v0.3.0: reworked acting order, now uses a proper priority system with owned properties

This commit is contained in:
Evan Debenham
2015-05-14 19:47:25 -04:00
parent e60424bf15
commit e8a2004345
8 changed files with 38 additions and 7 deletions
@@ -28,6 +28,10 @@ public class Buff extends Actor {
public Char target;
{
actPriority = 3; //low priority, at the end of a turn
}
//determines how the buff is announced when it is shown.
//buffs that work behind the scenes, or have other visual indicators can usually be silent.
public enum buffType {POSITIVE, NEGATIVE, NEUTRAL, SILENT};