v0.3.5: big consistency pass on how items handle execution
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@@ -42,13 +42,14 @@ public class BrokenSeal extends Item {
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@Override
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public void execute(Hero hero, String action) {
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super.execute(hero, action);
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if (action.equals(AC_AFFIX)){
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curItem = this;
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GameScene.selectItem(armorSelector, WndBag.Mode.ARMOR, Messages.get(this, "prompt"));
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} else if (action.equals(AC_INFO)) {
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GameScene.show(new WndItem(null, this, true));
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} else {
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super.execute(hero, action);
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}
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}
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