v0.3.2a: refactored how level-generated visuals work, more flexible and resolves bugs
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committed by
Evan Debenham
parent
b5176de721
commit
e2a57a0e31
@@ -27,7 +27,7 @@ import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.npcs.Imp;
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import com.shatteredpixel.shatteredpixeldungeon.items.Heap;
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import com.shatteredpixel.shatteredpixeldungeon.items.Item;
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import com.shatteredpixel.shatteredpixeldungeon.levels.Room.Type;
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import com.watabou.noosa.Scene;
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import com.watabou.noosa.Group;
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import com.watabou.utils.Graph;
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import com.watabou.utils.Random;
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@@ -217,10 +217,11 @@ public class LastShopLevel extends RegularLevel {
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protected boolean[] grass() {
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return Patch.generate( 0.30f, 3 );
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}
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@Override
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public void addVisuals( Scene scene ) {
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super.addVisuals( scene );
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CityLevel.addVisuals( this, scene );
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public Group addVisuals( ) {
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super.addVisuals();
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CityLevel.addCityVisuals(this, visuals);
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return visuals;
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}
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}
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