V0.2.0: Fixed a bug with the item sprite sheet and hard-coded values(ooh, another PC-classes tweak)

This commit is contained in:
Evan Debenham
2014-08-31 03:42:31 -04:00
parent 9034325963
commit e731f6f71d
2 changed files with 15 additions and 8 deletions
@@ -132,6 +132,8 @@ public class Dungeon {
public static boolean[] visible = new boolean[Level.LENGTH];
public static boolean nightMode;
public static int version;
public static void init() {
@@ -400,7 +402,7 @@ public class Dungeon {
try {
Bundle bundle = new Bundle();
bundle.put( VERSION, Game.version );
bundle.put( VERSION, Game.versionCode );
bundle.put( HERO, hero );
bundle.put( GOLD, gold );
bundle.put( DEPTH, depth );
@@ -556,8 +558,7 @@ public class Dungeon {
quickslot = null;
}
@SuppressWarnings("unused")
String version = bundle.getString( VERSION );
version = bundle.getInt( VERSION );
hero = null;
hero = (Hero)bundle.get( HERO );