v0.3.2a: refactored how level-generated visuals work, more flexible and resolves bugs
This commit is contained in:
committed by
Evan Debenham
parent
b5176de721
commit
e2a57a0e31
@@ -23,7 +23,7 @@ package com.shatteredpixel.shatteredpixeldungeon.levels;
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import com.shatteredpixel.shatteredpixeldungeon.levels.traps.ToxicTrap;
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import com.shatteredpixel.shatteredpixeldungeon.levels.traps.Trap;
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import com.watabou.noosa.Camera;
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import com.watabou.noosa.Scene;
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import com.watabou.noosa.Group;
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import com.watabou.noosa.audio.Sample;
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import com.shatteredpixel.shatteredpixeldungeon.Assets;
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import com.shatteredpixel.shatteredpixeldungeon.Bones;
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@@ -305,9 +305,11 @@ public class CavesBossLevel extends Level {
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return super.tileDesc( tile );
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}
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}
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@Override
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public void addVisuals( Scene scene ) {
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CavesLevel.addVisuals( this, scene );
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public Group addVisuals() {
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super.addVisuals();
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CavesLevel.addCavesVisuals(this, visuals);
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return visuals;
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}
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}
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