v0.3.5: big consistency pass on how items handle execution

This commit is contained in:
Evan Debenham
2016-04-19 19:34:08 -04:00
parent a571dc7f02
commit e715e147ff
36 changed files with 163 additions and 151 deletions
@@ -20,14 +20,14 @@
*/
package com.shatteredpixel.shatteredpixeldungeon.items;
import java.util.ArrayList;
import com.watabou.noosa.particles.Emitter;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Light;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
import com.shatteredpixel.shatteredpixeldungeon.effects.particles.FlameParticle;
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
import com.watabou.noosa.particles.Emitter;
import java.util.ArrayList;
public class Torch extends Item {
@@ -52,6 +52,8 @@ public class Torch extends Item {
@Override
public void execute( Hero hero, String action ) {
super.execute( hero, action );
if (action.equals( AC_LIGHT )) {
@@ -66,10 +68,6 @@ public class Torch extends Item {
Emitter emitter = hero.sprite.centerEmitter();
emitter.start( FlameParticle.FACTORY, 0.2f, 3 );
} else {
super.execute( hero, action );
}
}