v0.2.3e: reworked night mode into a level feeling
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@@ -73,11 +73,11 @@ public class GameScene extends PixelScene {
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private static final String TXT_WELCOME = "Welcome to the level %d of Pixel Dungeon!";
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private static final String TXT_WELCOME_BACK = "Welcome back to the level %d of Pixel Dungeon!";
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private static final String TXT_NIGHT_MODE = "Be cautious, since the dungeon is even more dangerous at night!";
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private static final String TXT_CHASM = "Your steps echo across the dungeon.";
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private static final String TXT_WATER = "You hear water splashing around you.";
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private static final String TXT_GRASS = "The smell of vegetation is thick in the air.";
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private static final String TXT_DARK = "You can hear enemies moving in the darkness...";
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private static final String TXT_SECRETS = "The atmosphere hints that this floor hides many secrets.";
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static GameScene scene;
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@@ -240,16 +240,16 @@ public class GameScene extends PixelScene {
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case GRASS:
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GLog.w( TXT_GRASS );
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break;
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case DARK:
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GLog.w( TXT_DARK );
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break;
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default:
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}
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if (Dungeon.level instanceof RegularLevel &&
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((RegularLevel)Dungeon.level).secretDoors > Random.IntRange( 3, 4 )) {
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GLog.w( TXT_SECRETS );
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}
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if (Dungeon.nightMode && !Dungeon.bossLevel()) {
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GLog.w( TXT_NIGHT_MODE );
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}
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busy = new BusyIndicator();
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busy.camera = uiCamera;
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busy.x = 1;
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