diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v2_X_Changes.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v2_X_Changes.java index 01455835e..574200e38 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v2_X_Changes.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v2_X_Changes.java @@ -84,75 +84,6 @@ public class v2_X_Changes { changes.hardlight(Window.TITLE_COLOR); changeInfos.add(changes); - changes = new ChangeInfo("v2.4.2", false, null); - changes.hardlight(Window.TITLE_COLOR); - changeInfos.add(changes); - - changes.addButton( new ChangeButton(new ItemSprite(ItemSpriteSheet.SICKLE), "Weapon Ability Buffs", - "Overall success rates are up across the board for the Duelist and weapon abilities, but I've giving out some buffs to a few abilities that didn't benefit as strongly from v.2.4.0:\n" + - "_- Harvest_ bleeding increased by ~30%\n" + - "_- Harvest_ now deals regular damage to bleed-immune foes\n" + - "_- Spin_ damage boost up to 8+lvl from 6+lvl\n" + - "_- Runic Slash_ base enchant boost up to 300% from 200%\n\n" + - "I'm also making a general change to the Duelist's weapon ability charge cap to improve her scaling a tiny bit, especially at level 4:\n" + - "_-_ Duelist now gains another weapon charge every 3 levels, down from 4\n" + - "_-_ Max possible charges unchanged, but they are now reached at level 19, down from 25\n\n" + - "I had mentioned in v2.4.1 that I was planning to make more changes to trinkets, but I've decided to hold off on that for now.")); - - changes.addButton(new ChangeButton(Icons.get(Icons.PREFS), Messages.get(ChangesScene.class, "misc"), - "_-_ Buffed the bonus damage on the Warrior's new _Provoked Anger_ talent. Now grants 2 or 3 damage, up from 1-2 or 2.\n" + - "\n" + - "_-_ Cursed wands can no longer turn important NPCs into sheep\n" + - "_-_ Spectral necromancers now only kill wraiths they are aligned with when they die\n" + - "_-_ Dwarf King now only clears minions that are still allied with him when transitioning phases.")); - - changes.addButton(new ChangeButton(new Image(Assets.Sprites.SPINNER, 144, 0, 16, 16), Messages.get(ChangesScene.class, "bugfixes"), - "Fixed the following bugs:\n" + - "_Caused by v2.4.0:_\n" + - "_-_ Wondrous Resin not triggering when using wild magic\n" + - "_-_ Lingering magic duration stacking instead of resetting when re-triggered\n" + - "_-_ Various rare actor order issues caused by dagger blink ability\n" + - "_-_ Alchemy UI disabling cancel button when it shouldn't in specific cases\n" + - "\n" + - "_Existed Prior to v2.4.0:_\n" + - "_-_ Various minor visual and textual errors")); - - changes = new ChangeInfo("v2.4.1", false, null); - changes.hardlight(Window.TITLE_COLOR); - changeInfos.add(changes); - - changes.addButton( new ChangeButton(new ItemSprite(ItemSpriteSheet.MOSSY_CLUMP), "Trinket Balance Changes", - "I'm making some balance tweaks to trinkets based on early gameplay data. I expect I'll be making more tweaks here later on, both to trinkets and the new Duelist abilities, once a little more time has passed.\n" + - "\n" + - "_- Mossy Clump_ upgrade cost increased\n" + - "\n" + - "_Ebony Mimics_ (from Mimic Tooth) adjusted to be more rewarding:\n" + - "_-_ Stats reduced by ~20%, now a little weaker than golden mimics\n" + - "_-_ Surprise attack damage unchanged (still really hurts!)\n" + - "_-_ Now contain two random item drops, in addition to normal golden mimic loot\n" + - "\n" + - "_- Trap Mechanism_ upgrade cost reduced\n" + - "_- Dimensional Sundial_ upgrade cost reduced\n" + - "_- Thirteen Leaf Clover_ upgrade cost reduced")); - - changes.addButton(new ChangeButton(Icons.get(Icons.PREFS), Messages.get(ChangesScene.class, "misc"), - "_-_ Enemies seen via mind vision can now be auto-targeted, but the game won't auto-aim as aggressively for performance reasons\n" + - "_-_ Added dev commentary for v1.3.0")); - - changes.addButton(new ChangeButton(new Image(Assets.Sprites.SPINNER, 144, 0, 16, 16), Messages.get(ChangesScene.class, "bugfixes"), - "Fixed the following bugs:\n" + - "_Caused by v2.4.0:_\n" + - "_-_ Saves from before v2.4 sometimes generating trinkets in the dungeon\n" + - "_-_ Errors when DM-300 took massive amounts of damage\n" + - "_-_ Duelist harvest ability being reduced by damage reduction effects twice\n" + - "\n" + - "_Existed Prior to v2.4.0:_\n" + - "_-_ Various minor visual bugs and typos\n" + - "_-_ Swiftness glyph not working near neutral characters\n" + - "_-_ Specific cases where damaging immune enemies would count towards regen time during boss fights\n" + - "_-_ Ascension hero speed debuff triggering at 7+ amulet curse stacks instead of 6+\n" + - "_-_ Fixed view distance becoming 0 during final boss in specific cases")); - changes = new ChangeInfo(Messages.get(ChangesScene.class, "new"), false, null); changes.hardlight(Window.TITLE_COLOR); changeInfos.add(changes); @@ -237,6 +168,7 @@ public class v2_X_Changes { "_-_ Potion and Scroll talents can now trigger from elixirs, brews, and spells\n" + "_-_ Ankh resurrection window now warns if two items aren't selected\n" + "_-_ Trying to attack an enemy that has charmed you now shows a warning\n" + + "_-_ Enemies seen via mind vision can now be auto-targeted, but the game won't auto-aim as aggressively for performance reasons\n" + "\n" + "_Heroes:_\n" + "_-_ Gladiator and Monk now include brief ability descriptions in their subclass descriptions\n" + @@ -246,7 +178,7 @@ public class v2_X_Changes { "_-_ Thrown weapons now state when they break in the game log\n" + "_-_ Tipped darts now last forever when reaching 100 uses, like other thrown weapons\n" + "_-_ Dried rose now includes the ghost's strength in its description\n" + - "_-_ Plant effects (e.g. fadeleaf) now trigger before traps when time freeze ends" + + "_-_ Plant effects (e.g. fadeleaf) now trigger before traps when time freeze ends\n" + "\n" + "_Misc:_\n" + "_-_ Updated various code dependencies\n" + @@ -262,15 +194,26 @@ public class v2_X_Changes { "_-_ Rare cases where some victory badges would not save if game was immediately closed\n" + "_-_ Rare cases where game actors could continue to process for a moment when hero falls into a chasm\n" + "_-_ Various cases where characters would not play death animations if they died while paralyzed\n" + + "_-_ Dwarf King now only clears minions that are still allied with him when transitioning phases\n" + "\n" + + "_Heroes:_\n" + + "_-_ Duelist's swift equip not working during time freeze\n" + + "_-_ Monk's flurry of blows not using projecting enchantment when empowered\n" + + "_-_ Various battlemage on-hit effects not showing as magical damage\n" + + "_-_ Empowered strike talent not working with blastwave\n" + + "_-_ Challenge ability incorrectly working on neutral mobs\n" + + "_-_ Seer shot talent not working in blacksmith quest area", + "_Enemies:_\n" + "_-_ Newborn elemental boss rarely firing its attack through walls\n" + "_-_ Rare cases where the final boss could command minions to attack themselves\n" + "_-_ Gnoll geomancer and sappers potentially dropping boulders next to entrance\n" + "_-_ Gnoll sappers granting armor to corrupted gnoll guards\n" + "_-_ Necromancer skeletons not following necromancer's aggro in some cases\n" + + "_-_ Spectral necromancers now only kill wraiths they are aligned with when they die\n" + "_-_ Teleportation effects not accounting for large characters in specific cases\n" + - "_-_ DM-300 not becoming supercharged if exactly damaged to the supercharge threshold", + "_-_ DM-300 not becoming supercharged if exactly damaged to the supercharge threshold\n" + + "_-_ Specific cases where damaging immune enemies would count towards regen time during boss fights", "_Items pt.1:_\n" + "_-_ Armband not working on hiding mimics\n" + @@ -281,6 +224,7 @@ public class v2_X_Changes { "_-_ Camouflage glyph not working if hero uses ethereal chains to move into grass\n" + "_-_ Sandals of nature incorrectly interacting with artifact charging\n" + "_-_ Various specific errors with artifact charge boosting\n" + + "_-_ Cursed wands can no longer turn important NPCs into sheep\n" + "_-_ King's crown not preserving armor hardening", "_Items pt.2:_\n" + @@ -290,25 +234,20 @@ public class v2_X_Changes { "_-_ Dwarf King's crown automatically IDing armor\n" + "_-_ Armband allowing more than one steal in specific cases\n" + "_-_ Swiftness glyph ignoring nearby enemies in specific cases\n" + + "_-_ Swiftness glyph turning off near neutral characters\n" + "_-_ Stone of fear applying to hero and allies\n" + "_-_ Spike ability overriding elastic enchant in some cases\n" + "_-_ Geyser traps and aqua brew not extinguishing flames", - "_Heroes:_\n" + - "_-_ Duelist's swift equip not working during time freeze\n" + - "_-_ Monk's flurry of blows not using projecting enchantment when empowered\n" + - "_-_ Various battlemage on-hit effects not showing as magical damage\n" + - "_-_ Empowered strike talent not working with blastwave\n" + - "_-_ Challenge ability incorrectly working on neutral mobs\n" + - "_-_ Seer shot talent not working in blacksmith quest area\n" + - "\n" + "_Misc:_\n" + "_-_ Various minor visual and textual errors\n" + "_-_ Various rare crash bugs\n" + "_-_ Specific cases where unbreakable traps could spawn in halls in the caves\n" + "_-_ Music not properly pausing in background on desktop in some cases\n" + "_-_ Various rare errors when game launches in fullscreen\n" + - "_-_ 'taste vengeance' badge not being earnable in a run after unlocking it")); + "_-_ 'taste vengeance' badge not being earnable in a run after unlocking it\n" + + "_-_ Ascension hero speed debuff triggering at 7+ amulet curse stacks instead of 6+\n" + + "_-_ View distance becoming 0 during final boss in specific cases")); changes = new ChangeInfo(Messages.get(ChangesScene.class, "buffs"), false, null); changes.hardlight(CharSprite.POSITIVE); @@ -322,11 +261,11 @@ public class v2_X_Changes { "_- Combo Strike_ damage up, combo duration now resets on hit (like gladiator)\n" + "_- Spike_ damage up\n" + "_- Defensive Stance_ charge cost down to 1 from 2, duration now scales\n" + - "_- Harvest_ charge cost down to 1 from 2, bleed amount dealt is now constant\n" + + "_- Harvest_ charge cost down to 1 from 2, bleed amount up, is now constant, and deals regular damage to bleed-immune foes\n" + "_- Sword Dance_ charge cost down to 1 from 2, duration now scales, ACC boost up to 50%\n" + "_- Block_ duration now scales, now keeps blocking until you attack\n" + "_- Lash_ now deals bonus damage and is guaranteed to hit all targets\n" + - "_- Spin_ charge cost down to 1 from 2\n" + + "_- Spin_ charge cost down to 1 from 2, damage up\n" + "_- Runic Strike_ enchant boost now scales\n" + "_- Charge Shot_ AOE up to 7x7 from 5x5, dart durability boost now scales\n" + "_- Retribution_ is now instant if it kills\n" +