Merging 1.7.5 Source: scenes changes

This commit is contained in:
Evan Debenham
2015-02-05 01:25:24 -05:00
parent a2670f2a36
commit e2ee042c38
10 changed files with 291 additions and 182 deletions
@@ -46,10 +46,18 @@ import com.watabou.utils.Point;
import com.watabou.utils.Random;
public class SurfaceScene extends PixelScene {
private static final int WIDTH = 80;
private static final int HEIGHT = 112;
private static final int FRAME_WIDTH = 88;
private static final int FRAME_HEIGHT = 125;
private static final int FRAME_MARGIN_TOP = 9;
private static final int FRAME_MARGIN_X = 4;
private static final int BUTTON_HEIGHT = 20;
private static final int SKY_WIDTH = 80;
private static final int SKY_HEIGHT = 112;
private static final int NSTARS = 100;
private static final int NCLOUDS = 5;
@@ -71,12 +79,12 @@ public class SurfaceScene extends PixelScene {
archs.reversed = true;
archs.setSize( w, h );
add( archs );
float vx = align( (w - WIDTH) / 2 );
float vy = align( (h - HEIGHT) / 2 );
float vx = align( (w - SKY_WIDTH) / 2 );
float vy = align( (h - SKY_HEIGHT - BUTTON_HEIGHT) / 2 );
Point s = Camera.main.cameraToScreen( vx, vy );
viewport = new Camera( s.x, s.y, WIDTH, HEIGHT, defaultZoom );
viewport = new Camera( s.x, s.y, SKY_WIDTH, SKY_HEIGHT, defaultZoom );
Camera.add( viewport );
Group window = new Group();
@@ -86,21 +94,21 @@ public class SurfaceScene extends PixelScene {
boolean dayTime = Calendar.getInstance().get(Calendar.HOUR_OF_DAY) >= 7;
Sky sky = new Sky( dayTime );
sky.scale.set( WIDTH, HEIGHT );
sky.scale.set( SKY_WIDTH, SKY_HEIGHT );
window.add( sky );
if (!dayTime) {
for (int i=0; i < NSTARS; i++) {
float size = Random.Float();
ColorBlock star = new ColorBlock( size, size, 0xFFFFFFFF );
star.x = Random.Float( WIDTH ) - size / 2;
star.y = Random.Float( HEIGHT ) - size / 2;
star.am = size * (1 - star.y / HEIGHT);
star.x = Random.Float( SKY_WIDTH ) - size / 2;
star.y = Random.Float( SKY_HEIGHT ) - size / 2;
star.am = size * (1 - star.y / SKY_HEIGHT);
window.add( star );
}
}
float range = HEIGHT * 2 / 3;
float range = SKY_HEIGHT * 2 / 3;
for (int i=0; i < NCLOUDS; i++) {
Cloud cloud = new Cloud( (NCLOUDS - 1 - i) * (range / NCLOUDS) + Random.Float( range / NCLOUDS ), dayTime );
window.add( cloud );
@@ -109,7 +117,7 @@ public class SurfaceScene extends PixelScene {
int nPatches = (int)(sky.width() / GrassPatch.WIDTH + 1);
for (int i=0; i < nPatches * 4; i++) {
GrassPatch patch = new GrassPatch( (i - 0.75f) * GrassPatch.WIDTH / 4, HEIGHT + 1, dayTime );
GrassPatch patch = new GrassPatch( (i - 0.75f) * GrassPatch.WIDTH / 4, SKY_HEIGHT + 1, dayTime );
patch.brightness( dayTime ? 0.7f : 0.4f );
window.add( patch );
}
@@ -117,21 +125,16 @@ public class SurfaceScene extends PixelScene {
Avatar a = new Avatar( Dungeon.hero.heroClass );
// Removing semitransparent contour
a.am = 2; a.aa = -1;
a.x = PixelScene.align( (WIDTH - a.width) / 2 );
a.y = HEIGHT - a.height + 1;
a.x = PixelScene.align( (SKY_WIDTH - a.width) / 2 );
a.y = SKY_HEIGHT - a.height;
window.add( a );
final Pet pet = new Pet();
pet.rm = pet.gm = pet.bm = 1.2f;
pet.x = WIDTH / 2 + 2;
pet.y = HEIGHT - pet.height;
pet.x = SKY_WIDTH / 2 + 2;
pet.y = SKY_HEIGHT - pet.height;
window.add( pet );
if (dayTime) {
a.brightness( 1.2f );
pet.brightness( 1.2f );
}
window.add( new TouchArea( sky ) {
protected void onClick( Touch touch ) {
pet.jump();
@@ -139,27 +142,32 @@ public class SurfaceScene extends PixelScene {
} );
for (int i=0; i < nPatches; i++) {
GrassPatch patch = new GrassPatch( (i - 0.5f) * GrassPatch.WIDTH, HEIGHT, dayTime );
GrassPatch patch = new GrassPatch( (i - 0.5f) * GrassPatch.WIDTH, SKY_HEIGHT, dayTime );
patch.brightness( dayTime ? 1.0f : 0.8f );
window.add( patch );
}
Image frame = new Image( Assets.SURFACE );
if (!dayTime) {
frame.frame( 0, 0, FRAME_WIDTH, FRAME_HEIGHT );
frame.x = vx - FRAME_MARGIN_X;
frame.y = vy - FRAME_MARGIN_TOP;
add( frame );
if (dayTime) {
a.brightness( 1.2f );
pet.brightness( 1.2f );
} else {
frame.hardlight( 0xDDEEFF );
}
frame.frame( 0, 0, 88, 125 );
frame.x = vx - 4;
frame.y = vy - 9;
add( frame );
RedButton gameOver = new RedButton( "Game Over" ) {
protected void onClick() {
Game.switchScene( TitleScene.class );
}
};
gameOver.setSize( WIDTH - 10, 20 );
gameOver.setPos( 5 + frame.x + 4, frame.y + frame.height + 4 );
gameOver.setSize( SKY_WIDTH - FRAME_MARGIN_X * 2, BUTTON_HEIGHT );
gameOver.setPos( frame.x + FRAME_MARGIN_X * 2, frame.y + frame.height + 4 );
add( gameOver );
Badges.validateHappyEnd();
@@ -269,9 +277,9 @@ public class SurfaceScene extends PixelScene {
lastIndex = index;
this.y = y;
scale.set( 1 - y / HEIGHT );
x = Random.Float( WIDTH + width() ) - width();
scale.set( 1 - y / SKY_HEIGHT );
x = Random.Float( SKY_WIDTH + width() ) - width();
speed.x = scale.x * (dayTime ? +8 : -8);
if (dayTime) {
@@ -285,10 +293,10 @@ public class SurfaceScene extends PixelScene {
@Override
public void update() {
super.update();
if (speed.x > 0 && x > WIDTH) {
if (speed.x > 0 && x > SKY_WIDTH) {
x = -width();
} else if (speed.x < 0 && x < -width()) {
x = WIDTH;
x = SKY_WIDTH;
}
}
}