v0.2.3e: reworked night mode into a level feeling
This commit is contained in:
@@ -382,7 +382,7 @@ public abstract class Mob extends Char {
|
||||
Badges.validateMonstersSlain();
|
||||
Statistics.qualifiedForNoKilling = false;
|
||||
|
||||
if (Dungeon.nightMode) {
|
||||
if (Dungeon.level.feeling == Feeling.DARK) {
|
||||
Statistics.nightHunt++;
|
||||
} else {
|
||||
Statistics.nightHunt = 0;
|
||||
|
||||
Reference in New Issue
Block a user