v0.3.2a: refactored how level-generated visuals work, more flexible and resolves bugs
This commit is contained in:
committed by
Evan Debenham
parent
b5176de721
commit
e2a57a0e31
@@ -30,7 +30,7 @@ import com.shatteredpixel.shatteredpixeldungeon.items.Heap;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.items.Item;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.levels.Room.Type;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
|
||||
import com.watabou.noosa.Scene;
|
||||
import com.watabou.noosa.Group;
|
||||
import com.watabou.utils.Bundle;
|
||||
import com.watabou.utils.Graph;
|
||||
import com.watabou.utils.Random;
|
||||
@@ -203,11 +203,12 @@ public class SewerBossLevel extends RegularLevel {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void addVisuals( Scene scene ) {
|
||||
SewerLevel.addVisuals( this, scene );
|
||||
public Group addVisuals() {
|
||||
super.addVisuals();
|
||||
SewerLevel.addSewerVisuals(this, visuals);
|
||||
return visuals;
|
||||
}
|
||||
|
||||
|
||||
|
||||
@Override
|
||||
protected void createMobs() {
|
||||
Mob mob = Bestiary.mob( Dungeon.depth );
|
||||
|
||||
Reference in New Issue
Block a user