v2.1.0: fixed grim proc rate and version/changelog for re-release RC-2

This commit is contained in:
Evan Debenham
2023-06-01 13:34:14 -04:00
parent 7afb198ad7
commit e84fccda2f
3 changed files with 2 additions and 2 deletions

View File

@@ -749,7 +749,6 @@ public abstract class Char extends Actor {
float finalChance = buff(Grim.GrimTracker.class).maxChance;
finalChance *= (float)Math.pow( ((HT - HP) / (float)HT), 2);
finalChance = 1;
if (Random.Float() < finalChance) {
int extraDmg = Math.round(HP*resist(Grim.class));

View File

@@ -89,6 +89,7 @@ public class v2_X_Changes {
changes.addButton(new ChangeButton(new Image(Assets.Sprites.SPINNER, 144, 0, 16, 16), Messages.get(ChangesScene.class, "bugfixes"),
"Fixed the following bugs:\n" +
"_Caused by RC-1:_\n" +
"_-_ Grim enchantment proccing far more often than intended\n" +
"_-_ Tormented spirit spawning far more frequently than intended"));
changes = new ChangeInfo("RC-1", false, null);