v0.2.3e: added backend support for multiple quickslots (needs testing!)
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@@ -28,6 +28,7 @@ import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.PixelScene;
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import com.shatteredpixel.shatteredpixeldungeon.windows.WndBag;
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//TODO: add proper multi-quickslot functionality.
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public class QuickSlot extends Button implements WndBag.Listener {
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private static final String TXT_SELECT_ITEM = "Select an item for the quickslot";
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@@ -126,20 +127,7 @@ public class QuickSlot extends Button implements WndBag.Listener {
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@SuppressWarnings("unchecked")
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private static Item select() {
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if (Dungeon.quickslot instanceof Item) {
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return (Item)Dungeon.quickslot;
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} else if (Dungeon.quickslot != null) {
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Item item = Dungeon.hero.belongings.getItem( (Class<? extends Item>)Dungeon.quickslot );
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return item != null ? item : Item.virtual( (Class<? extends Item>)Dungeon.quickslot );
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} else {
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return null;
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}
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return Dungeon.hero.belongings.quickslot.getItem(0);
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}
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public static Item getItem(){
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@@ -150,7 +138,7 @@ public class QuickSlot extends Button implements WndBag.Listener {
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@Override
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public void onSelect( Item item ) {
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if (item != null) {
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Dungeon.quickslot = item.stackable ? item.getClass() : item;
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Dungeon.hero.belongings.quickslot.setSlot( 0 , item );
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refresh();
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}
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}
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