v0.3.5: big consistency pass on how items handle execution
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@@ -25,7 +25,6 @@ import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
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import com.shatteredpixel.shatteredpixeldungeon.effects.Enchanting;
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import com.shatteredpixel.shatteredpixeldungeon.effects.particles.PurpleParticle;
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import com.shatteredpixel.shatteredpixeldungeon.items.armor.Armor;
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import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.MeleeWeapon;
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import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
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@@ -58,15 +57,14 @@ public class Stylus extends Item {
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@Override
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public void execute( Hero hero, String action ) {
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super.execute( hero, action );
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if (action.equals(AC_INSCRIBE)) {
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curUser = hero;
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GameScene.selectItem( itemSelector, WndBag.Mode.ARMOR, Messages.get(this, "prompt") );
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} else {
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super.execute( hero, action );
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}
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}
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