v2.1.0: fixed grim proc rate and version/changelog for re-release RC-2
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@@ -749,7 +749,6 @@ public abstract class Char extends Actor {
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float finalChance = buff(Grim.GrimTracker.class).maxChance;
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finalChance *= (float)Math.pow( ((HT - HP) / (float)HT), 2);
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finalChance = 1;
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if (Random.Float() < finalChance) {
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int extraDmg = Math.round(HP*resist(Grim.class));
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@@ -89,6 +89,7 @@ public class v2_X_Changes {
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changes.addButton(new ChangeButton(new Image(Assets.Sprites.SPINNER, 144, 0, 16, 16), Messages.get(ChangesScene.class, "bugfixes"),
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"Fixed the following bugs:\n" +
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"_Caused by RC-1:_\n" +
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"_-_ Grim enchantment proccing far more often than intended\n" +
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"_-_ Tormented spirit spawning far more frequently than intended"));
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changes = new ChangeInfo("RC-1", false, null);
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