v3.0.0: renamed & adjusted icons for some talents for better consistency
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@@ -556,12 +556,12 @@ actors.hero.spells.clericspell.prompt=Choose a target
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actors.hero.spells.clericspell.no_target=There is no target there.
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actors.hero.spells.clericspell.charge_cost=Charge cost: %d
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actors.hero.spells.detectcurse.name=detect curse
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actors.hero.spells.detectcurse.prompt=choose an item
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actors.hero.spells.detectcurse.cursed=You sense malevolent magic lurking within this item.
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actors.hero.spells.detectcurse.uncursed=This item is free of malevolent magic.
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actors.hero.spells.detectcurse.short_desc=identifies whether an item is cursed or not.
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actors.hero.spells.detectcurse.desc=The Cleric focuses their senses on an item and determines whether it is cursed or not without having to equip it.
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actors.hero.spells.holyintuition.name=holy intuition
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actors.hero.spells.holyintuition.prompt=choose an item
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actors.hero.spells.holyintuition.cursed=You sense malevolent magic lurking within this item.
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actors.hero.spells.holyintuition.uncursed=This item is free of malevolent magic.
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actors.hero.spells.holyintuition.short_desc=identifies whether an item is cursed or not.
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actors.hero.spells.holyintuition.desc=The Cleric focuses their senses on an item and determines whether it is cursed or not without having to equip it.
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actors.hero.spells.divinesense.name=divine sense
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actors.hero.spells.divinesense.short_desc=Gain temporary mind vision in a wide range.
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@@ -602,11 +602,11 @@ actors.hero.spells.radiance.name=radiance
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actors.hero.spells.radiance.short_desc=Illuminates and briefly stuns visible enemies.
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actors.hero.spells.radiance.desc=The Priest erupts in holy light, stunning all visible enemies for 2 turns and illuminating them as if they were hit by Guiding Light. Radiance will also cause the Priest to glow for 100 turns if the current floor is dark.
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actors.hero.spells.recallglyph.name=recall glyph
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actors.hero.spells.recallglyph.short_desc=Repeats a recently used stone or scroll.
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actors.hero.spells.recallglyph.desc=The Cleric uses holy magic to replicate and re-cast the effect of a magical glyph found on a runestone or scroll they used in the last %s turns.\n\nRecall Glyph cannot be used to replicate scrolls of upgrade. This spell's charge cost varies based on which item was used recently: 2 for a runestone, 3 for a scroll, 4 for an exotic scroll. This charge cost is also doubled when replicating a scroll of transmutation, or alchemy items that must be crafted using transmutation or upgrade.
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actors.hero.spells.recallglyph$usedglyphtracker.name=recently used glyph
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actors.hero.spells.recallglyph$usedglyphtracker.desc=The Cleric has recently used an item that works with the recall glyph spell. The Cleric can cast the spell to repeat the item's effect.\n\nItem Used: %1$s.\n\nTurns Remaining: %2$s.
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actors.hero.spells.recallinscription.name=recall inscription
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actors.hero.spells.recallinscription.short_desc=Repeats a recently used runestone or scroll.
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actors.hero.spells.recallinscription.desc=The Cleric uses holy magic to re-cast the effect of a magical rune found on a runestone or scroll they used in the last %s turns.\n\nRecall Inscription cannot be used to replicate scrolls of upgrade. This spell's charge cost varies based on which item was used recently: 2 for a runestone, 3 for a scroll, 4 for an exotic scroll. This charge cost is also doubled when replicating a scroll of transmutation, or alchemy items that must be crafted using transmutation or upgrade.
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actors.hero.spells.recallinscription$useditemtracker.name=recently used rune
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actors.hero.spells.recallinscription$useditemtracker.desc=The Cleric has recently used an item that works with the inscribed recall spell. The Cleric can cast the spell to repeat the item's effect.\n\nItem Used: %1$s.\n\nTurns Remaining: %2$s.
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actors.hero.spells.shieldoflight.name=shield of light
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actors.hero.spells.shieldoflight.short_desc=Grants temporary armor against a target.
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@@ -1057,8 +1057,8 @@ actors.hero.talent.counter_ability.desc=_+1:_ If the Duelist uses a weapon abili
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#cleric
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actors.hero.talent.satiated_spells.title=Satiated Spells
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actors.hero.talent.satiated_spells.desc=_+1:_ Eating food causes the Cleric to gain _3 shielding_ the next time they cast a spell.\n\n_+2:_ Eating food causes the Cleric to gain _5 shielding_ the next time they cast a spell.
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actors.hero.talent.detect_curse.title=detect curse
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actors.hero.talent.detect_curse.desc=_+1:_ The Cleric can cast _Detect Curse,_ a spell that reveals whether an item is cursed at the cost of _3 charges._\n\n_+2:_ The Cleric can cast _Detect Curse,_ a spell that reveals whether an item is cursed at the cost of _2 charges._
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actors.hero.talent.holy_intuition.title=divine intuition
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actors.hero.talent.holy_intuition.desc=_+1:_ The Cleric can cast _Holy Intuition,_ a spell that reveals whether an item is cursed at the cost of _3 charges._\n\n_+2:_ The Cleric can cast _Holy Intuition,_ a spell that reveals whether an item is cursed at the cost of _2 charges._
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actors.hero.talent.searing_light.title=searing light
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actors.hero.talent.searing_light.desc=_+1:_ Physical attacks on enemies illuminated by _Guiding Light_ deal _+3 damage._\n\n_+2:_ Physical attacks on enemies illuminated by _Guiding Light_ deal _+5 damage._
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actors.hero.talent.shield_of_light.title=shield of light
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@@ -1066,8 +1066,8 @@ actors.hero.talent.shield_of_light.desc=_+1:_ The Cleric can cast _Shield of Lig
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actors.hero.talent.enlightening_meal.title=Enlightening Meal
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actors.hero.talent.enlightening_meal.desc=_+1:_ Eating food takes the Cleric 1 turn and grants them _1 charge_ on their holy tome.\n\n_+2:_ Eating food takes the Cleric 1 turn and grants them _1.5 charges_ on their holy tome.
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actors.hero.talent.recall_glyph.title=Recall Glyph
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actors.hero.talent.recall_glyph.desc=_+1:_ The Cleric can cast _Recall Glyph,_ a spell that lets the Cleric repeat the effect of the last runestone or scroll they used within the last _10 turns._\n\n_+2:_ The Cleric can cast _Recall Glyph,_ a spell that lets the Cleric repeat the effect of the last runestone or scroll they used within the last _300 turns._\n\nRecall Glyph cannot be used with scrolls of upgrade. This spell's charge cost varies based on which item was used recently: 2 for a runestone, 3 for a scroll, 4 for an exotic scroll. This charge cost is also doubled when used with a scroll of transmutation, or alchemy items that must be crafted using transmutation or upgrade.
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actors.hero.talent.recall_inscription.title=Recall Inscription
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actors.hero.talent.recall_inscription.desc=_+1:_ The Cleric can cast _Recall Inscription,_ a spell that lets them repeat the effect of the last runestone or scroll they used within _10 turns._\n\n_+2:_ The Cleric can cast _Recall Inscription,_ a spell that lets them repeat the effect of the last runestone or scroll they used within _300 turns._\n\nRecall Inscription cannot be used with scrolls of upgrade. This spell's charge cost varies based on which item was used recently: 2 for a runestone, 3 for a scroll, 4 for an exotic scroll. This charge cost is also doubled when used with a scroll of transmutation, or alchemy items that must be crafted using transmutation or upgrade.
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actors.hero.talent.sunray.title=Sunray
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actors.hero.talent.sunray.desc=_+1:_ The Cleric can cast _Sunray,_ A spell that deals _2-8 damage_ and blinds the target for _4 turns,_ at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Sunray,_ A spell that deals _3-12 damage_ and blinds the target for _6 turns,_ at the cost of 1 charge.\n\nSunray can only blind each target once, but if the target is already blinded by Sunray then it paralyses instead. Sunray always deals maximum damage to demonic and undead foes.
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actors.hero.talent.divine_sense.title=Divine Sense
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