v0.3.0: reworked acting order, now uses a proper priority system with owned properties
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@@ -28,6 +28,10 @@ public class Buff extends Actor {
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public Char target;
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{
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actPriority = 3; //low priority, at the end of a turn
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}
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//determines how the buff is announced when it is shown.
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//buffs that work behind the scenes, or have other visual indicators can usually be silent.
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public enum buffType {POSITIVE, NEGATIVE, NEUTRAL, SILENT};
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