v0.3.0: reworked acting order, now uses a proper priority system with owned properties
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@@ -31,6 +31,10 @@ public class Pushing extends Actor {
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private int to;
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private Effect effect;
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{
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actPriority = Integer.MIN_VALUE; //it's a visual effect, gets priority no matter what
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}
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public Pushing( Char ch, int from, int to ) {
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sprite = ch.sprite;
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