder
|
||||
levels.mininglevel.crystal_desc=There is a large and colorful crystal outcropping here. Crystal is fragile, and can easily be broken with a pickaxe, or will break if something is mined next to it.
|
||||
levels.mininglevel.boulder_desc=There is a large boulder is blocking the way. It should be fairly easy to break with a pickaxe.
|
||||
levels.mininglevel.crystal_name=Sivri kristal
|
||||
levels.mininglevel.boulder_name=Kaya
|
||||
levels.mininglevel.crystal_desc=There is a large and colorful crystal outcropping here. These crystals are fragile and can easily be broken with a pickaxe, or will break if something is mined next to it.
|
||||
levels.mininglevel.boulder_desc=Yolu kapatan büyük bir kaya var. Kazmayla kırmak oldukça kolay görünüyor
|
||||
|
||||
levels.prisonlevel.water_name=Soğuk kara su
|
||||
levels.prisonlevel.empty_deco_desc=Zeminde eski kan lekeleri var.
|
||||
|
||||
@@ -229,7 +229,7 @@ levels.level.empty_well_desc=Cái giếng đã cạn khô.
|
||||
|
||||
levels.mininglevel.crystal_name=Gai tinh thể
|
||||
levels.mininglevel.boulder_name=Tảng đá
|
||||
levels.mininglevel.crystal_desc=Có một khối tinh thể lớn và sắc màu đẹp nhô lên ở đây. Tinh thể rất dễ vỡ, và có thể dễ dàng được phá vỡ bằng một cây cuốc, hoặc sẽ vỡ nếu có gì đó được đào bên cạnh nó.
|
||||
levels.mininglevel.crystal_desc=There is a large and colorful crystal outcropping here. These crystals are fragile and can easily be broken with a pickaxe, or will break if something is mined next to it.
|
||||
levels.mininglevel.boulder_desc=Có một tảng đá lớn đang chắn đường. Chắc nó sẽ khá dễ dàng bị phá bằng một cây cuốc.
|
||||
|
||||
levels.prisonlevel.water_name=Nước lạnh màu tối
|
||||
|
||||
@@ -229,7 +229,7 @@ levels.level.empty_well_desc=这座井已经枯竭了。
|
||||
|
||||
levels.mininglevel.crystal_name=水晶尖刺
|
||||
levels.mininglevel.boulder_name=岩砾
|
||||
levels.mininglevel.crystal_desc=这里冒出了一个硕大的彩水晶。水晶很脆弱,可以使用十字镐轻易地破坏掉。挖掘其临近位置也可以将其破坏。
|
||||
levels.mininglevel.crystal_desc=There is a large and colorful crystal outcropping here. These crystals are fragile and can easily be broken with a pickaxe, or will break if something is mined next to it.
|
||||
levels.mininglevel.boulder_desc=这里有一块巨大的岩砾阻挡了去路。用十字镐应当可以轻易地破坏掉它。
|
||||
|
||||
levels.prisonlevel.water_name=黯冷水潭
|
||||
|
||||
@@ -194,7 +194,7 @@ challenges.darkness_desc=Es ist eben ein Dungeon!\n\n- Normale Sichtweite stark
|
||||
challenges.no_scrolls=Verbotene Runen
|
||||
challenges.no_scrolls_desc=Eine bestimmte Rune lässt sich schwerer finden. Leider ist das immer die nützlichste!\n\n- Die Hälfte der Schriftrollen der Verbesserung werden aus dem Dungeon entfernt
|
||||
challenges.champion_enemies=Feindliche Champions
|
||||
challenges.champion_enemies_desc=You're not the only one who can level up!\n\n- Regular enemies have a 1/8 chance to spawn with a special champion buff\n- Champions wake up if they spawn asleep\n- The hero knows when a champion spawns\n- Champions are immune to corruption\n\nThere are six types of champion enemy:\n_Blazing (orange):_ +25% melee damage, ignites on hit, spreads flames on death, can't ignite water tiles\n_Projecting (purple):_ +25% melee damage, +3 melee range\n_Antimagic (green):_ -50% damage taken, immune to magical effects\n_Giant (blue):_ -80% damage taken, +1 melee range, cannot move into tunnels\n_Blessed (yellow):_ 4x accuracy and evasion\n_Growing (red):_ +20% accuracy, evasion, damage, and effective HP. Increases by 1% every 4 turns.
|
||||
challenges.champion_enemies_desc=Du bist nicht der Einzige, der aufsteigen kann!\n\n- Normale Gegner haben eine 1/8 Chance, mit einem speziellem Champion-Buff zu erscheinen;\n- Champions wachen auf, wenn sie schlafend erscheinen;\n- Der Held erfährt, wenn ein Champion erscheint;\n- Champions sind immun gegen Korruption.\n\nEs gibt sechs Arten von gegnerischen Champions:\n_Flammend (orange):_ +25% Nahkampfschaden, entzündet beim Treffer, verbreitet Flammen bei Tod, kann keine Wasserfelder entzünden;\n_Projizierend (lila):_ +25% Nahkampfschaden, +3 Nahkampf-Reichweite;\n_Antimagisch (grün):_ -50% erlittener Schaden, immun gegen magische Effekte;\n_Gigantisch (blau):_ -80% erlittener Schaden, +1 Nahkampfreichweite, kann keine Tunnel betreten;\n_Gesegnet (gelb):_ 4x Genauigkeit und Ausweichen;\n_Wachsend (rot):_ +20% Genauigkeit, Ausweichen, Schaden und effektive Lebenspunkte. Erhöht sich alle 4 Züge um 1%.
|
||||
challenges.stronger_bosses=Bösere Bosse
|
||||
challenges.stronger_bosses_desc=Die Bosse sind mit dieser Herausforderung viel härter!\n\n_Schleim:_ +20% Gesundheit\n_-_ Heilung im Wasser erhöht sich auf 3/Zug\n_-_ Pumpt sich in 1 Zug auf, statt in 2\n_Tengu:_ +25% Gesundheit\n_-_ Phase 1: Fallen sind viel tödlicher\n_-_ Phase 2: Fähigkeiten sind häufiger\n_DM-300:_ +33% Gesundheit\n_-_ Pylonen sind zäher und 3 aktivieren\n_-_ Fähigkeiten sind mächtiger und häufiger\n_-_ DM-300 ist schneller, wenn er aufgeladen ist\n_-_ Freiliegende Drähte sind doppelt so häufig\n_Zwergenkönig:_ +50% Gesundheit\n_-_ Untertanen sind in allen Phasen stärker\n_-_ Phase 1: schnellere Fähigkeiten und Beschwörungen\n_-_ Phase 2: 2 Untertanen mehr pro Zug\n_-_ Phase 3: 2x Gesundheit, schnellere Beschwörungen\n_Yog-Dzewa:_\n_-_ Es werden zwei Fäuste auf einmal beschworen!\n_-_ +60% Laserschaden\n_-_ Stärkere Untertanen
|
||||
|
||||
|
||||
@@ -194,7 +194,7 @@ challenges.darkness_desc=C'est un donjon après tout !\n\n- La distance de visio
|
||||
challenges.no_scrolls=Runes interdites
|
||||
challenges.no_scrolls_desc=Une rune en particulier est plus difficile à trouver. Malheureusement, il s'agit de la plus utile.\n\n- La moitié des parchemins d'amélioration sont retirés
|
||||
challenges.champion_enemies=Champions hostiles
|
||||
challenges.champion_enemies_desc=You're not the only one who can level up!\n\n- Regular enemies have a 1/8 chance to spawn with a special champion buff\n- Champions wake up if they spawn asleep\n- The hero knows when a champion spawns\n- Champions are immune to corruption\n\nThere are six types of champion enemy:\n_Blazing (orange):_ +25% melee damage, ignites on hit, spreads flames on death, can't ignite water tiles\n_Projecting (purple):_ +25% melee damage, +3 melee range\n_Antimagic (green):_ -50% damage taken, immune to magical effects\n_Giant (blue):_ -80% damage taken, +1 melee range, cannot move into tunnels\n_Blessed (yellow):_ 4x accuracy and evasion\n_Growing (red):_ +20% accuracy, evasion, damage, and effective HP. Increases by 1% every 4 turns.
|
||||
challenges.champion_enemies_desc=Vous n’êtes pas le seul à pouvoir monter de niveau !\n\n- Les ennemis communs ont 1/8 chance d’apparaître avec un bonus de champion spécial\n- Les champions se réveillent s’ils apparaissent endormis\n- Le héros sait quand un champion apparaît\n- Les champions sont immunisés à la corruption\n\nIl existe six types d’ennemis champions:\n_Flamboyant (orange) :_ +25 % de dégâts au corps à corps, enflamme en attaquant, propage des flammes à sa mort, ne peut pas enflammer l’eau\n_Projection (violet):_ +25% de dégâts de mêlée, +3 de portée de mêlée\n_Anti-magique (vert):_ -50% de dégâts subis, immunisé contre les effets magiques\n_Géant (bleu):_ -80% de dégâts subis, +1 portée de mêlée, ne peut pas se déplacer dans les tunnels\n_Béni (jaune):_ x4 de précision et évasion\n_Croissant (rouge):_ +20% de précision, d’évasion, de dégâts et de PV. Augmente de 1% tous les 4 tours.
|
||||
challenges.stronger_bosses=Des boss encore plus méchants
|
||||
challenges.stronger_bosses_desc=Avec ce défi, les boss sont bien plus puissants !\n\n_Goo:_ +20% de santé\n_-_ Se soigne plus vite dans l'eau, augmenté à 3 pv/tour\n_-_ Pompe son énergie en 1 tour au lieu de 2\n_Tengu:_ +25% de santé\n_-_ Phase 1: les pièges sont bien plus mortels\n_-_ Phase 2: utilise ses capacités plus fréquemment\n_DM-300:_ +33% de santé\n_-_ Les pylônes sont plus résistants et 3 d'entre eux s'activent\n_-_ Les capacités sont plus puissantes et fréquentes\n_-_ Le DM-300 est plus rapide quand il est en surcharge\n_-_ Les câbles dénudés sont deux fois plus communs\n_Roi Nain:_ +50% de santé\n_-_ Les sbires sont plus fort durant toutes les phases\n_-_ Phase 1: capacités et invocations plus rapides\n_-_ Phase 2: 2 larbins de plus par cycle\n_-_ Phase 3: santé doublée, invocations plus rapides\n_Yog-Dzewa:_\n_-_ Deux poings sont invoqués à chaque fois\n_-_ +60% de dégâts causés par le laser\n_-_ Larbins plus forts
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
badges.endorsed=バッジ入手:%s。
|
||||
badges.endorsed=バッジ入手:%s
|
||||
badges.new=バッジのロックを解除:%s。
|
||||
badges$badge.monsters_slain_1.title=駆け出し怪物ハンター
|
||||
badges$badge.monsters_slain_1.desc=1回のゲームで10体の敵を倒す
|
||||
|
||||
@@ -21,7 +21,7 @@ scenes.supporterscene.purchased=Куплена!
|
||||
scenes.supporterscene.pending=Чакаем завяршэння аплаты...
|
||||
|
||||
scenes.titlescene.thank_you=Дзякуй!
|
||||
|
||||
scenes.titlescene.games_outdated_warn=Пачыная з наступнага абнаўлення ігры (%1$s) Google Play Games патрабуе версыю Android %2$s, і таму будзе адключана на гэтым прыстасаванні.\n\nНіякая інфармацыя не будзе згублена, але гэта прыстасаванне больш не зможа сінхранізіраваць новыя дадзеныя альбо разблакавать новыя дасягненні Google Play.
|
||||
|
||||
ui.donationbutton.pls_1=Калі ласка, падумайце аб ахвяраванні
|
||||
ui.donationbutton.pls_2=Ахвяраванні і ўзнагароды
|
||||
@@ -81,6 +81,7 @@ windows.wndgoogleplaygames.title=Google Play Games
|
||||
windows.wndgoogleplaygames.text=Shattered Pixel Dungeon можа падлучыцца да Google Play Games для дадатковых магчымасцяў!\n\nПадключэнне дае:\n- Сінхранізацыя прагрэсу паміж прыладамі\n- Можна будзе атрымаць дасягненні Google Play\n\nДадзеныя карыстальніка амаль не збіраюцца, а адключыцца можна будзе ў любы час.
|
||||
windows.wndgoogleplaygames.connect=Падлучыцца
|
||||
windows.wndgoogleplaygames.disconnect=Адлучыцца
|
||||
windows.wndgoogleplaygames.sign_out_info=Вы можаце выйсці з Google Play Games з дапамогай налад свайго прыстасавання альбо праз налады Google Play Games.
|
||||
windows.wndgoogleplaygames.close=Зачынiць
|
||||
|
||||
windows.wndranking.copy=Капіраваць у Залу Славы
|
||||
|
||||
@@ -1,13 +1,13 @@
|
||||
ui.quickslotbutton.select_item=Обрати предмет для швидкого слоту
|
||||
ui.quickslotbutton.select_item=Обрати предмет для комірки
|
||||
|
||||
ui.talentspane.tier=ранг%d
|
||||
ui.talentspane.unlock_tier2=Досягніть 6-го рівня, щоб відкрити наступні вміння.
|
||||
ui.talentspane.unlock_tier3=Досягніть 12-го рівня та використайте предмет з другого боса, щоб відкрити наступні вміння.
|
||||
ui.talentspane.unlock_tier4=Досягніть 20-го рівня та використайте предмет з четвертого боса, щоб відкрити наступні вміння.
|
||||
ui.talentspane.unlock_tier2=Досягніть 6-го рівня, щоб відкрити наступні таланти.
|
||||
ui.talentspane.unlock_tier3=Досягніть 12-го рівня та використайте предмет з другого боса, щоб відкрити наступні таланти.
|
||||
ui.talentspane.unlock_tier4=Досягніть 20-го рівня та використайте предмет з четвертого боса, щоб відкрити наступні таланти.
|
||||
|
||||
ui.toolbar.quickslot_prompt=Оберіть Швидкий Слот
|
||||
ui.toolbar.quickslot_select=Обрати Швидкий Слот
|
||||
ui.toolbar.quickslot_assign=Призначте Швидкий Слот
|
||||
ui.toolbar.quickslot_prompt=Оберіть Комірку
|
||||
ui.toolbar.quickslot_select=Обрати Комірку
|
||||
ui.toolbar.quickslot_assign=Призначте Комірку
|
||||
ui.toolbar.quickslot_cancel=Скасувати
|
||||
ui.toolbar.container_prompt=Оберіть Місткість
|
||||
ui.toolbar.container_select=Обрати Місткість
|
||||
@@ -22,5 +22,5 @@ ui.toolbar.examine_prompt=Натисніть ще раз для пошуку\nН
|
||||
ui.updatenotification.title=Оновлення
|
||||
ui.updatenotification$wndupdate.title=Оновлення доступне!
|
||||
ui.updatenotification$wndupdate.versioned_title=Доступне оновлення: %s
|
||||
ui.updatenotification$wndupdate.desc=Shattered Pixel Dungeon регулярно оновлюється, змінюючи існуючий контент та додаючи новий!\n\nІгровий баланс також часто оновлюються задля того, щоб ніякі предмети/герої/вороги не були надто сильними.\n\nОновлення також включають виправлення багів та інші покращення стабільності гри.
|
||||
ui.updatenotification$wndupdate.desc=Shattered Pixel Dungeon регулярно оновлюється, змінюючи наявний вміст та додаючи новий!\n\nІгровий баланс також часто оновлюються задля того, щоб ніякі предмети/герої/вороги не були надто сильними.\n\nОновлення також включають виправлення помилок та інші покращення стабільності гри.
|
||||
ui.updatenotification$wndupdate.button=Перейти до сторінки оновлення
|
||||
|
||||
@@ -1,16 +1,16 @@
|
||||
windows.wndblacksmith.prompt=Добра, угода ёсць угода. Вось што я магу зрабіць.\n\n_Бягучая паслуга: %d_
|
||||
windows.wndblacksmith.pickaxe=_Pickaxe (%d favor):_ I guess I can give you the pickaxe back if you want. I've got plenty more.
|
||||
windows.wndblacksmith.pickaxe=_Кірка (%d паслуга):_ Быць можа, я аддам табе гэту кірку. У меня яшчэ шмат такіх.
|
||||
windows.wndblacksmith.reforge=_Перакаваць (%d):_ Я магу перакаваць два апазнаных прадмета аднаго тыпа ў адзін з больш высокай якасцю.
|
||||
windows.wndblacksmith.harden=_Harden (%d favor):_ I can harden an identified weapon or armor, so it's easier to keep an enchantment or glyph.
|
||||
windows.wndblacksmith.upgrade=_Upgrade (%d favor):_ If you've got an identified item below +3 I can upgrade it for you.
|
||||
windows.wndblacksmith.smith=_Smith (%d favor):_ I can try forging a weapon or armor for you from scratch. It'll be higher tier and probably upgraded, and you'll get some choice over what you get.
|
||||
windows.wndblacksmith.cashout=_Cash Out (%d favor):_ I can just give you some regular gold I've got lyin' around.
|
||||
windows.wndblacksmith$wndreforge.message=Okay, I can reforge two identified items of the same type and turn them into one of a better quality.
|
||||
windows.wndblacksmith.harden=_Умацаванне (%d паслуга):_ Я магу ўзмацніць апазнаную зброю альбо браню такім чынам, каб было лягчэй захаваць зачараванні і гліфы.
|
||||
windows.wndblacksmith.upgrade=_Палепшэнне (%d паслуга):_ Калі ў цябе ёсць прадмет ніжэй за +3 узровень, я магу палепшыць яго.
|
||||
windows.wndblacksmith.smith=_Выкаваць (%d паслуга):_ Я магу выкаваць для цябе зборю альбо браню. Гэты прадмет будзе больш высокага класа і, магчыма, трохі палепшаны. Выбірай з розумам.
|
||||
windows.wndblacksmith.cashout=_Заплаціць (%d паслуга):_ Я магу даць трохі звычайнага золата, якое я знайшоў тут.
|
||||
windows.wndblacksmith$wndreforge.message=Добра, я магу перакаваць два апазнаных прадмета аднага тыпа, каб пераўтварыць іх у адзін лепшай якасці.
|
||||
windows.wndblacksmith$wndreforge.prompt=Перакаваць прадмет
|
||||
windows.wndblacksmith$wndreforge.reforge=Перакаваць іх
|
||||
windows.wndblacksmith$hardenselector.prompt=Harden an item
|
||||
windows.wndblacksmith$hardenselector.prompt=Умацаваць прадмет
|
||||
windows.wndblacksmith$upgradeselector.prompt=Палепшыць прадмет
|
||||
windows.wndblacksmith$wndsmith.prompt=Okay, here's what I can make. I've already got the forge fired up so choose quickly.
|
||||
windows.wndblacksmith$wndsmith.prompt=Добра, вось, што я магу зрабіць. Давай толькі хутчэй, я ужо распаліў кузню.
|
||||
|
||||
windows.wndchallenges.title=Выклiкi
|
||||
|
||||
|
||||
@@ -1,16 +1,16 @@
|
||||
windows.wndblacksmith.prompt=Okay, a deal's a deal. Here's what I can do for you.\n\n_Current Favor: %d_
|
||||
windows.wndblacksmith.pickaxe=_Pickaxe (%d favor):_ I guess I can give you the pickaxe back if you want. I've got plenty more.
|
||||
windows.wndblacksmith.reforge=_Reforge (%d favor):_ I can reforge two of the same type of identified item into one of a higher quality.
|
||||
windows.wndblacksmith.harden=_Harden (%d favor):_ I can harden an identified weapon or armor, so it's easier to keep an enchantment or glyph.
|
||||
windows.wndblacksmith.upgrade=_Upgrade (%d favor):_ If you've got an identified item below +3 I can upgrade it for you.
|
||||
windows.wndblacksmith.smith=_Smith (%d favor):_ I can try forging a weapon or armor for you from scratch. It'll be higher tier and probably upgraded, and you'll get some choice over what you get.
|
||||
windows.wndblacksmith.cashout=_Cash Out (%d favor):_ I can just give you some regular gold I've got lyin' around.
|
||||
windows.wndblacksmith$wndreforge.message=Okay, I can reforge two identified items of the same type and turn them into one of a better quality.
|
||||
windows.wndblacksmith.prompt=Okay, ein Deal ist ein Deal. Hier is´ mein Angebot.\n\n_Aktuelle Gunst: %d_
|
||||
windows.wndblacksmith.pickaxe=_Spitzhacke (%d Gunst):_ Ich schätze, ich kann dir die Spitzhacke zurückgeben, wenn du willst. Ich habe genug davon.
|
||||
windows.wndblacksmith.reforge=_Erneuern (%d Gunst):_ Ich kann zwei identifizierte Gegenstände des gleichen Typs zu einem mit verbesserter Qualität erneuern.
|
||||
windows.wndblacksmith.harden=_Härten (%d Gunst):_ Ich kann eine identifizierte Waffe oder Rüstung härten, so wird es leichter, eine Verzauberung oder Glyphe daran zu bewahren.
|
||||
windows.wndblacksmith.upgrade=_Verbessern (%d Gunst):_ Falls du einen identifizierten Gegenstand mit weniger als einer +3-Verbesserung hast, kann ich ihn für dich verbessern.
|
||||
windows.wndblacksmith.smith=_Schmied (%d Gunst):_ Ich kann versuchen, eine neue Waffe oder Rüstung für dich zu schmieden. Es würde eine höherklassige werden und wahrscheinlich auch verbessert, und du hast eine gewisse Auswahl darüber, was genau du möchtest.
|
||||
windows.wndblacksmith.cashout=_Auszahlen (%d Gunst):_ Ich kann dir auch etwas normales Gold geben, das ich hier herumliegen habe.
|
||||
windows.wndblacksmith$wndreforge.message=Okay, ich kann dir zwei identifizierte Gegenstände des gleichen Typs zu einem mit verbesserter Qualität erneuern.
|
||||
windows.wndblacksmith$wndreforge.prompt=Gegenstand erneuern
|
||||
windows.wndblacksmith$wndreforge.reforge=Gegenstände erneuern
|
||||
windows.wndblacksmith$hardenselector.prompt=Harden an item
|
||||
windows.wndblacksmith$hardenselector.prompt=Einen Gegenstand härten
|
||||
windows.wndblacksmith$upgradeselector.prompt=Verbessere Gegenstand
|
||||
windows.wndblacksmith$wndsmith.prompt=Okay, here's what I can make. I've already got the forge fired up so choose quickly.
|
||||
windows.wndblacksmith$wndsmith.prompt=Okay, pass auf, das kann ich machen. Ich hab' den Schmiedeofen schon angeheizt, also beeile dich mit deiner Entscheidung.
|
||||
|
||||
windows.wndchallenges.title=Herausforderungen
|
||||
|
||||
|
||||
@@ -1,16 +1,16 @@
|
||||
windows.wndblacksmith.prompt=Okay, a deal's a deal. Here's what I can do for you.\n\n_Current Favor: %d_
|
||||
windows.wndblacksmith.pickaxe=_Pickaxe (%d favor):_ I guess I can give you the pickaxe back if you want. I've got plenty more.
|
||||
windows.wndblacksmith.reforge=_Reforge (%d favor):_ I can reforge two of the same type of identified item into one of a higher quality.
|
||||
windows.wndblacksmith.harden=_Harden (%d favor):_ I can harden an identified weapon or armor, so it's easier to keep an enchantment or glyph.
|
||||
windows.wndblacksmith.upgrade=_Upgrade (%d favor):_ If you've got an identified item below +3 I can upgrade it for you.
|
||||
windows.wndblacksmith.smith=_Smith (%d favor):_ I can try forging a weapon or armor for you from scratch. It'll be higher tier and probably upgraded, and you'll get some choice over what you get.
|
||||
windows.wndblacksmith.prompt=D’accord, un marché est un marché. Voici ce que je peux faire pour vous.\n\n_Faveur actuelle : %d_
|
||||
windows.wndblacksmith.pickaxe=_Pioche (%d faveur):_ Je suppose que je peux vous rendre la pioche si vous voulez. J’en ai plein d'autres.
|
||||
windows.wndblacksmith.reforge=_Reforge (%d faveur):_ Je peux reforger deux objets identifiés du même type d’élément en un de meilleure qualité.
|
||||
windows.wndblacksmith.harden=_Durcir (%d faveur):_ Je peux renforcer une arme ou une armure identifiée, il est donc plus facile de garder un enchantement ou un glyphe.
|
||||
windows.wndblacksmith.upgrade=_Amélioration (%d faveur):_ Si vous avez un objet identifié en dessous de +3, je peux l'améliorer pour vous.
|
||||
windows.wndblacksmith.smith=_Forger (%d faveur) :_ Je peux essayer de forger une arme ou une armure pour vous à partir de zéro. Il sera de qualité supérieure et probablement améliorer, et vous aurez un certain choix sur ce que vous obtenez.
|
||||
windows.wndblacksmith.cashout=_Cash Out (%d favor):_ I can just give you some regular gold I've got lyin' around.
|
||||
windows.wndblacksmith$wndreforge.message=Okay, I can reforge two identified items of the same type and turn them into one of a better quality.
|
||||
windows.wndblacksmith$wndreforge.message=D’accord, je peux reforger deux objets identifiés du même type et les transformer en un de meilleure qualité.
|
||||
windows.wndblacksmith$wndreforge.prompt=Reforger un objet
|
||||
windows.wndblacksmith$wndreforge.reforge=Reforger
|
||||
windows.wndblacksmith$hardenselector.prompt=Harden an item
|
||||
windows.wndblacksmith$hardenselector.prompt=Durcir un objet
|
||||
windows.wndblacksmith$upgradeselector.prompt=Améliorer un objet
|
||||
windows.wndblacksmith$wndsmith.prompt=Okay, here's what I can make. I've already got the forge fired up so choose quickly.
|
||||
windows.wndblacksmith$wndsmith.prompt=D’accord, voici ce que je peux faire. J’ai déjà allumé la forge, alors choisissez rapidement.
|
||||
|
||||
windows.wndchallenges.title=Challenges
|
||||
|
||||
|
||||
@@ -1,10 +1,10 @@
|
||||
windows.wndblacksmith.prompt=Okay, a deal's a deal. Here's what I can do for you.\n\n_Current Favor: %d_
|
||||
windows.wndblacksmith.pickaxe=_Pickaxe (%d favor):_ I guess I can give you the pickaxe back if you want. I've got plenty more.
|
||||
windows.wndblacksmith.reforge=_Reforge (%d favor):_ I can reforge two of the same type of identified item into one of a higher quality.
|
||||
windows.wndblacksmith.harden=_Harden (%d favor):_ I can harden an identified weapon or armor, so it's easier to keep an enchantment or glyph.
|
||||
windows.wndblacksmith.upgrade=_Upgrade (%d favor):_ If you've got an identified item below +3 I can upgrade it for you.
|
||||
windows.wndblacksmith.smith=_Smith (%d favor):_ I can try forging a weapon or armor for you from scratch. It'll be higher tier and probably upgraded, and you'll get some choice over what you get.
|
||||
windows.wndblacksmith.cashout=_Cash Out (%d favor):_ I can just give you some regular gold I've got lyin' around.
|
||||
windows.wndblacksmith.prompt=Лады, сделка есть сделка, и вот что я тебе предлагаю.\n\n_Текущее уважение: %d._
|
||||
windows.wndblacksmith.pickaxe=_Кирка (%d уважение):_ Думаю, я могу вернуть тебе кирку, если хочешь. У меня еще много таких валяется.
|
||||
windows.wndblacksmith.reforge=_Перековка (%d уважения):_ Я могу перековать два опознанных предмета одного типа, сделав один с высочайшим качеством.
|
||||
windows.wndblacksmith.harden=_Закалка (%d уважения):_ Я могу укрепить закалкой опознанное оружие или броню, чтобы они могли дольше удерживать зачарования или руны.
|
||||
windows.wndblacksmith.upgrade=_Улучшение (%d уважения):_ Если у тебя имеется опознанный предмет ниже +3, я могу улучшить его.
|
||||
windows.wndblacksmith.smith=_Ковка (%d уважения):_ Я могу попробовать с нуля выковать для тебя оружие или броню. Такой предмет будет высокого уровня и, скорее всего, улучшенным, но также у тебя будет некий выбор того, что именно хочешь получить.
|
||||
windows.wndblacksmith.cashout=_Злато (%d уважения):_ Ели хочешь, я могу просто отдать тебе немного обычного золота, которое у меня лежит тут без дела.
|
||||
windows.wndblacksmith$wndreforge.message=Лады, я могу перековать два опознанных предмета одного типа, превратив их в один лучшего качества.
|
||||
windows.wndblacksmith$wndreforge.prompt=Перековать предмет
|
||||
windows.wndblacksmith$wndreforge.reforge=Перековать предмет
|
||||
|
||||
@@ -1,16 +1,16 @@
|
||||
windows.wndblacksmith.prompt=Tamam, anlaşma anlaşmadır. Sana yapabileceğim bu kadar.\n\n_Mevcut İyilik: %d_
|
||||
windows.wndblacksmith.pickaxe=_Pickaxe (%d favor):_ I guess I can give you the pickaxe back if you want. I've got plenty more.
|
||||
windows.wndblacksmith.pickaxe=_Kazma (%d iyiliği):_ Sanırım istersen kazmayı sana geri verebilirim. Bende daha çok var.
|
||||
windows.wndblacksmith.reforge=_Yeniden İşle (%d iyilik):_ Tanımlanmış aynı tip iki eşyayı daha yüksek kalitede tek bir eşyaya işleyebilirim.
|
||||
windows.wndblacksmith.harden=_Harden (%d favor):_ I can harden an identified weapon or armor, so it's easier to keep an enchantment or glyph.
|
||||
windows.wndblacksmith.upgrade=_Upgrade (%d favor):_ If you've got an identified item below +3 I can upgrade it for you.
|
||||
windows.wndblacksmith.smith=_Smith (%d favor):_ I can try forging a weapon or armor for you from scratch. It'll be higher tier and probably upgraded, and you'll get some choice over what you get.
|
||||
windows.wndblacksmith.cashout=_Cash Out (%d favor):_ I can just give you some regular gold I've got lyin' around.
|
||||
windows.wndblacksmith$wndreforge.message=Okay, I can reforge two identified items of the same type and turn them into one of a better quality.
|
||||
windows.wndblacksmith.harden=_Sertleştirme (%d iyilik):_ Tanımlanan bir silahı veya zırhı sertleştirebilirim, böylece bir büyüyü veya rünü saklamak daha kolay olur.
|
||||
windows.wndblacksmith.upgrade=_Yükseltme (%d iyiliği):_ Eğer +3'ün altında tanımlanmış bir eşyan varsa, onu senin için yükseltebilirim.
|
||||
windows.wndblacksmith.smith=Demirci (%d iyiliği): Senin için sıfırdan bir silah veya zırh dövmeyi deneyebilirim. Daha yüksek seviyeli ve muhtemelen yükseltilmiş olacak ve ne alacağın konusunda biraz seçme şansın olacak.
|
||||
windows.wndblacksmith.cashout=_Nakit Ödeme (%d iyilik):_ Sana biraz normal altın verebilirim.
|
||||
windows.wndblacksmith$wndreforge.message=Tamam, aynı türde tanımlanmış iki öğeyi yeniden işleyip daha kaliteli birine dönüştürebilirim.
|
||||
windows.wndblacksmith$wndreforge.prompt=Bir eşyayı yeniden işle
|
||||
windows.wndblacksmith$wndreforge.reforge=Yeniden ișle
|
||||
windows.wndblacksmith$hardenselector.prompt=Harden an item
|
||||
windows.wndblacksmith$hardenselector.prompt=Bir eşyayı sertleştir
|
||||
windows.wndblacksmith$upgradeselector.prompt=Bir eşyayı yükselt
|
||||
windows.wndblacksmith$wndsmith.prompt=Okay, here's what I can make. I've already got the forge fired up so choose quickly.
|
||||
windows.wndblacksmith$wndsmith.prompt=Tamam, işte yapabileceğim şey. Demirhaneyi şimdiden ateşledim o yüzden çabuk seç.
|
||||
|
||||
windows.wndchallenges.title=Meydan Okumalar
|
||||
|
||||
|
||||
@@ -1,10 +1,10 @@
|
||||
windows.wndblacksmith.prompt=Ну що ж, угода є угода. Ось що я можу тобі запропонувати.\n\n_Поточна послуга: %d_
|
||||
windows.wndblacksmith.pickaxe=_Кайло (послуга %d):_ Гадаю, ти можеш залишити кайло собі, якщо хочеш. У мене їх ще вдосталь.
|
||||
windows.wndblacksmith.reforge=_Перекувати (послуга %d):_ Я міг би перекувати два однакові розпізнані предмети в один кращої якості.
|
||||
windows.wndblacksmith.harden=_Загартувати (послуга %d):_ Я можу загартувати розпізнану зброю або обладунок, щоб зменшити ризик розвіяти зачарування або гліф під час покращення сувоєм.
|
||||
windows.wndblacksmith.upgrade=_Поліпшити (послуга %d):_ Якщо ти маєш розпізнаний предмет рівня нижче +3, я готовий покращити його для тебе.
|
||||
windows.wndblacksmith.smith=_Кувати (послуга %d):_ Я не проти викувати для тебе зброю чи обладунок, принаймні спробую. Це буде предмет вищого рангу і, можливо, ще й покращений, до того ж можеш обрати, що саме ти хочеш.
|
||||
windows.wndblacksmith.cashout=_Розрахунок (послуга %d):_ Я можу розрахуватися з тобою звичайним золотом, яке я маю під рукою.
|
||||
windows.wndblacksmith.pickaxe=_Кайло (%d послуга):_ Гадаю, ти можеш залишити кайло собі, якщо хочеш. У мене їх ще вдосталь.
|
||||
windows.wndblacksmith.reforge=_Перекування (%d послуга):_ Я міг би перекувати два однакові розпізнані предмети в один кращої якості.
|
||||
windows.wndblacksmith.harden=_Загартування (%d послуга):_ Я можу загартувати розпізнану зброю або обладунок, щоб зменшити ризик розвіяти зачарування або гліф під час покращення сувоєм.
|
||||
windows.wndblacksmith.upgrade=_Поліпшення (%d послуга):_ Якщо ти маєш розпізнаний предмет рівня нижче +3, я готовий покращити його для тебе.
|
||||
windows.wndblacksmith.smith=_Кування (%d послуга):_ Я не проти викувати для тебе зброю чи обладунок, принаймні спробую. Це буде предмет вищого рангу і, можливо, ще й покращений, до того ж можеш обрати, що саме ти хочеш.
|
||||
windows.wndblacksmith.cashout=_Золото (%d послуга):_ Я можу розрахуватися з тобою звичайним золотом, яке я маю під рукою.
|
||||
windows.wndblacksmith$wndreforge.message=Добре, я можу перекувати два розпізнаних предмети одного типу, перетворивши їх в один кращої якості.
|
||||
windows.wndblacksmith$wndreforge.prompt=Перекувати предмет
|
||||
windows.wndblacksmith$wndreforge.reforge=Перекувати
|
||||
@@ -61,11 +61,11 @@ windows.wndgameinprogress.str=Сила
|
||||
windows.wndgameinprogress.health=Здоров'я
|
||||
windows.wndgameinprogress.gold=Золота зібрано
|
||||
windows.wndgameinprogress.depth=Макс. глибина
|
||||
windows.wndgameinprogress.dungeon_seed=Ключ генерації
|
||||
windows.wndgameinprogress.custom_seed=_Ключ гравця_
|
||||
windows.wndgameinprogress.daily_for=_Щоденна гра для_
|
||||
windows.wndgameinprogress.replay_for=_Повторна гра для_
|
||||
windows.wndgameinprogress.continue=Поновити
|
||||
windows.wndgameinprogress.dungeon_seed=Ключ підземелля
|
||||
windows.wndgameinprogress.custom_seed=_Особистий ключ_
|
||||
windows.wndgameinprogress.daily_for=_Дата забігу_
|
||||
windows.wndgameinprogress.replay_for=_Повтор забігу_
|
||||
windows.wndgameinprogress.continue=Далі
|
||||
windows.wndgameinprogress.erase=Видалити
|
||||
windows.wndgameinprogress.erase_warn_title=Ви впевнені, що хочете видалити це збереження?
|
||||
windows.wndgameinprogress.erase_warn_body=Увесь прогрес цієї гри буде втрачено
|
||||
@@ -81,10 +81,10 @@ windows.wndhero$statstab.str=Сила
|
||||
windows.wndhero$statstab.health=Здоров'я
|
||||
windows.wndhero$statstab.gold=Золота зібрано
|
||||
windows.wndhero$statstab.depth=Макс. глибина
|
||||
windows.wndhero$statstab.dungeon_seed=Ключ генерації
|
||||
windows.wndhero$statstab.custom_seed=_Ключ гравця_
|
||||
windows.wndhero$statstab.daily_for=_Щоденна гра для_
|
||||
windows.wndhero$statstab.replay_for=_Повторна гра для_
|
||||
windows.wndhero$statstab.dungeon_seed=Ключ підземелля
|
||||
windows.wndhero$statstab.custom_seed=_Особистий ключ_
|
||||
windows.wndhero$statstab.daily_for=_Дата забігу_
|
||||
windows.wndhero$statstab.replay_for=_Повтор забігу_
|
||||
|
||||
windows.wndheroinfo.talents=таланти
|
||||
windows.wndheroinfo.talents_msg=Герой отримує одне очко талантів за кожен здобутий рівень. Таланти вищого рангу з'являться після перемоги над другим босом.
|
||||
@@ -93,7 +93,7 @@ windows.wndheroinfo.subclasses_msg=Підклас може бути обрани
|
||||
windows.wndheroinfo.abilities=здібності обладунків
|
||||
windows.wndheroinfo.abilities_msg=Здібність для обладунку може бути обрана після перемоги над четвертим босом.
|
||||
|
||||
windows.wndimp.message=Так! Ти мій герой!\nЩодо твоєї винагороди. на жаль, я не маю при собі грошей, але в мене є дещо краще. Це мій фамільний перстень: мій дідусь колись зняв його з пальця мертвого паладина.
|
||||
windows.wndimp.message=Так! Ти мій герой!\nЩодо твоєї винагороди, на жаль, я не маю при собі золота, але в мене є дещо краще. Це мій фамільний перстень: мій дідусь колись зняв його з пальця мертвого паладина.
|
||||
windows.wndimp.reward=Взяти перстень
|
||||
|
||||
windows.wndinfocell.nothing=Тут немає нічого цікавого.
|
||||
@@ -113,8 +113,8 @@ windows.wndjournal$loretab.title=Документи
|
||||
|
||||
windows.wndkeybindings.controller_info=Лівий джойстик рухає вашого персонажа\nПравий джойстик керує екранним курсором
|
||||
windows.wndkeybindings.ttl_action=Дія
|
||||
windows.wndkeybindings.ttl_key1=Ключ 1
|
||||
windows.wndkeybindings.ttl_key2=Ключ 2
|
||||
windows.wndkeybindings.ttl_key1=Кнопка 1
|
||||
windows.wndkeybindings.ttl_key2=Кнопка 2
|
||||
windows.wndkeybindings.ttl_key3=Кнопка 3
|
||||
windows.wndkeybindings.default=Стандартні прив'язки
|
||||
windows.wndkeybindings.confirm=Підтвердити
|
||||
@@ -132,13 +132,13 @@ windows.wndkeybindings.examine=Оглянути
|
||||
windows.wndkeybindings.rest=Відпочинок
|
||||
windows.wndkeybindings.inventory=Інвентар
|
||||
windows.wndkeybindings.inventory_selector=Обрати інвентар
|
||||
windows.wndkeybindings.quickslot_selector=Обрати швидкі слоти
|
||||
windows.wndkeybindings.quickslot_1=Швидкий слот 1
|
||||
windows.wndkeybindings.quickslot_2=Швидкий слот 2
|
||||
windows.wndkeybindings.quickslot_3=Швидкий слот 3
|
||||
windows.wndkeybindings.quickslot_4=Швидкий слот 4
|
||||
windows.wndkeybindings.quickslot_5=Швидкий слот 5
|
||||
windows.wndkeybindings.quickslot_6=Швидкий слот 6
|
||||
windows.wndkeybindings.quickslot_selector=Обрати комірки
|
||||
windows.wndkeybindings.quickslot_1=Комірка 1
|
||||
windows.wndkeybindings.quickslot_2=Комірка 2
|
||||
windows.wndkeybindings.quickslot_3=Комірка 3
|
||||
windows.wndkeybindings.quickslot_4=Комірка 4
|
||||
windows.wndkeybindings.quickslot_5=Комірка 5
|
||||
windows.wndkeybindings.quickslot_6=Комірка 6
|
||||
windows.wndkeybindings.bag_1=Місткість 1
|
||||
windows.wndkeybindings.bag_2=Місткість 2
|
||||
windows.wndkeybindings.bag_3=Місткість 3
|
||||
@@ -176,7 +176,7 @@ windows.wndkeybindings$wndchangebinding.cancel=Скасувати
|
||||
windows.wndmonkabilities.title=оберіть здібність
|
||||
windows.wndmonkabilities.energycost=(%d енергії)
|
||||
|
||||
windows.wndquickbag.title=швидко використати предмет
|
||||
windows.wndquickbag.title=предмет швидкого використання
|
||||
|
||||
windows.wndranking.error=Не вдалося завантажити додаткову інформацію
|
||||
windows.wndranking.stats=Характеристики
|
||||
@@ -189,30 +189,30 @@ windows.wndranking$statstab.score=Рахунок
|
||||
windows.wndranking$statstab.str=Сила
|
||||
windows.wndranking$statstab.duration=Тривалість гри
|
||||
windows.wndranking$statstab.depth=Макс. глибина
|
||||
windows.wndranking$statstab.ascent=Найвищий підйом
|
||||
windows.wndranking$statstab.seed=Ключ генерації
|
||||
windows.wndranking$statstab.custom_seed=_Ключ гравця_
|
||||
windows.wndranking$statstab.daily_for=_Щоденна гра для_
|
||||
windows.wndranking$statstab.replay_for=_Повторна гра для_
|
||||
windows.wndranking$statstab.ascent=Найвище сходження
|
||||
windows.wndranking$statstab.seed=Ключ підземелля
|
||||
windows.wndranking$statstab.custom_seed=_Особистий ключ_
|
||||
windows.wndranking$statstab.daily_for=_Дата забігу_
|
||||
windows.wndranking$statstab.replay_for=_Повтор забігу_
|
||||
windows.wndranking$statstab.enemies=Ворогів вбито
|
||||
windows.wndranking$statstab.gold=Золота зібрано
|
||||
windows.wndranking$statstab.food=Їжі з'їдено
|
||||
windows.wndranking$statstab.alchemy=Предметів створено
|
||||
windows.wndranking$statstab.alchemy=Речей створено
|
||||
windows.wndranking$statstab.copy_seed=Скопіювати ключ
|
||||
windows.wndranking$statstab.copy_seed_desc=Чи бажаєте ви використати сід підземелля зі списку рекордів як користувацький сід для нової гри? _Зауважте, що ігри з користувацьким сідом не приносять відзнаки, не зараховуються як пройдені ігри та відображаються внизу сторінки рекордів._\n\nТакож зважайте на те, що якщо рекорд від старого проходження, то різні версії Shattered Pixel Dungeon можуть створювати різні підземелля, навіть якщо сід однаковий.
|
||||
windows.wndranking$statstab.copy_seed_copy=Використати цей сід
|
||||
windows.wndranking$statstab.copy_seed_desc=Бажаєте використати ключ підземелля зі списку рекордів як особистий ключ для нової гри? _Майте на увазі, ігри з особистим ключем не можуть здобувати відзнаки чи враховуватись як зіграні ігри, і відображатимуться в низу сторінки рекордів._\n\nПримітка: використовуючи старе проходження зі списку рекордів, залежно від версії, Shattered PD, можуть генеруватись різні підземелля, навіть якщо ключ генерації однаковий.
|
||||
windows.wndranking$statstab.copy_seed_copy=Використати цей ключ
|
||||
windows.wndranking$statstab.copy_seed_cancel=Скасувати
|
||||
|
||||
windows.wndresurrect.title=Відродження
|
||||
windows.wndresurrect.message=Коли ви гинете, ви відчуваєте, як ваш анкх направляє ваш дух назад в цей світ. Він дає вам ще один шанс підкорити підземелляі!\n\nВи можете взяти з собою дві речі, але інші залишаться там, де ви загинули. Які речі ви оберете?
|
||||
windows.wndresurrect.message=Пішовши з життя, ви відчуваєте, як ваш анкх направляє ваш дух назад до світу сього. Він дає вам ще один шанс підкорити підземелля!\n\nВи можете взяти з собою дві речі, але інші залишаться там, де ви загинули. Які предмети ви оберете?
|
||||
windows.wndresurrect.prompt=Оберіть предмет
|
||||
windows.wndresurrect.confirm=Зберегти ці речі
|
||||
|
||||
windows.wndsadghost.rat_title=ЧУМНИЙ ЩУР ПЕРЕМОЖЕНИЙ
|
||||
windows.wndsadghost.gnoll_title=ПІДСТУПНИЙ ГНОЛЛ ПЕРЕМОЖЕНИЙ
|
||||
windows.wndsadghost.gnoll_title=ПІДСТУПНИЙ ГНОЛ ПЕРЕМОЖЕНИЙ
|
||||
windows.wndsadghost.crab_title=ВЕЛЕТЕНСЬКИЙ КРАБ ПЕРЕМОЖЕНИЙ
|
||||
windows.wndsadghost.rat=Дякую, цей жахливий щур нарешті переможений, і я можу упокоїтись з миром... Які ж темні чари породили це мерзенне створіння...
|
||||
windows.wndsadghost.gnoll=Дякую, цей підступний гнолл нарешті переможений, і я можу упокоїтись з миром... Мабуть, темна магія дарувала йому настільки гострий розум...
|
||||
windows.wndsadghost.gnoll=Дякую, цей підступний гнол нарешті переможений, і я можу упокоїтись з миром... Мабуть, темна магія дарувала йому настільки гострий розум...
|
||||
windows.wndsadghost.crab=Дякую, цей велетенський краб нарешті переможений, і я можу упокоїтись з миром... Що за магія дала йому змогу жити так довго...
|
||||
windows.wndsadghost.give_item=Будь ласка, візьміть один із цих предметів, тепер вони мені вже не потрібні... Можливо, вони допоможуть вам у вашій подорожі ...\n\nІ ще... У цьому підземеллі я загубив предмет, який мені дуже дорогий... Якщо ви коли-небудь... знайдете мою... троянду......
|
||||
windows.wndsadghost.confirm=Підтвердити
|
||||
@@ -221,26 +221,26 @@ windows.wndsadghost.farewell=Прощавай, шукачу пригод!
|
||||
|
||||
windows.wndscorebreakdown.title=Розбір рахунку
|
||||
windows.wndscorebreakdown.progress_title=Прогрес
|
||||
windows.wndscorebreakdown.progress_desc=Надаються за макс. глибину і рівень героя.
|
||||
windows.wndscorebreakdown.progress_desc=Надається за макс. глибину і рівень героя.
|
||||
windows.wndscorebreakdown.treasure_title=Скарб
|
||||
windows.wndscorebreakdown.treasure_desc=Надаються за зібране золото і загальну ціну предметів в інвентарі.
|
||||
windows.wndscorebreakdown.treasure_desc_old=Надаються за зібране золото.
|
||||
windows.wndscorebreakdown.treasure_desc=Надається за зібране золото і загальну ціну предметів в інвентарі.
|
||||
windows.wndscorebreakdown.treasure_desc_old=Надається за зібране золото.
|
||||
windows.wndscorebreakdown.explore_title=Розвідка
|
||||
windows.wndscorebreakdown.explore_desc=Надаються за поверхи з усіма знайденими предметами, секретами і вирішеними головоломками.
|
||||
windows.wndscorebreakdown.explore_desc=Надається за поверхи з усіма знайденими предметами, секретами та вирішеними головоломками.
|
||||
windows.wndscorebreakdown.bosses_title=Боси
|
||||
windows.wndscorebreakdown.bosses_desc=На основі переможених босів, рахунок знижується, якщо стояти в атаках, яких можна уникнути, під час боїв з босами.
|
||||
windows.wndscorebreakdown.quests_title=Квести
|
||||
windows.wndscorebreakdown.quests_desc=Надаються за виконані квести.
|
||||
windows.wndscorebreakdown.bosses_desc=Надається за переможених босів, рахунок знижується, якщо стояти в атаках, яких можна уникнути, під час боїв з босом.
|
||||
windows.wndscorebreakdown.quests_title=Завдання
|
||||
windows.wndscorebreakdown.quests_desc=Надається за виконані завдання.
|
||||
windows.wndscorebreakdown.win_multiplier=Множник перемоги
|
||||
windows.wndscorebreakdown.challenge_multiplier=Множник випробувань
|
||||
windows.wndscorebreakdown.total=Загальний рахунок
|
||||
windows.wndscorebreakdown.old_score_desc=Ігри, розпочаті до версії v1.3, мають менше категорій підрахунку очок, але прогрес приблизно на ~50% більший, а ліміт скарбів вищий
|
||||
|
||||
windows.wndsettings$displaytab.title=Параметри екрана
|
||||
windows.wndsettings$displaytab.fullscreen=Повноекранний режим
|
||||
windows.wndsettings$displaytab.title=Екран
|
||||
windows.wndsettings$displaytab.fullscreen=На весь екран
|
||||
windows.wndsettings$displaytab.saver=Енергоощадження
|
||||
windows.wndsettings$displaytab.saver_desc=Режим енергоощадження зображує елементи гри у меншому розмірі та масштабує її під ваш екран.\n\nЦе зробить графіку менш чіткою і трохи збільшить розміри інтерфейсу, але також підвищить продуктивність та час роботи пристрою від батареї.\n\nВам може знадобитися перезапуск гри, щоб зміни набрати чинності.
|
||||
windows.wndsettings$displaytab.okay=Добре
|
||||
windows.wndsettings$displaytab.saver_desc=Режим енергоощадження зображує елементи гри у меншому розмірі та масштабує її під ваш екран.\n\nЦе зробить графіку менш чіткою і трохи збільшить розміри інтерфейсу, але також підвищить продуктивність та час роботи пристрою від батареї.\n\nВам може знадобитися перезапуск гри, щоб зміни набрали чинності.
|
||||
windows.wndsettings$displaytab.okay=Підтвердити
|
||||
windows.wndsettings$displaytab.cancel=Скасувати
|
||||
windows.wndsettings$displaytab.portrait=Змінити на портретну
|
||||
windows.wndsettings$displaytab.landscape=Змінити на альбомну
|
||||
@@ -253,51 +253,51 @@ windows.wndsettings$displaytab.low=0%
|
||||
windows.wndsettings$displaytab.high=100%
|
||||
windows.wndsettings$displaytab.camera_follow=Слідкування камери
|
||||
windows.wndsettings$displaytab.screenshake=Трясіння екрана
|
||||
windows.wndsettings$uitab.title=Параметри інтерфейсу
|
||||
windows.wndsettings$uitab.title=Інтерфейс
|
||||
windows.wndsettings$uitab.ui_mode=Режим інтерфейсу
|
||||
windows.wndsettings$uitab.scale=Розмір інтерфейсу
|
||||
windows.wndsettings$uitab.mobile=Мобл.
|
||||
windows.wndsettings$uitab.full=Повн.
|
||||
windows.wndsettings$uitab.toolbar_settings=Параметри панелі
|
||||
windows.wndsettings$uitab.toolbar_settings=Панель інструментів
|
||||
windows.wndsettings$uitab.mode=Режим панелі:
|
||||
windows.wndsettings$uitab.split=Порізно
|
||||
windows.wndsettings$uitab.group=Група
|
||||
windows.wndsettings$uitab.center=Центр
|
||||
windows.wndsettings$uitab.flip_toolbar=Відобразити панель
|
||||
windows.wndsettings$uitab.flip_indicators=Відобразити інфо
|
||||
windows.wndsettings$uitab.quickslot_swapper=Обмін швидких слотів
|
||||
windows.wndsettings$uitab.swapper_desc=Показує 3 швидких слота з кнопкою «обміну», якщо недостатньо місця для відображення всіх шести швидких слотів.
|
||||
windows.wndsettings$uitab.flip_toolbar=Віддзеркалити панель
|
||||
windows.wndsettings$uitab.flip_indicators=Віддзеркалити інфо-чат
|
||||
windows.wndsettings$uitab.quickslot_swapper=Обмін швидких комірок
|
||||
windows.wndsettings$uitab.swapper_desc=Показує 3 швидких комірки з кнопкою «обміну», якщо недостатньо місця для відображення всіх шести швидких комірок.
|
||||
windows.wndsettings$uitab.system_font=Системний шрифт
|
||||
windows.wndsettings$uitab.off=0%
|
||||
windows.wndsettings$uitab.high=100%
|
||||
windows.wndsettings$uitab.vibration=Вібрація
|
||||
windows.wndsettings$inputtab.title=Параметри введення
|
||||
windows.wndsettings$inputtab.title=Введення
|
||||
windows.wndsettings$inputtab.key_bindings=Прив'язка клавіш
|
||||
windows.wndsettings$inputtab.controller_bindings=Прив'язка клавіш контролера
|
||||
windows.wndsettings$inputtab.controller_sensitivity=Чутливість курсору контролера
|
||||
windows.wndsettings$inputtab.movement_sensitivity=Утримуйте, для зміни чутливості
|
||||
windows.wndsettings$inputtab.movement_sensitivity=Чутливість руху контролера
|
||||
windows.wndsettings$inputtab.off=0%
|
||||
windows.wndsettings$inputtab.high=100%
|
||||
windows.wndsettings$datatab.title=Параметри з'єднання
|
||||
windows.wndsettings$datatab.news=Перевірте новини
|
||||
windows.wndsettings$datatab.updates=Перевірте оновлення
|
||||
windows.wndsettings$datatab.title=З'єднання
|
||||
windows.wndsettings$datatab.news=Перевірка новин
|
||||
windows.wndsettings$datatab.updates=Перевірка оновлень
|
||||
windows.wndsettings$datatab.betas=Включити бета-оновлення
|
||||
windows.wndsettings$datatab.wifi=Перевіряти лише на Wi-Fi
|
||||
windows.wndsettings$audiotab.title=Параметри звуку
|
||||
windows.wndsettings$datatab.wifi=Перевіряти лише через Wi-Fi
|
||||
windows.wndsettings$audiotab.title=Відтворення звуку
|
||||
windows.wndsettings$audiotab.music_vol=Гучність музики
|
||||
windows.wndsettings$audiotab.music_mute=Вимкнути музику
|
||||
windows.wndsettings$audiotab.sfx_vol=Гучність ефектів
|
||||
windows.wndsettings$audiotab.sfx_mute=Вимкнути ефекти
|
||||
windows.wndsettings$audiotab.ignore_silent=Ігнорувати беззвучний режим
|
||||
windows.wndsettings$audiotab.music_bg=Відтворення музики у фоні
|
||||
windows.wndsettings$audiotab.music_bg=Відтворення у фоні
|
||||
windows.wndsettings$langstab.title=Обрати мову
|
||||
windows.wndsettings$langstab.completed=Цей переклад повністю завершений та рецензований.
|
||||
windows.wndsettings$langstab.unreviewed=__Цей переклад ще не рецензований._ Він може містити помилки.
|
||||
windows.wndsettings$langstab.unreviewed=_Цей переклад ще не рецензований._ Він може містити помилки.
|
||||
windows.wndsettings$langstab.unfinished=_Ця мова не була повністю перекладена._ Велика кількість тексту все ще може бути англійською мовою.
|
||||
windows.wndsettings$langstab.transifex=Всі переклади створено добровольцями за допомогою _Transifex._
|
||||
windows.wndsettings$langstab.credits=Команда
|
||||
windows.wndsettings$langstab.reviewers=Рецензенти
|
||||
windows.wndsettings$langstab.translators=Перекладачі
|
||||
windows.wndsettings$langstab.transifex=Всі переклади створені добровольцями за допомогою _Transifex._
|
||||
windows.wndsettings$langstab.credits=команда
|
||||
windows.wndsettings$langstab.reviewers=рецензенти
|
||||
windows.wndsettings$langstab.translators=перекладачі
|
||||
|
||||
windows.wndsupportprompt.title=Повідомлення від розробника
|
||||
windows.wndsupportprompt.intro=Доброго дня, сподіваюсь, що вам подобається Shattered Pixel Dungeon!
|
||||
@@ -309,7 +309,7 @@ windows.wndtradeitem.sell=Продати за %d золотих
|
||||
windows.wndtradeitem.sell_1=Продати 1 за %d золотих
|
||||
windows.wndtradeitem.sell_all=Продати всі за %d золотих
|
||||
|
||||
windows.wndwandmaker.dust=О, ти знайшов попіл! Не хвилюйся про привидів, я подолаю їх. Як я й обіцяв, ти можеш обрати один з моїх чарівних жезлів.
|
||||
windows.wndwandmaker.ember=О, ти знайшов жар! Я сподіваюсь, що вогняний елементаль на завдав тобі багато клопоту. Як я й обіцяв,ти можеш обрати один з моїх чарівних жезлів.
|
||||
windows.wndwandmaker.berry=О, я бачу, що ти знайшов ягоду! Я сподіваюсь, що Гнилофрукт не завдав тобі багато проблем. Як я й обіцяв, ти можеш обрати один з моїх чарівних жезлів.
|
||||
windows.wndwandmaker.farewell=Хай щастить тобі у поході,%s!
|
||||
windows.wndwandmaker.dust=О, ти знайшов попіл! Не хвилюйся про привидів, я подолаю їх. Як я й обіцяв, ти можеш обрати один з моїх чарівних паличок.
|
||||
windows.wndwandmaker.ember=О, ти знайшов жар! Я сподіваюсь, що вогняний елементаль не завдав тобі багато клопоту. Як я й обіцяв, ти можеш обрати один з моїх чарівних паличок.
|
||||
windows.wndwandmaker.berry=О, я бачу, що ти знайшов ягоду! Я сподіваюсь, що Гнилофрукт не завдав тобі багато проблем. Як я й обіцяв, ти можеш обрати один з моїх чарівних паличок.
|
||||
windows.wndwandmaker.farewell=Хай щастить тобі у поході, %s!
|
||||
|
||||
@@ -3,14 +3,14 @@ windows.wndblacksmith.pickaxe=_Cuốc (%d sự hỗ trợ):_ Chắc là nếu ng
|
||||
windows.wndblacksmith.reforge=_Rèn lại (%d sự hỗ trợ):_ Ta có thể rèn lại hai vật phẩm cùng loại đã nhận định thành một vật phẩm chất lượng cao hơn.
|
||||
windows.wndblacksmith.harden=_Làm rắn (%d sự hỗ trợ):_ Ta có thể làm rắn một món vũ khí hoặc bộ áo giáp đã được nhận định, để dễ giữ lại một phù phép hoặc kí tự hơn.
|
||||
windows.wndblacksmith.upgrade=_Nâng cấp (%d sự hỗ trợ):_ Nếu ngươi có một vật phẩm đã được nhận định dưới +3 thì ta có thể nâng cấp nó cho ngươi.
|
||||
windows.wndblacksmith.smith=_Smith (%d favor):_ I can try forging a weapon or armor for you from scratch. It'll be higher tier and probably upgraded, and you'll get some choice over what you get.
|
||||
windows.wndblacksmith.cashout=_Cash Out (%d favor):_ I can just give you some regular gold I've got lyin' around.
|
||||
windows.wndblacksmith$wndreforge.message=Okay, I can reforge two identified items of the same type and turn them into one of a better quality.
|
||||
windows.wndblacksmith.smith=_Rèn (%d sự hỗ trợ):_ Ta có thể thử tự tay rèn một món vũ khí hay bộ áo giáp cho ngươi. Nó sẽ có bậc cao hơn và chắc là được nâng cấp, và ngươi sẽ có vài sự lựa chọn về thứ mà ngươi nhận được.
|
||||
windows.wndblacksmith.cashout=_Đổi tiền (%d sự hỗ trợ):_ Thôi thì ta cho ngươi ít vàng thường ta để ở đây cũng được.
|
||||
windows.wndblacksmith$wndreforge.message=Được rồi, ta có thể rèn lại hai vật phẩm cũng loại đã nhận định và biến chúng thành một món chất lượng cao hơn.
|
||||
windows.wndblacksmith$wndreforge.prompt=Rèn lại một vật phẩm
|
||||
windows.wndblacksmith$wndreforge.reforge=Rèn lại chúng
|
||||
windows.wndblacksmith$hardenselector.prompt=Harden an item
|
||||
windows.wndblacksmith$hardenselector.prompt=Làm rắn một vật phẩm
|
||||
windows.wndblacksmith$upgradeselector.prompt=Nâng cấp một món đồ
|
||||
windows.wndblacksmith$wndsmith.prompt=Okay, here's what I can make. I've already got the forge fired up so choose quickly.
|
||||
windows.wndblacksmith$wndsmith.prompt=Được rồi, đây là những gì ta có thể làm. Ta đã lên lửa lò rèn rồi nên chọn nhanh lên.
|
||||
|
||||
windows.wndchallenges.title=Thử thách
|
||||
|
||||
|
||||
+10
-10
@@ -27,23 +27,23 @@ public enum Languages {
|
||||
ENGLISH("english", "", Status._COMPLETE_, null, null),
|
||||
CHINESE("中文", "zh", Status.UNREVIEWED, new String[]{"Chronie_Lynn_Iwa", "Jinkeloid(zdx00793)", "endlesssolitude"}, new String[]{"931451545", "Budding", "Fatir", "Fishbone", "Hcat", "HoofBumpBlurryface", "Horr_lski", "Lery", "Lyn_0401", "Lyx0527", "Ooooscar", "ShatteredFlameBlast", "SpaceAnchor", "Teller", "hmdzl001", "leo", "tempest102", "户方狸奴"}),
|
||||
KOREAN("한국어", "ko", Status.UNREVIEWED, new String[]{"Cocoa", "Flameblast12", "GameConqueror", "Korean2017"}, new String[]{"AFS", "N8fall", "WondarRabb1t", "chlrhwnstkd", "ddojin0115", "eeeei", "enjuxx", "hancyel", "linterpreteur", "lsiebnie", "sora0430"}),
|
||||
RUSSIAN("русский", "ru", Status._COMPLETE_, new String[]{"AprilRain(Vadzim Navumaû)", "ConsideredHamster", "Dominowood371", "Inevielle", "apxwn", "yarikonline"}, new String[]{"AttHawk46", "BlueberryShortcake", "CatGirlSasha", "Enwviun", "HerrGotlieb", "HoloTheWise", "Ilbko", "JleHuBbluKoT", "KirStaLong", "MrXantar", "Nikets", "Originalej0name", "Raymundo", "Shamahan", "Thomasg63", "XAutumn", "Ya6lo4ko", "dasfan123", "ifritdiezel", "kirusyaga", "long_live_the_9", "pancreper1", "perefrazz", "roman.yagodin", "tibby", "un_logic", "vivatimperia", "Вoвa"}),
|
||||
SPANISH("español", "es", Status._COMPLETE_, new String[]{"KeyKai", "Kiroto", "Kohru", "airman12", "grayscales"}, new String[]{"2001sergiobr", "AdventurerKilly", "Alesxanderk", "Bryan092", "CorvosUtopy", "D0n.Kak0", "Dewstend", "Dyrran", "Enddox", "Fervoreking", "Illyatwo2", "Fuwn", "JPCHZ", "LastCry", "Marquezo_577_284", "NAVI1237", "STKmonoqui", "Sh4rkill3r", "alfongad", "anauta", "benzarr410", "chepe567.jc", "ctrijueque", "damc0616", "desen90", "dhg121", "javifs", "jonismack1", "magmax", "rechebeltran", "tres.14159"}),
|
||||
RUSSIAN("русский", "ru", Status.UNFINISHED, new String[]{"AprilRain(Vadzim Navumaû)", "ConsideredHamster", "Dominowood371", "Inevielle", "apxwn", "yarikonline"}, new String[]{"AttHawk46", "BlueberryShortcake", "CatGirlSasha", "Enwviun", "HerrGotlieb", "HoloTheWise", "Ilbko", "JleHuBbluKoT", "KirStaLong", "MrXantar", "Nikets", "Originalej0name", "Raymundo", "Shamahan", "Thomasg63", "XAutumn", "Ya6lo4ko", "dasfan123", "ifritdiezel", "kirusyaga", "long_live_the_9", "pancreper1", "perefrazz", "roman.yagodin", "tibby", "un_logic", "vivatimperia", "Вoвa"}),
|
||||
SPANISH("español", "es", Status.UNREVIEWED, new String[]{"KeyKai", "Kiroto", "Kohru", "airman12", "grayscales"}, new String[]{"2001sergiobr", "AdventurerKilly", "Alesxanderk", "Bryan092", "CorvosUtopy", "D0n.Kak0", "Dewstend", "Dyrran", "Enddox", "Fervoreking", "Illyatwo2", "Fuwn", "JPCHZ", "LastCry", "Marquezo_577_284", "NAVI1237", "STKmonoqui", "Sh4rkill3r", "alfongad", "anauta", "benzarr410", "chepe567.jc", "ctrijueque", "damc0616", "desen90", "dhg121", "javifs", "jonismack1", "magmax", "rechebeltran", "tres.14159"}),
|
||||
GERMAN("deutsch", "de", Status.UNREVIEWED, new String[]{"Dallukas", "KrystalCroft", "Wuzzy", "Zap0", "apxwn", "bernhardreiter", "davedude"}, new String[]{"2711chrissi", "Abracadabra", "Ceeee", "DarkPixel", "EmilKevinManuel", "ErichME", "Faquarl", "LenzB", "MacMoff", "Micksha", "Niseko", "Ordoviz", "Sarius", "Shtynow", "SirEddi", "Sorpl3x", "SurmanPP", "SwissQ", "ThunfischGott", "Timo_S", "Topicranger", "azrdev", "carrageen", "dome.scheidler", "galactictrans", "gekko303", "jeinzi", "johannes.schobel", "karoshi42", "koryphea", "luciocarreras", "mklr", "niemand", "oragothen", "spixi", "unbekannterTyp", "wunst"}),
|
||||
FRENCH("français", "fr", Status.UNREVIEWED, new String[]{"Emether", "TheKappaDuWeb", "Weende_Bellet", "Xalofar", "canc42", "kultissim", "minikrob"}, new String[]{"3raven", "Alsydis", "Axce", "Az_zahr", "Bastien72", "Basttee", "Coco_EC", "Dekadisk", "Draal", "Eragem", "Karnot", "Lama", "Le_Valla", "Louson", "Lucasgstar", "Martin.Bellet", "Neopolitan", "NoGi", "Nyrnx", "Pandaman516", "Petit_Chat", "RomTheMareep", "RunningColours", "Soeiz", "SpeagleZNT", "Teddywestside", "Tronche2Cake", "VRad", "Ygdrazil", "_nim_", "adamch", "adeb", "antoine9298", "clexanis", "eloiseflo", "go11um", "hydrasho", "jan.", "jazzzz", "levilbatard", "linterpreteur", "luffah", "maeltur70", "marmous", "mcbaba29000", "mluzarreta", "panopano", "solthaar", "speagle", "typhr80", "vavavoum", "whereisfelix", "willi3725", "zM_"}),
|
||||
PORTUGUESE("português", "pt", Status._COMPLETE_, new String[]{"NicholasPainek", "TDF2001", "matheus208"}, new String[]{"14NGiestas", "Aetheryll", "Andrew_px1", "Arthur_Mastriaga", "Bigode935", "Bionic64", "Chacal.Ex", "ChainedFreaK", "Derik", "DredgenVale", "ElefanteFome", "Helen0903", "JST", "Kotaroo05", "MadHorus", "Maria_João", "MarkusCoisa", "Matie", "OtávioMoraes", "PingasOwner", "Piraldo", "Sr.BaconDelicioso", "Tete_Teli", "Tio_P_(Krampus)", "Zukkine", "ancientorange", "danypr23", "denis.gnl", "efverick", "gBiazon", "ismael.henriques12", "juniorsilve33", "mfcord", "nattlegal", "owenreilly", "rafazago", "renan408", "try31"}),
|
||||
POLISH("polski", "pl", Status.UNREVIEWED, new String[]{"Deksippos", "MrKukurykpl", "ProPolishGamer", "chronon", "kuadziw", "szymex73"}, new String[]{"Akmetari", "AntiTime", "Boguc", "Chasseur", "Ciechu", "Darden", "DarkKnightComes", "GRan0000", "I256I", "KarixDaii", "KrnąbrnyOlaf", "Lufix", "MJedi", "MrCommander", "Odiihinia", "Ostsee0912", "Peperos", "RolsoN", "Scharnvirk", "Tangens", "VasteelXolotl", "Voyteq", "Wiiiiiii", "bogumilg", "bvader95", "dusakus", "elchudy", "jajkoswinka", "michaub", "ozziezombie", "szczoteczka22", "taki1", "transportowiec96"}),
|
||||
ITALIAN("italiano", "it", Status._COMPLETE_, new String[]{"MottledElm", "NeoAugustus", "bizzolino", "funnydwarf", "inkubo87"}, new String[]{"4est", "Danelix", "DaniMare", "Danzl", "Eriliken", "Esse78", "Guiller124", "IoannesMaria", "LN_90", "Mat323", "Mister64", "Noostale", "PicchiSeba", "Tugamer89", "andreafaffo", "andrearubbino00", "cantarini", "carinellialessandro31", "dmytro.tokayev", "mattiuw", "max1234ita", "nessunluogo", "righi.a", "umby000", "valerio.bozzolan"}),
|
||||
PORTUGUESE("português", "pt", Status.UNFINISHED, new String[]{"NicholasPainek", "TDF2001", "matheus208"}, new String[]{"14NGiestas", "Aetheryll", "Andrew_px1", "Arthur_Mastriaga", "Bigode935", "Bionic64", "Chacal.Ex", "ChainedFreaK", "Derik", "DredgenVale", "ElefanteFome", "Helen0903", "JST", "Kotaroo05", "MadHorus", "Maria_João", "MarkusCoisa", "Matie", "OtávioMoraes", "PingasOwner", "Piraldo", "Sr.BaconDelicioso", "Tete_Teli", "Tio_P_(Krampus)", "Zukkine", "ancientorange", "danypr23", "denis.gnl", "efverick", "gBiazon", "ismael.henriques12", "juniorsilve33", "mfcord", "nattlegal", "owenreilly", "rafazago", "renan408", "try31"}),
|
||||
POLISH("polski", "pl", Status.UNFINISHED, new String[]{"Deksippos", "MrKukurykpl", "ProPolishGamer", "chronon", "kuadziw", "szymex73"}, new String[]{"Akmetari", "AntiTime", "Boguc", "Chasseur", "Ciechu", "Darden", "DarkKnightComes", "GRan0000", "I256I", "KarixDaii", "KrnąbrnyOlaf", "Lufix", "MJedi", "MrCommander", "Odiihinia", "Ostsee0912", "Peperos", "RolsoN", "Scharnvirk", "Tangens", "VasteelXolotl", "Voyteq", "Wiiiiiii", "bogumilg", "bvader95", "dusakus", "elchudy", "jajkoswinka", "michaub", "ozziezombie", "szczoteczka22", "taki1", "transportowiec96"}),
|
||||
ITALIAN("italiano", "it", Status.UNREVIEWED, new String[]{"MottledElm", "NeoAugustus", "bizzolino", "funnydwarf", "inkubo87"}, new String[]{"4est", "Danelix", "DaniMare", "Danzl", "Eriliken", "Esse78", "Guiller124", "IoannesMaria", "LN_90", "Mat323", "Mister64", "Noostale", "PicchiSeba", "Tugamer89", "andreafaffo", "andrearubbino00", "cantarini", "carinellialessandro31", "dmytro.tokayev", "mattiuw", "max1234ita", "nessunluogo", "righi.a", "umby000", "valerio.bozzolan"}),
|
||||
TURKISH("türkçe", "tr", Status.UNREVIEWED, new String[]{"LokiofMillenium", "T3kin5iZ", "emrebnk", "gorkem_yılmaz"}, new String[]{"AGORAAA", "AchernarPrime", "AcuriousPotato", "MuratEfeYilmaz", "Mustafa.10", "OzanAlkan", "TR_Muhittin", "Talha_0_0", "ahmetbakicakir", "akkaya.mustafa", "alikeremozfidan", "alpekin98", "denizakalin", "eraysall402", "erdemozdemir98", "hasantahsin160", "immortalsamuraicn", "kayikyaki", "melezorus34", "mitux", "mustafadoslu", "ryuga", "yasirckr85", "yukete"}),
|
||||
JAPANESE("日本語", "ja", Status.UNFINISHED, new String[]{"daingewuvzeevisiddfddd", "oz51199"}, new String[]{"Gosamaru", "NickZhrbin", "Otogiri", "Siraore_Rou", "amama", "grassedge", "kiyofumimanabe", "librada", "mocklike", "tomofumikitano"}),
|
||||
UKRANIAN("українська", "uk", Status.UNREVIEWED, new String[]{"Oster", "Snikewin"}, new String[]{"AlexFenixUA", "Dotsent", "Lyttym", "Mops", "Sadsaltan1", "TarasUA", "TheGuyBill", "Tomfire", "Volkov", "ZverWolf", "_bor_", "alexfenixva", "ddmaster3463", "filalex77", "holuydadko", "ingvarfed", "iu0v1", "lezzen", "myshokoleksander05", "oliolioxinfree", "qweez", "romanokurg", "so1der", "sterenkevicsasa", "vlisivka", "yukete", "zhawty", "Мальвочка"}),
|
||||
JAPANESE("日本語", "ja", Status.UNREVIEWED, new String[]{"daingewuvzeevisiddfddd", "oz51199"}, new String[]{"Gosamaru", "NickZhrbin", "Otogiri", "Siraore_Rou", "amama", "grassedge", "kiyofumimanabe", "librada", "mocklike", "tomofumikitano"}),
|
||||
UKRANIAN("українська", "uk", Status.UNFINISHED, new String[]{"Oster", "Snikewin"}, new String[]{"AlexFenixUA", "Dotsent", "Lyttym", "Mops", "Sadsaltan1", "TarasUA", "TheGuyBill", "Tomfire", "Volkov", "ZverWolf", "_bor_", "alexfenixva", "ddmaster3463", "filalex77", "holuydadko", "ingvarfed", "iu0v1", "lezzen", "myshokoleksander05", "oliolioxinfree", "qweez", "romanokurg", "so1der", "sterenkevicsasa", "vlisivka", "yukete", "zhawty", "Мальвочка"}),
|
||||
CZECH("čeština", "cs", Status.UNREVIEWED, new String[]{"ObisMike", "novotnyvaclav"}, new String[]{"16cnovotny", "AshenShugar", "Autony", "Block_Vader", "Buba237", "Nerdiniel", "JStrange", "RealBrofessor", "Thorn_123", "chuckjirka", "emteckos2", "kristanka"}),
|
||||
INDONESIAN("indonésien","in", Status.UNFINISHED, new String[]{"rakapratama"}, new String[]{"An_Ironstone", "INDRA_SYAHPUTRA", "Izulhaaq", "PineFirebloom", "QiuQiuQi", "Taka31", "ZakyM313", "ZangieF347", "aachunemiku", "atmorojo", "di9526985", "esprogarap", "hatsunnimiku", "icebearwand", "kirimaja", "nicoalvito", "oolek", "wisnugafur"}),
|
||||
DUTCH("nederlands", "nl", Status.UNFINISHED, new String[]{"AlbertBrand"}, new String[]{"AvanLieshout", "Blokheck011", "Frankwert", "Gehenna", "Mvharen", "Valco", "ZephyrZodiac", "link200023", "rmw", "th3f4llenh0rr0r"}),
|
||||
HUNGARIAN("magyar", "hu", Status._COMPLETE_, new String[]{"dorheim", "szalaik"}, new String[]{"Csanevox", "Navetelen", "acszoltan111", "clarovani", "dhialub", "nanometer", "nardomaa", "savarall", "summoner001", "szemetvodor"}),
|
||||
VIETNAMESE("tiếng việt","vi", Status._COMPLETE_, new String[]{"Chuseko", "The_Hood", "nguyenanhkhoapythus"}, new String[]{"BlueSheepAlgodoo", "Phuc2401", "Teh_boi", "Threyja", "Toluu", "bruhwut", "buicongminh_t63", "deadlevel13", "h4ndy_c4ndy", "hniV", "khangxyz3g", "ngolamaz3", "nkhhu", "vdgiapp", "vtvinh24"}),
|
||||
HUNGARIAN("magyar", "hu", Status.UNFINISHED, new String[]{"dorheim", "szalaik"}, new String[]{"Csanevox", "Navetelen", "acszoltan111", "clarovani", "dhialub", "nanometer", "nardomaa", "savarall", "summoner001", "szemetvodor"}),
|
||||
VIETNAMESE("tiếng việt","vi", Status.UNREVIEWED, new String[]{"Chuseko", "The_Hood", "nguyenanhkhoapythus"}, new String[]{"BlueSheepAlgodoo", "Phuc2401", "Teh_boi", "Threyja", "Toluu", "bruhwut", "buicongminh_t63", "deadlevel13", "h4ndy_c4ndy", "hniV", "khangxyz3g", "ngolamaz3", "nkhhu", "vdgiapp", "vtvinh24"}),
|
||||
//FINNISH("suomi", "fi", Status.UNFINISHED, new String[]{"TenguKnight"}, new String[]{"Allugaattori10", "Dakkus", "Jaskas123", "MailBoxGod", "Oftox", "Sautari", "Tikkari"} ),
|
||||
GREEK("ελληνικά", "el", Status._COMPLETE_, new String[]{"Aeonius", "Saxy"}, new String[]{"DU_Clouds", "VasKyr", "YiorgosH", "fr3sh", "stefboi", "toumbo", "val.exe"}),
|
||||
GREEK("ελληνικά", "el", Status.UNREVIEWED, new String[]{"Aeonius", "Saxy"}, new String[]{"DU_Clouds", "VasKyr", "YiorgosH", "fr3sh", "stefboi", "toumbo", "val.exe"}),
|
||||
BELARUSIAN("беларуская","be", Status.UNREVIEWED, new String[]{"AprilRain(Vadzim Navumaû)"}, new String[]{"4ebotar"});
|
||||
//CATALAN("català", "ca", Status.UNFINISHED, new String[]{"Illyatwo2"}, new String[]{"Elosy", "n1ngu"})
|
||||
//GALICIAN("galego", "gl", Status.UNFINISHED, new String[]{"xecarballido"}, null),
|
||||
|
||||
+2
-3
@@ -201,9 +201,8 @@ public class WelcomeScene extends PixelScene {
|
||||
message += "\n" + Messages.get(this, "patch_translations");
|
||||
|
||||
}
|
||||
message = "Greetings beta testers, welcome to an early look at everything else coming in v2.2.0!\n\n" +
|
||||
"The blacksmith quest has unfortunately been a bit delayed, so I've decided to release some early beta versions of v2.2.0 so people can play with all of the other changes that are done.\n\n" +
|
||||
"Hopefully the new quest can come online in the coming weeks, but in the meantime I hope you enjoy this update's other changes.";
|
||||
message = "Greetings alpha testers, the new quest is finally online!\n\n" +
|
||||
"There is currently only one variant, but I expect to get more working over the next few weeks. The exact mechanics and visuals are still a bit of a work in progress, so please let me know what you think!";
|
||||
} else {
|
||||
message = Messages.get(this, "what_msg");
|
||||
}
|
||||
|
||||
+29
-59
@@ -76,14 +76,37 @@ public class v2_X_Changes {
|
||||
|
||||
public static void add_v2_2_Changes( ArrayList<ChangeInfo> changeInfos ) {
|
||||
|
||||
ChangeInfo changes = new ChangeInfo("v2.2-BETA-0.1", true, "");
|
||||
ChangeInfo changes = new ChangeInfo("v2.2-BETA", true, "");
|
||||
changes.hardlight(Window.TITLE_COLOR);
|
||||
changeInfos.add(changes);
|
||||
|
||||
changes = new ChangeInfo("", false, null);
|
||||
changes = new ChangeInfo("ALPHA-1.0", false, null);
|
||||
changes.hardlight(Window.TITLE_COLOR);
|
||||
changeInfos.add(changes);
|
||||
|
||||
changes.addButton( new ChangeButton(Icons.SHPX.get(), "BETA To-Do",
|
||||
"v2.2.0's big quest overhaul is partially complete at the moment.\n\n" +
|
||||
"In addition to bugfixes and balance/mechanics tweaks, I expect to get more variants for the new quest online in the coming weeks."));
|
||||
|
||||
changes.addButton(new ChangeButton(new Image(Assets.Environment.TILES_CAVES, 192, 64, 16, 16), "Caves Quest Rework Pt.1!",
|
||||
"_The first of three variants for the new quest is now active!_\n\n" +
|
||||
"This quest variant places the hero in a cave sub-region full of fragile crystals and tougher crystalline enemies. Watch your step, as some enemies will only attack you once disturbed...\n\n" +
|
||||
"The new quest scoring system and rewards are also available, so make sure to get lots of gold if you want some of the new loot!\n\n" +
|
||||
"_While the quest and rewards are fully playable, there's definitely still some refinement needed. Please let me know what you think!_"));
|
||||
|
||||
changes.addButton(new ChangeButton(new Image(Assets.Sprites.SPINNER, 144, 0, 16, 16), Messages.get(ChangesScene.class, "bugfixes"),
|
||||
"Fixed the following bugs:\n" +
|
||||
"_Caused by BETA:_\n" +
|
||||
"_-_ Various rare crash & freeze bugs\n" +
|
||||
"_-_ Sacrificial fire unintentionally working with allies\n" +
|
||||
"_-_ Various minor music hiccups\n" +
|
||||
"\n" +
|
||||
"_Existing Prior to BETA:_\n" +
|
||||
"_-_ Crashes caused by text input windows for controller users\n" +
|
||||
"_-_ Cases where default keybindings could override custom ones\n" +
|
||||
"_-_ Horn of Plenty occasionally having the wrong visuals for its charge state\n" +
|
||||
"_-_ Physical empower buff incorrectly stacking in specific cases"));
|
||||
|
||||
changes = new ChangeInfo("BETA-0.5", false, null);
|
||||
changes.hardlight(Window.TITLE_COLOR);
|
||||
changeInfos.add(changes);
|
||||
@@ -98,6 +121,7 @@ public class v2_X_Changes {
|
||||
"_-_ Wand of living earth not healing earthen guardian when aimed at it\n" +
|
||||
"\n" +
|
||||
"_Existing Prior to BETA:_\n" +
|
||||
"_-_ Exploit where multiplicity curse could be used to skip some of Dwarf King's second phase\n" +
|
||||
"_-_ Damage caused to Yog's fists not correctly adding time to boss regen limit\n" +
|
||||
"_-_ Mimics not dropping loot when they are killed via chasm while hiding\n" +
|
||||
"_-_ Trap effects from reclaim trap spell not scaling with ascension challenge\n" +
|
||||
@@ -105,53 +129,6 @@ public class v2_X_Changes {
|
||||
"_-_ Tengu very rarely throwing bombs ontop of each other\n" +
|
||||
"_-_ Various minor textual issues"));
|
||||
|
||||
changes = new ChangeInfo("BETA-0.4", false, null);
|
||||
changes.hardlight(Window.TITLE_COLOR);
|
||||
changeInfos.add(changes);
|
||||
|
||||
changes.addButton(new ChangeButton(Icons.get(Icons.PREFS), Messages.get(ChangesScene.class, "misc"),
|
||||
"Based on some early beta feedback I'm walking back the change I made to _scrolls of transmutation_ and have opted instead to include the exotic swapping functionality for potions/scrolls in the item's description. Frankly I'm quite surprised by how many people used this functionality, I had assumed that it was largely unknown, especially given that is is often impractical compared to using alchemy directly.\n\n" +
|
||||
"I've also made a small buff to the new _sneak_ ability, it now has 1 more tile of range and occurs instantly. I'd like to wait for analytics numbers before making any more changes to it though.\n\n" +
|
||||
"Lastly, the sad ghost now tries to avoid staying on items or the level exit while wandering."));
|
||||
|
||||
changes.addButton(new ChangeButton(new Image(Assets.Sprites.SPINNER, 144, 0, 16, 16), Messages.get(ChangesScene.class, "bugfixes"),
|
||||
"Fixed the following bugs:\n" +
|
||||
"_Caused by BETA:_\n" +
|
||||
"_-_ Multiplicity curse triggering much more often than intended\n" +
|
||||
"_-_ Wraiths from corpse dust not spawning if the player has reduced vision\n" +
|
||||
"_-_ Tense dwarven city track playing in the prison, instead of the tense prison track\n" +
|
||||
"_-_ Scrolls of remove curse being consumed at a higher rate than intended\n" +
|
||||
"_-_ Tense sewers track rarely playing when it shouldn't\n" +
|
||||
"_-_ Scrolls of transmutation being usable on themselves\n" +
|
||||
"_-_ Some spells still being consumed if the game is closed while they are not actually used yet\n" +
|
||||
"_-_ Flare vfx appearing on top of characters instead of behind them\n" +
|
||||
"\n" +
|
||||
"_Existing Prior to BETA:_\n" +
|
||||
"_-_ Various minor textual errors"));
|
||||
|
||||
changes = new ChangeInfo("BETA-0.2 & 0.3", false, null);
|
||||
changes.hardlight(Window.TITLE_COLOR);
|
||||
changeInfos.add(changes);
|
||||
|
||||
changes.addButton(new ChangeButton(Icons.get(Icons.PREFS), Messages.get(ChangesScene.class, "misc"),
|
||||
"_-_ Updated Translations"));
|
||||
|
||||
changes.addButton(new ChangeButton(new Image(Assets.Sprites.SPINNER, 144, 0, 16, 16), Messages.get(ChangesScene.class, "bugfixes"),
|
||||
"Fixed the following bugs:\n" +
|
||||
"_Caused by BETA:_\n" +
|
||||
"_-_ Uncommon random crashes caused by some new graphics code\n" +
|
||||
"_-_ Crashes when talking to blacksmith in runs started before the beta\n" +
|
||||
"_-_ Duplication bugs with stones of intuition\n" +
|
||||
"_-_ Prison visuals not appearing in runs started before the beta\n" +
|
||||
"_-_ New music not playing correctly during elemental embers quest\n" +
|
||||
"_-_ Some exotic potions not triggering new tier-2 potion talents\n" +
|
||||
"_-_ New crystal path rooms needing to be cleared in certain ways for 100% exploration score\n" +
|
||||
"_-_ Visual errors in chasm warning window\n" +
|
||||
"_-_ A few minor textual errors\n" +
|
||||
"\n" +
|
||||
"_Existing Prior to BETA:_\n" +
|
||||
"_-_ Exploit where multiplicity curse could be used to skip some of Dwarf King's second phase"));
|
||||
|
||||
changes = new ChangeInfo(Messages.get(ChangesScene.class, "new"), false, null);
|
||||
changes.hardlight(Window.TITLE_COLOR);
|
||||
changeInfos.add(changes);
|
||||
@@ -162,12 +139,8 @@ public class v2_X_Changes {
|
||||
"Players on iOS 9 and 10 will be able to continue playing Shattered Pixel Dungeon v2.2, and can check the news section for information on future versions."));
|
||||
}
|
||||
|
||||
changes.addButton( new ChangeButton(Icons.SHPX.get(), "BETA To-Do",
|
||||
"v2.2.0's big quest overhaul is partially complete internally, but is currently disabled.\n\n" +
|
||||
"My current plan is to steadily release the new quest to early testers as I finish up each environment in sequence, in addition to any other fixes needed for v2.2.0. v2.2.0 is otherwise content-complete. The first new environment will be released with BETA-1.0."));
|
||||
|
||||
changes.addButton( new ChangeButton(new ItemSprite(ItemSpriteSheet.PICKAXE), "New Blacksmith Quest!",
|
||||
"_Note that the new quest is currently incomplete, and so is disabled. The old quest, with the old rewards, is still active. Expect the new quest to be turned on with at least 1 of its environments complete in BETA-1.0_\n" +
|
||||
"_Note that the new quest is currently partially complete, only one of the three environments is enabled._\n" +
|
||||
"\n" +
|
||||
"_Shattered Pixel Dungeon's blacksmith quest has been completely redone!_\n" +
|
||||
"\n" +
|
||||
@@ -236,11 +209,8 @@ public class v2_X_Changes {
|
||||
"_-_ Bosses from the sad ghost's quest now tend to wander toward the hero\n" +
|
||||
"_-_ Crystal path rooms have been redesigned to give the player more choice over the items they get\n" +
|
||||
"_-_ Increased the value of lower-exp enemies in sacrifice rooms. This is most noticeable in early floors, especially when sacrificing rats.\n" +
|
||||
"_-_ Added a new Language: Belarusian!\n" +
|
||||
"\n" +
|
||||
"_Items:_\n" +
|
||||
"_-_ Equipping two of the same ring now shows their combined effect in their descriptions\n" +
|
||||
"_-_ Scroll of Transmutation no longer swaps between exotic and regular for potions and scrolls",
|
||||
"_-_ Added a new Language: Belarusian!",
|
||||
|
||||
"_UI/VFX:_\n" +
|
||||
"_-_ There is now a Google Play achievements button in the badges screen, if Google Play Games is enabled\n" +
|
||||
@@ -290,7 +260,7 @@ public class v2_X_Changes {
|
||||
changes.addButton( new ChangeButton(new ItemSprite(ItemSpriteSheet.DIRK), "Weapon Ability Buffs",
|
||||
"Weapon abilities are overall in a much better place now, but there are still a couple that need a boost:\n" +
|
||||
"\n" +
|
||||
"_- Sneak_ ability (Dagger, Dirk, and Assassin's blade) reworked. Now lets the Duelist blink for 5/4/3 tiles of distance and grants 1 turn of invisibility, instead of granting 10/8/6 turns of invisibility.\n" +
|
||||
"_- Sneak_ ability (Dagger, Dirk, and Assassin's blade) reworked. Now lets the Duelist instantly blink for 6/5/4 tiles of distance and grants 1 turn of invisibility, instead of granting 10/8/6 turns of invisibility.\n" +
|
||||
"\n" +
|
||||
"_- Harvest_ ability (Sickle and War Scythe) bleeding amount increased to 110%/90% of damage, from 100%/80% of damage.\n" +
|
||||
"\n" +
|
||||
|
||||
Reference in New Issue
Block a user