v0.9.3: implemented the shockwave ability
This commit is contained in:
@@ -333,11 +333,14 @@ actors.buffs.wellfed.desc=You feel quite satisfied and full.\n\nWhile well fed,
|
||||
###hero
|
||||
|
||||
##abilities
|
||||
actors.hero.abilities.armorability.self_target=You can't target yourself!
|
||||
actors.hero.abilities.armorability.prompt=Choose a target
|
||||
|
||||
actors.hero.abilities.warrior.heroicleap.name=heroic leap
|
||||
actors.hero.abilities.warrior.heroicleap.desc=The Warrior performs a heroic leap towards a targeted location, slamming down to stun all neighbouring enemies. Consumes 35 charge.
|
||||
actors.hero.abilities.warrior.heroicleap.prompt=Choose direction to leap
|
||||
actors.hero.abilities.warrior.warrior2.name=???
|
||||
actors.hero.abilities.warrior.warrior2.desc=I haven't decided on this ability yet.
|
||||
actors.hero.abilities.warrior.shockwave.name=shockwave
|
||||
actors.hero.abilities.warrior.shockwave.desc=The Warrior slams the ground and releases a shockwave in a conical AOE. Enemies caught in the shockwave are damaged and crippled. Comsumes 35 energy.
|
||||
actors.hero.abilities.warrior.warrior3.name=???
|
||||
actors.hero.abilities.warrior.warrior3.desc=I haven't decided on this ability yet.
|
||||
actors.hero.abilities.mage.moltenearth.name=molten earth
|
||||
@@ -470,12 +473,12 @@ actors.hero.talent.double_jump.desc=_+1:_ If the Warrior performs a second leap
|
||||
actors.hero.talent.heroic_leap_4.title=TODO NAME
|
||||
actors.hero.talent.heroic_leap_4.desc=_+1:_ \n\n_+2:_ \n\n_+3:_ \n\n_+4:_
|
||||
|
||||
actors.hero.talent.warrior_2_1.title=TODO NAME
|
||||
actors.hero.talent.warrior_2_1.desc=TODO DESC
|
||||
actors.hero.talent.warrior_2_2.title=TODO NAME
|
||||
actors.hero.talent.warrior_2_2.desc=TODO DESC
|
||||
actors.hero.talent.warrior_2_3.title=TODO NAME
|
||||
actors.hero.talent.warrior_2_3.desc=TODO DESC
|
||||
actors.hero.talent.expanding_wave.title=expanding wave
|
||||
actors.hero.talent.expanding_wave.desc=_+1:_ Shockwave's range is increased to _6 tiles_ from 5, and its width is increased to _75 degrees_ from 60.\n\n_+2:_ Shockwave's range is increased to _7 tiles_ from 5, and its width is increased to _90 degrees_ from 60.\n\n_+3:_ Shockwave's range is increased to _8 tiles_ from 5, and its width is increased to _105 degrees_ from 60.\n\n_+4:_ Shockwave's range is increased to _9 tiles_ from 5, and its width is increased to _120 degrees_ from 60.
|
||||
actors.hero.talent.striking_wave.title=striking wave
|
||||
actors.hero.talent.striking_wave.desc=_+1:_ Damage from shockwave has a _25% chance_ to also trigger on-hit effects like enchantments and combo.\n\n_+2:_ Damage from shockwave has a _50% chance_ to also trigger on-hit effects like enchantments and combo.\n\n_+3:_ Damage from shockwave has a _75% chance_ to also trigger on-hit effects like enchantments and combo.\n\n_+4:_ Shockwave has a _100% chance_ to also trigger on-hit effects like enchantments and combo.
|
||||
actors.hero.talent.shock_force.title=shock force
|
||||
actors.hero.talent.shock_force.desc=_+1:_ Shockwave deals _20% more damage_ and has a _25% chance_ to stun instead of cripple.\n\n_+2:_ Shockwave deals _50% more damage_ and has a _50% chance_ to stun instead of cripple.\n\n_+3:_ Shockwave deals _60% more damage_ and has a _75% chance_ to stun instead of cripple.\n\n_+4:_ Shockwave deals _80% more damage_ and has a _100% chance_ to stun instead of cripple.
|
||||
actors.hero.talent.warrior_2_4.title=TODO NAME
|
||||
actors.hero.talent.warrior_2_4.desc=TODO DESC
|
||||
|
||||
|
||||
Reference in New Issue
Block a user