v0.2.3e: reworked night mode into a level feeling

This commit is contained in:
Evan Debenham
2015-01-20 16:49:55 -05:00
parent 66db278940
commit e4d0017137
5 changed files with 23 additions and 13 deletions
@@ -382,7 +382,7 @@ public abstract class Mob extends Char {
Badges.validateMonstersSlain();
Statistics.qualifiedForNoKilling = false;
if (Dungeon.nightMode) {
if (Dungeon.level.feeling == Feeling.DARK) {
Statistics.nightHunt++;
} else {
Statistics.nightHunt = 0;