v0.3.1b: updated some method usage for consistency with the GDX version
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@@ -52,7 +52,7 @@ public class PitfallTrap extends Trap {
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}
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heap.sprite.kill();
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GameScene.discard(heap);
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Dungeon.level.heaps.delete( pos );
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Dungeon.level.heaps.remove( pos );
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}
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Char ch = Actor.findChar( pos );
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