v0.6.3: refactored some android interaction out of the core module
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/*
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* Pixel Dungeon
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* Copyright (C) 2012-2015 Oleg Dolya
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*
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* Shattered Pixel Dungeon
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* Copyright (C) 2014-2017 Evan Debenham
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.watabou.utils;
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import android.os.Build;
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public class DeviceCompat {
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public static boolean supportsFullScreen(){
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return Build.VERSION.SDK_INT >= Build.VERSION_CODES.KITKAT;
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}
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public static boolean legacyDevice(){
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return Build.VERSION.SDK_INT < Build.VERSION_CODES.JELLY_BEAN;
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}
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public static boolean supportsGamesServices(){
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return Build.VERSION.SDK_INT >= Build.VERSION_CODES.ICE_CREAM_SANDWICH;
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}
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public static boolean usesISO_8859_1(){
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return Build.VERSION.SDK_INT == Build.VERSION_CODES.FROYO;
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}
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}
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