v2.3.0: added long-press for quickslot functionality to inventory pane
This commit is contained in:
@@ -40,6 +40,7 @@ import com.shatteredpixel.shatteredpixeldungeon.scenes.PixelScene;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.sprites.CharSprite;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.windows.WndBag;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.windows.WndInfoItem;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.windows.WndUseItem;
|
||||
import com.watabou.gltextures.TextureCache;
|
||||
import com.watabou.input.GameAction;
|
||||
@@ -531,6 +532,20 @@ public class InventoryPane extends Component {
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
protected boolean onLongClick() {
|
||||
if (selector == null && item.defaultAction() != null) {
|
||||
QuickSlotButton.set( item );
|
||||
return true;
|
||||
} else if (selector != null) {
|
||||
GameScene.centerNextWndOnInvPane();
|
||||
GameScene.show(new WndInfoItem(item));
|
||||
return true;
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void onMiddleClick() {
|
||||
if (lastBag != item && !lastBag.contains(item) && !item.isEquipped(Dungeon.hero)){
|
||||
|
||||
Reference in New Issue
Block a user