v0.3.4: fixed a minor layout bug in rankings scene

This commit is contained in:
Evan Debenham
2016-01-31 17:57:00 -05:00
committed by Evan Debenham
parent 7c1cea602b
commit e1cb5ca0ea
@@ -20,18 +20,11 @@
*/ */
package com.shatteredpixel.shatteredpixeldungeon.scenes; package com.shatteredpixel.shatteredpixeldungeon.scenes;
import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
import com.watabou.noosa.BitmapText;
import com.watabou.noosa.Camera;
import com.watabou.noosa.Image;
import com.watabou.noosa.RenderedText;
import com.watabou.noosa.RenderedTextMultiline;
import com.watabou.noosa.audio.Music;
import com.watabou.noosa.ui.Button;
import com.shatteredpixel.shatteredpixeldungeon.Assets; import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.shatteredpixel.shatteredpixeldungeon.ShatteredPixelDungeon;
import com.shatteredpixel.shatteredpixeldungeon.Rankings; import com.shatteredpixel.shatteredpixeldungeon.Rankings;
import com.shatteredpixel.shatteredpixeldungeon.ShatteredPixelDungeon;
import com.shatteredpixel.shatteredpixeldungeon.effects.Flare; import com.shatteredpixel.shatteredpixeldungeon.effects.Flare;
import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSprite; import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSprite;
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet; import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
import com.shatteredpixel.shatteredpixeldungeon.ui.Archs; import com.shatteredpixel.shatteredpixeldungeon.ui.Archs;
@@ -40,6 +33,13 @@ import com.shatteredpixel.shatteredpixeldungeon.ui.Icons;
import com.shatteredpixel.shatteredpixeldungeon.ui.Window; import com.shatteredpixel.shatteredpixeldungeon.ui.Window;
import com.shatteredpixel.shatteredpixeldungeon.windows.WndError; import com.shatteredpixel.shatteredpixeldungeon.windows.WndError;
import com.shatteredpixel.shatteredpixeldungeon.windows.WndRanking; import com.shatteredpixel.shatteredpixeldungeon.windows.WndRanking;
import com.watabou.noosa.BitmapText;
import com.watabou.noosa.Camera;
import com.watabou.noosa.Image;
import com.watabou.noosa.RenderedText;
import com.watabou.noosa.RenderedTextMultiline;
import com.watabou.noosa.audio.Music;
import com.watabou.noosa.ui.Button;
import com.watabou.utils.GameMath; import com.watabou.utils.GameMath;
public class RankingsScene extends PixelScene { public class RankingsScene extends PixelScene {
@@ -277,7 +277,7 @@ public class RankingsScene extends PixelScene {
depth.x = steps.x + (steps.width - depth.width()) / 2; depth.x = steps.x + (steps.width - depth.width()) / 2;
depth.y = steps.y + (steps.height - depth.height()) / 2 + 1; depth.y = steps.y + (steps.height - depth.height()) / 2 + 1;
desc.maxWidth((int)(steps.x - desc.left())); desc.maxWidth((int)(steps.x - (shield.x + shield.width + GAP)));
desc.setPos(shield.x + shield.width + GAP, shield.y + (shield.height - desc.height()) / 2 + 1); desc.setPos(shield.x + shield.width + GAP, shield.y + (shield.height - desc.height()) / 2 + 1);
} }