v0.6.0: improved fade in an out effects on title scene
This commit is contained in:
@@ -83,7 +83,8 @@ public class TitleScene extends PixelScene {
|
|||||||
@Override
|
@Override
|
||||||
public void update() {
|
public void update() {
|
||||||
super.update();
|
super.update();
|
||||||
am = (float)Math.sin( -(time += Game.elapsed) );
|
am = Math.max(0f, (float)Math.sin( time += Game.elapsed ));
|
||||||
|
if (time >= 1.5f*Math.PI) time = 0;
|
||||||
}
|
}
|
||||||
@Override
|
@Override
|
||||||
public void draw() {
|
public void draw() {
|
||||||
|
|||||||
+2
-1
@@ -79,7 +79,8 @@ public class WelcomeScene extends PixelScene {
|
|||||||
@Override
|
@Override
|
||||||
public void update() {
|
public void update() {
|
||||||
super.update();
|
super.update();
|
||||||
am = (float)Math.sin( -(time += Game.elapsed) );
|
am = Math.max(0f, (float)Math.sin( time += Game.elapsed ));
|
||||||
|
if (time >= 1.5f*Math.PI) time = 0;
|
||||||
}
|
}
|
||||||
@Override
|
@Override
|
||||||
public void draw() {
|
public void draw() {
|
||||||
|
|||||||
Reference in New Issue
Block a user