v0.2.3e: reworked night mode into a level feeling
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@@ -18,6 +18,7 @@
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package com.shatteredpixel.shatteredpixeldungeon.scenes;
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import java.nio.FloatBuffer;
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import java.util.Calendar;
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import com.watabou.gltextures.Gradient;
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import com.watabou.gltextures.SmartTexture;
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@@ -82,7 +83,7 @@ public class SurfaceScene extends PixelScene {
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window.camera = viewport;
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add( window );
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boolean dayTime = !Dungeon.nightMode;
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boolean dayTime = Calendar.getInstance().get(Calendar.HOUR_OF_DAY) >= 7;
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Sky sky = new Sky( dayTime );
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sky.scale.set( WIDTH, HEIGHT );
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