v0.3.5: big consistency pass on how items handle execution

This commit is contained in:
Evan Debenham
2016-04-19 19:34:08 -04:00
parent a571dc7f02
commit e715e147ff
36 changed files with 163 additions and 151 deletions
@@ -74,8 +74,11 @@ public class SandalsOfNature extends Artifact {
@Override
public void execute( Hero hero, String action ) {
super.execute(hero, action);
if (action.equals(AC_FEED)){
GameScene.selectItem(itemSelector, mode, Messages.get(this, "prompt"));
} else if (action.equals(AC_ROOT) && level() > 0){
if (!isEquipped( hero )) GLog.i( Messages.get(Artifact.class, "need_to_equip") );