Merging 1.7.5 Source: scenes changes

This commit is contained in:
Evan Debenham
2015-02-05 01:25:24 -05:00
parent a2670f2a36
commit e2ee042c38
10 changed files with 291 additions and 182 deletions
@@ -119,48 +119,6 @@ public class InterlevelScene extends PixelScene {
Generator.reset();
Sample.INSTANCE.load(
Assets.SND_OPEN,
Assets.SND_UNLOCK,
Assets.SND_ITEM,
Assets.SND_DEWDROP,
Assets.SND_HIT,
Assets.SND_MISS,
Assets.SND_STEP,
Assets.SND_WATER,
Assets.SND_DESCEND,
Assets.SND_EAT,
Assets.SND_READ,
Assets.SND_LULLABY,
Assets.SND_DRINK,
Assets.SND_SHATTER,
Assets.SND_ZAP,
Assets.SND_LIGHTNING,
Assets.SND_LEVELUP,
Assets.SND_DEATH,
Assets.SND_CHALLENGE,
Assets.SND_CURSED,
Assets.SND_EVOKE,
Assets.SND_TRAP,
Assets.SND_TOMB,
Assets.SND_ALERT,
Assets.SND_MELD,
Assets.SND_BOSS,
Assets.SND_BLAST,
Assets.SND_PLANT,
Assets.SND_RAY,
Assets.SND_BEACON,
Assets.SND_TELEPORT,
Assets.SND_CHARMS,
Assets.SND_MASTERY,
Assets.SND_PUFF,
Assets.SND_ROCKS,
Assets.SND_BURNING,
Assets.SND_FALLING,
Assets.SND_GHOST,
Assets.SND_SECRET,
Assets.SND_BONES );
switch (mode) {
case DESCEND:
descend();
@@ -366,7 +324,7 @@ public class InterlevelScene extends PixelScene {
if (Dungeon.level.locked) {
Dungeon.hero.resurrect( Dungeon.depth );
Dungeon.depth--;
Level level = Dungeon.newLevel(/* true */);
Level level = Dungeon.newLevel();
Dungeon.switchLevel( level, level.entrance );
} else {
Dungeon.hero.resurrect( -1 );
@@ -376,5 +334,6 @@ public class InterlevelScene extends PixelScene {
@Override
protected void onBackPressed() {
//Do nothing
}
}