v0.3.5: big consistency pass on how items handle execution
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@@ -74,8 +74,11 @@ public class SandalsOfNature extends Artifact {
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@Override
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public void execute( Hero hero, String action ) {
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super.execute(hero, action);
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if (action.equals(AC_FEED)){
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GameScene.selectItem(itemSelector, mode, Messages.get(this, "prompt"));
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} else if (action.equals(AC_ROOT) && level() > 0){
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if (!isEquipped( hero )) GLog.i( Messages.get(Artifact.class, "need_to_equip") );
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