v0.3.5: big consistency pass on how items handle execution

This commit is contained in:
Evan Debenham
2016-04-19 19:34:08 -04:00
parent a571dc7f02
commit e715e147ff
36 changed files with 163 additions and 151 deletions
@@ -24,10 +24,9 @@ import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
import com.shatteredpixel.shatteredpixeldungeon.effects.CellEmitter;
import com.shatteredpixel.shatteredpixeldungeon.effects.Speck;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.MeleeWeapon;
import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSprite.Glowing;
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
import com.watabou.noosa.audio.Sample;
import com.watabou.utils.Bundle;
@@ -69,6 +68,9 @@ public class Ankh extends Item {
@Override
public void execute( final Hero hero, String action ) {
super.execute( hero, action );
if (action.equals( AC_BLESS )) {
DewVial vial = hero.belongings.getItem(DewVial.class);
@@ -84,12 +86,7 @@ public class Ankh extends Item {
CellEmitter.get(hero.pos).start(Speck.factory(Speck.LIGHT), 0.2f, 3);
hero.sprite.operate( hero.pos );
}
} else {
super.execute( hero, action );
}
}
@Override