v0.2.3d: further tweaks, now actually fixes blacksmith bug
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@@ -148,7 +148,8 @@ public abstract class RegularLevel extends Level {
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//sorry warden, no lucky sungrass or blandfruit seeds for you!
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specials.remove( Room.Type.GARDEN );
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}
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assignRoomType();
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if (!assignRoomType())
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return false;
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paint();
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paintWater();
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@@ -178,7 +179,7 @@ public abstract class RegularLevel extends Level {
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return true;
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}
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protected void assignRoomType() {
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protected boolean assignRoomType() {
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int specialRooms = 0;
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@@ -266,6 +267,8 @@ public abstract class RegularLevel extends Level {
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count++;
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}
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}
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return true;
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}
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protected void paintWater() {
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